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3-25-2008 @ 11:31AM
"if another player sees us channeling, they need only run around us far enough to interrupt the channel. Prior to 2.4, we would have spun with the runner."Has this been confirmed? The patch note seems to imply that the bug was that you could start the channel while facing away from the target, and that's no longer the case; if you use Aimed Shot or Steady Shot while facing away, the cast will fail. But if you start casting while facing properly and the target moves, you'll still follow the target. Is that incorrect?
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