How a quirk in the game can steal your loot
There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.
I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.
Here's the setting: I was in a 25 man raid, going after Azgalor in Mount Hyjal. We've been having a good night – only a few random deaths, and we've one shotted everything up to him. We would go on to one shot Azgalor and two-shot Archimonde, one shot Naj, and then one shot the first four bosses of ZA before people got too tired. Pretty good for an evening, one of the best I've ever had in the game.
The problem with the game mechanic happened while we were fighting Azgalor. We have three tanks – myself (a warrior), a druid, and a pally. Normally I'm tanking the boss, but for the two Horde encampment ones we find they do a tad more spike damage than we like to see on me, so we have a druid tank them. Quick and painless with their super armor and dodge. The pally switches into healing mode for the fight, and I take position up by the Horde Warriors in their camp.
Every once in a while, Azgalor will cast a doom on a random player. That player will die in short order and a demon will spawn in his place. When a player gets doom, they have to run over to me by the camp and die there. I grab the demon, my contingent of DPS and a healer or two deals with him until the next demon appears. Pretty simple really (well, it's easier said than done, of course).
When Azgalor is at about 15% to 10%, we have the DPS run over to him and they help finish him off. That leaves only two healers and myself over by the Warrior Camp to babysit the two or three demons that are up at that point. Azgalor goes down, and the raid comes over to kill the demons, we're done in one-shot. A nice clean win.
Loot time! The two drops that concern me are the Glory of the Defender breastplate, and Gloves of the Forgotten Protector, which were both going to me via my guild's loot system rules. I had also finally gotten Kaz'rogal's Hardened Heart earlier in the evening, so I was pretty happy. When our master looter went to hand out the loot – he quickly discovered that I wasn't on Azgalor's attack table. I was ineligible to receive the reward for doing a good job.
It's important to clearly see what's happened here. One game mechanic, the boss fight, dictates that I stand away from Azgalor the whole time and deal with the demons. The other game mechanic, the loot system, dictates that I hit Azgalor in order to get any reward. These two mechanics are mutually exclusive. In other words, they are in direct contradiction of each other.
This is where there is a clear 'bug' (I use the term loosely here) that needs to be fixed.
Now, one possible solution is that everyone waits and at least hits Azgalor once before moving on to a position that dictates we'll never hit him again. This is all well and good, except if a player gets doomed and a demon spawns. There will be no one up in the camp to pickup the demon, and the demon will run amok in the raid until it can be picked up; quite possibly wiping the raid in the process. That's a no-win situation, and in a boss where you have to clear 25 minutes of trash to get to every time, that solution represents unacceptable risk.
So, what can be done? It's pretty simple really – make it so the demons that spawn are an extension of Azgalor, and when the demons are attacked, you get on Azgalor's attack table. Now I program computers, so I realize this might not be a simple thing to implement. It might require overwriting some basic rules of the game for this fight, but nonetheless, something needs to be done.
My GM/RL has a support ticket that has been open for 13 hours now, and while the ticket has been escalated, no solution is in sight. It'll be interesting to see what the resolution to this problem ends up being. I pray the support specialist we get will be helpful and see the error in the game mechanics, and decided to correct the problem.
I'm interested if any of you out there have encountered this problem before. Is it something that you've seen or heard about? Hopefully someone at Blizzard might see this and take a peek to see if it can be fixed.
*It should be noted that we left the loot on the Azgalor, and did not distribute it to another player.
** It should also be noted that healers healing anything - or anyone casting a spell for that matter - are automatically put on the attack table due to the (however minute) "AoE" aggro generation healing or spell casting causes.
Filed under: Analysis / Opinion, Bugs, Raiding






Reader Comments (Page 1 of 4)
Eternalpayn Mar 19th 2008 4:06PM
:/ That sucks... Hope GM gives you your loot!
Kai Mar 20th 2008 4:28AM
Hmm, i think it´s a known problem in hyial.
Had a problem once that during the trash waves the ele-shammy breastplate droped but the only one who wanted it was out of range.
I took it and opened a gm ticket. It´s important to remember your raid ID.
It took four days and four tickets but finally worked out. :)
brittwilson Mar 19th 2008 4:09PM
It must work that you also have the option to heal a person hitting a boss, or I would assume that healers such as myself would be getting jacked left and right. Not saying this didn't happen, and not like you can do a lot of healing to others as a stopgap solution, but I think its not as strict as you HAVE to hit the boss.
Never heard of it though, and that sucks. I hope something good happens for you, but if you gave out the loot, I don't think they are going to give you extra loot, or take it away from someone who won it. Not sure what you did though.
Znodis Mar 19th 2008 4:12PM
A healer generates threat by healing someone that is on the mobs attack table, which in turn puts the healer on the attack table.
Adam Holisky Mar 19th 2008 4:14PM
What Znodis said about healing agro is true.
However, I didn't mention that we left the loot on him and did not hand it out. I'll add a foot note to the article. Thanks for noticing that! :-)
Best,
Adam.
Nick S Mar 19th 2008 4:33PM
based on my experiences, getting one-shot by by a boss has to count too, even if you never hit him.
not that i ever pull early... hehe...
SimpleSurvival Mar 19th 2008 4:10PM
I knew this would be a qq post when i started reading and it seemed to meander all over the place with no apparent purpose or story until 'ep0x dropped and i didn't get them'
Life happens sometimes...
I wouldn't worry too much about it
If your 'bug' doesn't affect pvp, then its not getting fix'd
Rich Mar 19th 2008 4:13PM
"If your 'bug' doesn't affect pvp, then its not getting fix'd"
That is sooooo true on so many levels...
doyesac Mar 19th 2008 4:29PM
Anti-QQ posts always seem a bit... whiny, contradictory and QQ-ish themselves. After all, saying:
"If your 'bug' doesn't affect pvp, then its not getting fix'd"
is itself a bit of QQ.
infection Mar 19th 2008 5:07PM
doyesac, you hit the nail on the head. haha
Matt Mar 19th 2008 7:50PM
are you upset by the blog? did reading it hurt your fragile mind...if not then gtfo and stop trolling the damn posts. so what if you didnt enjoy the post then leave and dont comment on it...freakin ridiculous...adam im sorry you didnt get your loot, that is ridiculous, though i have heard of this before. It should put you on the attack table due to the fact that you are in the same raid. Think if everyone died, would he leave you alone? no he would kill you, thus you deserved loot.
Znodis Mar 19th 2008 4:10PM
I don't think that would overwrite very many rules actually. Many mobs are linked so that if you get on one of their attack tables you're on them all. It might be a bit different if they're not all spawned at once, but that could be solved by having a demon spawn as soon as the boss did...
Sux to miss loots.
USsoel Mar 19th 2008 4:11PM
My guild does the Azgalor encounter the exact same way, and we've never had this happen.
Jim Mar 19th 2008 4:13PM
I will hellfire to death on Attumen and report back my findings.
Chai Mar 19th 2008 4:15PM
Just ranged shoot the boss before the first doom..
patrick Mar 19th 2008 4:14PM
i wonder if you briefly bandaged someone hitting the boss if it'd count.
Rihlsul Mar 19th 2008 8:33PM
haha, I was going to suggest the same thing - do 1 tic of bandage on a ranged dps'r and call it a day.
Jeni Mar 19th 2008 4:15PM
Um...healers don't touch bosses...ever. Unless there's wisdom judged on them and then a need a quick hit of mana. And they always get loot.
I think that this is a 'just you' bug. Afterall, your dps and healers in the graveyard were still on the loot table.
Retron Mar 19th 2008 4:20PM
Um...you need to read earlier posts...like Znodis':
'A healer generates threat by healing someone that is on the mobs attack table, which in turn puts the healer on the attack table."
This is not an isolated incident apparently.
Adam Holisky Mar 19th 2008 4:20PM
Hi Jeni,
Actually any healing done to any target anywhere will cause aggro on the boss, and thus get the healer on the attack/loot table. I updated the article's footnotes to reflect this.
It might be a very very small amount of aggro, but it's still there.
Best,
Adam.