Blogger makes the wrong call on Druids
I guess I spoke too soon when I said that Druids were being mature about the Cyclone nerf. Balancedruid of Tichondrius demanded on the public forums that Blizzard reconsider the reduction of Cyclone from thirty to twenty yards. He states that although Resto Druids are very powerful in arenas, this form of crowd control is the most appealing aspect of a Balance Druid for most 5v5 arena teams. This change was notably absent form previous patch 2.4 Public Test Realm Build notes.
Several threads have been started on this topic. At least one was mysteriously deleted within five hours of its creation. Snuffymcmoo of Terokkar has begun a petition to rescind the change. Druids are flocking in protest to the change. I can honestly say that I'm not surprised at expressions of outrage. I was just expecting a little more- They're Druids, not Warlocks after all. I apologize for my earlier statements about Druids rolling with the nerf-hammer.
Players often must make difficult goal-oriented decisions on their characters. Do they want to arena/battleground, raid/instance, or solo grind? Very few specs are viable for all three. As a die-hard Shaman, I feel your pain, Druid friends. It's downright difficult to make Blizzard change their minds when they're set on balance. Just remember, you can always do what I do- roll Resto.
Filed under: Druid, Patches, Analysis / Opinion, PvP, Arena






Reader Comments (Page 1 of 4)
Arabelli Mar 18th 2008 11:38AM
Think about mage representation in 2v2, Mr. Druid.
Life isn't fair. If it was, I could get a Mini Diablo, Lord of Terror. :(
Lars Mar 18th 2008 5:17PM
But you can get a Mini Diablo (if you're willing to pay for it). Does this mean life IS fair?!?
Anyways, if they're going to nerf Druids they need to look at Feral Druids. It's easy to slap together some leather and have 20,000 armor 12,000 health in bear form while doing damage as if wielding a 2h axe. Also, stop balancing the game based off arena matches! The arenas don't represent the game.
twl23 Mar 18th 2008 5:32PM
The change to cyclone in itself is not a game breaking nerf. However, they've also knocked down the healing on the bloom part of the lifebloom, nerfed natural perfection, and nerfed water to the point that you need 5 seconds of drinking to really get any return. Massive qq'ing went up the minute a life-tap change showed up. I don't think it's totally ridiculous for the resto druid community to complain. They didn't just get hit with the nerf bat, they got beaten down with the nerf bat. (disclaimer: I am not, nor have ever played, a resto druid)
I agree that some changes were needed, but this is a bit excessive.
Kaylek Mar 18th 2008 11:38AM
Well deserved nerf, but I can't say I'm not skeptical after the Warlock back pedal. Why not give Paladins 100% Illumination back while you're at it?
Nati Mar 18th 2008 11:41AM
You severely kid yourself if you think that members of any given class are more mature than others. All class forums are full of selfish posts demanding more, and druids are no exception to the rule.
Gessilea Mar 18th 2008 11:43AM
Well put. As much fun as it is to try and classify players of different classes into types, the bottom line is that there will always be people who get their jollies off of whining just as loud and hard as they can over every little thing.
That said, I have no particular opinion on this nerf. I'm a hardcore carebare PvE balance druid!
Algorithm Mar 18th 2008 12:41PM
I think people perceive certain classes as more mature, because they whine less. News Flash: this might be because they have less to complain about.
Legsarebroken Mar 18th 2008 11:45AM
Please! You druids are so insanely OP in arena I don't even want to hear a single baby tear hit the ground. Massive HOTs, stealth, snare removal AND cyclone (Which seems to have no diminishing returns when its cast on me over and over). Suck it up and be glad that's the only nerf your OP butts are getting.
Fuzzfuzz Mar 18th 2008 12:40PM
Cyclones diminishing returns are crazy, it ends up being a 2 sec cast spell interupt more than anything else after about 3 sec.
Personally I don't think the 10 yard reduction in cast distance is a big nerf, move ten god damn yards closer. Not too difficult.
More important, read about the druid representation in the other arena sets other than 2v2, their is a post here on this blog concerning class specific representation in each of the brackets. http://www.wowinsider.com/2008/01/31/blood-sport-warrior-druid-overpowered/
Brasson Mar 18th 2008 12:40PM
ROFL @ no DR.
Carry on.
Randomdruid Mar 19th 2008 10:38AM
I promise cyclone does have diminishing returns (6 seconds, 3 seconds and 1.5 seconds then immune for a while) but I also understand that it can seem like much more when you have to watch your team take a beating and not be able to do anything about it for those few seconds. I'm a resto druid and we needed some pvp nerfing, but I've also pvped as balance and I think it is a bit harsh on balance druids to nerf cyclone for them. Maybe include a range extension to 30 yards for cyclone in the moonkin form tallent point? Any thoughts on this idea that nobody at blizzard will ever likely read anyway?
Heilig Mar 18th 2008 11:46AM
That's right, this nerf was huge. It didn't change the duration, it didn't change teh cast time, or the mana cost, and paladins still can't bubble out of it (which they can do to EVERY other player applied-debuff in the game).
Yeah, this nerf was epic.
Yelldon Mar 18th 2008 11:50AM
I play a balance druid as a main, so I'm slightly biased, but I don't really agree with the change. It's not a huge hit in the face or anything, but I wish they would reconsider. I'll make-do with it, but I don't like it.
I don't arena much, so I don't really know how it will affect that from my point of view, but cyclone is my savior is BG's (when I cast it, or cast on me even hehe). And it's also saved many healers in PvE, and for PvE's sake is the reason why I disagree with the change, not PvP.
turkeyspit Mar 18th 2008 11:55AM
WoW isn't a PvE game anymore.
Blizzard runs WoW now as a PvP game, with PvE content thrown in to give the 'casuals' something to do.
I bet when the Devs worked on the loot tables for Sunwell, they sat and thought real hard about how that gear could 'unbalance' the Arena until S4 comes out.
I bought World of Warcraft, but now I'm forced to play Battlefield: Warcraft.
darian Mar 18th 2008 2:15PM
Which is why Blizzard made 10 zones, 15 5-mans (16 shortly), 7 raids (8 shortly) and only 1 battle ground (4 if you count arenas) in the Burning Crusade.
Mein Bratwurst Mar 18th 2008 4:19PM
@ darian
So then why is it that blizz continues to nerf stuff for the sake of PvP QQers?
Lars Mar 18th 2008 5:27PM
I never really felt WoW to be much a PvE game in the first place. I don't want PvP in my game at all, don't want this whole 1 side vs the other thing, I don't want an accidental right-click to flag me, I don't want the easiest to attain epic gear to be through PvP, I want a co-op PvE server.
I started playing on a RP server in the hopes that there wouldn't be so much PvP and maybe there would be learnable languages, more player cooperation, etc... Nope, same old crap, no RP, full of the same PvP pricks as any other server. I hate how they just expect everyone to want to do PvP. Ahh, I could go on and on, but I'll stop annoying everyone.
Michael Dryden Mar 18th 2008 11:53AM
Cyclone is too strong for small matchup arena PvP in the hands of a resto druid, its as simple as that. IMO, they should further reduce the range to 15 yards, and add a balance talent (far enough down the tree to require an investment; say 25 points down) that doubles the range (back to 30 yards).
I'd also support making it a feral-only talent, again deep enough in the tree to require an investment. Resto doesn't need any arena favors at all.
Algorithm Mar 18th 2008 1:18PM
I totally agree. All of these balance druids are complaining about collateral damage, why don't they make it strong for balance druids and weak for resto druids? Heck, you could even make cyclone STRONGER (longer duration, less mana, longer range), and make the whole entire ability a 31 point balance talent.
Dracula Jones Mar 18th 2008 1:42PM
I vote for this. Cyclone alone isn't overpowered. It's its place in a resto druids already overwhelming arsenal that's overpowered. A general nerf to Cyclone, plus an Imp. Cyclone Balance talent makes perfect sense.
That or make it dispellable. The range nerf fixes nothing in PVP and is unnecessary in PVE.