Hybrid Theory: What can I do? part 2

Hybrid Theory comes to you yet again from blogger and columnist Alex Ziebart. You're in for thrills, chills, and quite possibly some useful information, but I doubt it.
...Right. Anyway! I'll be detailing the strong points of the tanking and healing specs of our beloved hybrids, and the utility you provide. Should you be looking for a new raid group anytime soon, these will be the things you'll want to keep in mind when asked what you can offer a raid. Having good gear and knowing how to play is also a plus, but this is a start.
Never fear you QQasuals(just kidding!) out there, next week I'll take a step back from the raiding scene and cover some of the new toys in Patch 2.4 and what they mean to you. However, it isn't next week yet, so read on!
Just like last week, I'll cycle through each of you one by one.
Feral Druids: You're right next to the Protection Warriors as far as tanking viability. There's a few encounters that will tear you up(like Illidan himself), but for the most part, you're sitting pretty. I covered a lot of your utility, such as Feral Faerie Fire, in last week's column, but here's what you'll be good for specifically as a tank.
- Excellent Off-Tank - Having the highest base damage between the two rage users, this means you're the most capable of generating threat when not taking damage, and thus most capable of generating threat when not being hit in the face. You'll be very valuable in encounters that require multiple tanks on one target, such as Gruul, Void Reaver and Gurtogg.
- High Armor and Health - Against bosses that hit insanely hard in physical combat, such as High King Maulgar, you're the best candidate out of the tanking classes to take those hits. While crushing blows can be an issue for feral druids, your health, mitigation and high dodge rates do you well.
- Strong Multi-Mob Threat - Your multi-mob threat isn't as strong as a Protection Paladin's threat, but it's a good substitute if a raid lacks one of those. Swipe like there is no tomorrow.
Balance Druids: Moonkin are not tanks. I don't care what your YouTube video says. Go be useful and Moonfire spam something.
Protection Paladin: Of the three tanking classes, you are unfortunately the least desirable. It's going to take some work to convince a raid to take you, but not impossible. Most of your utility isn't exclusive to Protection Paladins, so that makes it even harder. Regardless, here we go!
- Strongest Multi-Mob Threat - AOE Tanking is awesome. When it comes to handling multiple mobs, you're the best. This is most useful in Mount Hyjal, where many of the trash waves are made trivial with a paladin tank. However, most encounters which seem like they're built for Protection Paladins(like Morogrim) are actually more easily tanked by Holy Paladins, so who knows?
- Blessing of Kings - While technically Holy Paladins can reach this, it is a Protection talent. Blessing of Kings gives raid members a flat 10%. Sounds good to me.
- Righteous Defense - Again, Holy Paladins have this, but that doesn't make it less useful on a Protection Paladin. Righteous Defense is a ranged taunt, and though it can be awkward to use without the proper macros, is one of the easiest ways to nab a mob that has peeled off toward a caster or a healer. It's also a good tool to quickly pick up add spawns that appeared on the other side of a room.
Restoration Shaman: Every raid wants at least one of you, if not two. Despite that, you guys seem very, very rare. Which should make searching for a raid even easier, really.
- Earth Shield - Set it and forget it. For ten charges, anyway. Excellent damage buffer on a main tank, and also has alternative applications thanks to the 30% spell pushback resistance it carries. There's no shame in putting Earth Shield on an AOEing mage or warlock, though it should probably be on the tanks most of the time.
- Chain Heal - Pewpew lasers! Chain Heal is awesome, and two of them is even more awesome. This spell makes you, arguably, the best in the game at healing the potatoes of a raid, while most everyone else keeps the meat(tanks) up and running.
- Totems - Restoration Shaman get Mana Tide Totem, which is pretty sweet all alone. Plus you have the usual loadout of Windfury or Wrath of Air, Healing Stream or Mana Spring, you know the deal.
- Ancestral Fortitude - While difficult to keep up on a tank reliably, especially on encounters in which you need to do heavy raid healing, an extra 25% armor on your tanks is greatly appreciated. Holy Priests have a similar talent, but we're not discussing them right now, are we?
Restoration Druids: No, I don't mean Dreamstate. Nobody ever means Dreamstate when they ask for a Resto Druid. Trust me.
- HoTs - Your Healing over Time spells, your HoTs, are your biggest priority. Lifebloom is your primary healing spell, and it is quite amazing. Learn how to use it and practice rolling it on multiple tanks at once, because you're going to be doing a lot of it. Lifebloom = Good.
- Innervate - Mana, yum!
- Tree Form - While not able to be used in every encounter, having the Treeform aura in your tank group is a pretty hefty boost. Restoration Druids really should have no mana problems, so you can afford to be outside of the Healers + Shadow Priest group.
Holy Paladins: The Burning Crusade has not been kind to you. You're basically doing the exact same thing in a raid now as you were three years ago in Molten Core. Luckily, you're still good at that thing, but... yeah. Sorry. You're really good to have along, it's just going to be a boring ride for ya.
- Powerful Single Target Heals - All Paladins really have is single target, direct heals. Luckily, you're one of the best at it. Thanks to the Spell Crit stacking that good Holy Paladins should do alongside their +Healing, you're a power house when it comes to single target heals. The combination of Holy Paladin and Resto Druid does wonders, thanks to the big direct heals from one and the strong heals over time from the other.
- Blessings - Wisdom, Might, yadda yadda. Holy Paladins will generally have Improved Blessing of Wisdom and possibly even Blessing of Kings, which is what your advantage would be over other Paladin talent specs when it comes to these.
- Judgements - Do not underestimate the Judgements of Wisdom and Light. Over the course of a boss battle, Judging Wisdom will regenerate thousands and thousands of points of mana for your raid. It may be difficult to watch all of the time and keep it active, but it's worth it. If you just want to set it and forget it, convince your raid leader to recruit a Retribution Paladin for Crusader Strike!
- Divine Shield - Pretty simple. The ability to go invincible for awhile can be a huge advantage when something goes awry.
- Mm, beefy! - Paladins are generally high armor, high stamina. Being a healer in plate is pretty nice when a mob gets loose. You can keep popping off those heals while the priest next to you keeps popping into angel form.
That's really about it, there's your selling points. Like I said last week, though, there are absolutely no alternatives to being a good player. Just because you know you have these tools doesn't mean you know how to use them. Go out, play the game, learn your strengths. If you need to spend a little extra time in 5-man dungeons of Karazhan to brush up on these abilities, do it. The experience will be worth it. And again, as I said last week, remember that you are a hybrid. This may be as simple as knowing when you need to shift gears mid-combat to pull your raid out of a jam, or as annoying as carrying 2+ sets of gear with you at all times. It's a part of your class, and something you should take in stride.
There you go folks, that's it for my Raiding 101 bit. Boring, I know, but hopefully it was useful to somebody out there. Next week, as I said, I plan on covering some of the new toys in patch 2.4, and that should prove to be quite a bit more exciting. Maybe, if you're nice, I'll make fun of Moonkin again. Otherwise? I'll pick a new victim. I'm looking at you, Enhancement Shammies.
Filed under: Druid, Paladin, Shaman, Hybrid Theory, Analysis / Opinion






Reader Comments (Page 1 of 5)
BigFire Mar 8th 2008 11:01AM
Since you're still stucked in the pre-2.3 raid thinking, let me let you in on a little secret. Prior to 2.3, the primary strike against Paladin main tanking anything in T5+ raid is the low health. Paladin tends to have the lowest HP, equal quality gear wise, due to having only 6% in stamina bonus. In 2.3, they added another 10%, so now Paladin's health scales faster than warriors. You also don't seemed to know that of all 3 class, Paladin can generate the most threat, right up front, so DPS can open up right away. Please go and read http://maintankadin.failsafedesign.com when you feel ignorant about Paladin tanking.
Matthew Rossi Mar 8th 2008 11:05AM
Yes, how could he resist running right over to read it when you put it like that?
Balasan Mar 8th 2008 11:25AM
Yes, he could have worded it less spitefully, but the points still hold.
Paladins are now just as equal to warriors and druids in term of tanking. In fact thanks to the abundance of prot pally gear in BT and the recent extra stamina buff, prot paladins are better at tanking Illidan melee than a warrior - holy shield lasts longer than shield block (8 charges, 10s vs 2 charges 5s) for the purpose of Shear and the added fact that he's a demon allows earlier nukage from the DPS.
Dunno about Kael (probably not - no spell reflect) or vashj, but Illidan is just as easily, and probably better at being tanked by a prot paladin.
Of course, each class has its own drawbacks. Prot paladins' threat mostly comes from blocking, so off-tanking is probably hard. But you get the point.
Manatank Mar 8th 2008 12:23PM
Matthew,
There is a reason the original poster is so steamed. The problem is this article is spreading out right lies about protection paladins in a column that is supposed to be about the viability of hybrids. People who don't know everything about every class come here for information, and they are going to be reading the same misinformation that gets thrown around in trade channel. Paladins can and have main tanked every single boss in BC raids. While warriors are still preferable in certain fights it does not mean that Paladins can't get the job done.
I'd go so far as to say that Paladins are a better choice as a main tank than druids ever can be, because as was mentioned there ARE certain encounters that druids just should not be tanking. Most 25-man raids will still go for a warrior as their main tank, but they don't have to. I'd suggest that in 10-man content a paladin is not only AS good a warrior, they are preferred. There is no reason to even bring an OT to Kara if you have a prot paladin as your main tank. ZA requires a second tank, but Kara is completely viable going it alone.
The slanderous suggestion that anything a protection paladin would be preferred for is just as easily tanked by a holy paladin is more than a little outrageous. It shows the author is in a guild that has very little regard for protection paladins and is clearly only using them to tank the few encounters that so obviously favor paladins that they have no choice but to give in to the fact that Blizzard wants paladins tanking. Burning Crusade gave paladins the tools to tank, and the raids were designed to force that on the raiding community. A lot of guilds were forced to start trying out protection paladins when they hit the mount hyjal trash waves, but some of the smarter ones realized "hey, this class is actually viable now, perhaps we can use them for something else also."
As was stated above, in 2.3 the HP gap was closed with the change to Combat Expertise. So, if you are a raid leader and you haven't been running with a prot paladin, try them out because they can tank anything, and you might find that depending on your raid composition some fights will be easier with a paladin main tank. The reference above to the maintankadin forums are a good start. I also really enjoy: http://elitistjerks.com/f31/t17089-paladin_protection_you/
Regardless, both sites will help dispel some of the lies in this article.
vildand Mar 9th 2008 11:19AM
At #2 well what the hell is the point of an article that writes about paladin tanking without including recent common knowledge? The article is wrong about paladins, and if it's wrong about paladins then what else is it wrong about?
The wording is suiting, because wowinsider is going to become absolutely useless if articles fills up with information that is both dated and wrong.
Hakdar Mar 9th 2008 5:48PM
This has to be some of the most mindless, stupid drivel I have ever heard out of any member of the WoW Community.
Have you ever even used a pally tank before? Are you even playing this game since 2.3?
I am amazed that anyone writing a column is this ignorant.
Jekab Mar 10th 2008 1:34PM
Man what a jack ass. I bet you're still stuck in shattered halls trying to figure out how to get passed 5..oh alright.
So heres the funny thing about this. If you're an idiot, and you're a paladin, and you're prot spec, you think to yourself "I can do anything you can do better." The funny thing is, you really can't. I take that back, multi mob. I play Jekab on cenarion circle if you'd like to speak with me, go for it. I've been prot spec for about 5 months? And then after 2.4 I switched to ret. "Wtf ret?" see the funny thing is, I was in t4 with kara and some badge gear, making it ya know the standard quota for paladin tanking gear.
I've tanked Kara, gruul, some ssc ((Quite unsuccessfully I might add)) and Tk once. Sure, thats not t6 content, but I have to say this. We have a paladin tank in our t6 content, he handles a couple mobs quite well. Is he geared? Some what, he sure as hell knows what he's doing though. But for a fight like Reliquary of souls, hes in healing gear. Why, because a warrior has a better chance at living.
But no, a paladin tank will not be in end game main tanking, if he is grats! Thats awesome! But I'd rather beat my head against a wall. And that is what you'd be doing. I'm sorry paladin tanks but your place is in five mans, karazhan, za, and some heroics.
Oh, enjoyed the article thanks for the great read!
Knucker Mar 8th 2008 11:10AM
Something I'd like to add to why druid's are awesome for off-tanking. Whenever you only need 1 tank for a pull, which happens a lot in Karazhan, you can easily switch to Cat Form and be up there competing w/ the top DPSers. So if you decide to become a feral druid to off-tank, remember to work on your melee DPS set too.
C.A. Mar 8th 2008 11:22AM
They are useful to me, I haven't really raided and don't know a lot of the different roles classes play in raids so it's nice to have the knowledge just in case I do.
Psynei Mar 8th 2008 11:37AM
Earthshield only has 6 charges :S
kymali Mar 8th 2008 12:00PM
"Balance Druids: Moonkin are not tanks. I don't care what your YouTube video says. Go be useful and Moonfire spam something."
*sigh* another one who's not prepared to think outside the box. Panzerkins can tank, its fun it may not be our role in end-game but thats no reason to dismiss it out of hand.
Really if you're setting yourself up as some sort of knowlege base on hybrids maybe you should find out a bit more about them and their limits first.
Knucker Mar 8th 2008 12:29PM
I agree with this comment, my friend is a balance druid, and has tanked hero mech w/o a single wipe, even though she wasn't uncrittable.
Swarfy Mar 8th 2008 12:42PM
I've known lots Boomkins that have tanked. if you're going to 'detailing the strong points of the tanking and healing specs of our beloved hybrids' then put a strong point for moonkin and quit being a jerk. It's the same kind of crap that was happening to Shadow Priests Pre TBC. You seen moonkin and it's automatically 'lol OOMKIN ftl' I imagine you ticked off a lot of boomkins with your one line about them. and Frankly having a 70 druid who has raided in all the specs your column just got blacklisted for me. Have a good day.
bezulba Mar 8th 2008 1:35PM
Yeah boomkins can tank and yes shammans can too if they really want it and true pigs can fly, but they aren't meant to be tanking in any raid.. sure they can do it for fun with an epixxed out party in an instance.. and i'm sure it's all fun and he didn't have any problems, but it's just not happing in 25 man raiding.
Druid dude Mar 8th 2008 12:53PM
Why the hatin' on the Dreamstate? LOL!
Seriously, Dreamstate is an amazing healing spec... IF its used right. Most people don't use it right, so most people have never *seen* it used right, so most people thing its useless. On boss fights where the MT is taking massive damage over an extended period of time, a Dreamstate Druid is incredible. 5-6k heals indefinitely.
Dreamstate is however, highly inflexible, and very sluggish to respond to AHCRAPs. Its not an iwin button for healing by any means, and is actually a very bad choice for a lot of healing assignments. But, used correctly, it becomes a nearly indispensible part of a healing team.
Dr. Lurker Mar 8th 2008 1:04PM
>>No, really, I'm serious. If you're applying to be a healer for a >>raid and you're specced Dreamstate, you need to go >>respec. Sure, maybe you can make it work, but why would >>you?
Because trying different things is fun? Especially for the kind of people who enjoy playing hybrids?
hellshire Mar 8th 2008 1:24PM
Sadly if you're trying to get into a real raiding guild, one that is serious about progression, there's a fair bit of max/min'ing that's going to have to take place. Dreamstate might be viable, but it just doesn't compare to the cookie cutter build when you run the numbers.
Another example would be rogues. Our raiding spec is combat swords. Combat daggers and even mutilate are still viable options but combat swords is still better overall.
When you start raiding, the game really just devolves into world of mathcraft.
Alex Ziebart Mar 8th 2008 1:57PM
The spec can work, I do not doubt that at all. However, it isn't what druids are 'for' in a raid. If your raid will take Dreamstate, wonderful. That's fantastic. When you're trying to get into a raid, though, it's best to play up your class's strengths.
Dreamstate goes against the druid niche and tries to clone the healing style of Holy Paladins and Priest, somewhat. It can work, but it's not really the Druid thing.
Kaething Mar 8th 2008 5:12PM
When you're a Dreamstate Druid, you're just another direct healer. Your raid probably already has another 5-7 of those. You can heal, and sure you can heal just fine, but there's no reason to bring a Dreamstate Druid over anyone else at that point. You're not going to put out better healing, you're not going to sell yourself or set yourself apart.
However, as a tree properly rolling HoTs you DO bring something else to the table that no one else does. The important part about 25 man raid healing is engaging all of your healers together to work as a team. Everyone plays to their strengths, and it goes much more smoothly.
When my tree ass is not in a raid for some reason, while the HoTs may not seem like a big deal to me, their loss is felt handily by the other healers. The buffer for tank HP they offer, as well as being extremely responsive to damage taken is invaluable.
Dreamstate Healing, Moonkin tanking, Shaman tanking... all of these things CAN be done, but they're not optimal and when it comes to selling yourself as a productive member of a 25-man raid, they're not likely to be what people seek out.
justlikehoneybaby Mar 9th 2008 3:50AM
I am used to much better commentary from WoW Insider. Did this blogger get beaten on the heal meters one night? Or wake up with crumbs in his bed? I'm a druid healer, hybrid per my armory but not a cookie cutter dreamstate build, and certainly not a tree. I am in a guild at the end of TK and SSC and keeping myself at the top of the meters. Go cry to your guldies mate. You're showing your lack of knowledge here.
QQ