That object is busy and other TTR tales
If you've been to the Tournament Test Server (TTR), you might have noticed a few things. Like One of the new features Blizzards wants to test is the random spawning upon character creation. After creating a Horde character, I would find myself randomly starting anywhere from Sunstrider Isle to Sen'jin Village. Part of Blizzard's test must also be the effectiveness of placing item vendors on a pedestal as opposed to being on the same level as player characters. Some spawn locations have the vendors on pedestals, such as Razor Hill or in front of Orgrimmar, while others have them on the ground such as Red Cloud Mesa in Mulgore. Strangely, the NPCs on the ground no longer have collision detection, as opposed to previous builds.
While adding more spawn locations and randomizing them has eased congestion somewhat, Eyonix goes on to state that Blizzard plans to add more spawn locations in future builds. The same hiccups that were there before still exist, particularly the "That object is busy." response when attempting to purchase an item from a vendor. Lag will also prevent you from seeing that clicking multiple times (out of frustration, I swear) has garnered you bags full of an item you only really wanted one of. Despite these problems with lag and little quirks -- creating characters for the first time sometimes shows your character dressed in Season 2 gear and starting outfits in a mismatched ensemble -- Blizzard continues to encourage players to test the server. Hortus also popped onto the forums to say that not all the Alliance areas have received the makeover, so expect more changes soon. If you're not yet on the TTR, get on and give it a go. Hopefully, all the testing will help Blizzard get everything sorted out for the big brawl coming up on Sunday.
Filed under: Patches, Items, Analysis / Opinion, Blizzard, Arena






Reader Comments (Page 1 of 1)
Ed Mar 8th 2008 2:31PM
Haha, I knew I couldn't be the only one who completely filled up their inventory by clicking the item multiple times! I'm glad to hear they've added in more spawn locations.
Ryan Mar 8th 2008 2:48PM
No enchants or gems, so the realms are still unusable.
Ryan Mar 8th 2008 2:49PM
Plus it looks like they've removed the clipping around the vendors themselves, so it's back to moving your camera around for a half-hour before you can even click on the vendor.
Azbulldog Mar 8th 2008 5:51PM
"big brawl coming up on Sunday" Lol Smash Bros.!
I went on the server today, I found all the horde spawn locations packed with people. It's impossible for me to get any enchants or gems, even with 3 of each vendor at some locations. Loads of lag even to open a vendor window. And those npcs that are spawned on the ground, hit Ctrl+Shift and V or whatever to show the name and health plates above the vendors, you can right click on those plates to open the vendor window rather then clicking on the NPC itself.