Are hybrid tanks going to *be* left behind?

Warriors? Druids? Paladins? And the people who love them? This one's for you. Now, I've previously fielded complaints that my posts are too long, so far warning; if you're not in the mood for a pretty thorough look at the current state of hybrid tanking, you'll probably want to keep moving. If you play any tank at all, just want to know more about them and the people who choose to play tanks, or are considering rolling a tank class, I hope you find the following to be of interest.
Please note that the headers below are not, as in portions of Matthew Rossi's post, quotes from anybody involved; they're just a means of helping me organize my thoughts and translate our email conversations into the blogging format. I'm attempting to condense the content of multiple email conversations.
My perspective on Alex's post
For reference, my main is a tanking feral druid in a Tier 6 raiding guild. Our main tank is a protection paladin, and we're on Reliquary of Souls at the moment. This guy main-tanked Vashj, main-tanked Kael for a certain period until we found out his computer settings made it really tough for him to see Flamestrikes (so we substituted a warrior for that reason, not because of the pally/warrior divide), and has main-tanked most of Hyjal and a fairish amount of Black Temple.
More past the cut.
The recent discussion about Alex's post has made me think a lot about the situation my guild is in; we haven't been using warriors just because we couldn't get a reliable warrior tank for months. We had a lot of difficulty finding warrior tanks in no small part because most of the ones available on our realm are either dps- or pvp-specced and geared, with absolutely no desire to change. In fact, when we lost our previous warrior MT in August, our resident dps warrior refused point blank to spec prot. So it didn't have anything to do with tanking preferences, but for a long time, we only had a protadin and two feral druids tanking just about everything (which, thank God, is something you can get away with for most Tier 4 content). We have three excellent warrior tanks right now, but we still tend to default the MT position to our tankadin, who's showed up patiently to just about every raid, took the humiliating add-tanking jobs over and over and over again, farmed up his epic fire resist set, farmed up the primals for the Hydross nature resist set.....so yeah.
This is one of the primary reasons I have difficulty with the quarrels over who makes, or should make, the "best tank." There is an actual person behind that character every night, and if the gap in overall "tank quality" between the classes has narrowed to the point that it doesn't matter whether a warrior, druid, or paladin is tanking, then you have the choice of giving the job to the person based on skill and experience, and just secondarily on whether their class is the most ideal for the encounter.

So what's the problem? There's a paladin main-tanking for your guild, oh happy day!
The problem is that we're hitting the limits of his class more and more in Tier 6 content; paladin tanks are not ideal for encounters like Gurtogg Bloodboil or any situation which requires threat to be controlled carefully. They're also lousy offtanks for that reason, and their threat suffers badly on high-mobility fights. It's horrible watching this happen to our faithful tankadin, and to a certain extent it's also happening to the bears; you break your back tanking to get your guild to the coolest, best, most engaging encounters in the game......which you are then not meant to be a part of, judging from a number of fight mechanics. The feeling just gets worse when I look at the endgame itemization for paladins and druids (bear itemization? What bear itemization?), and how they are meant to scale (if indeed they scale at all). It's hard to escape the conclusion that bears and paladins are basically being used to get people through the scut work of 5-mans and 10-mans, but as soon as the prestige tanking slots for endgame raid bosses looms, it's "Bye-bye, and don't let the door hit you in the ass on the way out!"
It says a great deal about the direction that BC has taken that the hybrid tanks have become sufficiently viable that they CAN function as main tanks in most progression content -- but I don't think our pally's experience is all that dissimilar from others. Hybrid tanks tend to be very sensitive to criticism (whether that criticism is correct or not) in part because many feel embattled from two ends - Blizzard's and the players'. Most feel (and I am among them) that Blizzard will never allow warriors to be challenged for a prestige job. Too many of the developers played, or play Warriors, and considerably more people play Warriors than play Druids or Paladins.
So you resent Warriors?
If I did, I wouldn't be tanking. We are, after all, playing on their turf, and it's them that I go yammering to in my guild's private tank channel during an encounter.
There is something to the notion that the Warrior class should never be displaced from its pre-BC role. Warriors are indeed the specialist tank class; I'm raising a warrior myself in no small part because of their pedigree, but I know the size of the nerf bat they took when the expansion hit. I completely agree that Warriors got the short end of the stick with respect to 5-man tanking and that they are the twitchiest of all three classes when it comes to aggro generation and retention (although, having played both a Druid and a Warrior tank at this point, I think Matthew vastly underestimates the degree of similarity between the two rage-using tanks. The Druid in bear form is, after all, meant to function as copy of a Warrior). Warriors are entirely correct about the degree to which BC upset their class mechanics, and there is nothing more maddening than seeing your class or your role reduced to a shadow of its former self.
What happened to warriors was not right -- although I do not understand the frequent inclination on the part of the warrior boards to blame and in some cases hate their former, pre-BC healbots (really, what were druids and paladins doing for the most part before the expansion hit?) for their predicament in BC. It's an unpleasant shock to join the tanking sandbox so happily and then realize that its current inhabitants are hellbent on a grudge match.
So why does all of this matter?
Because, like it or not, there's still a tanking shortage, and the hybrid tanks are upset about a (perceived, and possibly genuine) lack of support from both Blizzard and the community (and also a perceived lack of acceptance, bordering on outright hostility, from many warriors). Matthew is not wrong about warriors getting the shaft. Unfortunately, I don't think I'm wrong about hybrid tanks also getting the shaft. Each tanking class just so happens to get screwed in different ways:
- WARRIORS: Matthew's covered the problems encountered by warrior tanks better than I can.
- PALADINS: It was pointed out to me after my Magister's Terrace article that paladin tanks don't have a single weapon in the entire game for them past a blue level 70 sword that's a very rare drop in Ogri'la (Crystalforged Sword). The delicate balancing act that they have with their gear - maintaining the defense cap, stacking armor and health insofar as is possible, keeping themselves uncrushable, AND retaining a sufficient amount of spell damage to hold aggro against the loldps -- I do not envy paladin tanks their gear problems. At all. Paladins are basically bottle rockets; they frontload a large amount of fast and consistently rising threat in no small part because they don't always have the ability to sustain a significantly longer fight. I remember before every Void Reaver kill dumping a ton of mana pots on our pally MT because any time he got hit by the knockback, he'd go OOM at the speed of light trying to catch up and nearly always had to get a Misdirect. A paladin who goes OOM is a paladin who's run out of fuel for Holy Shield and is thus crushable, which is why they're terrible offtanks; a paladin who isn't getting healed is a paladin who ain't getting much mana back. Paladins are typically tougher to heal than comparably geared bears and warriors, although this is a twofold problem arising from: a). lousy itemization yet again, and b). simple class mechanics dictating that they are at their most mana and threat efficient on larger pulls where naturally they'll take more damage. They also have major problems, as I've mentioned, maintaining consistently high threat on high mobility fights and on caster mobs, are the only tank who can be silenced, and again, the only tanks whose ability to hold aggro actively deteriorates as the fight continues.
- DRUIDS: For my part as a feral tank, it drives me absolutely nuts trying to stay defense-capped. I do not understand the rationale behind endgame feral itemization and the absolute, total, 100% lack of +defense on every leather piece in the game past the level 68-70 blue Heavy Clefthoof set. Warriors may have trouble maintaining the defense cap, but if they encountered a similar absence of the most basic and fundamental tanking stat on their own gear, they'd be screaming bloody murder. It is literally impossible for a bear to be defense-capped in tier gear without resorting to PvP (it's wonderfully ironic that, unless you blow a ton of money on respecs, you have to PvP on what is indisputably the single worst druid PvP spec -- and your 2's partner in arena sure doesn't mind at all that you have to save up arena points for gear that in no way benefits your arena rating!), tanking enchants on the helm, shoulders, and possibly bracers, plus tanking necklaces, cloaks, and rings (which, don't forget, we have to compete for with every other tank). This cuts pretty heavily into much-vaunted catform dps, which doesn't begin to approach rogue levels even in full cat gear with nothing but dps buffs, much less in bear gear. What rogue out there is using Ring of Unyielding Force? We are the only tanks who have to eat crushing blows regularly, we have no means whatsoever of mitigating magic damage, we are entirely dependent on our healers, our armor and health, and a high dodge rate to stay alive without any chance of being able to pot in forms, and additionally, we are the only tanks for whom there is an almost total lack of non-tier drops for them in 25-man content. We get the Wildfury Greatstaff off SSC trash, and we get a Tier 6 weapon of questionable usefulness, the Pillar of LOL off Anetheron in Mount Hyjal and that's......about it. Everything else is either a general, all-purpose tanking piece that has to be shared among all three tank classes, a Kara trash drop or BT trash drop if you get really, really lucky, or rogue leather. Moreover, we share the warrior's irritating problem of diminished tanking effectiveness with better gear due to rage starvation, and we additionally share their problem of weak AoE threat generation (Swipe before clearing 2K AP in bear is monstrously bad at holding aggro against your dps. In a heroic, it won't even hold aggro against your healer). Warriors may be fairly twitchy 5-man tanks, but bears aren't all that far behind them when it comes to the hell of constant tab-targeting and praying Mangle comes off cooldown in enough time to slap one on the mob that your destro warlock is happily nuking. I wish I had a nickel for every time people cited the supposed ease of AoE tanking as a bear with Demoralizing Roar and Swipe, but trust me, if that's what you're doing in Shattered Halls, you ain't tanking. See that mage behind you in a panic looking for his Iceblock button? He's the one tanking.

So what's going on with the tanking shortage? Wtf is up with all these whiny tanks, huh huh?
Because tanking sucks, that's why.
Well, it might be more appropriate to say, it has a higher chance of sucking than any other job in the game -- and what we're arguing about here is very much affected by common dps-class impatience with unavoidable tanking mechanics. Of all the people I've read on the subject, this guy here put it best. Paladins and bears are better (in the paladin's case, MUCH better) at dealing with the unfortunate realities of the player base; I guess you could call paladins the ultimate idiocy-proof 5-man tank. People don't like to wait for the tank to get aggro. They don't necessarily substitute lesser- or no-damage moves like Kick or Counterspell to prevent the tank from taking damage or eating a fear because it reflects poorly on their dps. And, if my months tanking in 25-mans are any indication, even experienced raiders are highly unlikely to notice that the tank has been stunned or CC'd and can't build aggro. Tunnel vision on the mobs' status bars is endemic amongst dps, and most people who have not played a tank (which is just most people, period) do not realize that mobs don't like being tanked and will escape control at the first available opportunity. Warriors in their current state suffer the most from this in 5-man's, but the tanking job is still a sufficiently unattractive one that any given warrior, druid, or paladin is unlikely to want to do it.
I respecced at level 69 from balance/resto to feral because no one on my realm could PuG a tank for love or money, and it was a rude shock. Tanking is in many ways the single worst job in the game and the one with the most responsibility for the outcome of an encounter. To add insult to injury, it's a job where an appalling amount of your success hinges on the ability of other people to play their class responsibly. You can be an experienced bear or a warrior geared to the teeth, full Tier 6, so frigging shiny that people go blind just looking at you on the screen, and a level 69 hunter in greens can make you look like an idiot just because they do not know how to play their own class.
I still remember wanting to die when I went with my GM to a heroic SV - a dungeon I have done hundreds of times, to the point of playing those mobs like a piccolo - and losing aggro to him seven seconds after a pull because he multi-shotted into one of the four-pulls I was positioning out of line of sight of a CC'd caster mob (you know the Oracle/Siren/Siren/melee four-pull at the bottom of Thespia's ramp? That one). His excuse? "I give all tanks 5 seconds after the pull's been made. That's fair." No, that's not fair, that's just wishful thinking.
Don't get me wrong; I love to tank. I love to help people get through dungeons they might not otherwise be able to do. I love the feeling of being able to stand up to the biggest, meanest, son of a bitch raid boss, the monster that will one-shot everything else in the raid if it gets loose, and make sure my guild gets through the encounter. I even love having to obsess over my gear and spec, squeezing out every last little drop of mitigation from the options I have available in order to improve, however minutely, the chance that I'll live long enough against hideous damage to keep a boss attempt going.
And I am not by any means unique among people who tank. Regardless of the class, just about every warrior, druid, or paladin who treats tanking as a vocation feels pretty much the same way.
What I don't love is the growing feeling, when I see the itemization and encounters that await me, that I am being punished for not being a warrior.
So where does this leave druids and paladins?
Most dedicated paladin and druid tanks aren't doing the job for ha-ha's, and they're certainly not doing it to shove their warrior brothers and sisters aside. There is no freshly-respecced tankadin or bear atop Aldor Rise in Shattrath bellowing in /yell, "Im in ur raids tankin ur mobs!" They're doing it because people need tanks, and because they can either tolerate tanking or actively enjoy it. Moreover, the existence of viable hybrid tanks is one of the factors that enables warriors to spec for dps or PvP. Very few warriors would be able to get away with being consistently specced for either if all that awaited their class at 70 was the protection tree. The damage and aggro demands of heroics up through 25-mans has inflated to the point where you really can't get away, as you could pre-BC, with using dps warriors as tanks or offtanks; whoever your tank is, they'd better be specced for it unless the heal team feels lucky that night.
I also disagree strenuously with Matt over the protection warrior's being unwanted for "lesser content" like 5-man's and 10-man's and would venture to guess that it is indeed a more realm-specific problem. That's crazy. The supply of tanks has always been outstripped by the demand by them. Blizzard changed the viability of hybrid tanks in no small part because of this, and the WoW community as a whole benefits when more tanks - or at least, potential tanks - become available for the lesser content that everybody wants, and in fact, NEEDS to run (for attunement, for gearing, etc.).
I still PuG 5-mans a lot for that reason and it remains one of my favorite things to do; I know exactly what it's like to sit forlorn in LFG for hours waiting for a tank to show up, and, on the off chance that you actually get one, not knowing if it's going to be someone who has gear or knows the dungeon. While I still PuG as a resto on occasion, a decent healer is rarely going to compensate for an inexperienced and/or undergeared tank who can't or won't hold aggro (in fact, a well-geared healer is all that much more likely to pull healing aggro from a badly-geared tank). A bad tank means the mobs die more slowly because the dps throttles their damage (theoretically; in my experience what usually just winds up happening is aggro blows up in our faces), and longer fights are more likely to run the healer OOM. A good tank is the single most decisive contribution to the success of most encounters.

But smaller content is where the viability of the hybrid tanks seems to peak, and it's the source of much of the hybrid's unhappiness over what looks like a bleak future. It can be tough not to feel used, almost as if Blizzard is plugging you in to fill the 5 and 10-man tanking gap, and then drop-kicking you out of itemization and encounters as soon as the going gets good. It's already hard enough to be a tank on the roster when the need for tanks on any given encounter in 25-man raid content varies so wildly.
What Matt cites as the strengths of the bear and the paladin in small-scale tanking (and I think he both underestimates the degree to which the difficulties of the warrior tank are the difficulties of the bear tank in the same environment, and overestimate how well the paladin's strengths here translate to a 25-man raid environment) are what the paladin and bear see as being the life Blizzard has doomed them to as matter of their own convenience and the misguided sense that warriors should never be challenged for a prestige role. Yes, bears and paladins are stronger 5-man tanks overall (paladins especially), and warriors desperately need to be buffed for this content. Depending on group composition and particular encounters, bears and paladins are situationally stronger 10-man tanks too. But what we see of 25-man content, where we want to take our characters and our guilds, where we want to keep tanking because that's what we do, is an increasing number of contexts where we'll be smacked back into place, tanking content and contexts that warriors have no desire to be bothered with.
Any warrior worth his salt can tank a 5-man, even though it requires a greater degree of skill and twitchiness than it requires from a paladin.
But no paladin can tank Phase 2 Reliquary of Souls, no bear can tank Illidan, neither should really be tanking Archimonde, and there are a host of fights out there in all three tiers of existing 25-man content where we are constantly reminded that we are fast outliving our usefulness.
And as a class for whom a streak of nostalgia is clearly evident in accounts of what happened to warrior tanks when BC hit, warriors of all people should understand what it is like to have done your job faithfully, over and over again with no personal benefit to you, and then see a future where you are neither wanted nor needed. The extra and particularly cruel touch for offspec tanks is that our gradual insignificance was a deliberate design decision, and we are simply going to recede into the background so that the big boys can go back to the job that was theirs all along.
So, in the end?
What warriors hear: "Stand in the back, the real tanks will handle this."
What hybrid tanks hear: "Shut up and go back to healing me."
Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Expansions, Raiding, The Burning Crusade, Classes
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Reader Comments (Page 3 of 4)
Isa Mar 13th 2008 7:54PM
I have an alt lvl 38 Paladin that I was raising Ret. It's a fun spec, but one night I tried tanking for quests, and found out I love tanking more! I can't wait 'til 40 to respect and get Holy Shield, and even...tank PUGs!
I'm lucky enough to have a friend level with me as a bear tank, so I'm more familiar with watching threat. But, I think everyone should roll a tanking class; you might find out you'll like it! At the very least, learn how to watch your dps threat and appreciate your tanks more.
Every server could use more tanks, bears, pallys, warriors. And, I agree with everyone else, awesome article!
justpopedintosay Mar 29th 2008 5:06PM
my advice, don't respec prot at 40, i did and it took forever to lvl to 70, i PuGed alot, but still, it took alot longer then if i had stayed ret
RichM Mar 13th 2008 8:29PM
"They also have major problems, as I've mentioned, maintaining consistently high threat on high mobility fights and on caster mobs, are the only tank who can be silenced..."
Just for the record, warrior tanks can be silenced as well.
When silenced they cannot use: taunt, challenging shout, fear, demo shout or thunderclap.
I assume this also applies to druids.
Heleth Mar 13th 2008 9:04PM
If blizzard wants to stop their tank shortage perhaps they should put all the tanking specs on equal footing. Having certain bosses that simply cannot be tanked by certain classes (reliquary lol) is just poor game design imo.
stonehead Mar 22nd 2008 5:20PM
Short-sighted and uninsightful comment. Having encounters that require different types of tanks makes the game varied and fun. I think we need more of it. But what we need along with it, and are far behind on now, is offspec viability. That's the number one thing bugging warriors right now, imho. It's the number one thing bugging me for sure. Pallies and Bears can spec differently when their guild wants to run something that requires another type of tank, and in those other specs, they can perform very well.
Warriors CAN spec DPS, and warriors can do great DPS, but it requires a much higher level of gear than for a rogue or hunter or cat. And the problem is, since it's the 5 and 10 man content that doesn't want warriors, they don't have the gear yet to be viable DPS. I think warrior offspec viability and Pally and Druid itemization are the easily identifiable, and easily fixable problems at the heart of this controversy. Mis dos centavos.
futurebiblehero Mar 14th 2008 12:20AM
Spectacular, insightful (and true) article. I sincerely hope someone at Blizzard reads this.
Usu Mar 14th 2008 6:11AM
Well written and to the point. Thank you.
As a bear tank in a warrior-centric guild that's starting to progress into T5 content (yeah we're late to the party) I'm starting to feel more and more superfluous. It's a sad state of affairs when getting to tank a boss is a special perk. And being in a guild where the raid leader considers warriors the only "real" tanks doesn't help morale.
I understand the rationale of having the feral switch to DPS for boss fights since they output reasonably competitive damage compared to a prot warrior, but that doesn't mean I have to like it. Or respecing to heal. But when it comes down to raiding as a healer or not raiding at all, I'll respec and gnash my teeth, and browse the recruitment forum on the side.
Unbeliever Mar 14th 2008 12:39PM
I love seeing how warriors like Matt are freaking out when bears and tankadins request equality.
If you are as good as you claim, why are you afraid of competition Matt? You really think giving tankadins 4% more mitigation with RF to equalise with Def Stance would break the game for you?
You seem to be forgetting we still can be mana burned/drained, silenced (which kills our crushing immunity), we have significantly bigger issues with threat (through broken mana regen) when top geared compared to warriors, we take 6% more spell dmg (bears have it even worse), we still have much, much worse itemization, prot paladin tree is the most bloated in the game AND unlike you, we don't have Shield Wall/Last Stand to save our butt when we or someone else screws up.
Seems like warriors are horrified of losing their "mandatory" spot if they get competition... and imho, if you are as good as you claim, you shouldn't be afraid of a tankadin or a bear getting equal to you.
Kaylek Mar 14th 2008 8:59AM
Great post. Top notch.
mick Mar 14th 2008 10:12AM
Warriors rolled a warrior to tank - if that was what they were looking for in groups and raiding guilds. Druids and paladins didn't, unless they rolled after TBC. Prior to TBC, neither paladins or druids had the gear or talents to be a MT.
So the hostility comes from the millions of warrios (and yes millions, warriors are still the most highly played class) feeling betrayed that their primary role in small groups and raids is getting mooched on by bears and tankadins. Yes dps warriors go on raids, but considering dps warriors specs aren't viable tanks and that in small groups they bring no cc or dual roles like other hybrids, their main spots in groups is to tank.
The game was designed around warrior tanks. Adding other tanking classes was an afterthought, so it isn't surprising that many raid encouters still favor warriors.
DonJuanito Mar 14th 2008 12:15PM
So prot warriors were the most effective tanks, yet they really couldn't do much else outside raids/instances. So blizzard addresses the 'burnt out tank' crisis by introducing BC talents and gear itemisation to allow pallies/druids to MT ONLY until a certain progression level, then its back to warriors again. In the meantime warriors can now dps/offtank their way through 5 and 10-mans rather than being forced to go back to prot all the time because there were no other tanks (not to mention that you can still tank 5/10 mans with dps that aren't idiots).
So warriors are still required for end-game tanking, and now have a far more viable dps build that means they aren't 'forced' to spec prot due to the the lack of tanks in the guild/on the server.
Doesn't sound like a lot to be bitter about really.
Really doesn't sound like a lot to be bitter about.
kenney Mar 14th 2008 1:41PM
Blizzard did an awful job with itemization in TBC, and that is where most of the confusion comes from.
Ideally, every class would progress from raid zone to raid zone getting equally powerful. What happens instead is that for 1-2 raid zones, bears generate more threat, take less damage, and have more hit points than warriors. Warriors during that same time are better equipped than tankadins. Eventually the roles get reversed. This is true of tanks, this is true of dps, this is true of healers. And it is an ill-will generating MACHINE. My gut response as a prot warrior hearing complaints that I will finally be needed in Black Temple? ABOUT FRIGGIN TIME! But at the same time, I understand how it feels for the feral druids and protadins, because that is exactly how I have been feeling in SSC. With the best current gear my guild can provide, I take 20-30% more damage than our feral druids, and have to work my ass off to generate 1-200 less threat per second than them.
If the objective is to have more tanks, we need to move out of the niche roles for tanks- druids, warriors, and protadins need to generate comparable threat and have comparable mitigation at all phases of the game. Otherwise you just move from not having the right number of prot warriors to not having the right number of prot warriors, feral druids, and protection paladins.
Finally- tanking either has to become easier in 5-mans, or be more required in 25-mans. You need 20% of the party to be a tank in 5-mans, 15% of the party to be a tank in 10-mans, and 10% of the party to be tanks in 25-mans. That creates an incredibly frustrating end-game for tank classes. Throw into the mix that when a 5-man wants a tank, what they really want is a tank with sufficient gear/experience- and by the time a tank gets those two things, the last thing he usually wants to do is tank for a pug.
Kaething Mar 14th 2008 5:19PM
I like this article.
I definitely have to agree that tanking as a Druid is twitchy and takes some real work to do good AoE tanking. I can't speak to tanking as a warrior, but I have tanked as a Pally and a Druid. Tanking asa Druid was stressful for me, and I hid from it. Leveled up my Paladin instead to take the place of the tank character for me.
I think all 3 classes have their strengths and weaknesses, and it's great to see an article that tries to touch on them all, not just the grass-is-greener ranting without perspective.
Angus Mar 14th 2008 7:28PM
"Enhancement shaman will likewise point out the fallacy of this, as they continue wearing hunter mail gear."
Oh please. I wear Rogue Leather.
;)
It's closer to what I need than hunter mail. All that MP/5 is worthless.
Adam Grima Mar 15th 2008 12:11AM
http://forums.worldofwarcraft.com/thread.html?topicId=5285241615&sid=1
Ganesh Mar 16th 2008 1:46AM
A great article. Thank you for writing it. I have a 70 feral tank now mostly tanking heroics and Kara. My guild isn't that far along, so we haven't entered T5 areas.
A few thoughts from someone whose main was a 60 holy priest TBC:
(1) Tanking is the hardest role in the game. I'm expected to mark in dungeons I may have never been in. I'm expected to save everyone. I'm the first one blamed for anything. And yet, it's really fun! Thing is, it's also made me resent most DPS classes, because I feel that all they want to do is move as fast as possible, see the damage meter for their biggest crit, and not take responsibility for anything. I've been called an idiot because I wanted a DPS guy who knew a dungeon well to mark, since I was new to the instance and didn't know the pulls. I was shocked by the mentality of DPS players. Honestly, I think of most DPS players as children now. That goes double for any DPS player who doesn't use a threat meter like omen.
My point is that I respect anyone who plays a tank. It's not easy, almost never complimented, and yet it's the most vital role in the game.
(2) Most people will never be at T6 content. Perhaps only 10% of the WoW community will be in BT, and with the tank shortage, I'm sure most groups would be happy for any tank for the content that is most frequented: level 70 dungeons up to and including kara. Thus, as much as I can sympathize with the lack of itemization for druids in the most elite of current content, I also think the issues discussed are moot for 90% of the WoW community.
(3) I like the fact that each tanking class is different. I can't mitigate crushing blows. I can't parry or block, but I have a gigantic health pool and armor rating. Just as it's great to have warlocks in Botanica for the demons, I'm OK with being needed fr some encounters more because of my threat level. Consequently, I'm OK with not being the best for other encounters. Druids make the best offtanks in the game, and since it helps out the team, I see nothing lesser in being an offtank instead of being the main tank.
Again, a GREAT article! Thaks for posting it.
Zaseus Mar 16th 2008 8:12PM
I'm a prot pally from Runetotem. As cliche as it has become I agree with the post here. I respecced to prot when I was recruited into a guild with only one tank a warrior (when TBC came out). I had a couple people talk over spec with me, but other than that.. I had zero help. I tried my best to get the gear that would actually allow me to tank, and then there was the daunting task of learning instances and actually how tanking worked. An exampled would be .. I ran SL 16 times to get my first keyfrag because I couldn't get help from the guild. I was more surprised that i actually got a group (lol).
My pally tank is actually my main, I have alts here and there.. but ultimately I don't know the mechanics of any other class.
When it comes to doing instances , whenever there is a wipe I take the blame. I don't do that because its placed on me. I do that so I can replay the encounter in my head see what happened and determine if I can fix said problem. I do feel that overall having a paladin tank 5 mans puts your other spots into relax mode.
I knew coming into tanking wasn't going to be easy and I know I'm not the best. I don't hate warriors or bears, lol if they can do it and its better for the party in general then im fine with that. Like everyone else I have run across the person who will berate me or simply try and make me feel like the shittiest thing alive for trying to tank. Lol and it's just plain useless to argue with them, but I would rather reflect in a nice way on the guild and just smile and have good humor in the whole deal.
To sum up my ramble, yea.. I think hybrids will manage fine in the tanking world as long as we keep our cool and don't let angry comments get in our way. Warriors-- guys we're not out to pass you or make you useless (I know I'm not anyway). I'm pretty sure a lot of //HAHA NUB// was just uttered but as long as I see tanking as a unique challenge I'll try and continue it.
Fletch Mar 17th 2008 5:02PM
I have a lvl 70 druid, and lvled as Feral from 10-70, at lvl 60 bear tanking was fine, and quite a few guilds used to prefer us tanking in 20 and 40 man raids - even with the limited ammount of tanking gear, t1-3 seemed only to want us to heal, fair enough, stick to mainly non tiered pieces / the odd bit. with the release of BC however, once i reached 70 it was obvious the Blizzard thought the era of the happy slappy bear was at an end, when my guild first ventured into Kara i was main tank and everyone seemed to be happy about this as i was the mt of the guild in pretty much every encounter in pre bc content, i could tank well and i had good gear.
however with the release of bc at first it all seemed ok- a blue weapon from Ramparts strictly for druids..ok all seems well - however upon reaching lvl 70 it became apparent that there was practically NO gear for bear druids, beyond the mentioned clefthoof set and a few necklaces, trinkets and rings there was nothing to improve the +defense rating beyond about 430 which as any tank here will know isnt high at all. hardly good enough for tanking a heroic.
Needless to say on the first encounter with the prince i took a crushing blow of 15k even with 20k armor and 19k health this was a massive blow which the healers had to work over time compensating for, making them oom within about 4 mintues of fighting, causing wipe after wipe we all became frustrated and none more than me, all the while i was thinking, i can tank perfectly well, the group is fantastic, yet i keep dying.
I gave way to our prot warrior OT and he went down 1st time, even though the warrior had blue / green items, no where near as much armor or health as me - yet he had 480+ def rating - seeing this the guild used me less and less often resulting in one day our GM telling me publicly in guild chat that the only way i could raid in future was resto.
It was an outrageous thing to say, so i went with it - spent 1k gold, 56k honor and countless marks, however because i had never healed before i was left out on raids, instances etc
Fair enough, even I was dubious about my skills of healing and watching aggro when for the past 2 years all i had done was make sure i was head and shoulders infront of anyone on the threat meter.
Anyway things kept going more and more downhill for me and due to the 'lack of enthuiasm' i showed (this lack was me preparing pots, flasks, gear, food, everything and being online with plenty of time before raids etc) and resulted in me being kicked from a guild with no cause, reason or explanation.
However i soon saw this was happening to other bear druids too - the common thing we saw was although having full blue / epic gear, the strict item scheme we had to follow was causing druid tanks to become virtually useless in endgame content other that certain spots for 5 man and some 10 man encounters.
Blizzard had taken revenge on the hapless bear druid and put the warrior on the 'plinth' of tanking again.
There can be one of 2 things said - either mine is a sob story which is quite common.
Or Blizzard has ended the hybrid tanks days, put us out to pastures, by giving us NO gear to use. NO special Hybrid talents beyond concecrate and swipe (as said before unless you have more than 2k ap swipe is as good as slapping something with a wet flannel at holding aggro).
Warriors have shouts, thunderclap, shield wall, last stand, a horde of usable gear and the perfect stance for use - it looks like hybrids were not designed to tank more than a 5 man or a portion of a 10 man raid, we were designed to heal. thats it. Paladin - amazing armor, and Consecrate.
Bear druids - masive health and armor and....thorns.
Thankyou Blizzard for truly screwing over 2 perfectly good classes with no gear.
the same can be said about balance druids - NO gear beyond a few pieces from Kara, SSC, TK and BT - what cloth strictly caster is going to allow us (yes, im balance now :p ) to have their cloth when we can wear leather?
Ill tell you.
None of them.
Fletch Mar 17th 2008 5:08PM
As with my previous rant - I am angry at Blizzard for giving the pally tank practically no weapons, however the epic from cenarion at lvl 70 for the bear is good, it still does not fill the void for great armor or specialist talents or a Def rating over 450. the only thing a bear druid seems useful for now is the bear stage of ZA - ironic?
ciao
Padraig Mar 17th 2008 6:03PM
A much better article than the warrior one.
As a bear, I disagree on the swipe spam. Swipe spam works for all. Only issue is tab-targetting lacerate spam until you're away from the sheep or trap that your dps partners couldn't put somewhere less irritating >.> Seriously... if you see me hit rage... you can prolly start your 1.5s cast to sheep... and wtf would you ever put the trap right next to where I'm standing?
That said, tanking does suck. To be the tank in any 5man is to be the leader. You will mark, you will give out kill order, and you have to protect everyone from their own stupidity without losing your cool. Anytime I get to go dps or heal... I take it happily. Healing has some expectations, but nothing like tanking. At its basic level, you just have to look at lifebars and mash a couple buttons depending on your class. Healers and dps can also do 5mans vastly undergeared and get away with it. Whereas these same people will typically be inspecting you before any heroic to make sure you outgear the instance. The only real benefit of tanking is that you get whispers all day to go. Healers are in short demand too, sure, but people can find any old healer for 5mans and healing gear is *EVERYWHERE*... a geared tank is far more valuable because you need to be and because you actually have to go find the gear.