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3-10-2008 @ 4:51AM
Um, this article reminds me of a book title as 'Mastering Mary Sue' that I stumbled across online last week. I do not know if they are the same Mary Sue:http://dealstudio.com/searchdeals.php?deal_id=89434&ru=279
3-10-2008 @ 8:12AM
The Mary Sue described in this article is a very, very specialised case. Mary Sue is designed to be the centre of attention at all times, and claiming to be the second son of the King of Stormwind (an example I have met in game) meets that criterion nicely, but trashing the lore to make yourself important is not required to be a Mary Sue.Cliche usually is. The classic is that you became a world class Paladin because your family was killed by orcs and then you were raised by a monastic order before being unleashed on the world. It's actually harder to spot this kind of Mary Sue in Warcraft because it is actually totally reasonable to have had your family killed by orcs, or the Scourge, or any of the other streams of disaster that have happened quite recently.Online roleplaying has the problem that it is enormously free-form and people tend to abuse that. Either they power-emote, or they come up with elaborate backstories which bend the lore so far out of shape it's unrecognisable, and generally they act like children at playtime in kindergarten.As for the older son of the Stormwind King (out of town when the King went missing, hence not available to be crowned), I told him that, yes, he could roleplay any way he liked, but so could I and I would rather he didn't roleplay like that with me. Haven't seen him since.
3-10-2008 @ 1:14PM
I think that a cliched character isn't that big of a deal, so long as it's plausible. Warrior son of guards from Stromgarde? Great. Hate undead because the Scourge destroyed your family? Statistically speaking, there are going to be a lot of those people. And I think that roleplaying is a lot more fun when some people do play the 'establishment,' the average Joe that fits in when people make generalities like 'Night Elves hate orcs because of deforestation' or 'Tauren revere nature.' Having a rather anonymous 'starting place' for your character gets a large portion of backstory out of the way, and makes sure that said backstory actually fits within the lore. It's always better to be a vengeful paladin from Stratholme, as cliched as that is (with apologies to the person I know that fits that billing) than to be a princess from a secret tribe of humans that lived in the Badlands or something. It also provides a nice contrast with all of the people that are so determined to be different.The key is making sure that your character is unique in all that. There're going to be countless other refugees from Gnomeregan, but it's your personality and quirks that define you. Make it about how you were abroad making a business deal when things went under, not how you escaped Thermaplugg's personal clutches because of a magical talisman you inherited as a descendant of the ancient kings and queens of Gnomeregan.
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