Totem Talk: Killing things and other pastimes
It is time for Totem Talk to talk about totems, and the shamans who drop them, in PvP. Matthew Rossi takes his resto and enhancement shamans into PvP from time to time... the resto heals until someone decides to kill him, and then he dies because his teammates are ten yards away and could care less about him dying until they start yelling for heals while he sits in the graveyard back at the farm, which is why he prefers to play the enhancement shaman. Healing people hurts. PvP is a sensitive subject among some shamans. Elemental shamans basically PvP with a specific talent build that allows them a large burst of damage up front (so specific that it was nearly nerfed, which would have gutted elemental as a PvP build), enhancement shamans have been complaining of mobility and dispelling issues with their abilities for some time (leading up to some as yet still intended changes for the spec in 2.4) and resto shamans heal things and get killed for it. Luckily, they've reduced the mana cost on Earth Shield, so that when it gets spell stolen or dispelled it won't cost as much mana.
To a degree, I feel like any shaman PvP discussion started by me should be titled "Don't do the things I've done". Don't go into AB and try and defend a flag solo as resto. Don't sign up for an arena team consisting of an enhancement shaman, a fury warrior and a mage. But we can probably cover all of that under the headline "Don't do anything really, really stupid" and move on from there. It's amazing how often I can use my life and my decisions to warn other people.
Amazing and a touch disheartening, but at least we can all point and laugh at me together. But before we do that, the lovely folks at The Bronze Kettle linked to this site, which is all about the trails and tribulations of a person multiboxing an elemental shaman arena team. So it seemed relevant to link it here, too.
For PvP, there are certain obvious things that I mention now to get them out of the way. First off, get resilience gear as soon as you can. This holds true for pretty much every class, so I won't pretend it's an ancient shamanistic secret, but still and all it bears repeating. It's never fun to somehow manage to kill that pesky warlock (perhaps he was at half health, or had just been hit in the back of the head with a warrior) only to die to his damage over time spells. However, keep in mind that the rise of resilience has its drawbacks for shamans, which we'll talk about later.
Also, you can't always just pick a build and run into PvP with it and expect to do well, especially if it's a PvE dps or healing build. There's no aggro in PvP, for instance, so talents like Healing Grace are less useful there. In patch 2.4 healing grace will also reduce the chance for elemental shields to be dispelled, so keep that in mind. An example of a successful enhancement build I've seen is this one, which as you'll notice dispenses with the usual PvE focus on restoration talents and goes up the elemental tree instead. I stole it from Push, a very well rated arena shaman. He used to have a more conventional setup, but he seems to be using this one now. Whether this talent build would be successful for you or not depends on your playstyle (I didn't do very well with it, but then again, I'm not a terribly talented PvPer at the best of times, and my particular strengths in that area don't translate well to a class with no means to snare or root and no means to escape snares or roots.) The build I usually use in PvP is this one, also stolen blatantly from the Elitist Jerks forums. It's much closer to a standard PvE enhancement build but de-emphasizes group buffs like Improved Weapon Totems in order to make sure personal DPS is heightened.
To be honest, I'm very interested in what you shamans out there PvPing more than I do use for your PvP builds, as I have a devil of a time coming up with good PvP ones. I've been toying with this one, learned by inspecting the shamans I know who PvP often, but I'm not sold on the 2 points in Convection. I personally have found the biggest blow to my preferred enhancement playstyle is that resilience renders my 2h weapons almost useless. If I can get a lucky WF proc and a crit at once I can do massive damage, yes... but with resilience, I'm not likely to see that happen.
For elemental, this is a standard 40/0/21 build that allows for Nature's Swiftness, used to allow for a very large burst of chain lightning damage by combining the NS instant cast with Elemental Mastery's guaranteed crit. I tried this build out as well, and surprise, not having a lot of spell damage gear meant it wasn't tremendously effective. If, unlike the author, you have the proper gear it can be a devastating burst damage build that hits nearly an entire team right up front. (It's very very good in 2x2 and 3x3 setups.) Once again, when PvPing as a shaman, just constantly keep thinking to yourself What would Matthew Rossi do and then do the exact opposite. I'm the George Costanza of shaman PvP.
I used to run resto in PvP with this build. I include it because it is a terrible build. We can all see that the attempt was to try and eke out some more surivivability with talents like Nature's Guardian, Shield Specialization and Anticipation, but I ended up lacking any real offensive punch at all while not really surviving all that much longer. With hindsight benefiting my analysis I would argue that what would work best for a restoration shaman would be to try and get synergy up the elemental tree instead of relying too much on the enhancement, at least until we know if the changes to Toughness and Improved Ghost Wolf are actually going to make much of a difference or not.
No matter what your spec or playstyle, a shaman has some powerful advantages to keep in mind in PvP. Our current lack of mobility aside, any spec of shaman can be useful in purging buffs and interrupting spellcasts with grounding totem and earth shock. While totems generally don't last very long in PvP, due to their being extremely easy to kill, a properly timed grounding totem/earth shock can keep spells interrupted for a decent interval, and doesn't really interfere too much with a DPSing or healing shaman's other spells. It's going to be hard for a melee shaman to close the gap a lot of the time anyway, and an elemental shaman will be waiting for NS to come off of cooldown to do his or her really big bursts of damage, so keeping a good interrupt rotation going is a decent way to help contribute in those times when you'd be otherwise frustrated. Also, when in doubt, drop a buff totem or a damaging totem. Sure, it will probably get killed fast, but better to do something than to stand around wishing you could close the gap.
Okay, there's actually a lot more to say about shamans in PvP. In fact, I'm hoping to see some good comments from good (read, not me) PvP shamans that I can use to help tell you what to to do instead of what not to do in the next installment of our discussion of shamans in PvP, due out next week.
Filed under: Shaman, Analysis / Opinion, PvP, (Shaman) Totem Talk, Battlegrounds, Arena






Reader Comments (Page 1 of 1)
Silverrealm Mar 20th 2008 5:55PM
Well just on the point of being a healer, and people bitching that you died, and you are trying to heal for as long as you can before you get PWND...
Like I said on another thread:
"I feel like making a macro that states at the beginning of each BG match: "Hello, this is your friendly healer, just a reminder I got your back, unless of course I am taken down, or stunned, or crowd controlled, but I will do my damnedest to heal you when I see you are going down, unless you are out of my range. A little love and attention to your healer, means I live long enough to heal you in return. Thank you and have a nice day."
Because so many PVP players in BG are unaware of the challenges healers have to deal with, and we DO get blamed for when we were healing a target it was going good and then, they die... I have seen a 'Where was my heal' plenty of times. I just want to say... heal yourself I can't heal you from the grave dammit! And yes I was HoTing myself to try and get my target covered for as long as humanly possible before I went down.
What they should be asking, was 'where was my support?' When the healer goes down, in a team, someone ELSE should be ready to pick up the slack... either bandage or GOD FORBID rez the damn healer guys! So I can be back in the game and helping you fight again."
Thanks for the article Matt!
Megavillain Mar 20th 2008 5:11PM
I gave up on my shaman and rolled a rogue. I'm having 10 times more fun.
Battlecow Mar 20th 2008 9:05PM
Just what the PvP world needs - more *$% rogues.
Knucker Mar 21st 2008 2:52AM
I almost down-rated the reply to this comment, but then I remembered how much I dislike rogues...
ringu0 Mar 20th 2008 5:10PM
> For elemental, this is a standard 41/0/20 build that allows for Nature's Swiftness
You meant to say 40/0/21
Matthew Rossi Mar 20th 2008 5:08PM
That is indeed what I meant to say. I'll go back and fix it now, thank you.
pudds Mar 20th 2008 5:10PM
As a Shaman who PvPs, I like to... *stunned*
That is, I... *silenced*
I usually follow that up with... *you are dead*
Go guys go! (Observer mode is so damn cool)
tehBob Mar 20th 2008 5:05PM
HEY! YOU ARE A MEAT SHIELD TOO!
Naix Mar 20th 2008 6:05PM
"For elemental, this is a standard 400/21 build..."
Good Lawd! How many talent points do Shamans get? Over powered class indeed.
Bunkai Mar 20th 2008 6:00PM
Here's my Enhancement build. I've been quite happy with it for the most part. I seem to stand shoulder to shoulder with PvE Enhancement shammies on the DPS meters, I can solo quite easily, even multiple mobs, and if I focus on defense in any BG, I usually seem to come out in a decent position on the scoreboard.
Part of that may be due to the fact that I started this toon as a PvP toon, on a PvP server, in a PvP guild, for the primary purpose of PvP... about 2 years ago... but experience aside, the build has been good to me overall.
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5023015000200000000050052021051013253115100000000000000000000
gozerthagozerian Mar 24th 2008 5:59PM
You have a point in Toughness at the expense of Mental Quickness, and for all the world I can't figure out why. (Particularly since the changes to toughness haven't even been implemented yet.)
You lose the opportunity to get hit-capped for your spells by not taking Nature's Guidance, and your melee will suffer from that extra bit of hit too, since the vast majority of PvP gear does not have hit rating. When you try to interrupt a cast in PvP, and it gets resisted, you can thank the fact that you went down the Elemental tree for redundant talents instead of getting Nature's Swiftness.
And that one point in Mental Quickness would be more valuable than all five points in Concussion.
No offense, but I really hope no one copies your build.
Scott Mar 20th 2008 10:16PM
I take my 70 resto shaman into BGs and have a ton of fun. I'm not above telling people to get this f***ing rogue off me while I'm trying to heal. With a resto build and earth shield on myself, I'm absurdly hard to kill unless focus fired. I get gobs of honor by keeping people up and at least once every battleground I see the tide of a fracas turn because I'm there healing my space-goat balls off.
1) If you're healing don't be afraid to take control. Like silverrealm said, make sure people know they have to protect you.
2) Keep moving. Don't wait at a base/flag, you're most beneficial when you're keeping people alive. If you're stuck guarding the gold mine when nobody is there you're not being useful. If you are guarding you're just going to get focus fired immediately.
3) Keep an eye on the rankings - see who else is healing. If two nodes get attacked don't hesitate to tell the other healer to go to the Fel Reaver Ruins while you charge for the Mage Tower
4) Purge Purge Purge between heals. Hotkey it. I use "c" for easy access.
5) Install useful addons like Clique and Grid. Make sure your ability to heal doesn't suffer from having to target someone and then click a button. Make it a one step process.
6) Tremor Totem and Grounding Totem are your teams best friends.
censorman Mar 20th 2008 10:56PM
Tip for Mr. Rossi. You are dying as resto for 3 reasons.
1 - Your gear sucks. Used to die all the time. Once you hit 450 resil, you shouldn't die unless you're focused to start and are standing out front like a fool. Sounds like a lot, I know, but stick with your scrub team, save for S4, and you'll have it.
2 - You're fucking up. Stay back, but not too far. Save your trinket, till it hurts. NS is for you, same with ES....if they focus fire a team mate beyond your healing ability, NS wouldn't win you that match. Play with the pillars or the coffin, but NEVER jump off the bridge.
3 - Get another healer. For 2v2 we are solid with an MS warrior. Broke 1800 without trying. In 5v5...well....no place for a resto, to be honest. Druids can survive through anything, Priests and pallies not only out heal us, but aren't nearly as squishy. Resto in 5v5 is a joke. There is a girl out there being heralded for her 'we wipe you on galv' high end 5v5 team. Haha. Watch her contributions. She's topping off the paladin's work. She ain't shit. With that said, realize their is a ceiling without another healer. Tried solo healing a 3 shaman 5v5. Our ceiling was 1750. Switching things up and adding a holy pally broke through that.
As bad as things get in arena, just realize, in world pvp if you get caught you will survive against all but locks and damn good priests. Can't say the same for ele or enh...not even with the scraps Blizzard is pitching the LEAST played class in the game.
Stay strong brother shaman. You're playing a real class.
kellzea Mar 21st 2008 3:12AM
resto shammies are fantastic in pvp. there are two main ways to play in my opinion
1) your team protects you at all costs and consequently you keep them up no probs.
2) you make it realy obvious your the healer and spam heal yourself to gain "player agro", your team will rip threw them as you out heal there pittiful atempts to kill you
about 2 days ago in an AV i ran at a 2 druids and a warrior on my own. stood in the middle healing myself and droping earthbind/ fire nova etc and generanly being a pain in the ass. after 5 mins of consatnt heals they gave up and ran off. i followed frost shocking and again generaly being a dick with earth bind etc.
the point is i knew i couldnt kill even one of them in 1 on 1, but i alone took 3 players out of there team for over 5 mins. that by my maths makes the battle 39-37 in our favour.
we won. and im not saying its my dooing, what im saying is heal yourself alot and laugh as they get realy realy angry. screw your team mates health as they cant die if you take all teh flak
censorman Mar 21st 2008 9:37AM
I am shocked you won. Healers shouldn't be wasting their time soaking damage...you should be healing your team. Please tell me you're alliance, cause we don't need this Horde side.
And if you are the only healer on your 5v5....you are below 1700. When you hit that, you'll find you need back up cause you don't have the healing power of other classes. What we lack in healing, however, we make up for in utility. Bloodlust, interrupts, and WF for the war - tide for the casters. If you are just spam healing yourself and letting the other healer HEAL the opposing team...well, like I said, the game changes once you get out of the amateur circuit.
Angus Mar 22nd 2008 1:29AM
"I personally have found the biggest blow to my preferred enhancement playstyle is that resilience renders my 2h weapons almost useless. If I can get a lucky WF proc and a crit at once I can do massive damage, yes... but with resilience, I'm not likely to see that happen."
Here's your problem.
2h.
Enhance shaman are not designed for it. Look at the talents. the moment you hit 40, you are no longer supposed to use em. Stormstrike loses an attack. Our hit is designed to make that off hand hit so often that it ends up doing as much damage as a similarly geared rogue or warrior, and their weapons do more damage in that hand.
Get 2 slow matched speed weapons and use them for PVP. About the only classes where a 2h works is mages and priests and pushback is still better with dual-wield.
You aren't wtfpwning people anymore with 2h. Those days are done for shaman. Warriors now get to. Instead you hope to get in their face, hit 2 buttons in 1.5 seconds and hope you just got 7 attacks in. If you did and at least 1 crit, you might get another 2-4 in the next 1.5 seconds.
Shaman aren't meant to do Arena. Personally I think we should all quit that aspect and ask them to not do any more balancing based on 2v Arenas so we aren't nerfed into the ground.
Bunkai Mar 24th 2008 6:25PM
gozerthagozerian said...
"You have a point in Toughness at the expense of Mental Quickness, and for all the world I can't figure out why. (Particularly since the changes to toughness haven't even been implemented yet.)"
It's not at the expense of Mental Quickness, it's to be able to get it, because the Tier 6 talents require 25 points in enhancement, and without that 1 point, I only have 24. It would server me no better in any of the other available locations prior to Tier 6... maybe Guarding Totems... maybe.
Mental Quickness and Elemental Devastation are really the ones that I was trading points between to decide if I wanted to max one or the other... I couldn't decide, so I split the difference.
The spec will change to take advantage of Toughness changes in 2.4, but it won't change much.
gozerthagozerian said...
"You lose the opportunity to get hit-capped for your spells by not taking Nature's Guidance, and your melee will suffer from that extra bit of hit too, since the vast majority of PvP gear does not have hit rating. When you try to interrupt a cast in PvP, and it gets resisted, you can thank the fact that you went down the Elemental tree for redundant talents instead of getting Nature's Swiftness."
There's truth here, in that my %hit is not capped, but I fail to see what you're calling "redundant talents". Also, I've never been in a situation where I felt like I'd have lived longer by burning an NS on ES.
gozerthagozerian said...
"And that one point in Mental Quickness would be more valuable than all five points in Concussion."
I don't have ANY points in Concussion... are you sure that you're looking at the correct build?
gozerthagozerian said...
"No offense, but I really hope no one copies your build."
None taken, I was responding to the OP's request for the builds being used... I wasn't asking for a critique of mine.