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3-16-2008 @ 9:43AM
The enchanter chooses greed on all unless they need.If someone needs, they choose need.If no one needs, they pass.If the enchanter wins, they disenchant and the party does a /roll for shard.If there are more than one shard in a single kill, then the highest rolls win.Nethers are usually discussed a bit before a roll, but generally you greed if you can use, but don't need for yourself, need if you need for yourself, and pass if you can't use.This is from my experience on Thorium Botherhood (US)
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