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3-19-2008 @ 4:05AM
Balance:Pick up Studious Wraps, ignore that it's cloth, and be happy with an almost equivalent piece now, for cheaper. 60 badges as compared to 75 badges.Feral:Belt:Belt of One-Hundred Deaths is the best belt in game, and off of Vashj, T5 content.Other notes:Set bonuses outstrip any non-tier items in tier slots in terms of DPS. 2pc T4 is mandatory up until you get 4pc T6.You should also note that haste is the weakest stat per item value in terms of DPS.
3-19-2008 @ 11:36AM
I was hoping to avoid cloth as much as possible while constructing a moonkin gear set (wishful thinking, I know) if for no other reason than essentially losing the benefit to armor that the form provides. It's superfluous for raiding but I've never raided as a moonkin anyway - it is useful for grinding in that you take less damage from melee mobs. Also, the list took about a day and half to write and format as it was. If I included cloth drops and/or badge gear for moonkin I'd still be writing it six months hence. ;)Belt of One Hundred Deaths *is* very good, don't get me wrong - my problem with it is twofold and the first is simple availability. The piece is highly unlikely to go to a feral druid if for no other reason than Vashj is a "key fight." She is usually done as little as possible in order to get people keyed for T6 content, and then she's typically not killed again. Even with the changes to SSC coming up where you can kill her independently of other SSC bosses, I don't see her getting too many visitors because the primary reason for her popularity was always having to kill her to get her vial remnant. Kael at least has the attraction of the Verdant Sphere, which often results in a best in-game neckpiece. Vashj doesn't really have much going for her apart from the now-useless vial remnant. For the limited and now vanishing number of times than any guild is going to take her seriously, I find it hard to accept that the belt is likely to go to a feral over a rogue, if indeed it drops at all. My guild killed Vashj four or five times mebbe, we saw the belt drop all of once, and yes, it went to a rogue. Melee DPS becomes *very* important in Tier 6 and I wouldn't have it any other way.The second is that, as a stand-alone piece, Don Alejandro's is still better for a cat, even if not by much and not in the context of the overall value of expertise (Emmerald's gear list of course does not and cannot evaluate pieces in this fashion; you need Toskk's for it really). Expertise is great on leather dps gear but it's almost unheard-of on gear that ferals are either likely to get or simply get the most benefit from; until and unless you can stack it somewhat, you'll get proportionately less benefit from it than you will from crit (though raw crit itself is an inferior stat to agility). For what's still the absolute optimal cat dps set-up, expertise is pretty thin on the ground, although not by choice.Set bonuses: /agree. But not everyone is going to have access to Tier 6 set bonuses when 2.4 hits (and people still argue right now whether 2-pc T4 is better than 4-pc T6. If you run the math on it, in any given fight it often comes down to one or two lucky procs of the T4 bonus to separate the two. With the introduction of more T6 items in Sunwell it'll be possible to have 2pc T4 AND 4 pc T6 simultaneously). Given the percentage of guilds now raiding Tier 6, it's incumbent upon me to assume that most won't, even with Hyjal/BT no longer requiring a key.Haste is kind of garbage for kitties and this was noted in the article with a link to the portion of the EJ thread most directly concerned with it. Wtb more "cat stats," Blizz!
3-19-2008 @ 12:32PM
/shrug. If you're going to say "best" in game, you might as well mention the "best" in game. I don't see why Emmerald doesn't value +Expertise the same as +hit, since they will both give you essentially the same amount of +hit per item value. Expertise just does it by lowering the mob's dodge percentage. Also, since Expertise can lower a mob's parry rate, expertise ranks slightly higher on mobs that turn around constantly (i.e. to target some random player), but to make it simple, he should've at least used his current values for +hit, instead of putting Expertise = 0.And yes, +hit is better than +crit.
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