Insider Trader: Alchemy, the final stretch
Insider Trader is your inside line on making, selling, buying and using player-made products.While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items.
This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals.
For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.
There are several very helpful guides to maximizing your alchemy skill while being cost-efficient. Here are the ones I found most useful:
- From the professions forums.
- From Ten Ton Hammer.
- From Blizzard Guides.
- 300-325: [Volatile Healing Potion] is simultaneously the cheapest and most useful potion for this skill range, assuming that you are not a mana user. Each potion will cost you 1 [Felweed], 1 [Golden Sansam] and 1 [Imbued Vial].
- 326-350: [Mad Alchemist's Potion] is an extremely cost-effective means of reaching 350, and is useful to boot, to both mana users and health pot junkies. Requiring only 2 [Ragveil], which can be farmed in abundance in Zangarmarsh, among other places, and 1 [Crystal Vial] per potion, you'll be more than halfway to 375 before you know it.
- 326-350: [Super Healing Potion] is useful and sells well on the auction house. Each potion requires 2 [Netherbloom], found in Netherstorm, 1 [Felweed] and 1 [Imbued Vial].
- 351-375: The recipe for [Major Dreamless Sleep Potion] can be purchased by the Alliance at Allerian Stronghold, Terokkar, and by the Horde in Thunderlord Stronghold, Blade's Edge Mountains. While this is an extremely cheap means of reaching 375, purchasing food and water is a cheaper alternative to using this potion, and thus you may or may not have success selling it at the auction house. While you can use it in combat, it takes you out of action for 12 seconds. Each potion requires 1 [Dreaming Glory], 1 [Nightmare Vine], found in Shadowmoon Valley, and 1 [Imbued Vial].
- 340-up to 370: The recipe for [Super Mana Potion] can be purchased by the Alliance in Telredor, Zangarmarsh, and by the Horde in Thunderlord Stronghold, Blade's Edge Mountains. If you are a mana pot junkie, or find a strong market for these on your server, you may wish to use it to skill up directly to 370. Each potion will require 2 [Dreaming Glory], 1 [Felweed] and 1 [Imbued Vial].
- 371-375: The cheapest means would be to use the [Major Dreamless Sleep Potion] as described above.
Alchemy for profit, free skill-ups, and "for the guild!":
If you are a casual who partially took up alchemy for the money, then you might be able to get away with skilling up using transmutes. Again, there are other potions that will sell, especially to raiding guilds, but they are too numerous to mention.
If you are heavily supporting your raiding guild, then chances are, cost-effectiveness is not a strong factor. Rather, you should be making what your guild is going to be using the most. Luckily, some of the most usable raiding consumables are also the above-mentioned mana and healing potions, but there are other items you will need to craft as well.
While many of these recipes will require reputation with various factions, your guild should be willing to help you attain the necessary status.
- 325-355: You may want to check the market on your server to see if you can make a profit selling the odd [Mercurial Stone]. Required by Jewelcrafters, you may also find you have a job making them for your guild, which can often mean that you won't be providing the materials. You can also try offering to make them in trade with the JC'ers mats. Each stone costs 1 [Primal Earth], 1 [Primal Life] and 1 [Primal Mana].
- 360-375: Cauldrons are a very useful item to bring into raids, or sell to raiders. Unfortunately, the only way to gain access to the recipes is through discovery. Along that vein, we have written a detailed guide to acquiring, making and using cauldrons. The main point worth noting here is that you have a chance to discover the cauldrons, each providing BoP resistance potions, while making the corresponding [Major X Protection Potion]. Because of this, you may want to take advantage of the skill points awarded through making those resistance potions. Each potion will also get you a skill point from 360-375.
- 350-375: Once honored, you can purchase [Recipe: Transmute Skyfire Diamond] from Honor Hold or Thrallmar.
- 350-375: If you achieve honored status with the Cenarion Expedition, you will be able to purchase [Recipe: Transmute Earthstorm Diamond].
- 350-375: There are several primal transmutations, and it will be up to you which ones you acquire and actually use. There is one that you should acquire regardless, and make often; [Recipe: Transmute Primal Might]. Come patch 2.4, this recipe won't even have a cooldown on it. It can be purchased from alchemy supply vendors in Silvermoon, the Exodar, and Shattrath.
Raid-specific potions:
Whether you will be supplying your own raiding consumables, your guild's, or simply looking to make a profit, you need to know which potions are in highest demand. Once you have determined what you will need to make, you might as well make some while you can get skill points, because they will not necessarily be cheap.
Healers are more likely to be consuming potions during raids, especially while the group is learning to fight a new boss, and once the heal team is pared down when the status hits farm. Here are the most notable healing consumables:
- 310-340: [Elixir of Healing Power] will require 1 [Golden Sansam], 1 [Dreaming Glory] and 1 [Imbued Vial]. In fact, this is a fairly cheap elixir, and can be obtained from your trainer.
- 315-345: [Elixir of Mastery] will require 3 [Terocone], 1 [Felweed] and 1 [Imbued Vial]. This recipe is also obtained from your trainer. Handy that!
- 300-330: Another trainer gem is [Adept's Elixir], which will require 1 [Dreamfoil], 1 [Felweed] and 1 [Imbued Vial].
- 320-350: [Elixir of Draenic Wisdom] requires 1 [Felweed], 1 [Terocone] and 1 [Imbued Vial]. It, too, can be acquired from your trainer.
- 355-375: For this one, you will need to either farm the auction house, or get very lucky, as it's a drop. [Elixir of Major Mageblood], ideal for healing through longer fights, costs 1 [Ancient Lichen], 1 [Netherbloom] and 1 [Imbued Vial]. This one is not so cheap!
For other raiding consumables, consider the following:
- 345-375: [Elixir of Major Defense] requires 3 [Ancient Lichen], 1 [Terocone] and 1 [Imbued Vial]. The recipe can be purchased by the Horde in Thunderlord Stronghold, Blade's Edge Mountains, and by the Alliance at Telredor, Zangarmarsh.
- 345-375: If you can reach Revered with the Scryers, you'll be able to start making [Elixir of Major Firepower]. Each elixir requires 2 [Mote of Fire], 1 [Ancient Lichen] and 1 [Imbued Vial].
- 330-360: Once honored with Honor Hold or Thrallmar, you can make [Elixir of Major Agility], requiring 1 [Terocone], 2 [Felweed] and 1 [Imbued Vial].
- 365-375: [Ironshield Potion] is another one to consider making. Each one costs 2 [Ancient Lichen], 3 [Mote of Earth] and 1 [Imbued Vial]. Unfortunately, this drops of a one Captain Skarloc in the Old Hillsbrad Foothills, on either normal or heroic mode.
Further reading:
- I strongly recommend that you read through our discussion of the etiquette of alchemy specialization.
- Every alchemist should read all about discovery.
- If you have not read up on your cauldrons, do so!
Filed under: Alchemy, Buffs, Making money, Guides, Leveling, Features, Economy, Walkthroughs, Guilds, How-tos, Items, Patches, Insider Trader (Professions)






Reader Comments (Page 1 of 1)
Mirina Mar 21st 2008 11:10AM
Primals won't have a cooldown either? Only one I had heard was arcanite--is this in patch notes somewhere or was it just noticed on the PTRs?
I've found that Major Agility, Draenic Wisdom, and Super Manas are the BEST money makers in the game. Major Agi are a hunter's best friend, Draenics are used by our healers, and Super Manas are always necessary. I'm a big fan of my Mad Alchemist potions because I use them when I'm not learning a new boss fight (the added randomness makes it fun too). One bag is usually at least half full of pots for any run: 10 Super Mana, 10 Super Health, 10 Mad Alchemist, 20 Major Agility, 5 Flasks of Relentless Assault. Rumor has it our super mana users can carry up to 40 mana pots with them on raids. There's a good amount of gold to be had just by looking at the pots I carry.
Plus, with the improved drop rate of Fel Lotus, the flask market will probably reduce to a degree, but selling the discovered flasks is a great money maker for any alchemist.
BillDoor Mar 21st 2008 11:19AM
Yep, whenever I'm making elixirs for sale on the auction house, I just farm the heck out of Terrokar and make Major Agility and Draeneic Wisdom. Nothing else sells as well as those two do. Major Mageblood sells okay, but the recipe can be expensive.
Also, if you're in it for the money-making, I highly recommend becoming an Elixir Master. Procs are pretty regular and they can happen all of the time, unlike Transmute Mastery, which is really just a waste of Primal Mights. Two runs through Black Morass should get you all the quest items that you need for Elixir Mastery.
Artemis11 Mar 21st 2008 11:29AM
Yeah, that was a mistake in the article, only the CD on Transmute Arcanite is being removed, not Primal Mights. (unfortunately)
Xeren Mar 21st 2008 11:39AM
I wouldn't say transmute mastery is a waste of primals. You recoup your costs (the 4 primal mights) in about 20 days assuming a 20% proc rate, which some have said is a conservative estimate.
It can be more profitable than the other masteries depending on how many potions/elixirs you will be making- if you're hard core and farming and pumping out dozens of potions/elixirs each day, yeah, the other masteries are better for making money-- but if you're more casual like me, and sometimes can only log in for 5 minutes each day during the week to do your transmutes, then it's a better choice when it comes to making money.
Zarzuur Mar 21st 2008 11:14AM
My warlock alt just discovered Primal Life-->Earth and Earth-->Life after some primal mights. So I figure I'm going to do 360-375 Alchemy by just transmuting one primal back and forth each day at no cost. :D
Compared to like 50g+ per point I did on my main on Tailoring this is ridiculous! :D
soupysal Mar 21st 2008 11:20AM
Once i made it to 350 I used transmute Primal Earth to Water a lot. It has the day long cooldown, but I was able to buy Primal Earths around 3g and sell the Waters for around 20g. That took me up to 370 and I used Earth to Life to hit 375, also making a profit on each transmute. If you aren't too pressed to level right away, it's an easy way to get a level a day and make some coin at the same time.
Artemis11 Mar 21st 2008 11:31AM
Just a note about Transmute Earth --> Water: the recipe requires revered with Sporeggar, which might take a bit of grinding to go.
Artemis11 Mar 21st 2008 11:31AM
*get* not 'go', sorry >_>
Xeren Mar 21st 2008 11:50AM
17g per day isn't bad- that's about the same as I make transmuting primal mights- i would make about 13g doing earth->water on my server.
Everyone should always go with their most profitable transmute though. Earthstorms, skyfires, or mights have a higher initial investment, but it's worth just saving up some cash to buy the mats for them and then doing the transmute- you'll immediately have enough cash for more mats once it sells.
I see people doing free transmutes all the time, and I don't get it- even if you're a transmute master, you're giving up free cash by not using your own mats if the product is worth more than the materials. And there's really no hurry to 375- your transmutes will eventually get you there, and i'm having a hard time thinking of too many potions/elixirs you can't make by not being a max level alchemist.
Runstadrey Mar 21st 2008 11:23AM
Excellent article, very in depth and thorough. I'm eagerly awaiting the same treatment for my stalled JC.
Jellodyne Mar 21st 2008 12:57PM
Whatever you do, don't do the quest to specialize Transmute! If you want to specialize Transmute, do the elixir quest initially and then respec Transmute. You only need pay gold to respec, and its cheaper than 4 primal mights to do so!
kellzea Mar 22nd 2008 3:39AM
transmute will get your money back in 20 days
20 days of lix master will make you a tidy 10k gold easy (albeit with more work)
if you then need more mights or primals, buy them with your vast sums of lix cash