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3-17-2008 @ 12:42PM
Trying to modulate heals to avoid pulling aggro is a very good way to kill a tank. If I drop a crit big heal (say 6-8k of possible effective) and the whole thing counts as effective then I damn well needed to throw that heal. Unless we're talking about runs with massively overgeared tanks who can afford to comfortably have 3-5 mobs hitting them and 6-8k of health missing from their pool, which btw brings up a whole NEW set of issues for warriors since that level of HP comes from gear that means they'll be rage starved due to lack of incoming damage. Running without CC realistically means your tank can burst a large amount of threat onto a target and then move on to sustaining aggro on the others while dps burns the first one down ASAP. This means you can heal hot and heavy to keep the tank up and by the time a mob is thinking about turning and running to you the tank is all over it cuz the rest are dead.
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