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3-24-2008 @ 1:38PM
Adam did an okay job on this article, but he missed some big things.I'm happy to see he corrected the omission of "miss" as it is a big part of why defense IS valuable after 490 (with the exception of gimmicky boss attacks like Illidan's shear which can't miss). What I don't understand is why Adam feels that miss is a more complicated topic than dodge, parry or block? Is it because it doesn't show up on the defense sheet unless one puts their mouse over defense? Is it because one can't socket for it? I don't understand, because it is just one of the things that can happen when a mob swings at someone.The other HUGE thing Adam didn't mention, and most of the commenters here seem to be glossing over is that after 415, defense is really stupid for a druid. Aside from making a druid uncritable, defense is just a bad stat because half of it's value (parry and block) are unusable by a bear (they only benefit from the dodge and miss). Warriors and Paladins still get pretty good value out of defense if they are gearing for avoidance, but not druids. Because of the different contribution of agility to dodge for druids, that is really the stat they want to be stacking after 415 if they are building avoidance (excellent dodge, crit, and armor contribution from one stat! Lucky bears). Defense is so expensive for its return on investment for bears, that early in progression they could probably do almost as well closing the crit gap with resilience rather than defense (which is why you shouldn't assume a bear is critable by looking to see if they are under 415, peek at the resilience too).Still, I think the take away for new tanks should be that the reason they NEED to get to 415/490 as quickly as possible is because crits (double damage) kill tanks. Once warriors/paladins are at 490, defense is nice for avoidance, but not always their biggest concern. Once a druid reaches 415 it really is much more like a cap and they should turn to other stats in their tanking sets (they still want the rare leather pieces with defense if only to give them more options in creating different tanking sets, but they don't really want to wear a bunch of stuff that is wasting ilevel itemization on a stat that sucks for them).
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