Patch 2.4 and Shamans - How did we do?
Back in February I made this post on Totem Talk discussing the patch 2.4 changes for shamans. Since then, things have changed and the current changes to the class are as follows.- Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc. (Edited to add - Hortus explain it all - it was rolled back on live.)
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
First, let's talk about the change that didn't happen: the saga of Flametongue weapon. When it was revealed that Flametongue weapon (and then Flametongue totem) would apply a debuff to healing effects on a target struck by a weapon with the enhancement, visions of all melee teams constantly debuffing the enemy healing in Arenas started to swim through the heads of shaman players everywhere. It didn't take long at all for this to be rolled back. When I first reported on it, I said that I thought it wouldn't make it live in that form, and I turned out to be right, but even I didn't expect they'd just roll the change back and replace it with nothing. Was the idea of a cheap weapon imbue and totem being available to all talent specs a little ridiculous? Yes. Was yet another healing debuff an unexciting development? Again, yes. But still, to see the idea brought up and then ignored seemed odd, and as far as I can tell, when patch 2.4 goes live there will have been no alternative ability provided to the shaman class.
The Chain Lightning change is nice, if part of a global attempt by Blizzard to make changes to how multiple-target non-AoE effects work. Aside from this change, practically every single other change made to shaman abilities in patch 2.4 is a PvP related change. The change of duration and mana cost on Earth Shield, the change to Healing Grace to reduce the chance for spells to be dispelled, the reduction on cast speed for Ghost Wolf, and Toughness' reducing the duration of movement slowing effects are all PvP related changes, as is the reduction of Shamanistic Rage's duration and its alteration to a physical (i.e. non-dispellable) effect. The only outright PvE buffs in the patch are the reduction of totem global cooldown and the alteration of the Tremor Totem pulse time.
For such a long list of changes, it's actually a disappointing patch from a shaman's perspective. Stormstrike gets a new icon, yes, I hate to sound bitter and cynical but I am so my response to that news is a resounding 'meh'. Totem timers would be awesome if I didn't already have them on a mod since I stopped waiting for them two years ago. Elemental Focus no longer being removed if Shamanistic Focus pops up? That's a solid change, if one that's not going to affect all that many shamans.
There's lots of nice badge gear coming in that shamans, the quintessential hybrid class, would be interested in. So much, in fact, that to list it all would take a lot of time. So we'll just look at some of the standouts.
Scaled Drakeskin Chestguard: If you're an enhancement shaman with a lot of badges, this is a nice chestguard, probably equal to if not superior to a lot of the PvE mail available at the T5/T6 level. I know, it would rock if it had strength on it, but then hunters wouldn't like it and Blizzard is trying for gear that appeals to more than one class. Between the haste rating, attack power, high agility and stamina and a socket, it's a very nice option for enhancement shamans.
Scryer's Blade of Focus: Since elemental shamans can't use swords, this may well be the best DPS main hand option available to them, badges or otherwise, in 2.4. (There are nice mace options in Hyjal/BT.) 247 damage/healing is nothing to sneeze at, and it's got a boatload of stamina which is always nice when things are hitting you or you're taking a lot of AoE damage.
Runed Scales of Antiquity: There's some dispute as to whether or not it's worth 100 badges to buy these over the 75 badge Natural Life Leggings. The new legs will give you a significant increase in mp/5 and raw +healing, but the older legs have crit bonus and an extra socket. The stats are identical. To my mind, if you have the Natural Life Leggings, get other upgrades first. But if not, save the extra 25 badges and get these legs, while the crit is nice that +healing is significantly better. Of course, your mileage may vary.
Rushing Storm Kilt: So, you're curious about Spell Haste? Nice stats and a dollop of that hasty hasty goodness. The stats alone are compelling, with that significant +damage over the Avalanche Leggings off of Halazzi in ZA. Comparable to but inferior to Skyshatter, at least in my opinion.
Vanir's Right Fist of Brutality and Vanir's Left Fist of Brutality: If you happen to be an enhancement shaman with 150 badges burning a hole in your pocket, pick these up. The speed is good, they won't overlap Windfury procs or waste Flurry charges, and they look awesome.
Wave of Life Chestguard: If you do not have T6, get this, resto shamans. It's a very very nice chest.
Anveena's Touch: For a resto shaman, this is a very nice ring. Straight up awesome +healing, stamina for survivability, the all important intellect to boost your resto shammy in his mana pool, and 11 mp/5.
Gavel of Naaru Blessings: If you've been running KZ and ZA for a while now and are sitting on a ton of badges, this is a big upgrade over Dark Blessing or Light's Justice. Intellect, Stamina and a nice amount of +heal.
In general, patch 2.4 looks more impressive than it actually turns out to be in terms of changes/modifications to the shaman class. The standout change is the reduction of the global cooldown on totems. Everything else is either a minor bug fix, a PvP change of as yet undetermined utility (instant talented Ghost Wolf and Toughness combined could make mobility less of an issue for shamans, we don't know yet, and the Earth Shield change doesn't seem like that big a deal to me) or something along the lines of a new graphic (granted, it's a good new graphic) for Stormstrike. I expected more from the patch, in part because Blizzard really led me to expect more with that Flametongue change. Still, what we have isn't bad, and there's riches via the badge vendor for a class as dependent on gear tailored for the spec as we can be.
Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.Filed under: Shaman, Patches, Items, PvP, Instances, Battlegrounds, Arena






Reader Comments (Page 1 of 2)
Chris C. Mar 25th 2008 10:52AM
New Stormstrike icon is all that matters... woot!
Buuty Mar 25th 2008 10:53AM
I thought they said they were giving buffs to Shaman specifically to make them more viable in 2v2. Not that I care because I hate arenas, but still a valid comment.
innajunglestylee Mar 25th 2008 10:55AM
According to mmo-champion, http://www.mmo-champion.com/#post_pnotes , the Chain Lightning/Multi-Shot changes were rolled back.
Matthew Rossi Mar 25th 2008 11:04AM
Huh. Seems that you are right on the patch notes, the last PTR notes I could find (http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html) still included it. That's weird. Maybe they just forgot to include them, or maybe they rolled them back. We'll find out when we get to play.
innajunglestylee Mar 25th 2008 11:11AM
Yeah, I'm kinda bummed even though I thought this change was a bit more dumbing down of the game. This was definitely a huge boost to DPS for a lot of classes, I wonder why they dropped it so surreptitiously (assuming this is not just a mistake in patch notes).
Scoottie Mar 25th 2008 1:36PM
It would be stupid for Blizz to allow only hunters multishot and not CL to not break CC
ringu0 Mar 25th 2008 10:58AM
> Right-clicking a totem timer icon will destroy that totem.
Will I get mana in return?
guesswho? Mar 25th 2008 11:01AM
lol i rerolled and am lvling a prot pally
Milktub Mar 25th 2008 11:02AM
OK Mr Rossi -- I know that Shaman were changed more than Warriors, but com'n ... talk to me about meat shields and new badge gear.
Matthew Rossi Mar 25th 2008 11:05AM
Geez, it's coming in like 20 minutes.
blackwolf675 Mar 25th 2008 11:14AM
I'm feeling decidedly 'meh' about this patch - with both an Ele/Resto and an Enh at 70 (pure Resto at 39), I see a lot of tweaks but nothing really dramatic in either direction.
We'll have to see how things play out.
Sadly, Bliz has taught a lot of Sham veterans to be skeptical when it comes to changes.
Curtis Mar 25th 2008 11:30AM
Also the pvp elemental set change from 70% push back protection to 50%
woeye Mar 25th 2008 11:48AM
Actually Kalgan is a wise man. Because he never said they "will" made shaman viable for 2on2. He said they "hope" to make them viable. They gave us the FT change in "hope" to fix us but reverted it later because it was not though out very well (as so often). So technincally you cannot blame Kalgan because Blizzard did what he said. And the message for us? Sorry shamans, we cannot fix you. Please reroll druid. Class closed.
Angus Mar 25th 2008 12:00PM
Bah.
Look at 2.3
Drysc gets on, says "We are going to be buffing you, it will be great!"
Shaman rejoice, then see changes. Shaman in uproar over major nerfs. Buff added in 2.2 has been nerfed to hell.
Blizzard puts a HUGE nerf the never intend to use.
Shaman go nuts, Blizzard pulls it and shaman are so scared they won't complain about the major nerf anymore. Nerf goes through.
Now look at 2.4
Kalgan gets on, says "We are going to be buffing you, it will be great!"
Shaman rejoice, then see changes. Shaman in uproar over major nerfs. Buff added in 2.3 has been nerfed to hell.
Blizzard puts a HUGE buff they never intend to use.
Blizzard pulls it.
Blizzard puts a HUGE nerf the never intend to use.
Shaman go nuts, Blizzard pulls it and shaman are so scared they won't complain about the major nerf anymore. Nerf goes through.
They just changed it up a bit to try and hide the pattern.
Chuddy Mar 25th 2008 11:29AM
I loved leveling my shaman. But, he's just not much fun anymore. He's now been sitting in org having not moved in a few months. So it goes.
frozndevl Mar 25th 2008 1:20PM
I noticed that you only brought up the mail items. Since enhance shaman are dedicated to melee DPS, the armor on mail is largely irrelevant. Which means that many of the leather items could be seen as better. For example, the Tunic of the Dark Hour http://www.wowhead.com/?item=34927 would provide a bigger DPS boost than the Scaled Drakeskin Chestguard you listed (of course the chestguard is still a great item). I just wanted to be sure that we don't perpetuate the myth that enhance shamans have to wear mail.
Matthew Rossi Mar 25th 2008 11:35AM
It's a nice tunic, and yes, shamans don't have to wear mail. Then again, warriors don't have to wear plate, but I usually stick to plate items for DPS warriors. It's a personal bias that comes from raiding (compete with the smallest pool possible) and other enhancement shamans should look at the gear they like, especially badge gear where they won't have to fight with rogues and druids to get it.
Angus Mar 25th 2008 2:28PM
Actually the Drakeskin beats out the Tunic by a small margin.
Strange, I know.
Mail badge gear is actually better than leather in some slots now.
And the "horribly itemized" badge gear is still beating Mail drops prior to top raids.
http://www.maxdps.com/shaman/enhancement.php
Using the AEP values and formulas from Elitist Jerks he came up with this listing.
Include leather, add Sunwell (and optionally match gems, you can avoid it anyway), and check out the chest pieces.
Drakeskin shows up behind 1 BT piece and 4 Sunwell drops. Not bad.
This also happens in with the gauntlets of rapidity. In trying to make worthless gear for hunters they gave us decent gear. Irony is priceless.
frozndevl Mar 25th 2008 3:05PM
I love replying to my own post. One thing that I neglected to point out is that for my own EP values, the Tunic was an upgrade. You are right in that the mail items are better itemized this time around. The point about not having tunnel vision for mail items still stands, though.
pudds Mar 25th 2008 11:33AM
Whole lotta "meh" in this patch for my shaman. The GCD change should be nice (though 1.0 still means 4 seconds for 4 totems), and instant cast ghost wolf could be somewhat useful. The nerf to lightning crit and overall lack of buffs is a real downer though.
Oh well, my mage is almost 50...