Have prot warriors been left behind?
So we've been having a back and forth about various tanking classes, and our overlords have commanded us to share this with you, the readers. So I enter into the fray, girded for battle (you have to gird, you'll pull something) and ready to provide unto you my opinions once again. For I am an opinionated cuss. Also, I just dropped something like 100g to respec fury for the night in SSC because we had a surplus of prot warriors, prot paladins and feral druids for once. So I got to see how the DPS half of the warrior class lives in raids, and it got me to thinking about how, of all three tanking classes, it was the warrior who got asked to respec.My responses here are unabashedly pro warrior and from my own experiences. Some of them will be extreme cases. Some of them will be stressing a worst case scenario. I'll admit my bias now. I love warriors. I don't love druids or paladins. I try and leave this bias out of the people... I have a lot of druid or pally friends in the tanking corps, because, well, I'm a tank first and foremost and not a DPS player anymore. So fury warriors and I have only our class in common most of the time (except for, say, last night in SSC), while those off spec tanks and I are tanks together. I try very hard never to call for a nerf to another class. And I don't think paladins or druids should be nerfed as tanks now.
If you're interested on a perspective from a hybrid tank, Allison Robert's post is here.
I'm going to reiterate that. I do not think paladins or druids need to be nerfed as tanks now. I hate nerfing. I hate taking abilities away from a class. I do not think they are overly weak, no: in fact, I find them fiendishly strong tanks. Paladins can AoE tank to a degree that I find irritating, to be honest, and ferals are just plain better as offtanks because they can tank as well as a prot warrior (specific boss gimmicks aside) and DPS far, far better than a prot warrior, no matter what gear switching he does. You'll notice that no one asked a feral to respec to offtank and DPS, because that would be absurd. All he needs to do is switch gear. I had to re-train in order to contribute.
This doesn't mean that I don't feel that prot warriors can tank. Hell yes we can. We can tank any boss in the game... if you'll let us. I will say this about the paradigm I'm seeing, the idea that paladins and druids are getting shoved aside for warrior tanks in late endgame raiding, that it's not fair that warrior threat starts to catch up in Hyjal and Black Temple, catch up or exceed. If so, where was all the complaint from hybrids when warrior tanks got to watch their archaic static threat mechanism sideline them to an extent post TBC?
One statement during our exchanges that stuck out in my mind was that people were seeing warriors catch up and even exceed paladin and druid threat once they got Tier 6 gear, if they had windfury totem. My first reaction was so what? Basically you're saying, until they get not only into 25 man content, but into Hyjal/BT, Paladins have much much faster aggro AND the best multi-mob aggro in the game? Ferals have much faster threat generation and can do much more damage? Warriors catch up if they have a totem? I don't know about you, but Blizzard won't let me play my shaman and my warrior at the same time.
If anything, I consider this confirmation of my belief, which is that paladins and druids (to a lesser extent) can dominate tanking up until then. If you're only seeing warriors catch up on threat now that they're in T6, that's unbalanced. Frankly, if warrior threat is so bad that it requires windfury to be viable, that's a problem. Paladins don't require Wrath of Air. If you say 'if he has windfury' that doesn't in any way hearten me, it means that just like the misdirection debacle, warriors don't actually have the threat generation abilities themselves, they have to let someone else provide them. I'm sure you've seen enough pally pulls with the shield to know how much group threat that provides.
Another problem for a tank is making sure he's at the defense cap. Frankly, druid tier gear? It sucks for tanking. It does not have defense on it. That's right, the feral set does not have defense on it. For a druid to tank, he or she needs rings, trinkets, necks, enchants and even gems to get to their defense cap of about 415 if they chose the proper talents. This is a pain, yes. But you know what?
That's no different than my experience as a prot warrior, and I have full Anticipation. Hell, my tanking hat doesn't even have defense on it! Without tanking enchants on the helm and shoulders I'd be up a creek without a paddle. We both have talents that provide some relief (my Anticipation provides straight defense, ferals can talent for -% to be crit) but that doesn't mean we're not expected to enchant and gem for defense if gear that has otherwise awesome stats lacks it. Blizzard's tier sets aren't very good for druid tanks, but trust me when I say I have to watch what gear I pick up and equip very, very carefully. Hell, I'm still using a BWL tanking trinket for the nice shield block, block rating and defense on it.
On the subject of feral offtanks as DPS
Ferals are said to be at a disadvantage when offtanking because, if they switch to a new target, they're hampered by their tanking/bear gear and cannot generate the same level of DPS they could in cat form. Furthermore, a cat form druid in full cat DPS gear does considerably less DPS than a comparably geared rogue or fury warrior.
These are true statements. A druid who shifts from bear to cat will do less DPS than one who started in cat form with cat gear. Ferals are crit dependent for a great majority of their DPS.
Compared to a prot warrior doing the same thing? Warriors are also crit dependent for DPS. I believe that's standard for melee DPS in the game, and is why they experimented with armor pen on ZA DPS gear. I'm aware that a druid who is in tanking gear will not do that kind of dps, and I'm aware that a druid who is speced purely for feral tanking will do less DPS than a druid who has specific catform DPS talents. But I stand by this statement: a feral can tank nearly as well as my prot warrior, then switch to DPS gear and do more than twice as much DPS as I can if I do the exact same thing. And my weapons and gear for DPS are the same as those the Fury warrior will do mind-shatteringly good DPS with. So it's not my gear, it's my talent spec... the other two tanks can both output significantly more DPS than I can. Pallies can AoE farm down four or five mobs at a time, Ferals can OT and DPS, warriors?
Stuck in nowhere land, and yet, get no tanking benefits aside from being pretty hard to kill. Is being pretty hard to kill good? Yes, but it doesn't outweigh being able to do away with CC/marking, or being way, way more versatile, so that groups who bring a prot warrior are essentially carrying him through most of the instance until we start getting into the harder content in 25 mans, when warriors become viable again.
Of six possible tanks, druids, paladins and warriors, only the warrior was asked to respec in order to contibute in a non-tanking role. The paladins were too valuable for their AoE tanking ability on Tidewalker to lose them, and they can still heal fairly effectively in healing gear if it becomes necessary. (It did not.) Druids can tank and DPS within the same spec (I know I'm harping on this, but a fact is a fact and needs to be harped on). But warriors simply cannot do this. Now, time for an admission here that might hurt my point: when I specced fury, my DPS? Better by far than a feral druid. No feral came close to my AoE damage on the murloc packs, my nearly constant rampage (due in no small part to the talent Leader of the Pack, courtesy of a feral) keeping my attack power easily above 3k and edging at times towards 4k. I was just behind the rogues in damage. But I was in no way a viable tank even in the exact same gear that I can tank SSC bosses in when I am prot spec. Suddenly I lack defense and lack aggro abilities in defensive stance. If warriors are hybrids, then where's my hybrid vigor, so to speak?
"Warriors will always be the premiere tanking class."
They're not the premiere tanking class. There is, at this time, no premiere tanking class in World of Warcraft, there are simply three tanking classes. For good or for ill, that is the way it is. To say that warriors are the 'premier' tanking class because we can tank the 'prestigious' encounters is elitism. It's not only saying that tanking a boss is better than tanking in general (which a great majority of the players in the game might agree with) it's saying that it's okay to lack viability in trash mob tanking so long as you're still strong against bosses. This is a fallacy for a few reasons. First off, it supposes that warriors are somehow unwilling to tank an entire instance when in fact we merely know how unsuited to it we are.
I'd tank the entire of Arcatraz in a heartbeat. I like to tank. Prot warriors generally tank because they like it. This doesn't mean I don't think there's too much trash in modern instances and raids, because boy howdy I do, but that's nothing to do with it. Protection spec warriors haven't been standing around holding up our noses, saying we're too good to tank 5 and 10 man runs, and any argument that acts like they have been derides them. Except for those of us who were at the forefront of gearing, who had a solid guild behind us and who rolled along in groups into endgame, prot warriors have found themselves wrestling with these instances this whole time. They're trying to tank them now. We haven't been waiting for someone to deliver Illidan to us on a silver tray, we haven't been snapping our fingers so that the beleagured raids can deliver us Archimonde. Warriors simply are not suited to tanking the masses of garbage mobs being thrown at us in instances like Shattered Halls, and even when it is possible for a warrior to tank a large trash pull, most groups will trade the warrior's plethora of tanking options for another choice that allows them to nuke faster.
You can't be the premiere tanking class if no one wants you to tank until Reliquary of Souls. (Yes, this is hyperbole. Yes, warriors tank well before that. I myself have tanked pretty much every boss in the game before Kael/Vashj by now and we're working on them. But using Reliquary of Souls as an example of a boss that a paladin can't tank? When we all know that paladin tanks are essential for Hyjal Summit? That would be like me saying that warriors are being pushed out of the game because a paladin can more easily avoid crushing blows on Prince Malchezzar, or can AoE tank 90% of the trash in the instance with ease.)
You can't be the premiere tanking class if you're not tanking anything, just sitting there for 80% of a run whacking things ineffectually while watching paladins and druids tanks masses of mobs you could never hope in a million years to hold and thinking to yourself "Why the hell am I not fury? Oh, right, because then I couldn't tank at all for the Netherspite fight coming up" I'll never forget that experience. Thank God for ZA with all the really complicated fights, and SSC/TK with a need for more tanks than just two paladins. No one asks for one of us to tank a heroic even in T5/equivalent. You would never ask a warrior because of the paradox: the better a warrior's gear, the worse he is at holding aggro on weaker mobs.
Imagine this. Not only do we not get to run those instances when we're gearing up, we don't get to run them once we have! It's bad itemization and bad class design that a warrior can only effectively tank a narrow band just above and below his current gear level: the better my block, parry and dodge get the more I have to fight like a fiend to try and keep one mob locked down.
Yes, this is also true for druids: a 'lucky' dodge streak can lock them out of rage generation where a paladin could just throw mana at the mobs until they're all locked down. This is in fact a problem for any rage generating tank: the better your avoidance is, the more you completely avoid damage. The more you completely avoid damage, the less rage you have. The less rage you have, the less threat you have. At least druids do more damage when tanking, but with rage normalization, even that's not as good for rage anymore. And God help them on a bleed immune mob. But warriors are even worse because of their static threat generation: if you start avoiding too much, you have to bloodrage, maybe rage pot, and hope for a big crit on a shield slam or you are going to lose aggro. Even on pulls where you could sit there with your 15k health unbuffed and just soak up the entire pull's damage forever. It's gotten to the point where, if I find myself tanking a heroic, I do it in full DPS gear.
So basically, what are we saying? Warriors are shown the door from Hellfire Ramparts right up to RoS? Clearly they're not, but then, are paladins and druids being showed the door after? Again, no. Essentially, we're told "Stand in the back, the real tanks will handle this." Imagine being in this situation after being a dedicated tank since December of 2004, constantly shoved aside in the expansion for pallies and druids. Druids after the expansion launched were so crazy with their threat generation, damage and armor/health that they were soloing elite quests in Nagrand by tanking everything down. To finally see light at the end of the tunnel and know "Hey, if you can just hold on till Tier 6, you'll be viable again" and then be told "But we're considering if that's fair to the paladins and druids who got us there" when you'd have happily gotten them there yourself is kind of maddening.
Some consider 5 and 10 mans scut work. We'd have loved to do it. But we have to fight like animals to get groups to let us. I showed up for a heroic Sethekk run the other day and they wanted a blue geared feral who didn't even have 420 defense to tank it! I had to explain that T5 prot warriors do not DPS.
"Stand in the back, the REAL tanks will handle this." That's finally started to change, but many players have no idea how much resentment it caused, and how little solidarity we feel with players who got so many buffs to their tanking styles while we sat in "Oh, thunderclap in D-stance? That's it? Only hits four mobs?" land since January of last year.
"I feel like I'm being punished for not being a warrior."
During the discussion, this is one sentence that really stuck with me. Because it wouldn't be fair to make tanking get worse just because you're not the 'right' tanking class. It did set me back on my heels to read it. But then I thought about my first days through the Dark Portal. My first attempt to tank Hellfire Citadel, where the paladin decided he was going to tank everything (even though I was recruited to do the run as the tank) and just threw on Righteous Fury and tanked everything.
Yes, the healer hated him for it. Yes, he would have rather had me to heal and proper CC. But there was nothing I could do. I could not get aggro back. I could not stop him from tanking all the mobs, breaking all our sheeps and saps, it just wasn't possible. This was the moment when I realized that the game had radically changed, but warriors did not change with it.
That sense of helplessness... not that I'd done anything wrong, not that I was a bad tank, but that my class had no way to recover from bad behavior from another player... has always stuck with me.
It must suck to be entering 25 man content, or progressing through it, and suddenly your gear doesn't facilitate main tanking anymore, But from my perspective?
It's been the same here in inverse. I had to struggle to maintain my tanking skills in the face of group after group after group that didn't want a warrior. They wanted AoE tanking so that they didn't have to worry about marking, CC, or moderating their DPS to let a tank build threat. They wanted paladins or druids. They wanted faster threat generation.
I wasn't tanking even in five mans, because that's where all the druids and paladins were superior tanks. Flat out superior. Just plain better, with no better gear, with no better experience, just abilities that worked better. I got punished for being a warrior for up until January of this year, when I joined my new guild and was finally chosen to tank and even Main Tank again in raids. This happened because my wife had me come in and tank a run for her guild, and they got to see me do it.
Warriors can tank anything in the game, but we're the single most dependent tanking class on group goodwill. Group effort. Letting us do our job.
Where does the resentment come from?
Now, this might just be the culture of Norgannon. Maybe druids and paladins were just the FoTM for a year. Maybe people got intoxicated by being able to DPS faster and harder and didn't care about the benefits to emergency situations that warriors bring. Maybe the pendulum is swinging back now. I can't say. All I can say is, we were promised that druid and paladin tanking viability would allow warriors to spec DPS and go on runs (for the most part, no, it didn't, at least not in the five mans) and that it would be good for us as tanks (nope).
Instead, I got pushed aside. It's taken a year to get back to where I was pre-BC, without a big guild to sustain me I was out on my own, PuGgging endlessly, trying to get groups. I had to log on at 2 or 3 in the morning to find groups desperate enough to take me. Always afterwards came the "Wow, you're a great tank" comments. Why was it a surprise to people? Because no one expected a warrior to be a good tank anymore. Warriors weren't tanking, not even tank spec, tank geared warriors, because there was no point unless you were already in a guild that would support and even carry you to some extent.
What's the solution? I don't know. But I resented it then and I resent it now and I further resent any suggestion that paladins or druids have it harder than warriors because once you start hitting Tier 6 content, warrior threat starts to catch up again. They flat out do not.
The resentment is because we were promised this so-called benefit, that we'd be able to off spec more, that it wouldn't cost us tanking spots, but none of that happened. They didn't get to respec fury and go on instance runs. They didn't get to see off spec viability the way shadow priests did. They got nothing but a huge, disemboweling rage nerf that hammered our already feeble threat generation so hard that other tanks didn't move up to stand beside us as tanks. They moved up to shove us out of the way to tank. It takes up to Black Temple for us to catch up? There are a few bosses in the hardest content in the game a warrior might be the best choice to tank?
That's where the resentment comes from. Combine that with things like druids and paladins coming into the warrior forums to post TPS numbers or gloat about tanking six mobs in Shattered Halls... believe it or not, those 5 mans, heroics and so on are the majority of the tanking in this game. We didn't feel liberated when we were no longer wanted for those roles, especially not when leveling up.
Are paladins and druids viable tanks, and are warriors?
Yes, all three are viable tanks at any point in the game. There are certain parts of the game where one or another shines the most, but in the end, it's not really the classes that make most of the distinction, it's the players, and not even the players of those classes but rather the healers and DPS. Paladins reward players who don't want to wait for aggro, because they can throw mana at mobs until aggro is locked down. Druids reward players who want a tank that can provide fast aggro genearation, a good deal more pure armor and health to make healing less jagged and spiky, and the ability to provide excellent DPS if they're not tanking. Warriors reward players who want a very rugged tanking class with the most panic buttons of any tanking class. Both warriors and druids are outshined by paladins in initial threat, but both druids and warriors can sustain a longer period of threat than a paladin and are better on fights when a single target must be tanked, while paladins are absolutely the masters of AoE tanking.
My personal opinion is that paladin tanking is exactly where it should be. Druid tanking requires minor tweaks to its itemization (there should be more defense set gear for druids, or at least more defense on leather, so that druid DPS gear is more easily differentiated from druid tanking gear) and the dodge/no rage issue needs to be addressed for a class which tanks with such high dodge.
For warriors, static threat needs to be heavily re-evaluated. Warriors need a means to put a burst of threat on targets that doesn't rely on someone else providing it for us (Earth Shield, Misdirection, Prayer of Mending, all of which come from other classes and which all tanks can use) and frankly, archaic limitations like thunderclap's four target restriction need to be removed or expanded. AoE tanking is simply too crucial to too man encounters in the game for warriors to be this bad at it.
The bias in the five mans released with TBC has led to a cascade effect. Warriors were the ones who suffered for this bias, as groups found themselves unable or unwilling to crowd control pulls of five, six, or seven mobs, and gravitated towards the classes that could most easily tank without that crowd control. Warriors who remained tanks have, with the dawning of the 25 man raid, started to climb back to a position of prominence as they are still among the best choice to tank most boss encounters with their vast array of emergency abilities. But that return may come at the cost of some of those feral druid and prot paladin tanks who so dominated the pre-raid and made up a large proportion of the ten man tanks. Whether this is a necessary rebalancing or just an inverse case of flavor of the month syndrome is also beyond my ability to determine.
Filed under: Druid, Paladin, Warrior, Analysis / Opinion, The Burning Crusade, Classes






Reader Comments (Page 1 of 8)
Kal Mar 13th 2008 2:18PM
but warriors are even worse because of their static threat generation: if you start avoiding too much, you have to bloodrage, maybe rage pot, and hope for a big crit on a shield slam or you are going to lose aggro.
The same is true for paladins, honestly; paladins always start with a full rage bar, but when they outgear the instance they don't take enough damage to get enough mana back.
And please, please, don't talk about feral itemization and compare it in any way to warrior itemization (or paladin, for that matter). There are precisely 2 druid epic tanking weapons in the game - and the best epic tanking weapon drops from SSC trash. There are 0 paladin epic tanking weapons in the game. The 2-piece T4 set bonus for druids outshines damn near everything that exists after that. Much of the best itemized gear for tank druids is from PvP. Yes, warriors have to balance defense. Paladins have to get a lot more block rating so that they can be uncrushable. Druids have to juggle defense and resilience to get there. Both classes have to make sure they get enough damage stats to put out threat - and unlike the warrior, their stats don't pull double duty as mitigation.
Warriors have tons of options for itemization. They're downright overflowing in it. Paladins have to live for badge loot, and druids have to live in PvP, badge loot or a few select encounters. Of course if you're right about them being so much stronger, that's how blizzard balances things out; instead of making warriors better, they have better items. Instead of making druids or paladins worse, they have worse items. Sigh.
Really nice article otherwise, and I very much agree with the state of affairs; all tanks are hybrids. As such, they need to have a better ability to do non-tank things on a needed basis. The talent trees need to allow for this offspec role more easily.
CthulhuCalling Mar 13th 2008 3:00PM
Prot warriors aren't hybrids, which is sort of the point of the author's article. We've sacrificed our DPS abilities for survivability. We have no utility outside of tanking. Despite us being able to spam devastate, a fury warrior in so-so blues is still going to out-dps us. To offer any kind of viability on fights such as Vashj, were you really only need 2 tanks, we have to respec or get booted from the raid. It's happened to me a couple of times. The other side of that coin is usually we're focused on acquiring better tanking gear, our DPS gear gets neglected. So now we're inferior Fury warriors too.
Ask a feral druid to tank, he puts on his tanking gear and turns into a bear. Want him to dps? He turns into a kitty. Ask a prot warrior to tank, we slap on the sword and board. Ask him to dps, and we'll probably just barely be ahead of the healers who accidentally cast SW:P on a target. Our poor tank last night consistently failed to drop his Inner Demon on Leo because he can't put out enough DPS. We'd have to drop him and that throws the raid into a problem because he's the human form tank for that fight.
I still see a lot of prejudice against warrior tanks, even in a few of the guilds I've been in. Why have a warrior tank when you can have a druid bear with twice the HP and armor, four times the dodge, and DPS capabilities? And let's not forget that druids are quite capable multimob tanks, second only to pallies. Druids synergize with rogues rather well. Warriors don't really synergize with anything except maybe another warrior, and that's just for shout buffs.
Know how many times I've been laughed at when I've answered requests for a tank for Heroic SH? I've literally have had to say "I'll pay your repair bills if we wipe". Most of the time afterwards, I get told that I out-tank a tankadin in that instance, but the prejudice was there to begin with and it bothers me sometimes. I ran Heroic SH last night, with a Fury warrior. I had to tell him to stop Whirlwinding because he was pulling mobs on the 5 and 6 mob pulls and getting pwned. That gimps our dps and puts more work on the healer. He said "don't have this problem with a pally or bear tank"... yes, I know he's a tard for spamming whirlwind on pulls like that, but his point is that he doesn't have to gimp dps with other tanks.
Our multimob tanking abilities fall short of both druids and pallies- Thunderclap (which was a godsend when we finally got it in Defensive Stance) doesn't scale at all. Completely static threat generation, and its on global cooldown. Cleave only hits 2 targets. Demo shout- static threat divided amongst the targets affected. Whirlwind? Need to switch to Zerk and lose all our rage. Two of our abilities can be resisted.
The author's purpose is saying that warrior tanks are viable, but only at the point where its almost moot because we'd have to be in T6 gear, and have shammy assistance. We're at endgame. Until then, we're gimping the raid with out inadequate threat generation and DPS, we're only suitable for offtanking trash if we're even allowed to do that.
Itemization works against us. I have to strip off half my armor fighting Capacitus because he hits like a pansy and I get no rage. Apart from the static threat values that are not scaling as we progress, the rage mechanic works against us as we gear up. Although entertaining, I shouldn't have to tank a boss naked unless I want to.
Prot warriors are unfortunately, a very niche class. I can really think of only one fight in Kara where a warrior tank brings anything to the table and with Fear Ward, even that is diminished. We're useless after that until Kael, and that's only to tank Sanguinar. Even then, between Fear Ward and the Phaseshift Bulwark, this can be done easily enough by a pally. Don't even think of asking to tank Tidewalker, that's almost exclusively druid country. In ZA, would you rather have a warrior tank and a druid for Lynx, or 2 druids? A single adequately geared bear tank and eat up a full Saber Lash all by himself and still be standing.
There are really few situations until almost the end of the game that really play up to a warrior's strengths. Any situation where it's tank'n'spank can usually be done at least as easily as a bear tank or a pally.
undead.american Mar 13th 2008 3:12PM
This also says nothing about the problem prot warriors have in terms of getting more than one into a raid. Really no reason to have more than one prot warrior raiding - the vast majority of the time a hybrid would be better so they can do something in those single tank fights (or after their target is down).
If you've got extra prot warriors in the raid you're carrying dead weight. Raid encounter are much easier with the extra dps or healing a druid or pally could bring when not tanking.
-D
dan Mar 13th 2008 7:13PM
I'm a prot warr for a ssc/tk guild. I think there are some parts of matt's article that mesh with my experience and others that couldn't be different. I'd like to focus on the differences.
1. While I'd agree our threat gen mechanic is flawed I have not seen droods or pallies do better. On the murloc packs prior to Tidewalker I can regularly pull mobs from the pally without even really trying. Our single target threat at this level of gear itemization is top of the heap. Pallies suffer from threat decay (because they frontload all their threat. Think of it as burst threat vs. our sustained threat). Bears do more dps with their tps but their tps itself isn't necessarily better.
2. At the current gear level because pallies and droods have to gem and enchant for other things the prot warrs tend to have MORE (not less) stamina than their feral and pally counterparts because we can gem for straight stamina. Yes, Ferals have obscene dodge scores but the prot warrs have similar overall avoidance because we get the full benefit of defense.
3. I have *never* been asked to respec. Why? Because in our usual tanking core we have me and another prot warr, a prot pally, and two ferals. The two ferals, as your article rightly states, don't have to worry about respeccing so they gear swap and go dps BECAUSE THEY CAN. That leaves me and the prot pally usually. The prot pally and the other prot warr both have viable dps alts (an spriest and mage respectively) so they just swap to them. We believe strongly in letting people spec and play how they want with the acceptance that might not always mean a spot in the raid. If you're in a guild that forces you to do otherwise then look for better.
4. That solid tanking core lets us do a lot of cool things and really let's us use the best tools for each of the encounters. Here's a quick rundown on how we staff the fights:
Hydross: 1 prot warr for frr, 1 prot warr for nrr. The pally and ferals mix their resist and handle the adds because of their ae tanking skills (of which of course the pally has the best but warrs aren't that far behind ferals)
Lurker: The prot warrs are MT and OT, ferals dps, and the pally kinda plays back up in a worst-case scenario. That actually prolly sucks for the pally but I'm sure that means he's saving dps lives during the add phase.
Tidewalker: The pally tanks the adds (obviously. Could another class? Sure. We've had dual prot warrs do it before). The prot warrs serve as escorts and goalies to the pally. One feral tanks, one feral dps. We've been feral light before and one of the prot warrs would step up to stare at Tidewalker's nards. It works fine.
FLK: The prot pally tanks the hunter mob and his pet. One of the prot warrs tanks the shaman. The other prot warr tanks the priest. One of the ferals tanks FLK. Sometimes we're feral light so a warr goes to FLK and a different warr goes to the shaman. We've seen the pally actually able to handle the hunter, pet, and the shaman... but just because he can do it doesn't mean anyone wants to repeat it. Healer stress isn't worth it. In my mind there's a great deal of parity between the shaman and flk and both a prot warr or feral is good in either spot: the shaman's windfury is harsh but he can't crush, flk can crush but not for much.
Leo: The pally tanks human form (because of the ranged taunt to bring him back post whirlwind). Lock obviously takes the demon form. Both ferals and both prots are in dps mode.
Vashj: the ferals dps (you'll notice a trend by now I suspect), a prot warr MTs, and either a prot warr or pally OTs, one player swaps out for the greater good.
The ferals basically get to tank on trash and Tidewalker. I don't envy either role but it happens because of their dps viability and utility. The pally is effectively add/pack tanking the whole time except for Leo. The prot warrs are getting the face time with the majority of other bosses.
Kal Mar 13th 2008 7:41PM
That's the thing, CthulhuCalling - warriors _are_ hybrids. They can be either DPS or tanks. Yes, a prot paladin can swap gear and start healing. They heal about as well as a prot warrior DPSes after swapping gear. That doesn't change what a warrior is. At this point in the game, every class that can tank or can heal is a hybrid class.
Based on that, prot paladins and warriors are in the same boat; they can do something other than tank, but they do it very poorly. The only class that can do well at two roles without respeccing is a druid. Don't look at that as a drawback to a warrior; look at it as a benefit to a druid. Druids make excellent offtanks and can do decent DPS when not needing to tank, in addition to having good abilities as MT in certain situations. This is why a druid is desired. That's not something that should be freely given to all the tanking classes or builds.
What they need to do is make fewer single-tank tanking encounters. Going from needing 5 tanks on one encounter to 1 causes these kinds of issues. That causes this need to drop tanks or make them do lame things that they suck at. Don't bother; give them something to do.
On the viability of heroic runs with some classes...okay, I'm sorry that the warrior can't tank a couple of heroic runs as easily as a paladin can. A paladin can't tank a couple of heroic runs as easily as a warrior can either. All of Auch is basically 'hi, paladin, prepare to suck it' mode. Fear, silence, massive spell damage, mana draining...it's all bad. I think that it's reasonable that the tanking classes can do well in some instances and not as well in others, as long as they're viable in all. Does that sound familiar? That's the same argument used for the MT role. That's called class balance, and that's how it should be.
Alkahn Mar 13th 2008 2:32PM
Amazing really, even if non-warriors might find it a bit of sour grapes.
The 5-man tanking game - or rather, the lack of discipline the new tanking types has spawned - has gotten really.. annoying for warriors to tank. I have a friend who I think respects me, but every time I tank for him on my warriors (again, I get all the "wow, you're a great tank" from most people), he just bitches endlessly about how he can't chain-lightning as much as he wants because I'm not a pali. Non-warrior tanks have no idea how annoying that is.
I've tanked heroic Shattered Halls a number of times w/ my warrior, and I find it FUN. It takes some CC, some creative moves, and reflexes, but it's a blast and the place gets done. Still, even though we've done the timed event a few times, people still want the pali tanks who can AOE pull the whole place. It's extremely frustrating to be held up against an impossible bar like that.
So far as tanking threat goes tho? Single-target I can keep up with either other class, but I really optimized my spec (imp HS, anger mgmnt, tactical mastery, imp sunder, focused rage) and my gear (expertise & hit) for it so I can build nearly as much rage as I could ever hope for. I disagree that a highly-geared warrior cannot tank that content. Yes you have to be a better player to pull it off, but "better geared" has so many dimensions as a warrior.
Stacking block value, hit, and expertise, you can do more threat than you can without it, even back when you had more rage and your "lesser gear", because everything you do hits harder and more often. And if you're rage starved? /sit
The fact of the matter is, the other tanking classes are just easier to grok than warrior tanking - it's not to say they're skill-less, but warrior tanking has a higher variation for skill->threat than palis and druids. Simply put, inexperienced tanks in those classes will grossly out-perform inexperienced warrior tanks, which is way out of line with where the classes should be for pre-raid content imo.
Awesome article.
doyesac Mar 13th 2008 8:54PM
Point taken -- there are lots of resources out there, and there are no encounters that are un-tankable by warriors.
But your response misses the point of the original article:
1. 90%+ of every day tanking duties are designed such that warriors have the most difficulty with them, and
2. most players want those encounters to be as pain-free as possible, and so want AoE non-warrior tanks.
The problem isn't in my ability to tank or not, so no amount of reading the links posted (all of which I peruse regularly) will change that. The problem is in the perceptions of the general Warcraft DPS community. Hunters have the same problem: why take a hunter -- with twitchy, difficult-to-master CC -- when you can just bring a perpetually-sheeping mage? Similarly, why bring a warrior (who will ask you to watch your place on Omen!) when you can just roll with that pally?
I appreciate you trying to help me get off the bench and into the game -- even though your advice boils down to 'L2Play! kthnxbai!' I get plenty of whispers from people I've run with, and I have a decent sized friends list. What I want though is something else: a general perception amongst the hoi polloi that when they run the heroic daily, their tank wish list shouldn't just have 'WTB Paladin!' written on it.
doyesac Mar 13th 2008 9:00PM
Just feel the need to point out that this is REALLY a response to AlmtyBob's response to my response, etc. below -- not to Alkahn's post!
Eldaryx Mar 13th 2008 2:33PM
Few things:
1) I wouldn't say that paladin or druid tanks "dominate" at any stage of gear/progress. There are certain encounters/places where you would prefer a pally or druid to a warrior, but there are others in which you'd prefer a warrior.
2) Continuing the above, there are plenty of encounters for which you would prefer a prot warrior. Whether it's the fact that they can break fears, or use spell reflect, or that they have an interrupt, there are some things warriors offer that druids and paladins don't necessarily offer.
3) Of the three tanking classes, the warrior is the only one that is almost a *necessity* in certain encounters. Kael'thas comes to mind as an example - a druid cannot MT Kael because druids can't equip shields (and therefore they can't absorb a pyroblast). And while pallies can use shields, they lack the interrupts that warriors have and would have a harder time hitting the amount of health you would want for them to be able to absorb a pyroblast if needed.
Warrior tanking isn't going anywhere anytime soon... nor should it.
doyesac Mar 13th 2008 3:04PM
But, here's the problem: I am probably never going to see an KAel'thas encounter on my warrior tank. I just can't dedicate the time to it. But I love tanking, and I love tanking tough encounters like Shattered Halls and heroics. I don't want to reroll a one-button Pally tank (I like having things to do other than just spam consecrate!), so that leaves me out of the game.
That's the essential point of the article: for the vast majority of day-to-day tanking -- not the tanking only the few and the elite will be able to accomplish -- warriors find themselves sitting on the bench.
AlmtyBob Mar 13th 2008 7:20PM
How on earth does it leave you out of the game? I've tanked every heroic and every 5 man post-BC at least 3-5 times each. If you know your class then you'll quickly build a large friends list you can use to pull from for PuGs. If you don't know your class: www.tankspot.com, www.elitistjerks.com, www.tankingtips.com.
Gadai Mar 14th 2008 10:50AM
@ Doyesac
I have a lvl 70 T4 Prot Warrior and a T5 Prot Paladin. Saying that the paladin is a one button class is like describing warrior tanking as just being sundering. It shows a basic lack of understanding regarding how the class works and a dis-missiveness verging on insulting for people who play that class/spec.
@Matthew
I'm in a TK/SSC raiding guild, trying to down Kael and Vashj respectively. I've been in that guild since our first runs into UBRS and Strat when they were considered to be challenging instances (pre-BWL). We've had fabulous Druid and Warrior tanks throughout that time, gaining new players when old ones grew bored of the game/changed guilds/etc. Since TBC and especially since the changes in 2.2 we've had a single paladin tank join our MT ranks. Our MT's have taken us through all the heroics and 10 man content, all the way from Gruul to Vashj in 25 man, with our raid merry using whichever tanks are available (the exceptions being the bosses which require certain tanks/abilities). Our first Prince kill in Karazhan was with a warrior tank - the first time a paladin tanked him in our guild was over 6 months later - the warrior/bear tanks always got preference. Our first Karathress kill we used a bear on the Shaman and a warrior on Karathress himself (the reverse of some others strategies).
My point is that for many people/guilds the prejudice you seem to have experienced against warriors tanking content (from 5 man to 25 man) simple hasn't ever existed. If I'm playing an alt I'll happily go to any heroic with a warrior tank, just as I'll happily go with a paladin or druid tank - the defining factor isn't going to be their class but the efficiency with which they do the job - be that AoE tanking, single target tanking & CC, hell I don't care if they do the entire run while /sob spamming (don't ask - odd run). As long as the run is fun, people do their respective jobs and we don't wipe too much I don't mind, and I think that this is a fairly general attitude.
Thaelus Mar 13th 2008 2:52PM
This is a brilliantly written article and could not have been written at a better time, given that some staff members have spewing trash about tanks when they have no clue what they are talking about. Alex Ziebart, please read this article. The entire tanking community would benefit from you gaining some insight into the mechanics of the tanking role. You didn't just offend paladin tanks with your nonsense, you got the warrior thing wrong too. And here is evidence proving that every tanking class has its issues.
Well done Mr. Rossi, you sir, are a gentleman and a scholar.
Dave Mar 13th 2008 2:36PM
Holy crap what a huge rant.
I agree with most of it. I stopped playing my Warrior Tank a while ago, got bored with the game and went to LOTRO for a while.. right about when I'd run Kara a few times and got no loot out of it and figured what's the freakin point? (pre-badges, meh).
I recently decided to un-retire my tank, and I've definitely noticed most of this stuff in action. I think my Warrior is pretty crappy in heroics where there are more than 3 mobs at once without bringing a lot of reliable CC with you, and even then so many things in heroics are un-cc'able. It's really frustrating. The druid or paladin can handle those mobs with such ease that I really do feel like I'm holding everyone back in a heroic by tanking it.
Similarly, I'm not "ready" for MT'ing Kara without a few more gear upgrades. I can't get more gear without running Heroics, and nobody wants me for most of them. A few heroics are fun, most are pretty horrid.
I think we need more multi-target threat generation, and better rage generation in general. That's pretty much it. We're still going to be best at mitigation and we're still going to be tops for boss threat. We just plain have issues with multi-mob control in situations where other classes have it relatively easy and that's not so cool.
AlmtyBob Mar 13th 2008 7:33PM
Yes, reliable CC helps. You shouldn't just be throwing together random groups of enhance shammys in pre-Kara gear and think you're going to steamroll heroics. You know what? The same goes for Pally tanks. Put a 10k hp Pally tank in pre-Kara gear in Ramps without CC and tell me how long that lasts.
As for your Kara gear, there's 11.7 billion Non-Heroic Kara-ready gear. In fact you can scrape up a Kara ready set without ever setting foot in an instance and relying on a drop. Try here for one of many, many lists:
http://forums.worldofwarcraft.com/thread.html?topicId=676668306&sid=1
William Mar 13th 2008 2:39PM
You even WRITE like a FURY warrior... hahaha... okay, i'm sorry, I'll go back to work now...
rcwills Mar 13th 2008 2:47PM
You make a lot of correct arguments about the state of tanking. Your source of frustration, however seems invalid. You are mad because you had to respec, and nobody else did. The problem isn't that your guild made you respec, the problem is that your guild brought 6 tanks to an instance that only needs 3 (not counting hydross adds.) Furthermore, by letting you come, that is 1 dpser that had to sit out.
In my mind, there is room for 2 pure protection warriors in a raid. The remaining times when a tank is needed, then rely on prot paladins, feral druids, and dps warriors. Working out the logistics of that inside your guild is your key to sucess, not changing game mechanics.
Tankadin Mar 13th 2008 2:42PM
meh...our MT is a prot pally and we're half-way through SSC and partially in TK. he doesn't really tank trash and if this is any sign of a trend, all you warriors need to learn how to, or you'll be pew-pewing behind their targets
Cheeno Mar 13th 2008 2:43PM
I've played a prot warrior for quite some time myself, and I couldn't agree more with just about everything you've said. Good article.
Heilig Mar 13th 2008 2:41PM
I couldn't agree more about the overall state of tanking today. I play a prot pally and I still think that warriors should be the primary tanks on big bosses. Paladins should be trash tanks, Druids OT for hard hitters, and warriors MT on bosses. That's the way we're all built. In the right gear, I can tank almost any boss in the game, as can a druid or warrior. But should I? No. A place for everything and everything in its place. This si the kind of discussion we need about tanking, and I applaud you for it.
No tanks need to be nerfed to compensate. Prot warrior rage needs to be fixed. Druid itemization needs to be fixed. Paladin stat allocation needs to be fixed. You don't use a lawnmower to chop down a tree. Technically you could, but a chainsaw works a lot better. You also wouldn't want to use that chainsaw to cut the grass. I have no problem with each tank class being pigeonholed into their specific TANKING role, as long as they are fixed to allow them to be able to contribute more when not doing their defined job. Druids get to be kitties during trash when the paladin is tanking. Paladins get to be healers or add tanks on bosses when the warriors are tanking and the druids are OTing. What do prot warriors get to do? That's the real problem. Defense rating needs to contribute to attack power and passive rage generation so warriors can dps and get started faster when tanking.
Good article. Your perspective on other classes is a little bit skewed, but not overly, and you admit it up front. Again, good article.