Arcane Brilliance: Mages hate Warlocks, and then Warlocks drain our hate and kill us with it.

Every week Arcane Brilliance strives to deliver a tiny parcel full of Mage-craft to your doorsteps. Not your real doorsteps, that would be creepy. Your virtual interweb doorsteps. This week, in addition to its usual magey goodness, that tiny parcel is pulsating with warlockian evil. You've been warned.
In case I haven't been clear on this in the past, I hate Warlocks. I've hated them since I was a child, when a Warlock ate my family. Just kidding, that didn't actually happen. My family is alive and well. In fact, I would say my Warlock prejudices originated as recently as last year, when I hit level 70 and took my first wide-eyed look at the brutal world of end-game PvP.
When our own V'Ming Chew (the only decent Warlock I know) suggested that we engage in a little back-and-forth in yesterday's Blood Pact column I was at first reluctant. I worried that halfway though the series of emails we sent back and forth to each other I might realize that I had 8 different DoTs hovering above my head, and a felhound might at some point end up eating my face. That didn't happen. Well, a felhound did eat my face, but that was in a completely unrelated Arena match last night. In fact, I thought the dialog went quite well: we agreed on a few points, agreed to disagree on other points, and nobody got killed. Or had their souls drained from their bodies.
Still, and not just because as a Mage it is my job to QQ more, I felt there was more to say. Last week I promised you a look at the Mage/Warlock rivalry, and after the break, I will try to deliver on that promise.
Mages didn't always hate Warlocks. Once upon a time, when we were young and Onyxia was only a gleam in the eye of some fresh-faced developer, back when PvP was what happened when the Alliance in Southshore got bored, Mages only disliked Warlocks. It was a sort of friendly competition: we tried to out-DPS each other in instances, and outroll each other when cloth gear dropped. Warlocks envied our raw damage output, and we coveted their Healthstones and pets.
Then came The Burning Crusade. Ten more levels. A whole new endgame. We all quested our merry way through Outland, blissfully unaware of what lay ahead. One by one, somewhere in Shadowmoon Valley or Netherstorm, we began to ding 70. Mages everywhere visited their class trainers and learned exciting new spells, saved up some money and bought a flying mount, and then looked around for something to do. Some of us went raiding. Some of us kept questing. And God help us, some of us took a wrong turn and ended up in Arena.
I firmly believe that this is where the rivalry really came into its own. We toted our spellbooks into small-scale, matchup-driven PvP and began to discover something.
We sucked.
Ok, to be fair, there are some classes Mages had the upper hand against. Alright, just Warriors. And maybe Hunters. And possibly a Pally or two, if they went afk or something. Most of the time, though, Mages entering Arena felt like they were essentially strapping a giant "Kill Me" sign to their foreheads. With time and gear, we found ways to at least hold our own against many other classes. A skilled Mage could be an asset to many team configurations, providing powerful burst damage and reliable CC when not being killed by Rogues. But not when a Warlock came out the other door. What should have been a good old fashioned caster-on-caster duel usually ended up a shamefully lopsided travesty that even when looked at in a very generous light could not be considered anything even remotely in the same neighborhood as a fair fight.
Warlocks had apparently been designed to be the perfect counter to Mages. At 60, it had been hard to beat a Warlock, but at 70 it was nearly impossible. Mages became discouraged. We whined. The official forums reverberated with howls of magey anguish.
Raiding Mages discovered a whole other side of the issue. Suddenly our DPS wasn't good enough. Hunters, Rogues, and worst of all, Warlocks, were eclipsing us on the damage meters. Mages had always known going in what their role was, and what the trade off for it would be. We were the kings of back-row DPS, but the single most fragile class in the game. At 70, we were still the most fragile class in the game, but suddenly not the highest DPS anymore. Conversely, Warlocks had eclipsed us as the new kings of caster DPS, and yet had evolved into the single most durable DPS class in the game, outliving even Rogues and Hunters. We QQed on the forums, and our hatred for Warlocks grew.
The rivalry itself evolved into something that could hardly even be called a rivalry anymore. In a true rivalry, both sides have to compete, and victory must alternate in some fashion. In almost every meaningful facet of the game, Warlocks were absolutely owning Mages. As it stands now, yes we hate them, but do they feel anything similar for us? Not really. Warlocks are more tired of our whining than anything else. They have nothing to fear from us, know that their position is secure in the class hierarchy, and in many ways think it's funny that Mages have fallen so far below them. Warlocks are Nintendo, and Mages are Sega. It's only a matter of time before Mages begin making crappy Sonic games for the Wii.
So where are we heading form here? I choose to look forward with optimism. As I said in yesterday's Blood Pact, endgame WoW is all about roles. As the game is designed now, there are three major roles (Tank, Healer, DPS) and one minor role (CC) of any significance. If you are not exceptional at one of these roles, you fail at endgame, regardless of skill level in many ways. Mages bring Polymorph to the table, and a food table to the table, and so-so DPS to the table. Warlocks bring PvP dominance to the table, exceptional DPS without sacrificing survivability, Healthstones, pets, CC, and probably 18 other crazy-awesome things I don't have room for. In short: Warlocks fill Mages' role better Mages do, only they don't have to sacrifice anything to do it. There is no trade-off for Warlocks. This breeds resentment.
If roles are required at endgame, and this game would cease to function if they weren't, then those roles need to be clearly defined and evenly distributed among the classes. There simply can't be two classes that fill a specific role if you're going to make one of them so much better than the other. You dilute the value of the lesser class, and alienate the many who play that class.
Here is what I propose, even though it won't ever happen. Blizzard needs to create a greater need for a debuff class. Shamans could fill this role, and in my heart of hearts I feel that Warlocks were made to fill it. Tone down Warlock DPS a bit (not a lot, let's not get crazy here) and upgrade their debuffs. Allow them to work on more bosses. Tweak balance so that every raid will need a debuff spot or two filled. Suddenly everybody has a role to fill. Instead of 16 different classes vying for 2 DPS spots in every five man group, now every class has a role to fill. It seems simple right? Makes perfect sense? Maybe? Ok maybe just a little bit? If you think about it the right way? Ok, you're right. I'm totally wrong. It sounded good for a second, though, right? No? Fine. Well, have fun flaming me!
Arcane Brilliance will return next week with a hard look at...something. I haven't decided what it'll be yet, but I'm sure it will be the greatest thing you have ever read in your entire life up until that very moment, and will remain so until you read the next Arcane Brilliance the following week. And so the cycle will continue for ever and ever, amen. Or not. I might talk about PvP. Arena or something. I'll get back to you.
Filed under: Mage, Warlock, Blizzard, PvP, Raiding, Classes, (Mage) Arcane Brilliance, Arena
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Reader Comments (Page 3 of 3)
Mori Mar 16th 2008 4:20PM
Warlocks in general do not have that much survivability in PVP since the fear nerfs, drain life nerfs. The only way to obtain much survivability is to spec SL/SL and even that as I said was nerfed (not to mention horrid DPS). I'd kill for frost nova, blink, sheep.
If you want a perfect counter try being a warlock and going up against a BM hunter, Warlock == /dead.
Calybos Mar 17th 2008 9:34AM
Good grief, folks! Look at all your non-endgame, non-PvP abilities for a minute, willya?
Conjuring food & water. Portals (VERY popular). Crowd control.
Some classes are designed for more utility functions, and others can "just fight." If your entire game revolves around endgame PvP, of COURSE you're going to be unhappy.
But the problem is: Your entire game revolves around endgame PvP. Fix THAT, not the class.
Crithappens Mar 22nd 2008 7:09PM
It's kind of sad considering in my guild all but one warlock sucks and all our mages are easily top dps me usually being top , but i think the highest i have seen a warlock get is #4 under 2 mages and a bm hunter...
kellzea Mar 18th 2008 8:32AM
the lock vs mage aoe argument is a good point, but we both excell at different types of aoe.
warlock aoe is timed, long duration and very high mana cost. it cannot stun or freeze. that said it IS teh highest aoe damage becuase it takes skill/luck to use properly, and causes so much agro you need a paladin. (soc, helfire and rain of fire)
mage aoe does less damage but has much greater utility, mage aoe is rapid cast (arcan exp, frost nova) lower mana cost and can cc mobs. also mages have iceblock that although has a cd, dumps all agro and makes you imune to damage allowing the mage to quickly continue aoeing.
locks should dstryo mages against eleites, mages should destroy locks vs non elelites. there is a 99% of a mage surviving the aoe run, a much lower % for locks. mages will be oom by th end, if a lock isnt dead, he wont be.
swings and roundabouts
Rak Apr 22nd 2008 11:33AM
I'd just like to point out a misconception a couple posters have about ice block. Ice block does NOT wipe agro, if I stay ice blocked the full duration that should be enough time for the tank or (god forbid) a healer to pull agro from me. Any mage who has blocked and immediately removed it can tell you that it does not wipe agro, as the mobs refocus them and death ensues.
Rak Apr 22nd 2008 11:36AM
just wanted to add, I'm not complaining. It's very nice to be able to IB mid aoe. Just clarifying a factual error.
kellzea Mar 18th 2008 8:34AM
i find it amazing that we only ever look at what we dont have/want, and not that wich we do have
schaadsters Mar 18th 2008 11:58AM
My wife and I leveled up together 1-70. I chose Mage and she Warlock. During the whole time we would periodically duel. I would always win. Once when we were about level 35 she did pull off a win, but we dueled again and I won. Somewhere around 65 I saw the light at the end of the tunnel (level 70) and strived to reach it. I reached level 70 when my wife reached level 66. We dueled. She kicked my trash. And I mean kicked it, as in no contest. This is a 66 against a 70. We dueled over and over. 20 times. I won only once and that was when she agreed to not use her pet. Keep in mind I was (at this time) in possession of only blue and purple gear. She has no purple items and many green. I didn't know what to do. I ran battlegrounds to improve my gear. I tried changing from fire to ice and ultimately settled on arcane. I came to hold my own in battlegrounds, but to this day when I duel my wife or any warlock I look like a school boy stepping into the ring against a heavyweight.
I enjoyed leveling the mage. I am a bit disappointed that mages are such PvP wimps, because to be honest, I don't get upset when I get killed by a boss. I get pissed when another player kills me. And except for Warriors a mage is at best 50/50 against the other classes (excluding warlocks who regularly kick my butt).
schaadsters Mar 18th 2008 12:03PM
I did find one thing that mages do better then a warlock. I can be everyones be-atch. Serve them drinks and food, be their little taxi service. I can also clear out low-level instances with great speed. Why just the other day I pulled 38 people at once in the deadmines for some lowbies.
Mages have a clearly defined role in WOW, the only problem is that role sucks.
bbqribs Mar 20th 2008 3:47AM
as a mage i have to agree that we get pwned like nothing else by lock and hunters, melee clases arent so bad cause we have range on them, but the fact that all warlocks dots are instant cast and that most of hunters abilities aare instant cast jus kills us, magesd have to wait almost 2.5 seconds for most of there damaging spells, we have maybe 2 or 3 that are instant, and thats if your fire spec
they need to give mages so more instant cast dps, to make things fair
Tecar Mar 21st 2008 3:17PM
ahhh.. I am a o/o/61 Frost and i do just fine. Obviously a better geared Lock will pwn me, or one with equal gear and skillz, but guildees don't come to the aid of a lock as fast as they do a mage. other classes like mages more i think. We are the "nice" ones. Blink, Ice Block, water elemental, 4 Ice novas within 10secs, polymorph, improved cone of cold, Ice Lance, Fire blast, and counterspell, we can hold our own. i agree we are are out classed in raw DPS usually, but one thing i think would save us the embaressment would be those damn dots. We need a defense against dots, don't nerf locks, just make us a defense.
Nathan Mar 31st 2008 8:15PM
I'm a warlock (Unfortunately only level 63 atm - I left the game pre-TBC and only just came back) and though my opinion my now be null and void because i'm not experienced in the current end-game content, I have to agree partially with the Author.
I mean, we have boss fights in end-game content designed specifically for warlocks (Twin Emps, Illidan) using their abilities outside of their normal roles (cloth wearer tanking??? due to shadow resist, physical damage immunity and the high aggro searing pain spell...could you get more specific?), we have DoTs that are instant cast for the most part and do as much damage as Mage's full arsenal spells (e.g. Corruption = Firebolt) however DoTs get a much larger benefit from + damage than normal spells. That isn't so bad, except that once a DoT has landed, you are basically gauranteed that amount of damage (depending on the length of time the mob is alive).
In addition to this, we can trade health for mana (lifetap). Health is much easier to replenish than mana (via healing / bandages), as well as we also have a spell that drains health off a mob and back onto us in the form of drain life or siphon life(talented), therefor eliminating the drawback of lifetap.
Depending on spec, we can also get our mana back from our pet at an instant cast. This is all before consuming mana pots, drinking, etc.
Depending on spec, we can reduce our damage taken by 20% (sharing it with our pet) or sacrifice our pet for 15% additional damage in a designated spell tree (shadow or fire), or depending on the pet we have out also get an additional bonus from this pet (Master Demonologist).
We have a lot of health, and often get as much +dam on gear as mages.
We used to have gear sets that increased our Pet's spell resistances to 150+ which combined with a specific spec put the pet's spell resistances over 300 making them basically immune to magic damage. Combine this with a pet who can essentially silence a caster's entire spell tree (spell lock), as well as steal the players buffs to heal itself, not to mention a pet who is invisible who can seduce a player enough to get high-casting-time spells off. Did I mention we have a pet who can sacrifice himself to give us an "invulnerability" bubble for over 2000 damage allowing us time to cast a howl of terror, get off a fear, banish, or gather a strategy, and lastly we have a pet who can be invulnerable yet give us a large health buff (blood pact).
We are easily the most versatile in the class, adaptable to any situation and able to excel in all situations minus melee.
One way that it used to be equalled out was Warlock's lack of threat reduction abilities. If specced and properly geared we could out damage mage's sometimes, however largely you guys had better mana conservation, higher damage spells with less of a cast time, however if we went nuts with DPS we would usually grab aggro off the tank and then wipe the whole raid, you needed to be smart about it. Furthermore, because our DPS wasn't up there with Mages, Hunters or Rogues, and we were a liability (taking heals due to lifetap and possibly taking aggro), we were restricted to usually only having 1 maybe 2 locks per raid. We were needed only for blood pact, soul stone and health stone.
The tables have turned now, but I feel it is largely due to us having a threat dump spell, threat reduction talents, and the +damage coefficient being recalculated to give more benefit to Damage over Time spells and drains. TBC changed our class entirely into something that in comparison with Mages I do think is overpowered. However its just so much fun to play I can't really feel bad.
I think the demonology tree is really the key to an even nerf across PvP and PvE for locks. It is one of the most disjointed yet overpowered trees in our tier of talents. It is the talents in this tree that make us invincible in PvP and get our damage into ridiculous numbers in PvE.
Make demonology more about the pet and less about buffing the lock. I mean, just look at the talents Master Demonologist, Demonic Sacrifice, Soul Link amongst others in that tree. Its all about buffing the warlock to give them more health and intellect, more spell damage as well as taking less damage at the same time.
I think that would even the class out a bit, and still make Warlock's fun to play and needed in Raid's and Arenas.
We then have
Ken Apr 4th 2008 1:59AM
well, i can at least say 1 good thing about mages...(because i am a warlock guy myself...) without them i would spend a lot of money on food and water. (even though i rarely even use them, life tap, then life drain... all better) so basically mages are useless except for their sheeping ability for CC.
pisketti May 14th 2008 9:11PM
gear up, spec frost, pop all your cd, nuke like you've got 20 fingers and you might just kill that lock...if his pets dead...or he's oom...or on the toilet
markyxyz May 26th 2008 9:45PM
geez, mages complain that they can't beat a warlock, or that locks have more tricks up their sleeve, that they have been neglected by blizz. but look @ warriors. what is the use of our armor when we can't even get near a mage who spams nova and blink away on us? yeah right that neat PVP trinket? 2mins CD man, in that time mages should've kicked your puny ass! the CDs of mage abilities are too short. hey Blizz, give us lesser CDs. like intercept should be 15 secs, even not improved, and charge can be used even when in combat. for petes sake 30sec CD on concussion blow, 10 on whirlwind, another 10 on MS? WTF? 30mins on retaliation/shield wall, 3 mins fear.. . and now they wanna release a Death Knight class?! WTF! wow, how Blizz hate warriors.. .