Officers' Quarters: The road to mediocrity

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
We've all come across those mediocre players. They are the hunters that can DPS but don't know how to trap a mob; the shamans that never break crowd control but windfury their way to the top of the aggro list every single pull; the warriors who excel at single-target tanking but can't hold more than one mob at a time. Where do these players come from, and how do they stay so mediocre after 70 levels? The author of this week's e-mail thinks he has the answer: The road to mediocrity is built by your own guild.
Scott,
I enjoy your Officers' Quarters articles on WoWInsider.com, so maybe you can tackle this subject for me in your next piece:
I am now a casual player (played since beta and used to be hardcore) and I'm in this nice and friendly social guild. I'm not an officer, nor do I have the desire to be one. I just want to log on and do whatever I feel like with my limited play time. This guild puts no pressure on me and I appreciate that.
The guild leaders' philosophy is to be helpful to one another – helping on whatever is needed by other members. Guild members get rank up by how much they help others. This was a noble idea . . . but there's a huge caveat.
One of the things that lower level members often ask higher members for help on is to run them through instances. However, there's a very bad side effect to this: mediocrity.
Now every time lower level members ask me to run them through instances, I often make up some excuses that I can't go, or if I have an alt that is in their level range, I would use that instead and try to create a normal group for them in hope they would learn something. However, whenever I did this, some other high level members would offer their help to run us through, therefore defeating the purpose of what I was trying to do.
I have not spoken out about this issue to the guild. One, because I am not part of the leadership structure, and two, because I know one of the biggest pet peeve people have in this game is when somebody tells them what to do or how to play. Plus, there's a fact that people doesn't like it when you tell them they suck.
I have no intention of leaving the guild, but I am now in the guild for social purposes only and doing other things with outsiders.
Is there a way to soften the blow and tells them that instance run-throughs (or any other hand-holding events) are a bad idea, especially for people leveling up their first toon ever? Being helpful is good, but being too helpful is not good. Give a man a fish, you feed him for a day, teach a man how to fish, you feed him for a lifetime.
Sincerely,
I have to admit up front that I feel like a hypocrite for writing this column. I myself certainly ask for run-throughs from time to time. I prefer running with a real group in most cases, but those have become harder and harder to put together these days for any dungeon in Azeroth, outside of perhaps Scarlet Monastery and Zul'Farrak. Mostly if I can't find the group I'll just skip the dungeon. But occasionally there's a quest reward much too tempting, like Maraudon's Thrash Blade, so I ask for a run-through.
Even so, I agree with the e-mail's author. World of Warcraft is in many ways a much easier game than most MMO's, particularly when leveling up. Anyone who has played Final Fantasy XI for any amount of time can tell you that WoW is a stroll in the park by comparison. You can level up to 70 in WoW using one spell or ability the entire time. People have even leveled to 70 without any gear at all.
So it is certainly no wonder that some people ding 70 without any real idea how to play their class in a group setting. That's fine if you don't intend to group up for dungeons and raids. If you want to experience group content, however, you have to know how to fulfill your role.
Back in the early days of WoW, before Thottbot or WoWHead or even Atlas, dungeons were a grueling and battle-hardening endeavor. Wailing Caverns is an utter mess of a dungeon for new players. I ran the heck out of that place back then, even with its appallingly confusing layout (just look at that map above!), numerous patrols, mobs that call for help, mobs that spawn more mobs, stealthed mobs, mobs that repeatedly CC your party members, and everything else. It's like Blizzard took every mechanic that gives new players a hard time and designed a Wailing Caverns mob around it. Even killing the critters in that place could be dangerous! And it all ends with a Zul'Farrak-pyramid-type event where you get zerged by murlocs of all things. Without any outside guidance, it's a total nightmare from start to finish. And finishing it despite all those obstacles felt great.
I didn't really know what I was doing when I first zoned in to WC, but after four or five runs I had a much better idea what to do to keep the group alive. You just don't get that kind of experience following a higher-level player around and looting the corpses in their wake as fast as you can.
And so I urge all the officers out there not to encourage this sort of behavior, both for the good of your own guild and the good of the game as a whole. How many players out there who are holding back groups with poor DPS or subpar healing would be excelling at their roles if they had to earn their way through all of Warcraft's dungeons as they leveled up? One honest trip through Gnomeregan alone can be a life-changing experience.
I don't mean to discourage helping your own guildmates, and there are times when a quick run-through is preferable to the agony of assembling a real Razorfen Downs run. However, too much of a helping hand becomes a crutch, and your players need to walk on their own before they're staring down Moroes or High King Maulgar -- or even Quagmirran.
My advice to this week's author is to bring your concerns to the officers in private. If it helps, bring them solid proof of your claims. Start running combat logs through sites like WoW Web Stats to show the disparity between your good players and your below-average ones. The officers may not care, and they may be content to preside over a guild of mediocrity. But at least you'll know you tried, and they'll know why you aren't helping sometimes. On the other hand, they may see your point, and stop rewarding the hand-holding, if not actively discouraging it.
Your guild rewards helping, so see if you can contribute in other ways. If your guild doesn't have class leaders, offer to be one for your class and see if anyone else would like to follow suit for theirs. Sometimes all it takes to turn a decent player into a good one is just 30 minutes of discussion with somebody who really knows the class inside and out. Some people will just never really catch on, and they may remain mediocre forever, but that doesn't mean it isn't worth giving everyone a chance to prove otherwise.
The road to mediocrity and the road to excellence are the same road. The only difference is who's clearing the trash along the way.
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 5)
Bixxi Mar 24th 2008 11:04AM
I'm fairly hardcore about refusing boosts. I generally tell people flat out "sorry, I don't do boosts. Why don't you find some people your own level and run the instance properly? You'll learn a lot more".
Otherwise, you'll find these people in your heroic PUG 3 months later unable to do what they must.
Angry Joe Mar 24th 2008 12:02PM
Maybe it was just bad luck or my server, but I'm leveling a lock to 70 (after 2.3), he is 65 at the moment and I just got one group, for zf, while leveling. After a few wipes one of the players just got his 70 warrior and owned the place.
It took me 2 weeks to find someone that would run scholo and Dire Maul for the Dreadsteed quest, was with another warlock and his level 70 buddies.
Keep in mind that I like to level in instances and was actively trying to get a group for instances while leveling, but I usually outlevel the instance before finding a group.
I can see a level 70 learning how to tank at 70, for example, since he is probably doing his/her first dungeon ever.
Verit Mar 24th 2008 2:30PM
@Angry Joe
ZF is an interesting instance in that it's the first instance most players run into that requires real team work and cc. Most other instances before that (including sm) at your own level can be healed and dps'd through without any regard to cc - even without a lvl 70.
I think for most players its a sudden wakeup call.
brittwilson Mar 24th 2008 2:31PM
I think the best idea is if you are going to either make an alt or your starting the game for the first time, have some people to roll with at your level. Even if you don't have a tank DPS and healer, the working together and learning how your skills work is invaluable.
We personally are having this problem in our guild. We have a handful of people either on mains or alts, that have no idea what they are doing. A Priest trying to heal Kara with only Prayer of Healing, a resto druid who thinks his epics he got from tagging along in 6 runs of Kara make up for the fact that he doesn't know what a rolling lifebloom is or when to not be in tree form.
You get to a certain point(The end off SSC and TK in our case) and some people either get the idea that they don't need to try anymore, or have been run through their entire WoW career and don't know any better. Either way, its an awkward situation thats hard to bring up to fix the problem.
Buckshot Mar 24th 2008 11:13AM
Trapping as a hunter is useless since the nerf to trap times. You want CC get a clothie. BM FTW!
theRaptor Mar 24th 2008 11:32AM
Good job you are terrible, welcome to mediocrity. A good player can use even the most pathetic of CC to good effect, and hunter traps are not pathetic, they are just not retard safe.
Ktok Mar 24th 2008 12:09PM
Buckshot, you are a Huntard... please stop giving my class of choice a bad name. I've CCed the crap out of raids with my ice traps *as* a BM spec. If you can't CC 5 mans, you should turn in you bow and let your pet go free.
my2cents Mar 24th 2008 12:08PM
lol you just outed yourself as one of the mediocre players in question. gg >.
Buckshot Mar 24th 2008 12:23PM
Look at all the QQ raiders. Raiding is not engame kids, arena is. CC is a waste of a hunters time, when their massive dps is best put to something else. At least 2.4 will put a stop to the time wasting of raids and make heroic teams far more important.
And Ktok, a bow? Really? LOLOLOLOL! Probaly a blood elf. Real hunters use guns. But not everyone makes the right choice an picks dwarf.
Sounds like a hard day for the kids on the pve servers, lol
P.S. I do like the snake trap
doyesac Mar 24th 2008 12:27PM
Maybe if we all ignore Buckshot he'll go away and quit trolling.
Ktok Mar 24th 2008 2:30PM
Buckshot,
Actually, I was guessing bow since most Huntards are Night Elves. Seemed more your style. As for myself, I'm a proud Tauren, and I use whatever ranged weapon I get that is superior to my previous one. Real hunters use guns? No, friend, but Huntards do pass on one weapon type over another, ignoring possible upgrades, for misbegotten ideals of what a "real" member of their class does. Racial bonuses only take you so far.
As for a hard day in PvE... how do you figure? You're the one not able to CC, not us.
Badger Mar 26th 2008 2:50PM
"P.S. I do like the snake trap."
Pffft, I bet you do. /snort
Must ... not ... make ... "snake" joke ...
Zumacrume Mar 24th 2008 11:43PM
FFXI was a great game. Hey blizz? take a page out of SE's book and introduce some lore cutscenes? kthx
vildand Mar 24th 2008 11:18AM
When it comes to talent 90% of us are average. While it's not really something we like to accept it's true in every aspect of life including world of warcraft.
And thus the road to mediocre isn't build within guilds, it's build upon the fact that mediocre and slightly decent both lie within the happy boundary of average.
theRaptor Mar 24th 2008 11:34AM
90% are average? That's a funny bell curve you have there.
Matt Mar 24th 2008 12:04PM
90% is a nice round number if you look at average as falling within 2 standard deviations of the mean. It's been a while since my stats classes, but I think 2 SDs cover about 95% of the population (1 SD covers about 68%).
Xeren Mar 24th 2008 3:58PM
oh, raptor, you got stats pwned! ouch!
Eric Mar 24th 2008 11:20AM
I agree...I've seen a lot of mediocre to poor players lately and I think a lot of it has to do with the race to get to 70.
I have no problem running friends through instances to get gear for their level, but these are people who've played the game and know what they're doing. I'm merely helping them get gear which in turn helps them level up faster. But again, these are seasoned players.
If you don't know how to play your character in a group setting, then you're not an asset to the group, you're a liability. You need to play and learn with people your own level because when you get to 70, there are no higher level people to run you through instances quickly.
Nick Mar 24th 2008 11:25AM
Speaking from a mediocre POV, I have trouble when I have not played an alt or main for some time. I have a prot warrior, and tankadin. There always seems to be an adjustmant period switching between the two when I instance. Also, I start farming too much, I tend to develop habits that are not so good for instancing. I have at times passed on invites because I am not feeling up to par that day. I have an added +medocre rating, due to the fact that I am a casual player.
gliterhammer Mar 24th 2008 11:27AM
I belong to a (raiding) guild with well established players. They can play the game to it's ultimate.
I have helped a few newer players who just reached the level cap. I have sympathy with the author on this subject.
There are most definitely mediocre lvl 70's who have been driven or, more likely, pulled through lower level dungeons (I loathe the word "boosted").
DPSers pulling before the tank and my favourite so far...
"What does CC mean?" There are just too many examples.
I guess it depends but if a Guild mate wants an alt pulled through - that's fine by me - all my Guildies know and play the game well.
Dungeon leeches in LFG chat - forget it.
There is a simple solution...... restrict the level ranges in dungeons.
Gliterhammer