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Player versus NPC health


A comment left by Argent on my article about the maximum amount of stamina got me thinking. How does player health stack and scale against NPC health? I quoted 17,500 unbuffed health as a good target for maxed unbuffed stamina, which equates to about 22,000 health fully raid buffed (possibly more depending on group, consumables, and talent composition).

So, let's take a look at what some mobs are that have around 22,000 to 23,000 health. Remember, this is as much as a fully equipped tier six warrior will probably have in raid.
If you want to just go by unbuffed numbers, some famous mobs that have around 17,500 health include:
So those are a good assortment of mobs that we've got just as much health as. What's more interesting is the mobs we've got more health than:
  • Edwin VanCleef – 4,100 health, Level 21 Elite, The Deadmines
  • Houndmaster Loksey – 7,700 health, Level 34 Elite, Scarlet Monastery Library Wing
  • Mekgineer Thermaplugg – 9,200 health, Level 34 Elite, Gnomeregan
  • Herod – 12,000 health, Level 40 Elite, Scarlet Monastery Armory Wing
  • Morphaz – 12,000 health, Level 52 Elite, Sunken Temple
  • Atal'alarion – 16,000 health, Level 50 Elite, Sunken Temple
  • Archivist Galford – 19,000 health, Level 60 Elite, Stratholme Live
It's fun to look at what you've got for health, and what some mobs around you do. Of course, it's not really an accurate definition of how powerful some of these mobs are. Most can do more DPS than a prot spec'd Warrior or Paladin can (baring exceptions, of course). That means that they'll eventually win in a match.

Are there any mobs that you've compared your health to? Any that you want to hit someday? The health on Ony sounds like a nice target for myself.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Virtual selves, Instances, NPCs

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