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3-13-2008 @ 11:29AM
Our guild runs kara regularly and our up primary form of CC, other then a shackle, is the hunter trap. Our two hunters have become masters of the chain trap/kite. Which i noticed kiting wasn't in the article. They will run those mobs silly if their trap is resisted until the cool down is up. In a dungeon where sheep is almost useless, like kara, hunters become essential. There are to many huntards that give hunter's CC a bad name.
3-13-2008 @ 11:35AM
agreed - a good hunter can keep traps/kiting going as well as mages can if they've specced to improve traps. that said, the number of traps i've seen broken by the hunter's own pet (on aggressive! omg master took a hit right before trap sprung, must leap into action..break trap) boggles the mind...especially as they make the same mistake fight after fight.my other favorite is the hunter who traps and then positions themself with their back to trapped target, and then wonder why their health goes down later....
3-13-2008 @ 11:50AM
Our hunters on a kara run are fantastic, esp when we only have 2 shackles for the Moroes fight.The new favorite trick at the moment is to confuse our (usually drunk) bear tank by trapping one of the Attumen trash behind a pillar, usually leading to much merriment as he tries to spot where the orange circle has gone :)
3-13-2008 @ 12:12PM
Ha ha. that bear must love that. l We actually dont have an off tank in our guild so our druid tank usually solos everything but ramulo and juliann. We only have on shackle so moroes is tough, but our strategy has been put all pets on moroes with bear tank, trap 2 mobs, shackle one dps the crap out of the free one. when moroes gouges, or w/e he does, he one shots a pet then the other, but thats enough time for the gouge to be down and back on the tank. hunters rez pets, rinse repeat. We throw our locks felguard in there for fun too.
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