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3-15-2008 @ 1:20PM
Here presents the problem. There was been as of late, a call for server-inclusive events such as the previous war effort. I personally think it's neat, to finally have the entire server participate in an event to make the game seem more fun.But a balance must be struck. If the server-wide event ends up hindering a guild's ability to progress, then this is unacceptable. I do believe that if a guild is prevented from progressing simply because they rolled low-pop, then it is not fair at all.Aside from the most obvious and controversial measures such as redistribution of players to low-pop servers, a possibility (but a technical feat!) would be to implement say, battlegroup wide progression. Rather than a realm being isolated in its progression, make progression a battlegroup wide event. This would even out the playing field and yet keep the feeling of everybody participating fun. Granted, I, in my oblivious knowledge of Blizzard's technical infrastructure do not know the work involved in implementing this, but I'm simply suggesting what I believe is a suitable compromise.
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