The Light and How to Swing It: State of the class

When I first decided to roll a Paladin, I had no interest in healing or tanking. I rolled one back in the days before Burning Crusade, back in the heyday of the Reck Bomb. The idea of having what seemed essentially like a Warrior who had access to spells and could self-heal was extremely enticing. I've also had a fascination with the Paladin ever since I played Final Fantasy IV (released here in the States as Final Fantasy II). I've had a Paladin in every game I ever played where it was possible to have one.
I used paladins to great effect when I played Warcraft 2, and as anyone who's ever played Warcraft 3 can tell you, paladins were central to the story (Arthas Menethil, better known these days as The Lich King, started out as a Paladin of the Silver Hand under Uther the Lightbringer, the original Paladin). Oddly enough, when I started playing WoW back in June of 2005, my first character wasn't a Paladin (I rolled Horde, and thus couldn't). However, as soon as I started playing as Alliance on a different server, I created one immediately.
I used paladins to great effect when I played Warcraft 2, and as anyone who's ever played Warcraft 3 can tell you, paladins were central to the story (Arthas Menethil, better known these days as The Lich King, started out as a Paladin of the Silver Hand under Uther the Lightbringer, the original Paladin). Oddly enough, when I started playing WoW back in June of 2005, my first character wasn't a Paladin (I rolled Horde, and thus couldn't). However, as soon as I started playing as Alliance on a different server, I created one immediately.
Finishing the character creation process, I was filled with excitement -- I had a big two-handed mace, just as the paladins in Warcraft 3 did. A few moments later I was outside of Northshire Abbey and off on my first quest. I hit the trainer, and had high hopes! I was only level 2, and already had Devotion Aura and Holy Light, two abilities pulled directly from Warcraft 3. This could only get better. As I leveled though, I began to wonder, "where are my special attacks?" I had Judgment, sure, but that was a spell. I'd already played a Rogue and a Warrior, so I expected to get some kind of special attack that would do additional damage, as my other characters had. Sadly, my expectations were quickly dashed.
After a small side-trip on the internet to research Paladin abilities, I was distraught. "No special attack? Just spells?" It got worse. More research turned up another disturbing fact: all paladins do in endgame raids is heal. "This can't be right," I thought. "There were better damage dealing heroes in Warcraft 3, but the Paladin was an amazing support character, capable of healing, raising their fallen allies, and enhancing defensive capabilities all while dealing respectable damage." With no special attacks or damage dealing spell (other than Judgment, which doesn't always damage your target), the prospect of leveling up looked grim.
Paladins are the only class in the game with such a distinct disadvantage when it comes to damage dealing (as Zach talked about in detail here). Seal of Righteousness helps early on (as does Seal of Command later, if you go Ret), but neither are true substitutes for a special attack or a harmful spell -- all you've got is auto-attack and Judgment. One could argue that Shaman have a similar handicap, but Shaman have access to Lightning Bolt and Shocks (similar to damage dealing Judgments, but on a shorter cooldown and they all deal damage).
I don't expect a Paladin's melee options to match a Rogue's or even a Warrior's, but auto-attacking and praying for SoC to proc is no way to fight. I'm well aware that Crusader Strike is available (at 50, with talents), and that helps, but it doesn't make up for the fact that the other pure melee classes (rogues and warriors) either start with an instant attack, or get one at least 10 levels earlier than paladins do.
Unfortunately, I can't really think of anything we could get that wouldn't cause our other abilities to go under scrutiny (the last thing we need is a nerf). Adding an instant attack or 'on next attack' special that's available earlier on might be seen as overpowered when combined with Judgment and Seals.
Retribution paladins have come a long way -- well played and well geared ones can put out some great damage and be a viable option to fill a DPS slot in a party or raid, and with the introduction of Patch 2.4, it's likely they'll see another boost due to better itemization.
Protection paladins are some of the finest tanks around (they are my favorite by far, but then again, I'm a bit biased). Their health issue has been addressed, and should be looked at not as an alternative, but as a fine choice for a main tank. Gimmicky fights may be more difficult, but they can tank anything -- a fact which has been proven multiple times now.
Holy paladins are getting a boost to Holy Shock in 2.4, as well as access to a trinket which seems tailor made for Paladin healing (Vial of the Sunwell). A trinket can't truly make up for the lack of instant heals, but between the improved Holy Shock and this trinket, at least there are some options open for instant healing (every 15 seconds / 2 minutes, anyway). The resilience change that lessens the effects of mana burns should help those who like to PvP, since draining a Paladin's mana pool seems to be a popular tactic in arenas. In PvE situations they're as strong as they ever were, but I've never really liked the idea of paladins as a pure healer. I always saw their role being much as it was in Warcraft 3 -- melee combatants who strengthen their allies and are able to heal if necessary. I won't lie, I have healed full time with my Paladin before, but I don't think I could ever go back to it. Protection is too much fun, and is much closer to my vision of the class.
Despite all the problems and hardships I've had with the class, I still love it. I've got high hopes for the future of the class (especially heading into the next expansion... really can't wait to see those expanded talent trees), and I'm excited that the reborn Order of the Silver Hand seems to figure prominently in Wrath of the Lich King. I can't ever imagine a day where I wouldn't want to play my Paladin.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 3)
Kaylek Mar 20th 2008 8:36AM
O SHI
Chain heal's not new, my bad.
mark Mar 20th 2008 1:33PM
really bad - Chan Heal was in the initial design for the Shaman class
andyjay220 Mar 19th 2008 7:44PM
I would love to see a ret (or prot even) talent that allowed attacks with the shield. The guardian class in LOTRO has cool active and reactive shield attacks (like 4-5, not just one like warriors have) and it could make a neat dps option or expanded tank option (that would even promote some soloability).
Chamual Mar 20th 2008 7:31AM
Um, Avengers Shield? 30sec cooldown shield that hits 3 targets for large damage and dazes them as well? It's not just for pulling y'know!
Balasan Mar 19th 2008 7:42PM
WoW's paladins are so far removed from the DnD archetype of paladins that the only thing matching are the names of abilities and the worshipping of the light. And this is what IMO totally dissapointed the majority of players who took a paladin just based on the name; they had expectations.
I don't know if blizz will ever bring back paladins to follow the DnD archetype. They're so different now. One can only hope I guess. Interestingly the tiers 1-3 actually had mixed stats that supported the idea of a front-line fighter with healing abilities. Blizz just broke it apart with TBC.
Myself, I picked up the paladin class knowing that my end-game role is healing, so I'm quite content, really. To the point I've actually forgotten how to solo...
jbodar Mar 19th 2008 9:44PM
I don't think it's useful to criticize Blizz just because they didn't completely base their class around a different company's design. There is influence, yeah, but the Seal/Judgement/Aura system is interesting and I like the way you can mix and match to suit each situation. That was my favorite part about DII pallys.
I think the crux of the issue with hybrids is that the playerbase would rather the hybrid specialize so that he's about as good at his chosen role as the traditional specialists. Players don't really want a "jack-of-all-trades, master of none" since it is easier to plan raids/groups based on set roles. Additional buffs brought to the table are just gravy. Obviously if a spec could do everything really well in the same gear, that would be unbalanced. So pallies spec and gear to heal, tank, or DPS and their other roles suffer for it. It's the way things go when group composition is calculatedly role-based.
Green Armadillo Mar 19th 2008 9:57PM
The DND archetype is a good point - as the Pally was when the game was launched, right up until TBC, the Pally was basically a DND Cleric. If they'd called the class a Cleric, people wouldn't have been confused about what it did. Instead, they called it a name that means something else in just about every other fantasy setting out there, and reinforce the false perception by handing out a 2H hammer that is overpowered for the level to mask the class' lack of DPS. By the time the damage bump from Verrigan's Fist wears off, you're nearing level 40 and your free mount, and by the time you've got that far you're too invested to re-roll.
jbodar Mar 19th 2008 10:14PM
@ Green Armadillo
You do have a point there. 40 is right about when I got tired of Holy although I just specced Ret (it also worked since I was on a PVP server) which carried me to 58 and then I switched to Prot for Outland. I carried healing gear to run instances and I did OK.
Ret could still use a bit of a boost I think.
Manatank Mar 20th 2008 7:35PM
Who cares about D&D? The surprise for me was how different paladins felt from the ones I remembered from earlier Warcraft games. Regardless, why would Blizzard try to make them similar to something from D&D when they already had their own paladins? Warcraft paladins were the clerics who decided that they were tired of just healing and strapped on some plate and grabbed a huge mace and started smashing orc heads.
Deuce Mar 19th 2008 8:08PM
The "hybrid" thing has to go... There are no hybrids left (except feral druid can DPS or tank)... Players are there spec know - be that tank, dps or heals... While shadow priests (for example) fill a specific role (mana regen), everyone else is expecteed to fill one of these rolls know...
Now as for Paladins, anything offspec is brutally long/boring at 70 endgame... Tankadins can AOE grind... Healbot pallys are great for group content - but even with epic DPS gear they are horrible to solo...
It would be nice if there was some mechanic that allows healers or tanks to enjoy solo content more (Like how a bear druid tank can catform) I have no idea how this might work
crowsfeet Mar 19th 2008 8:27PM
Easy. Just give holy pallys and prot warriors cat form.
superchat Mar 19th 2008 8:14PM
I rolled Pally cause of Warcraft III, i love healing, if i wanted to tank i would have gone a warrior, i dislike the prot except for BoK, but its my opinion, i love ret, but not useful in raiding, and i hate how blizzard is becoming lazy and giving ret pallies white dmg gear that warriors use. I love holy spell dmg because, apart from priest, no one could do holy dmg and only a holy resistance potion could resist the spell dmg. Might as well roll warrior if i want to do white dmg.
Argent Mar 19th 2008 8:45PM
ret, in the right hands, is just fantastic raid damage and very viable these days. i suspect blizz will take until wotlk to transition everything over to their recent changes, which is a bummer, but still -- it's come a long way.
prot paladins are simply put, in their golden age.
holy paladins, otoh, are pretty much at their worst state ever. my view of holy in raids now is that if it weren't for the necessity of buffs, we'd kicked to the curb in favor of any of the other 3 healing classes almost instantly.
the trinket you link is pretty bortderline imo -- i'd much rather have a +heal or +crit trinket than a mp/5 one. the effect might be nice, so who knows. and if holy shock had a range of 30 yards, it might even be useful as a heal on anyone but oneself.
Heleth Mar 19th 2008 8:53PM
I'd like to see you tank reliquary of souls, in particular phase two. Have fun reflecting that deaden ... oh wait.
Wulfhere Mar 19th 2008 9:22PM
Oh my god, pallies can't tank one boss! That useless warrior we've been carrying around since Karazhan gets to do something for one fight of one raid.
Heleth Mar 19th 2008 9:32PM
Thats not really the point though.
Blizzard themselves have whined about the lack of people willing to play tanks, thats why the deathknights will have a tanking spec. Many warriors simply don't want to play prot, fury is an very capable pve dps spec and arms is the king of the arenas. There are many guilds out that that simply can't find a warrior tank.
In my opinion all tanking classes should possess all the "gimicks" that allow them to tank all the bosses in the game. I'm all for the tanking classes have a different flavor from each other but when it comes right down to it blizzard needs to make sure that every tanking class should at least have a shot at tanking every boss in the game.
I know that alot of warriors are butt-hurt that they aren't the end all and be all of tanking these days, it's understandable. Fact is if you like to tank, and you are good at it someone is going to want you to tank something.
Green Armadillo Mar 19th 2008 10:12PM
It's worth noting that the seal/judgment system was a late beta adjustment to compensate Pallies for instituting the 5-second rule for mana regen. Instead of casting a strike every 10 seconds and being denied mana regen 50% of the time, you cast a 30 second seal that procs every 10 seconds or so and are only denied mana regen for 1/6th of the time. It was a BUFF in general... except that it makes Pally gameplay very noninteractive.
Don't get me wrong, I love my Pally (even though the DPS in the 40's was so bad that I got to 50, gave up and rerolled, and didn't reach the level cap until literally three years and an expansion later), I'm just saying, it's problematic when your "gameplay" consists of refreshing a seal every 30 seconds while you watch a baseball game.
jbodar Mar 19th 2008 10:49PM
That's probably why I'm enjoying leveling Prot right now. I gave up on my Pally twice, for months at a time. My serious alt addiction *may* have had a hand there too. Prot requires more user input -- esp. when fighting a bunch of mobs -- even if it's mostly just juggling Consecrate, Holy Shield, and Seals/Judgements.
my2cents Mar 20th 2008 12:24AM
I had the very same experience as the blogger, and ret has always held a special place in my heart as the underdog of PvE WoW. I think Ret is starting to get pretty good; not perfect, but WAY better than it was several months (and years) back. The biggest problem I see with it atm is that several of the major advantages to bringing a Ret pally are not well-known and are not displayed to the raid/party on the UI.
-For example, Imp Sanctity Aura still just says "Increases Holy damage done by 10%" when party members look at it (Sure if you look under melee dmg on char screen you'll see a "x102%" but it's hardly obvious if you're not looking for it.) Imp JoC does not display the increased crit chance to the party in any way. Then there's Crusader Strike, which can make a very significant difference (to the entire raid) in long fights where JoW can be kept up, but it seems that an awful lot of people I encounter who don't play ret pally's are unaware of the fact the Crusader Strike refreshes other pally's judgements as well. I think with time and some UI tweaks, the viability of a ret pally will become much more widely recognized.
However, I would agree that there's still something missing in the melee department, although I can't put my finger on what it is. Perhaps if Repentance was a base spell and CS was moved to its spot, another melee-oriented ability could be placed in the 41-pt talent spot. Not likely to happen, but there's always WOTLK...
mark Mar 20th 2008 1:15PM
All talents on every job don't display correctly on the tooltips - Blizzard is aware of the problem for years, but hasn't deemed it worthy of their attention.