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3-17-2008 @ 3:07AM
I think the crux of it is that nothing you or your character does can have an actual effect on the Warcraft universe as it is. Whatever happens, at the end of the adventure, everything has to be put back exactly the way it was when it started. This is true with all fan fiction -- the very nicely done machinima story, "Tales of the Past 3" is a good example. The main character of that story ends up taking on the Lich King himself and winning. But just when you think the story is over, here comes the epilogue...http://www.warcraftmovies.com/movieview.php?id=53953Model viewers and special effects programs make stories like Tales of the Past work out okay. But for roleplayers to try and get away with something like that, they'd have to create (and level -- ick!) a paladin named "Arthass" or something, who was supposed to represent the villain in this story. Not only is this an example of unwitting Mary Sueing for a roleplayer, but these player-character controlled badguys simply don't work. Leveling up a character simply takes too much time for him to be ever be "defeated" and either reformed or cast aside. It could only work in a scenario like a children's TV cartoon program, where Dr. Claw keeps on coming back in every single episode, and where he never truly gets defeated. Again, nothing really changes in the world, and the true emphasis is on the characters' interpersonal relationships.
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