Raid Rx: Consumed
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. If you take a looksee at the picture to the right, you'll notice something staggering: +3206 Healing. I've enlarged the number for your viewing pleasure, covering over the 0 Hit Rating in the process.
Yes, gear has a lot to do with such a high +healing number, but lest we forget the impact of consumables. Behind the scenes, our lovely shammy model is sporting the latest in elixir and food chompables, namely [Elixir of Healing Power], [Elixir of Draenic Wisdom], and what I'm guessing to be [Golden Fish Sticks].
And that's what I'm here to talk about today... Healing Consumables: How they work, what they do, and when you should be using them. All of that and maybe a bit more can be found behind the break.
So before we get into the guts of raid snackage, let's put down a couple of ground rules. First, I'm calling a consumable anything a healer would eat, drink, or lather on in a raid setting to improve their performance. Thus, if you're looking for an in-depth analysis of [Noggenfogger Elixir], you're in the wrong place. Secondly, I'm only covering those items that a healer would use. Tanks and dps are on their own, sorry.
Here's a quick list of all of the healing-related consumables currently in-game:
Mana Pots - Super, Crystal, Unstable, Auchenai, Bottled Nethergon Energy, Cenarion Mana Salve
Healing Food - Golden Fish Sticks
Mp5 Food - Blackened Sporefish
Stam Food - Blackened Sporefish, Spicy Crawdad, Clam Bars/Buzzard Bites/Feltail Delight/etc.
Flasks - Mighty Resto/Shatt Mighty Resto, Distilled Wis, Unstable Physician
Battle Elixirs - Healing Power, Mastery, Adept's
Guardian Elixirs - Major Mageblood, Draenic Wis, Greater Intellect
Mana Oils - Superior, Brilliant
Just like every other aspect in the entire game, you personal pallet of consumables should be designed to either make-up for a stat deficiency, combat a boss-specific issue, or enhance your already well honed play style. This means just because I listed an item above, it may not be the right thing for you. In fact, some of them aren't right for anyone unless you can't get your grubby hands on anything else. We'll get into that in a minute.
Mana Pots
There are a ton of mana pots in-game right now, just crying for your love and attention. Before trekking out into the wilds, be sure you have at least 1 stack, if not 2 if your evening will contain some touch-and-go healing. This is also probably the easiest place to save some cash by using the "free" instance-specific pots or those fine ones provided by your Ogri'la buddies. The instance ones are fairly easy to come across and while I've seen them on the AH, I've always had plenty to keep me going. The daily quest ones can be purchased about 1 per round of quests.
For raiding, you'll most likely want to snag a mana monitor of some sort. In the chaos of a boss fight, you'll want some backup system to sound an alert when you should consider drinking a mana pot or using some other mana regen ability. I think Pitbull is doing this for me atm, but hopefully commenters will recommend others. When I hit about 30% of my mana pool I hear a rather annoying sound. Then I make a judgment call depending on my current rate of mana loss versus the amount of life the boss has left. And while 30% might be a decision good point for most fights, a few of them will require healers to be much more proactive, like Naj'entus and Gertie Bloodboil. Don't use a mana monitor as a crutch but as a tool.
Food
Surprisingly, the amount of healer well fed buffs is pretty limited, especially if more spirit isn't really your thing. Stix o' Fish is probably by far the most used healer food since it's the only one with +healing. Beyond that, it really depends on your class as to which chompable will help the most. Priests and Druids can benefit from both stam and spi, while Shamans and Paladins are happy enough with mp5. On a boss fight where damage to the healers isn't that severe, Stix should be used across the board. But if you are a clothie and facing some pretty serious bodily harm, you may want to bulk up on some pond lobsters. I recommend you carry at least 2 kinds of food on you, and a couple of stacks of each never hurt anyone.
Flasks and Elixirs
Now, I'm gonna be honest with you here. I didn't start using consumables en force until we started 25-man raids. So for those of you in the same boat, be sure you understand the difference between a flask, battle elixir, and guardian elixir. You can either use a flask or one of each kind of elixir (for a total of 2). If you try to mix and match flasks and elixirs, you'll end up writing over the previous one you used. The flasks last through death and the elixirs don't. There, now you know.
I'm just going to come out and say it. The flask vs elixir options for healers is irksome. Strong language, I know. What gets me is from an economical standpoint, flasks are better for progression raid nights than elixirs since they last through death. But if you're learning a boss for the first time, do you really need mp5? Um... Not in my raids you don't. I mean, unless I'm going with my most inefficient heals, the rest of the raid will croak long before I'm OOM. Likewise, how many fights are a wipe if spike damage kills off the tank? Yeah, too many. A +healing buff makes so much more sense but you have to choke down a new elixir after every wipe. And when we were learning Kael, that was every 15 min for 4 hours a night.
The other issue with elixirs is out of the 6 available, you should really only be using 2. The rest don't make sense in a raid environment. For example, you shouldn't be using a +int at all when mp5 returns more mana over the duration of a long boss fight. The 30 int equals 450 mana, which means 16mp5 will pass that mark after 2.34 min. So +int is golden for Akama, assuming you figure out a way to blow all of your mana before the fight ends. Otherwise, go for the mp5. And don't forget you're raiding end-game content. Please don't skimp for the cheaper versions.
Oil Me Up, Baby
The mp5 difference between the Brilliant and Superior really isn't that significant unless you're trying to achieve some sort of personal goal and 2mp5 pushes you over the edge. The main difference is Brilliant has an additional +25 healing component Superior doesn't. Sadly for me, what it really comes down to is reagent availability. Where I live, LBS are like the rarest item in the game. I'll see 10 Memento's walk by before I see these for a reasonable price on the AH. So I go with the Superior version since sometimes something is better than nothing. The nice thing about all weapon oils is they have 5 charges and last through death. Just be sure to check your spelling before offering the healing group "man oil". Some things you can't live down.
Consumable Theory
So now that you know all of the parts and pieces, let's talk about the big picture. As healers, the consumable stat that works in every situation and is never wasted is +healing. If you go with the +healing chompable set-up, you're looking at an additional +119 healing, 20 spi, and 28 mp5. Now, back before a priest set me straight, my copout for not using +healing all the time (aka. being cheap) was that it would increase my overhealing unnecessarily. Besides what I've written about overhealing before, the bulk of that value is from whole casts healing for 0, not tiny little bits of casts topping off a person. Testing doesn't support consumables increasing your overhealing to epic proportions, sorry.
There are cases where mp5 can be beneficial, but the issue with dipping into these waters is the temptation to use flasks. And once you do that, chances are you'll be sporting it for the next 2 hours no matter which boss you're on. That's not to say you don't need it for some fights, but it's hard not to fall for the economics of a flask over its actual usefulness. The mp5 only helps if you're using it.
Now I'm going to hit you up with some raiding philosophy around consumable usage. Most raids are able to plod along fairly well with minimal consumable use as a whole. Sure, a couple of extremists who love them some meter rankings will always be under the influence, but average Joes probably do just fine as-is. Until you hit the first boss that is a serious healing issue. For me, Morogrim raid healing made me a chompables believer. It really meant the difference between people living and dying. If I am OOM, you're just not going to make it.
There will be a second point in a raid's career that will affect you, and that's the first fight you reach where your dps have to buff to the teeth to even have a shot at downing the mobs fast enough for a win. Why do dps buffs matter to healers? Well, they actually matter for 2 reasons. The first is unless your dps are very self-motivated, you could see a "Full Consumables Required" edict passed down from your guild leaders. If it includes healers, then there's your motivation. But if they only mention the dps, you've come to my second reason: team comradery. In the realm of karma, if the dps are shelling out the extra gold every week while you're sitting on your haunches, you're probably not going to make much of a "I'm a team player" impression. What? Don't you remember writing that on your application? It was the line right above "I always farm and bring consumables." ;)
Last in my dissertation on consumables is this revelation: Healers hurt the raid. At the end of the day, we don't kill bosses and that's the ultimate goal of every encounter. We merely enable others to damage mobs. And with this in mind, every slot that a healer fills is one less dps in the raid. If you're in a 25-man raid that you don't need consumables for, that's an indicator that you are running with too many healers. And you'll see this situation crop up once you have bosses on farm. What used to take 8 healers will now take 6 with full buffs. Be one of those 6.
Marcie Knox has been healing lead for over a year, including old school AQ40/BWL/Naxx. She has suffered through holy priest and now basks in the glory that is healadin. Her pally is currently banging her head against a brick wall called "I only need 1 more piece of T6, for the love of all things good and holy!" Maybe the Sunwell will treat her better...
Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Tips, Raiding, Buffs, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
Dageroth Mar 19th 2008 3:14PM
wow... nerf shamans =P
first!
Bastiaan Mar 18th 2008 2:22PM
The word "lest" means "in order to prevent any possibility that (something will happen)", according to the Cambridge Online Dictionary. In the first sentence, there is no possibility that (something will happen), so you shouldn't use "lest".
Don't get me wrong, I'm all for using lesser-known words, but they should be used correctly.
Bryan Mar 18th 2008 2:34PM
Fortunately, you didn't have to read too much to be able to constructively contribute to the forum.
Judas Mar 18th 2008 2:49PM
'Lest we forget' is a correct use of the word lest. The "something" that could happen is forgetting.
It's a pretty common usage of the word as well. I'm surprised that somebody who obviously cares so much about proper use of the English language is unaware of that.
agnoster Mar 18th 2008 5:14PM
A helpful guide to "lest": http://www.learnenglish.org.uk/grammar/archive/lest.html
In this context, "lest" is not used properly. The author may have been thinking of "let us". Alternatively, a version using lest might look like this: "Yes, gear has a lot to do with such a high +healing number, but let us review the impact of consumables lest we forget their role."
In other words, use "lest" when it could be replacing "before", "in case", or "so that ... not", as in "I'd better stop reading WoWinsider at work [before/in case/lest/so that] I [don't (with "so that")] get fired."
George M. Mar 18th 2008 2:22PM
This is awesome! Good job. Can we make this a permanent link?
Khanmora Mar 18th 2008 2:26PM
Just wanted to note that Flask of Chromatic Wonder
http://www.wowhead.com/?item=33208
has a stat increase of 18 (go go blessing of kings) as well as resistance increases. This is a particularly nice flask when learning progression fights that have a lot of magical damage (these worked really well for our healers when we were learning ZA). It's a nice alternative to the rather lackluster flasks available outside of Gruul's for healers.
Jacob Marley Mar 18th 2008 3:19PM
This is a great post, if for nothing less than the "man oil" comment. . . Made me lol.
Marcie Knox Mar 18th 2008 3:20PM
Work=No Response Ability
@Bastiaan: Please direct your grammatical question to Rudyard Kipling, since it was his poem, Recessional, that made "lest we forget" a catch phrase (at least to me).
@Khanmora: Great catch. I knew there was something a couple of healers were using on Mother but I couldn't recall what it was. Thanks!
Bastiaan Mar 19th 2008 6:24AM
Yes, after reading Judas' comment I googled and found the line in the poem.
I was not aware it's a catch phrase, so that's my bad. Thanks for pointing me at the poem.
Shumina Mar 18th 2008 3:21PM
"What used to take 8 healers will now take 6 with full buffs. Be one of those 6."
Amen. Brilliant post.
For those LBS, it's easy to nab a ton of them. Run live and dead side Strath, bring a 3 person team. Make sure one's an enchanter. Live side will yield some Righeous Orbs you can sell on the AH to make up for the time spent in there farming...the rest of the drops, pa-pa-pa-pow! More LBS than you can shake a gnome at. You'll also make a profit from mob silver as long as you don't noob it up in there and wipe.
Tygrion Mar 18th 2008 9:11PM
scholo is probably the best. With the amount of bosses in there you get 10+ LBS in a run.
terra Mar 18th 2008 3:49PM
The mp5 flask bothers me as well and I wish they'd add another 'Shattrath' healer flask. Maybe there's some raid tuning/balance reason for not having a +heal flask, but who knows.
I've considered trying a fort flask for things like Archimonde - then I might have enough stam without PVP gear.
darian Mar 18th 2008 4:32PM
I don't know why they don't have a +healing flask either. +25 mp5 is only double the worth of the equivalent guardian elixir. Would 100 +healing be that overpowering?
Tychon Mar 18th 2008 4:20PM
Just wanted to point out that he is using the ZA trinket that gives +398 healing (roughly) on use. so minus 400 healing and you can tell a bit about how much healing he has. im guessing he has about 2600-2700 + healing unbuffed.
Is there a way that we can email you topics or questions? i was looking for an address and couldnt find one.
Angus Mar 18th 2008 4:34PM
Cloak off of Hex Lord Malacrass, ZA
Band of Eternal Restorer, Exalted Sands of Time.
Blessed Band of Karabor, BT trash.
Bastion of Light, Anetheron, MH.
Stillwater Boots, Rage WInterchill, MH
Skyshatter gloves, helm chest.
Leggings of Eternity, Archimonde, MH
Momento of Tyrande, Trinket from BT
Tome of Diabolic Remedy, Trinket from ZA
Not sure:
Archaic charm of presence, Doomwalker ?
Dear lord this shaman makes me jealous. And I'm Enhancement...
Filtered search on Wowhead is your friend.
Zwar Mar 18th 2008 5:38PM
Actually, you are looking at the cloak from Black Temple trash, and the Kael'thas neck turn-in.
Shroud of the Final Stand
http://www.wowhead.com/?item=34012
and
Lord Sanguinar's Claim
http://www.wowhead.com/?item=30018
The mass amount of +healing he has is purely attributed to, well obviously the popping of the trinket, but also his own Wrath of Air totem, and +22 healing gems. I believe by using both of my /use trinkets (tome and Essence of the Martyr), fully raid buffed, and my totem. I was pushing close to 3.6k +healing. And I am still missing about 100 odd some +healing from gems/gear I don't have. I believe currently, I am sitting top 5ish as far as shaman go in the US for unbuffed +healing, according to www.gankbang.com
Marcie Knox Mar 18th 2008 4:34PM
@Tychon: You can always contact me at marcie.knox@weblogsinc.com
sigmalmtd Mar 18th 2008 4:41PM
You made a mention that flasks are typically more economical, and I find that it is not necessarily the case (ignoring the Shatt flasks, since those are free). Since this depends on server prices, one can use the following equation to aid in their decision:
D = (Cost of flask) / (Cost of battle and guardian elixirs)
Note that cost here means what you would pay to acquire them - may be price of mats or the price of the consumable itself, depending on what you usually attain them.
This number, D, is the number of times on average you would have to die over a 2 hour period to make a flask be more economical.
For me, elixirs of Healing Power and Major Mageblood cost about 2g each, and flasks are usually 35-40g, unless there's an excellent deal on the AH. Then D = 35 / (2+2) = 8.75. So I'd have to die 9 or more times over a period of 2 hours, or more than once every 15 minutes, which only ever happens when we're doing repeated boss attempts, and sometimes not even then. As a result, though it sometimes feels like I'm burning consumables at an alarming rate, I can use the two elixirs (which do more for my healing ability), and not burn a hole in my pocket.
How do your server prices compare? Hopefully this analysis can be of some use.
bloodlight Mar 18th 2008 10:41PM
You Missed one cooking consumable, That my Paladins in particular may make great use of.
Skullfin Soup. The addition to spell crit. rating can help man efficiency, as well as making sure that when we fire off Holy Lights they really heal. I use these allot for Prince at the end of Kara as i was spec out as flash of light spammer with major +heal and MP5 but low spell crit. These helped boost my crit enough to last through the Holy spam of phase 2.