Are hybrid tanks going to *be* left behind?

Warriors? Druids? Paladins? And the people who love them? This one's for you. Now, I've previously fielded complaints that my posts are too long, so far warning; if you're not in the mood for a pretty thorough look at the current state of hybrid tanking, you'll probably want to keep moving. If you play any tank at all, just want to know more about them and the people who choose to play tanks, or are considering rolling a tank class, I hope you find the following to be of interest.
Please note that the headers below are not, as in portions of Matthew Rossi's post, quotes from anybody involved; they're just a means of helping me organize my thoughts and translate our email conversations into the blogging format. I'm attempting to condense the content of multiple email conversations.
My perspective on Alex's post
For reference, my main is a tanking feral druid in a Tier 6 raiding guild. Our main tank is a protection paladin, and we're on Reliquary of Souls at the moment. This guy main-tanked Vashj, main-tanked Kael for a certain period until we found out his computer settings made it really tough for him to see Flamestrikes (so we substituted a warrior for that reason, not because of the pally/warrior divide), and has main-tanked most of Hyjal and a fairish amount of Black Temple.
More past the cut.
The recent discussion about Alex's post has made me think a lot about the situation my guild is in; we haven't been using warriors just because we couldn't get a reliable warrior tank for months. We had a lot of difficulty finding warrior tanks in no small part because most of the ones available on our realm are either dps- or pvp-specced and geared, with absolutely no desire to change. In fact, when we lost our previous warrior MT in August, our resident dps warrior refused point blank to spec prot. So it didn't have anything to do with tanking preferences, but for a long time, we only had a protadin and two feral druids tanking just about everything (which, thank God, is something you can get away with for most Tier 4 content). We have three excellent warrior tanks right now, but we still tend to default the MT position to our tankadin, who's showed up patiently to just about every raid, took the humiliating add-tanking jobs over and over and over again, farmed up his epic fire resist set, farmed up the primals for the Hydross nature resist set.....so yeah.
This is one of the primary reasons I have difficulty with the quarrels over who makes, or should make, the "best tank." There is an actual person behind that character every night, and if the gap in overall "tank quality" between the classes has narrowed to the point that it doesn't matter whether a warrior, druid, or paladin is tanking, then you have the choice of giving the job to the person based on skill and experience, and just secondarily on whether their class is the most ideal for the encounter.

So what's the problem? There's a paladin main-tanking for your guild, oh happy day!
The problem is that we're hitting the limits of his class more and more in Tier 6 content; paladin tanks are not ideal for encounters like Gurtogg Bloodboil or any situation which requires threat to be controlled carefully. They're also lousy offtanks for that reason, and their threat suffers badly on high-mobility fights. It's horrible watching this happen to our faithful tankadin, and to a certain extent it's also happening to the bears; you break your back tanking to get your guild to the coolest, best, most engaging encounters in the game......which you are then not meant to be a part of, judging from a number of fight mechanics. The feeling just gets worse when I look at the endgame itemization for paladins and druids (bear itemization? What bear itemization?), and how they are meant to scale (if indeed they scale at all). It's hard to escape the conclusion that bears and paladins are basically being used to get people through the scut work of 5-mans and 10-mans, but as soon as the prestige tanking slots for endgame raid bosses looms, it's "Bye-bye, and don't let the door hit you in the ass on the way out!"
It says a great deal about the direction that BC has taken that the hybrid tanks have become sufficiently viable that they CAN function as main tanks in most progression content -- but I don't think our pally's experience is all that dissimilar from others. Hybrid tanks tend to be very sensitive to criticism (whether that criticism is correct or not) in part because many feel embattled from two ends - Blizzard's and the players'. Most feel (and I am among them) that Blizzard will never allow warriors to be challenged for a prestige job. Too many of the developers played, or play Warriors, and considerably more people play Warriors than play Druids or Paladins.
So you resent Warriors?
If I did, I wouldn't be tanking. We are, after all, playing on their turf, and it's them that I go yammering to in my guild's private tank channel during an encounter.
There is something to the notion that the Warrior class should never be displaced from its pre-BC role. Warriors are indeed the specialist tank class; I'm raising a warrior myself in no small part because of their pedigree, but I know the size of the nerf bat they took when the expansion hit. I completely agree that Warriors got the short end of the stick with respect to 5-man tanking and that they are the twitchiest of all three classes when it comes to aggro generation and retention (although, having played both a Druid and a Warrior tank at this point, I think Matthew vastly underestimates the degree of similarity between the two rage-using tanks. The Druid in bear form is, after all, meant to function as copy of a Warrior). Warriors are entirely correct about the degree to which BC upset their class mechanics, and there is nothing more maddening than seeing your class or your role reduced to a shadow of its former self.
What happened to warriors was not right -- although I do not understand the frequent inclination on the part of the warrior boards to blame and in some cases hate their former, pre-BC healbots (really, what were druids and paladins doing for the most part before the expansion hit?) for their predicament in BC. It's an unpleasant shock to join the tanking sandbox so happily and then realize that its current inhabitants are hellbent on a grudge match.
So why does all of this matter?
Because, like it or not, there's still a tanking shortage, and the hybrid tanks are upset about a (perceived, and possibly genuine) lack of support from both Blizzard and the community (and also a perceived lack of acceptance, bordering on outright hostility, from many warriors). Matthew is not wrong about warriors getting the shaft. Unfortunately, I don't think I'm wrong about hybrid tanks also getting the shaft. Each tanking class just so happens to get screwed in different ways:
- WARRIORS: Matthew's covered the problems encountered by warrior tanks better than I can.
- PALADINS: It was pointed out to me after my Magister's Terrace article that paladin tanks don't have a single weapon in the entire game for them past a blue level 70 sword that's a very rare drop in Ogri'la (Crystalforged Sword). The delicate balancing act that they have with their gear - maintaining the defense cap, stacking armor and health insofar as is possible, keeping themselves uncrushable, AND retaining a sufficient amount of spell damage to hold aggro against the loldps -- I do not envy paladin tanks their gear problems. At all. Paladins are basically bottle rockets; they frontload a large amount of fast and consistently rising threat in no small part because they don't always have the ability to sustain a significantly longer fight. I remember before every Void Reaver kill dumping a ton of mana pots on our pally MT because any time he got hit by the knockback, he'd go OOM at the speed of light trying to catch up and nearly always had to get a Misdirect. A paladin who goes OOM is a paladin who's run out of fuel for Holy Shield and is thus crushable, which is why they're terrible offtanks; a paladin who isn't getting healed is a paladin who ain't getting much mana back. Paladins are typically tougher to heal than comparably geared bears and warriors, although this is a twofold problem arising from: a). lousy itemization yet again, and b). simple class mechanics dictating that they are at their most mana and threat efficient on larger pulls where naturally they'll take more damage. They also have major problems, as I've mentioned, maintaining consistently high threat on high mobility fights and on caster mobs, are the only tank who can be silenced, and again, the only tanks whose ability to hold aggro actively deteriorates as the fight continues.
- DRUIDS: For my part as a feral tank, it drives me absolutely nuts trying to stay defense-capped. I do not understand the rationale behind endgame feral itemization and the absolute, total, 100% lack of +defense on every leather piece in the game past the level 68-70 blue Heavy Clefthoof set. Warriors may have trouble maintaining the defense cap, but if they encountered a similar absence of the most basic and fundamental tanking stat on their own gear, they'd be screaming bloody murder. It is literally impossible for a bear to be defense-capped in tier gear without resorting to PvP (it's wonderfully ironic that, unless you blow a ton of money on respecs, you have to PvP on what is indisputably the single worst druid PvP spec -- and your 2's partner in arena sure doesn't mind at all that you have to save up arena points for gear that in no way benefits your arena rating!), tanking enchants on the helm, shoulders, and possibly bracers, plus tanking necklaces, cloaks, and rings (which, don't forget, we have to compete for with every other tank). This cuts pretty heavily into much-vaunted catform dps, which doesn't begin to approach rogue levels even in full cat gear with nothing but dps buffs, much less in bear gear. What rogue out there is using Ring of Unyielding Force? We are the only tanks who have to eat crushing blows regularly, we have no means whatsoever of mitigating magic damage, we are entirely dependent on our healers, our armor and health, and a high dodge rate to stay alive without any chance of being able to pot in forms, and additionally, we are the only tanks for whom there is an almost total lack of non-tier drops for them in 25-man content. We get the Wildfury Greatstaff off SSC trash, and we get a Tier 6 weapon of questionable usefulness, the Pillar of LOL off Anetheron in Mount Hyjal and that's......about it. Everything else is either a general, all-purpose tanking piece that has to be shared among all three tank classes, a Kara trash drop or BT trash drop if you get really, really lucky, or rogue leather. Moreover, we share the warrior's irritating problem of diminished tanking effectiveness with better gear due to rage starvation, and we additionally share their problem of weak AoE threat generation (Swipe before clearing 2K AP in bear is monstrously bad at holding aggro against your dps. In a heroic, it won't even hold aggro against your healer). Warriors may be fairly twitchy 5-man tanks, but bears aren't all that far behind them when it comes to the hell of constant tab-targeting and praying Mangle comes off cooldown in enough time to slap one on the mob that your destro warlock is happily nuking. I wish I had a nickel for every time people cited the supposed ease of AoE tanking as a bear with Demoralizing Roar and Swipe, but trust me, if that's what you're doing in Shattered Halls, you ain't tanking. See that mage behind you in a panic looking for his Iceblock button? He's the one tanking.

So what's going on with the tanking shortage? Wtf is up with all these whiny tanks, huh huh?
Because tanking sucks, that's why.
Well, it might be more appropriate to say, it has a higher chance of sucking than any other job in the game -- and what we're arguing about here is very much affected by common dps-class impatience with unavoidable tanking mechanics. Of all the people I've read on the subject, this guy here put it best. Paladins and bears are better (in the paladin's case, MUCH better) at dealing with the unfortunate realities of the player base; I guess you could call paladins the ultimate idiocy-proof 5-man tank. People don't like to wait for the tank to get aggro. They don't necessarily substitute lesser- or no-damage moves like Kick or Counterspell to prevent the tank from taking damage or eating a fear because it reflects poorly on their dps. And, if my months tanking in 25-mans are any indication, even experienced raiders are highly unlikely to notice that the tank has been stunned or CC'd and can't build aggro. Tunnel vision on the mobs' status bars is endemic amongst dps, and most people who have not played a tank (which is just most people, period) do not realize that mobs don't like being tanked and will escape control at the first available opportunity. Warriors in their current state suffer the most from this in 5-man's, but the tanking job is still a sufficiently unattractive one that any given warrior, druid, or paladin is unlikely to want to do it.
I respecced at level 69 from balance/resto to feral because no one on my realm could PuG a tank for love or money, and it was a rude shock. Tanking is in many ways the single worst job in the game and the one with the most responsibility for the outcome of an encounter. To add insult to injury, it's a job where an appalling amount of your success hinges on the ability of other people to play their class responsibly. You can be an experienced bear or a warrior geared to the teeth, full Tier 6, so frigging shiny that people go blind just looking at you on the screen, and a level 69 hunter in greens can make you look like an idiot just because they do not know how to play their own class.
I still remember wanting to die when I went with my GM to a heroic SV - a dungeon I have done hundreds of times, to the point of playing those mobs like a piccolo - and losing aggro to him seven seconds after a pull because he multi-shotted into one of the four-pulls I was positioning out of line of sight of a CC'd caster mob (you know the Oracle/Siren/Siren/melee four-pull at the bottom of Thespia's ramp? That one). His excuse? "I give all tanks 5 seconds after the pull's been made. That's fair." No, that's not fair, that's just wishful thinking.
Don't get me wrong; I love to tank. I love to help people get through dungeons they might not otherwise be able to do. I love the feeling of being able to stand up to the biggest, meanest, son of a bitch raid boss, the monster that will one-shot everything else in the raid if it gets loose, and make sure my guild gets through the encounter. I even love having to obsess over my gear and spec, squeezing out every last little drop of mitigation from the options I have available in order to improve, however minutely, the chance that I'll live long enough against hideous damage to keep a boss attempt going.
And I am not by any means unique among people who tank. Regardless of the class, just about every warrior, druid, or paladin who treats tanking as a vocation feels pretty much the same way.
What I don't love is the growing feeling, when I see the itemization and encounters that await me, that I am being punished for not being a warrior.
So where does this leave druids and paladins?
Most dedicated paladin and druid tanks aren't doing the job for ha-ha's, and they're certainly not doing it to shove their warrior brothers and sisters aside. There is no freshly-respecced tankadin or bear atop Aldor Rise in Shattrath bellowing in /yell, "Im in ur raids tankin ur mobs!" They're doing it because people need tanks, and because they can either tolerate tanking or actively enjoy it. Moreover, the existence of viable hybrid tanks is one of the factors that enables warriors to spec for dps or PvP. Very few warriors would be able to get away with being consistently specced for either if all that awaited their class at 70 was the protection tree. The damage and aggro demands of heroics up through 25-mans has inflated to the point where you really can't get away, as you could pre-BC, with using dps warriors as tanks or offtanks; whoever your tank is, they'd better be specced for it unless the heal team feels lucky that night.
I also disagree strenuously with Matt over the protection warrior's being unwanted for "lesser content" like 5-man's and 10-man's and would venture to guess that it is indeed a more realm-specific problem. That's crazy. The supply of tanks has always been outstripped by the demand by them. Blizzard changed the viability of hybrid tanks in no small part because of this, and the WoW community as a whole benefits when more tanks - or at least, potential tanks - become available for the lesser content that everybody wants, and in fact, NEEDS to run (for attunement, for gearing, etc.).
I still PuG 5-mans a lot for that reason and it remains one of my favorite things to do; I know exactly what it's like to sit forlorn in LFG for hours waiting for a tank to show up, and, on the off chance that you actually get one, not knowing if it's going to be someone who has gear or knows the dungeon. While I still PuG as a resto on occasion, a decent healer is rarely going to compensate for an inexperienced and/or undergeared tank who can't or won't hold aggro (in fact, a well-geared healer is all that much more likely to pull healing aggro from a badly-geared tank). A bad tank means the mobs die more slowly because the dps throttles their damage (theoretically; in my experience what usually just winds up happening is aggro blows up in our faces), and longer fights are more likely to run the healer OOM. A good tank is the single most decisive contribution to the success of most encounters.

But smaller content is where the viability of the hybrid tanks seems to peak, and it's the source of much of the hybrid's unhappiness over what looks like a bleak future. It can be tough not to feel used, almost as if Blizzard is plugging you in to fill the 5 and 10-man tanking gap, and then drop-kicking you out of itemization and encounters as soon as the going gets good. It's already hard enough to be a tank on the roster when the need for tanks on any given encounter in 25-man raid content varies so wildly.
What Matt cites as the strengths of the bear and the paladin in small-scale tanking (and I think he both underestimates the degree to which the difficulties of the warrior tank are the difficulties of the bear tank in the same environment, and overestimate how well the paladin's strengths here translate to a 25-man raid environment) are what the paladin and bear see as being the life Blizzard has doomed them to as matter of their own convenience and the misguided sense that warriors should never be challenged for a prestige role. Yes, bears and paladins are stronger 5-man tanks overall (paladins especially), and warriors desperately need to be buffed for this content. Depending on group composition and particular encounters, bears and paladins are situationally stronger 10-man tanks too. But what we see of 25-man content, where we want to take our characters and our guilds, where we want to keep tanking because that's what we do, is an increasing number of contexts where we'll be smacked back into place, tanking content and contexts that warriors have no desire to be bothered with.
Any warrior worth his salt can tank a 5-man, even though it requires a greater degree of skill and twitchiness than it requires from a paladin.
But no paladin can tank Phase 2 Reliquary of Souls, no bear can tank Illidan, neither should really be tanking Archimonde, and there are a host of fights out there in all three tiers of existing 25-man content where we are constantly reminded that we are fast outliving our usefulness.
And as a class for whom a streak of nostalgia is clearly evident in accounts of what happened to warrior tanks when BC hit, warriors of all people should understand what it is like to have done your job faithfully, over and over again with no personal benefit to you, and then see a future where you are neither wanted nor needed. The extra and particularly cruel touch for offspec tanks is that our gradual insignificance was a deliberate design decision, and we are simply going to recede into the background so that the big boys can go back to the job that was theirs all along.
So, in the end?
What warriors hear: "Stand in the back, the real tanks will handle this."
What hybrid tanks hear: "Shut up and go back to healing me."
Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Expansions, Raiding, The Burning Crusade, Classes
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Reader Comments (Page 2 of 4)
Silverrealm Mar 13th 2008 5:19PM
*BRAVO* This was a great article.
I play a resto druid, now lvl 50. I have PUGged lower level instances as a Bear Tank, and I had one outstanding team who applauded me for doing my job and tanking, I had one group jump the gun and pull aggro off me before I was ready, and I had another lvl 23 little snot say that I didn't know how to tank because I wasn't doing enough damage, so he decided to dual tank with me and swing his sword around on his paladin to kill stuff.
It is unbelievable the guts it takes to be a tank, to have not only faith in your healing team, but to go in and take the responsibility of keeping the threat steady so your team doesn't get an ass whoping.
It's a fragile balance that few people understand effectively... and for that it takes a special person to tank, be it a hybrid or a Warrior...
Every class and spec has complications to over come... but to point fingers that X Tank can't tank because... or X healbot can't heal because... or hybrids are crap at...
Come on be fair, there is a lot to do and balance, and don't think about opening your damn mouth if you don't have a clue what you are talking about, because it's embarassing to those who do know!
Aurix Mar 13th 2008 7:58PM
Well put.
Matt Mar 13th 2008 5:22PM
unfortunately you cant give paladin tanks more survivability because then they will become the main over warriors...due to the fact that they can aoe tank far superior to warriors, and druids will come in second behiend the pally on aoe tanking ( /cheer swipe!!) also druids will become alot more used with the release of 2.4 and the +15 defense to chest enchant...giving them alot more use and less defense for them to need on other gear...the + side to this enchant for warriors, is that they can max out their defense and use the rest as full stam, or stam/strength, or even some DPS gear...giving them more ability to grab threat faster, or block even MORE dammage! this is a good patch for the tanks...we shall see what happens!!
Manatank Mar 13th 2008 5:30PM
But those of us with shields (Paladins included) are getting quite a buff to survivability in 2.4 with the new +10% block value meta gem.
Not that I even agree with the idea that survivability is the reason to pick a warrior over a paladin as MT. The reason you might have a warrior MT a particular boss would be their particular talents (spell reflect, avoiding fears, shield wall, etc.). Even with these talents, there are still certain encounters that favor one sort of tank's talents over another.
Also, swipe isn't a good way to hold multi-mob agro anymore. People need to stop mentioning this because new druid tanks will probably wonder why it isn't working well for them.
jared Mar 13th 2008 5:25PM
This is a good article that covers most of the significant tanking issues. From personal experience (as a Warrior tank Pre-BC who lvled Prot 20-60) I can say that as soon as I hit Outland and saw how difficult it was to tank 5 man stuff I just gave up & leveled my druid.
I enjoy tanking with my druid - but my main is now a DPS warrior (currently in SSC). The only way I have found I can tank an heroic on my warrior is to respec prot (obviously) and mix DPS gear (S3 glad stuff) with the tanking pieces i got when I OTed kara once upon a time.
I am looking forward to WotLK - I intend to have a DK tanking main - as a warrior tank for so long I have always wanted to tank with a 2H Weapon
Basically for boss fights:
Warrior = crap 5 man, OK 10 man, awesome 25 man
Druid = OK 5 man, awesome 10 man, crap 25 man
Pallie = awesome 5 man, OK 10 man, OK 25 man
Elorah Mar 13th 2008 5:34PM
Just to address your frustration with staying uncrittable as a feral druid tank, you might want to look into resilience as a supporting method.
A point of resilience offers much more crit reduction than a point of defense; and not being able to block or parry significantly reduces defenses other positive attributes that make it so attractive to warriors.
Since embracing resilience as a complement to defense, I've had a much easier time getting and staying uncrittable.
thush Mar 13th 2008 5:47PM
I have some experience tanking on all 3 "tank" classes. First was warrior, then druid, then pally.
IMO, with the exception of the uber raid boss that's the job of the warrior, any of them can do the job.
Also IMO, almost every single "tanking failure" in a 5 man that I've seen was the fault of the DPS classes. I think a lot of them are new or have gotten lazy, but it's the truth.
I've since taken up a hunter and I'm very mindful of the threat using FD before getting aggro, helping out by learning to chain trap well, and even double trap in some cases. Call it empathy for the tank, but I think DPS overall needs to do a better job of being mindful of watching what they are doing and understanding their role and just how far they can push things.
Honestly, it's not going to get better. Blizzard is making the art of CC less appreciable by buffing AoE in a lot of cases not to break CC. Maybe it will be cool, but knee-jerk reaction is that it is just a way to make up for dumb players.
jrodman Mar 13th 2008 10:02PM
Hmm, every tanking failure the fault of the dps classes?
I'd go with you on the balance. I'm certain they're guilty for the lion's share of the sins. They have the role which least exposes errors and allows players to avoid improving. They can most easily be carried by a group. And to unfairly generalize, they can be unruly, pushy, fools.
Of course, many of them - and I would say on my server, most of them at heroic and up - are excellent players.
From the view of a healer though, I've had a MONSTROUS number of tanking failures that fall squarely on the tank. The classic case is the 2-giant pull before the first boss in underbog. Tank pulls, positions himself to engage giant #1 long before #2, I wait as long as I can then I start healing. Giant #2 runs right over and smashes me into paste.
That has happened maybe 8 times on that one pull.
While levelling in outland, the majority of tanks in ramparts, blood furnace, and for some reason mana tombs would lose all-but-1 or all-but-2 mobs to me for pull after pull until I gave up and left the group.
There are a lot of truly horrifically bad tanks who are trying to tank out there. I hope they're learning.
This makes me curious what a horrifying bad healer looks like. I haven't seen that side of things.
C.A. Mar 13th 2008 5:49PM
I hope some WoW devs read this because it's absolutely awesome. I pretty much agree with everything. Well, except for "took the humiliating add-tanking jobs over and over and over again". Is add-tanking humiliating? Sure it's cool to main tank, but I've never been humiliated add-tanking. Could just be me though.
flatrabbit Mar 13th 2008 5:54PM
First I have to say, that is one well written and conveyed article.
I rolled my Tankadin to cover that huge tanking gap that I saw on my server. I hated sitting in LFG as DPS and waiting for a tank to show up. I figured I would make it easy on myself by starting off as 1/3rd of a core PuG team. Really i ended up loving the tanking role. I love wading into a group of mobs and holding them all in place while my DPS picks them off 1 by 1. The thrill of throwing myself into an un-winnable fight and coming out the other side with both myself and all my team members alive.
The only reward I've wanted is that /w "Hey man, just wanted to let you know that you are the best tank I've seen" I love going into a group with everyone apprehensive about your skill and in the end they want to run 4 or 5 more runs with you as they trust you implicitly.
But I am concerned about my role in end game scenarios. I worry that I'm going through all this effort to gear up and maintain a decent balance just to be shoved to the background when new content shows up. Blizzard really needs to work on Paladin itemization, I don't want huge buffs I just want the small fixes that we deserve.
Megalomaniac Mar 13th 2008 6:08PM
@Allison Roberts: I think your treatment of this topic is rational, respectful and insightful.
You are hands down, the only reason I still check in with WI.
Manatank Mar 13th 2008 6:27PM
I agree. This is a measured and well written article.
Dave Mar 13th 2008 6:12PM
I'm a feral druid, but have played mostly solo (didn't do a single instance past Sunken Temple) and geared DPS as a result of this. I finally hit 70 right after Thanksgiving and have had to resort to getting into more instance/raid content to keep my interest alive, using the dailies as a good excuse. I'm still PuGging most of it, as my guild is kinda weak (whole other topic).
I usually only sit in the LFG queue (with a note that I'm Feral) for about 15 minutes before I'm picked up, but the conversation is always the same:
Them: You tank or DPS?
Me: I'm geared for DPS and am more adept at it, but I can do either.
-accept invite-
Them: We'll let you DPS if we can find a tank.
-15 or 20 minutes passes-
Them: Do you mind tanking? We have four more dps lined up for the two spots left.
Me: Okay. Fair warning ahead of time, I'm not exceptionally geared for it, and I'm still learning how to play it well. So we'll probably wipe a couple times.
Them: That's okay. We just wanna go.
Dave Mar 13th 2008 6:13PM
Oh, and awesome write up. (Don't know how I forgot that part.)
rick gregory Mar 13th 2008 6:16PM
This and Matt Rossi's article are both excellent. I don't play a tank (rogue and spriest) and so it's very educational to have an in-depth look at the tank issues in the game. Thanks!
Gessilea Mar 13th 2008 6:21PM
Fantastic article. I'm slowly changing my main from my balance druid to my protection warrior because I've discovered that I just love to tank. However, I do understand why so few people want to do it. I remember well the first time I main-tanked a full Kara clear. By the end I was at 40% durability, and I hadn't died once! As a DPS class, you don't expect to have a repair bill after a smooth, wipe-less instance, but that's the life of a tank!
I haven't tanked past 10 mans, but my guild is about halfway through TK and SSC using a mix of the three tanking classes. It would be a serious shame to see those amazing druids and paladins get stuck sitting out the later encounters when they've worked so hard to get us there. As far as I can tell, there would be a couple of fixes for this.
1. Rather than making it so the classes operate identically, tweak end game encounters so that different tanking classes are needed for different encounters. Make it so that guilds really want to have tanks of each class no matter what their level of progression.
2. FIX ITEMIZATION. Holy cow. I encounter this on my balance druid as well, and I will give Blizzard credit for coming a long way with this. However, there's still a lot of work that needs to be done.
3. Continue to keep an eye on and improve the soloing ability of tanking specs. Not everyone has a farming alt but everyone needs gold. Especially our poor meat shields.
anonymoose Mar 13th 2008 6:34PM
As someone who ran a holy priest alongside a feral tank from 50-70, I loved your article. I love playing hybrid healers, I have a feral kitty druid in my stable of 70s, and I love teddy tanks and protadins.
What I most remember about running with my teddy tank friend preTBC was how painfully hard it was for him to stick to his spec and desired role as tank, in a game convinced he should be healing. It got so bad that when we ran together in AVs, I had special macros that would spam his stats (always far in excess of the stats of the warrior who would insist he was going to tank Galv/Drek and that druids should be healing).
TBC has been an odd experience in that it really has been the time of the hybrid tank--to a point. I've watched more than one amazing main tanking bear fall back to kitty form to finish the T6 content--when the warrior filling their shoes honestly wasn't anywhere near as skilled.
"And as a class for whom a streak of nostalgia is clearly evident in accounts of what happened to warrior tanks when BC hit, warriors of all people should understand what it is like to have done your job faithfully, over and over again with no personal benefit to you, and then see a future where you are neither wanted nor needed. The extra and particularly cruel touch for offspec tanks is that our gradual insignificance was a deliberate design decision, and we are simply going to recede into the background so that the big boys can go back to the job that was theirs all along."
I have to say this commentary sums up a large reason why my priest is no longer my main. Early TBC there was most definitely a future where healing priests were no longer wanted or needed. That has improved some. Likewise if you remember enhancement shaman pre TBC and what they have been like for most of TBC--pretty painful stuff.
Here's hoping Bliz gets a clue. While I appreciate a good warrior tank, I love teddy tanks especially, with protadins a close second. I owe a special debt of gratitude to protadins--when I switched over to raid on my shaman as my main, it was protadins who took me, pitifully geared as I was to do rep runs, heroics, etc.
Auriea Mar 13th 2008 6:47PM
Having played a Druid and Paladin Tank, I have to agree. You pretty much nailed the problems with both and tanking in general.
Rebecca Mar 13th 2008 6:49PM
Wow, Alison, I'm impressed. Kudos.
I'm not sure that Itemization is our biggest problem as hybrid tanks, though. Honestly. Or Encounter Mechanics. I think, really, the biggest problem your Druid Tank and my Paladin Tank face going into T6-content is the subtext of your post, above, where the popular theory going around is that only Warriors should be messing with serious progression bosses.
As you said, with proper itemization and support from a guild that believes you are a good enough tank, a bear or a tankadin can tank T6 content JUST FINE. But we're NOT the baseline. Warriors are. I think Tankadin took the most issue with the stereotype being parroted at us in the original posts. It's not an informed stereotype and it only increases our problem BEING viable end-game tanks if respected community leaders are talking about Tankadin (or bear druids) as if we have no business tanking bosses and should go be useful healing or something.
Do we resent Warriors? No. I have several warrior tank friends who view me as one of the club. What I resent is the attitude I hear from warriors -- including some of my friends -- that Warriors have it SO HARD because they can't tank 5-person instances as well as Tankadin, or because they can't DPS as well as Druids in their Tank Gear, or because we even provide them with COMPETITION in end-game.
You're right, Warriors took some tough knocks coming into the expansion, I don't disagree. They're no longer the darling children of the game, and they do have more trouble competiting with Hybrids in the 5/10 person instance levels than maybe they should have. But a LOT of the Warrior Tanks I know have this sense of entitlement, and persecution on them that really rankles with me and a number of my fellow tankadin and warriors. This attitude of 'we should be the BESTEST TANK because we're WARRIORS! and if there's something you do as a tank better than we do it's UNFAIR!' Warriors want to be able to AOE tank as well as Tankadin and mitigate damage as well as Druids and STILL be unchallenged at tanking End Bosses.
That's the attitude that annoys so many Hybrid Tanks. That was the attitude that we took issue with in the posts that stirred up this controversy. The attitude that tanking is a Warrior's Only kind of boy's club, and that Paladin and Druid tanks should be grateful we're allowed to tank the 'garbage trash' as Matthew said in his post, and let Warriors do the real work, and yet Warriors still complain that they're not the best at the garbage trash too.
Sure, Itemization is an issue for a lot of Tankadin. (Although, in converse to what you said, I believe it actually becomes LESS of an issue for us in the BT, where the 2.3 Tankadin Badge Gear + the T6 gear in BT actually causes our health to scale beyond Warriors and our threat to go through the roof again. Reaching BT is considered the hard part for us.) But honestly, the number one reason I find that Hybrid tanks fear they are going to be left behind on MY server is the mentality that Warriors are the ELITE and Paladin and Druids are only placeholders for guilds until they get a Warrior MT. That's the attitude we take issue with.
What do Hybrid Tanks want? Most of us don't want to see Warriors obliterated as a tanking class. What we want is for people to see the three Tanking Specs of the game as TANKS first, and Warriors, Druids, and Paladin SECOND. We want to be EQUAL, or dang close. We want people to think "MT" and think Tankadin just as readily as they think Warrior.
We are capable of doing the job Warriors can do. Not nessecarily on every fight, but on most of them. Warriors are luckier than we are in one respect -- they can tank EVERYTHING. Some things can be tanked easier by Paladin (AOE trash in Shattered Halls? Prince? Illidan? Morogrim? etc) and Druids (Nalorakk? Bosses that don't crush?) but Warriors can tank EVERYTHING.
We want the opportunity to shine. We don't take kindly to uninformed posts that have not be researched and fact check and only go to reinforce the stereotypes we already struggle against.
Heilig Mar 13th 2008 8:26PM
I agree partially, and got into it with Tankadin on the warrior post about this, but it's not that warriors are better tanks in general, although they do seem to get that attitude. You are kind of stuck in it too, when you say "warriors can tank EVERYTHING." That's simply not true. Warriors are going to look at the murlocs on Tidewalker and go "You want me to do WHAT? Don't we have a pally for that?"
The problem is, as always, everyone wants to be everything at once. Bears give up uncrushability for huge health and mitigation so they can be cleave soaks and hateful strike soaks. Not having them makes certain encounters infinitely harder. Paladins give up durability for AoE threat. Not having them makes certain encounters infinitely harder. Warriors give up multi-target threat for unmatched durability (100K effective health with panic buttons). Not having them makes certain encounters infinitely harder. Are you seeing the pattern yet?
Of course hybrid tanks can tank anything. With enough heals and an incredible raid group, anything is possible. The reason warriors are more popular on the end-game stuff is because there is NO room for error. In the old days, 35 people could handle raids. Nowadays, you can wipe easily with 24. One person being stupid can make the difference, and it's those situations where shield wall + last stand can make the difference between epics and a repair bill. As the raids scale in difficulty, the need for those panic buttons and that room for error also scales. Back in March 07, paladins weren't tanking SSC. Now it's cake, because everyone knows the fights and survivability is not the problem. The number of people in MH/BT is still astronomically small, so they're still using warriors. I'm not sure about bears, but I know pallies have tanked Illidan. I know several have also said that they would prefer a warrior do the job to make it easier on the healers.
None of this is a question of CAN, but a question of SHOULD. I like things the way they are, where each tank has their own niche.