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3-20-2008 @ 5:17PM
It could be an issue of bad tools, or a lack of good automated testing programs (i.e. find all holes/too-steep slopes/etc. in this map), or an issue with the terrain format, or whatever. And I'm sure their tools team is busy as hell.The truth is, all of those problems could theoretically be solved by throwing more people at them: you there, fix these tools; you there, work on WSG for the next month. But even though they could clearly afford the employees (and have scaled up incredibly), it's quite hard to throw more people at a problem and keep your efficiency, quality standards, design focus, and institutional knowledge. There really hasn't been a game of this size before, so they're having to make up a lot of the processes as they go along.All that said, I'm rather peeved that I can still Blink backwards in terrain that's been in since launch.
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