Risen is mad as hell, and they aren't going to take it anymore
You may remember the raiding guild Risen, from the Alleria server, for their work in Naxxaramas back before The Burning Crusade, being among the first to grab Atiesh and the Corrupted Ashbringer. They're back at the forefront of WoW news again, but this time for a different reason. They've decided to tap out of raiding until WoTLK, and they aren't being very shy about telling us why, with a post on their website under the oh-so-witty title "World of Casualcraft."
The announcement post on their website starts suspiciously like your classic general forums rant posted by a level 5 anonymous alt: They're mad that any level 70 scrub can waltz in and grab t6 gear from badges come 2.4. They say that all the time they spent farming instances has been for "nothing." Failure (the poster of the entry) continues on to say that "about 2 weeks ago it became official. No, Risen is not a dead guild. We are a group of gamers that likes being the best we can be. Well, WoW isn't about that anymore, so we are taking WoW for what it is - casual."
He goes on to rant a bit more, saying that he's seen the decline of the game since Black Temple itself, calling the encounters there (which he admits other guilds such as Nihilum praised) overly easy, and calling the Sunwell encounters more of the same. He says that since they will have "nothing to show" for all their farming of BT, just as they have "nothing to show" for all their farming of AQ and Naxxaramas, it's not worth going on.
It seems that Failure and the rest of Risen have the same problem that so many other guilds have... They don't understand that you NEVER really beat an MMORPG. You never really have "something to show" for it if all you're after is the loot. If all you're after is the loot, you have to understand that pretty much all MMORPGs have always eventually had better loot and more stuff to conquer. If you don't, where's the line? Do you keep all loot the same as Karazhan loot, so no-one feels like they have "nothing to show" for killing Prince Malchezaar? It may be hard to believe now, but clearing Karazhan used to be kind of a big deal. Today's massive challenge is the boss you're a scrub for not being able to one-shot tomorrow. It's been that way for quite some time.
As it is, I think Blizzard is probably showing that they've actively learned from that anyway. The big complaint that so many people had was that they were a little put off that they could replace their most uber gear with level 61 greens off of Hellboars. Now honestly, I think that was a bit of an exaggeration. I was wearing a lot of my Stormrage gear out of BWL for healing well into my mid-60s, and I know some people kept their tier 3 gear and weapons well into the late 60s and up to 70. It looks to me like Blizzard falling into that same pattern again. By giving everyone the chance to upgrade to T6 level before the expansion, they can justify letting T6 gear stay viable longer into the expansion. Since more people will have it, they can wait until the late 70s before making T6 equivalent gear actually drop normally. They can let you get more use out of your gear. But to do that, they need to make it available to more people, so there's not such as "haves v. have-nots" gear gap leveling up, and you don't have people struggling to overcome a T6-attuned Utgarde Keep while those who started with T6 are already well into Icecrown Glacier.
In addition, I question whether it's really going to be as simple as a bunch of casual scrubs running around in badge gear. Really, we're talking about 150 badges for a weapon, 60 badges for a ring, and other totals such as that. This is hardly a few casual heroic runs. Saving up all the badges one needs for these things is likely going to take months. You'll see some dedicated "casual hardcore" types who play a lot and run a lot of heroics getting this stuff, maybe, but your average player will need as much as two months to save up the badges for the bigger ticket items, I imagine. And even after they have the items, they'll either need to shell out 15 badges or a few hundred gold for the top end epic gems to socket it. I think, especially with mobs dropping badges and extra set gear pieces, the raiders will easily be kitted out first.
As far as challenge... well, even Failure admits that guilds like Nihilum actually praised the design of fights like Illidan and the Reliquary of Souls. Really, I wonder if Risen isn't experiencing a bit of sour grapes. After all, they were only 3rd to kill Illidan himself, so apparently he wasn't THAT easy for them. Regardless, I know some pretty bright people who still had trouble learning Black Temple and Hyjal, so I don't think it was all that simple.
So in the end, while I'm glad Risen put their money where there mouth is and actually quit raiding, I can't say I agree with their points, and find the way they were raised to be more than a bit off-putting. I'm pretty happy with Blizzard right now, and I'm looking forward to Wrath of the Lich King. I wish Risen luck however, maybe they can find a game more to their liking.
What do you think? Does Risen have a point about this whole WoW as a casual game thing? Or is it much QQ about nothing?
[Thanks to Tazor of Casually Addicted for passing this along to us!]
Filed under: Patches, Items, Analysis / Opinion, Virtual selves, Guilds, Instances, Expansions, Raiding, Bosses






Reader Comments (Page 1 of 9)
Prince Mar 9th 2008 5:13PM
By Season 3 you mean tier 3?
Also there's a few grammatical errors, you should proof that.
Rhysati Mar 9th 2008 6:47PM
"Also there's a few grammatical errors, you should proof that."
'there are'
Derick Mar 9th 2008 10:47PM
Pronoun-antecedent disagreement.
Also, I'm glad they are gone. They're just stupid elitest pricks.
casual1234 Apr 8th 2008 10:14PM
There is a major guff between the casual gamer and the serious gamer. I play when I can, I pay to play as do you all. The difference between hardcore and casual, to me, is the hardcore gamer wants the gear NOW. And if they have the time, skill and will to put in 3 to 6 hr raiding sessions then they fully deserve to have the gear long before any casual gamer.
However that doesn't mean casual gamers that simply can't put the time in (reguardless of skill level) shouldn't be able to access the same or similar quality gear eventually through a different route. Even if it takes 6 months.
Sean Riley Mar 9th 2008 5:16PM
Again, one asks:
Is the point of raiding the gear, or the raiding?
TWL23 Mar 9th 2008 9:16PM
The blogger points out that Risen is quitting cuz they can't beat an MMO. That's not why they are quitting. Risen is leaving WOW because the return on your investment of time/gold in raiding has been severely diminished since the implementation of BC, and the advent of Badge T6 gear has made the difference almost unoticeable. The very simple formula in any MMO is time + some skill = better gear = better character. That's why people grind hours upon hours to get ridiculously low drops. That's why raiding guilds have been spending months farming BT to get that last piece of gear. Now you give BT level gear to people who have been running Kara or Heroics for a fraction of the time commitment.
Chris Anthony Mar 9th 2008 11:05PM
TWL23, the problem is that for Risen and other guilds like them, the equation doesn't end where you stopped it. They add another term to the equation:
better character = better /person/.
They're complaining, in large part, because Blizzard's taking steps to make sure that they know that the last term shouldn't be there.
Kaething Mar 10th 2008 9:39PM
As a person who has both a BT-raiding and casual characters, as well as friends who don't raid, I don't have a problem with "welfare epics" or badge loot.
I don't feel that other avenues of loot diminish my BT/T6 gear in any way, or the accomplishment and awesomeness of seeing the fights. Killing Illidan feels more epic than killing Mumur. Again. When I look at badge loot, I don't feel angry that my T6 means nothing. The badge loot is still not on par with my raiding epics. So I have one character that raids, and doesn't bother with heroics and badge loot, and others that do.
I think the badge loot is a great way to give people who may not have the time, or schedules, or whatever reason to devote to raiding a way to keep upgrading their character. Without "casual" epics for an upgrade track, there is little reason to keep playing once you reach the level cap besides raiding.
Badge gear is also a great way to fill in gaps that may get missed in 25 man raids. Blizzard's itemization isn't perfect, and neither are drop rates. Most of our healers used arena maces for a while (or still do) because good healing weapons were rare.
Tolthalan Mar 9th 2008 5:17PM
To be honest, I don't necessarily think it's a BAD thing but he's right. WoW no longer has any truly difficult encounters; compare Black Temple to Naxxramas, with the same quality of players and gear of a similiar quality, and you'll see what I mean. Only three or four fights (Archimonde, ROS, Illidan, Council) are hard at all in BT. I mean, Vael in BWL is arguably more difficult to learn than most of the fights in BT, and compare the instances in their progression paths.
Although I do think it's great that more casual players can gear up, there's no longer any *real* challenge or reward for extremely skilled play in WoW, and claiming that the bosses themselves and the experience of killing them is the reward is simply untrue; there really does need to be 'Special' rewards for extremely skilled play, whether it's downing Illidan or having a 2500 rated 5v5 team. (Yes, I know these aren't necessarily as hard as each other)
I'd love to see one or two really, really difficult dungeons in WotLK; even if the gear quality isn't a massive jump, one dungeon with bosses that a guild of unskilled players cannot beat, no matter how many times they wipe and how many consumables they use, would be great. The same goes for PVP; give us a special set that only the top 5 ranked teams in each battlegroup can use, even if it is more cosmetic than useful. WoW becomes boring without goals like these; even if they're not realistically attainable by most players, having a real, incredibly difficult to attain prize at the end of it all makes the game more enjoyable for everyone.
I know someone will respond to this with the usual 'Haha well we casuals are getting gear now', but what a lot of people, casual or hardcore, pvper or pver don't seem to get is that the joy is not in the gear or the quality of it itself, it's the quest to attain it. The gear itself is simply a way of saying 'I've worked hard for this.' Please don't remove all marks of achievement for the game and replace them with rewards gotten through time or farming - challenges and rewards are what make this game fun.
Keirin Mar 9th 2008 7:42PM
You know, it doesn't really matter to me. I'm a so-called casual wow player and I know I will have very little chance to see these encounters. Perhaps I'll venture into Black Temple when I'm level 80 just to take a peak but by then the loot won't matter anyway. I guess I could get the loot by grinding those badges for weeks, but that doesn't make me really "casual" or does it?
And casual or not, everything will be obsolete for everyone by the time WotLK comes out ;)
Michel Mar 9th 2008 10:18PM
I disagree
I don't like your elitism feeling.
and Vael was not hard.
BT is hard to attain
150 Badges for ONE ITEM is a tremendous task , it ask many many instances runs.
there are no reasons to give you a Elitist Award because you cleaned BT or Hyjal. it's just on instance in wow. there will be others ones in Wrath.
and you really seem to think it's easy for everyone to spend countless hours in wow.
no it isn't, no one will have "T6 gear" in a mere casual days of wow, even with badges
and bye the way, Illidan has great epic and legendary item with a crazy look !
I would dream to have the azzinoth swords or to have Atiesh for my mage, or whatever legendary bow of Kiljaeden and so on
the stats evolves, the powers of players changes, but the items, some are specials; only for a very involved few.
wyrd Mar 10th 2008 12:14PM
Very well stated. The problem isnt that "casuals" are getting good gear, its that there is nothing special to be had from being the best at raiding anymore. Where is the reward? Yes, clearing new content is exciting and fun, but like everything else in the game, there has to be a reward to keep people come back.
Michael Mar 9th 2008 5:22PM
I think it's fairly clear that Naxxramas was tougher than any of the current dungeons. On most servers T3 gear (especially stuff like the helms, chest, rings) was extremely rare. T3 gear was a huge upgrade from the available casual gear at the time (because it was properly itemized), and in any PvP situation, having that gear made it a virtual guaranteed win against "casual" players. So if you have a giant electronic ego, then the Naxx days were the indeed the best. But does that necessarily make the game worse now than back then? I doubt it. The game is more entertaining for a wide variety of people, and as long as you're not the very specific type of raider I mentioned before, then you probably enjoy it more now. It's nice being able to pick up gear with stuff like spell damage or hit rating now without having to spend too many hours every week with 39 other (often very odd) people.
As a side note, the availability of T6 quality gear now isn't completely new; the developers made the old PvP gear available to anyone at the end of classic WoW via honor points after the removal of the ladder system.
Wolfshead Mar 9th 2008 5:37PM
One of the most important things to remember about why people play MMO's is that they allow players to differentiate themselves from their fellow players. Status and prestige are two concepts that are very important to people both inside MMO's and outside in the real world.
In an MMO status is usually achieved by getting getter gear and joining top guilds. Blizzard used to understand this concept and it worked well until they started devaluing the notion of status by allowing PVPers the same epic loot as raiders. Not only was the power of the loot the same but they also recycled the graphics of the gear which further eroded the sense of rarity, acccomplishment and exclusivity of the raider.
Also, Blizzard has negated status of their MMO by allowing tiered loot to be accessible via badges. I think this is a mistake as it's vitally important to always have a dangling carrot for people to experience raiding content. Without raiding content the main story arc of WoW can not proceed further. Without raiding content there is no need for guilds. Without guilds you are undermining the most basic social and organizational structure in your MMO.
We all know why Blizzard is doing this: it's all about money in the end as Blizzard is trying to appeal to all of their customers by bribing them with easy to obtain loot (epics). I believe that there should be more avenues for casuals to obtain good loot. I just don't believe that Blizzard has chosen the best solution by killing off one part of their demographic to satisfy another demographic.
-Wolfshead
Linkage Mar 9th 2008 6:40PM
You know why I play? I play to have fun in a game with other people who enjoy the same. It most certainly is not to gloat at others and say, "Ha Ha. I have a better belt than you."
The guild that I am in has been around for a year and a half, and we have just started to raid Karazhan. Does that mean our guild was worthless until we started to raid? Guilds are social groups where gamers can play together and have fun. A small percentage of Wow players raid, yet most of them are in guilds. What does that tell you?
I enjoy raiding, and not for the bloody phat loot. I enjoy it because it gives me a challenge that I can share with 9 or 24 other people. However, raiding is NOT the be-all, end-all of this game.
Rhysati Mar 9th 2008 6:44PM
"One of the most important things to remember about why people play MMO's is that they allow players to differentiate themselves from their fellow players. Status and prestige are two concepts that are very important to people both inside MMO's and outside in the real world.
Also, Blizzard has negated status of their MMO by allowing tiered loot to be accessible via badges. I think this is a mistake as it's vitally important to always have a dangling carrot for people to experience raiding content. Without raiding content the main story arc of WoW can not proceed further. Without raiding content there is no need for guilds. Without guilds you are undermining the most basic social and organizational structure in your MMO.
I believe that there should be more avenues for casuals to obtain good loot. I just don't believe that Blizzard has chosen the best solution by killing off one part of their demographic to satisfy another demographic."
All valid points. I suspect that we may draw different conclusions from them though. All reward in WoW is strictly in terms of items; these same items help progression. Thus limiting the acquisition of these items will limit the number of people able to experience the content.
A more constructive solution would be to seperate rewards that help with progression from rewards that merely indicate status. Rare mounts are an example of the latter, yet most of them are random drops. Perhaps tieing status-symbols like these to progression (and introducng more) would be a compromise: the hardcore guilds retain their visible identity, while those at a lesser progression are not slowed down.
matt Mar 9th 2008 6:57PM
The issue here was not a "I have better gear so I can beat you". That means nothing. The issue here is the encounters in BC are stupidly easy and dumbed down. Nax may have been 40 people but the reason it was hard was not only to coordinate 40 people but the encounters were difficult!
I know people that had done nax pre-bc through kelthuzad, who went back and did it with 70's in all tier 6 and still wiped on 4horsemen/sapphiron/kel thuzad! These fights are an order of magnitude more difficult than anything in BC is...BC is just learning fights all over again, and some luck. Gaining 4000 HPs (Pre-BC to post-BC) is not going to help vs Sapphiron, 4horsemen, or kelthuzad.
Not to mention the divide of PVP and PVE gear and yet requirements of both for eachother (certain fights that need PVP gear for PVE, and certain PVE items that are essential in PVP). That in itself is just plain stupid. Using resilience and %hit to differentiate pvp and pve gear totally screwed people over on both bank spaces, and gear gap.
The thing about pre-BC was that if you did well in PVP or PVE, you could do well in PVE or PVP. It wasn't 100% gear. We had plenty of premade vs premade games with opposing teams in the same vent where the alliance were in T3 and most of us were in T1/T2 and we still beat them. It came down to organization, not gear.
BC has become too casual friendly, and I will not be returning for Lich King. The game has gone downhill with this xpac. You can't balance PVP and PVE if you separate them. That was what was done.
ErsatzPotato Mar 10th 2008 10:24PM
"A small percentage of Wow players raid, yet most of them are in guilds."
Nothing particularly to say about your post except you might be very surprised by the percent of players raiding. Whatever number you have in mind, double it. Or maybe increase it ten fold.
dwinn Mar 9th 2008 5:24PM
Maybe they can just add the date obtained and/or patch number on the tooltip for epics. That way these people can continue to measure their epeens and those who don't give a crap can continue to do so.
Matt Mar 9th 2008 6:26PM
/salute to you for being smart thank god