Welcome to 2.4, Warrior

We all know this. We don't know exactly when it will be here, but will know it's coming. (Edited to add - okay, it's today.) What will it change? What will warriors have to be concerned about, what will we look forward to, and what gear can we get from the unlockable vendor on the Sunwell island?
Well, for starters, at least so far as has been revealed on the PTR, warriors are seeing remarkably little in the way of changes. Imp Hamstring is now subject to diminishing returns, Cleave won't hit a CC'd target, and supposedly they're going to fix the bug that has led to flurry not proccing off of off-hand weapon strikes. This is not a huge laundry list of changes. The entire warrior section of the current patch notes is as follows:
- Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc. (Edited to Add - Hortus clarifies that this change was rolled back on live.)
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
I have to admit, I'm underwhelmed, and also a little relieved.
Yet there's still much to look forward to. A new dungeon of the five man variety to tank, a new raid, and loads of badge gear for the DPS or tanking warrior, as well as the return of PvP blues for your newly 70 warrior heading into BG's or the arenas. MMO-Champion posted this screenshot detailing what the gear looks like, what the stats are, and where you can get it. Statistically, it's identical to the old blue Horde/Alliance PvP sets you could earn with honor from the Battlegrounds, but now that the BG's give you a chance at the season one epic sets (and soon to be season two) it makes sense that they wouldn't want to have these inferior pieces up for honor purchase. It's smart to release them as a blue 'set' to make surviving in the battlegrounds or arenas long enough to get your new gear more likely.
Of course, I will say this: graphically, it's a boring set. It's just the old Bold/Doomplate skin recolored. Heck, it's almost identical looking to the PvE tanking epics that drop in Karazhan. I mean, take a look at this screenshot from the Mantle of Abrahmis entry. The Kara gear is a little bit darker, that's all. Honestly, I mostly expect new tanking warriors at 70 who are having bad luck getting a set of shoulders to drop to pick up these and socket them for tanking. High stamina, some resilience for reduced crits, and with two sockets and a tanking enchant you could get your defense up to make these a reasonable option. Of course the season 1 shoulders are better, but those will still take some time, you could pick these up the second you hit 70 since it's not that hard to hit honored with Lower City.
Before I move on to gear from instances and vendors I have to say that I'm of mixed feelings about this 'non patch' in terms of its changes or lack thereof to warriors. On the one hand, no changes means no nerfs. Since I hate nerfing with the fiery intensity of an IMDB discussion thread, I can't say I'm disappointed about that. I also recognize that there is a lot of content in this patch. A new five man, a new raid and lots of new daily quests. So the fact that warriors saw little change is understandable. But I can't help but be a little disappointed that no attempt was made to modify some of the class' really annoying issues (prot warrior leveling/soloing/questing, fury warrior viability in PvP and five man dungeons, balancing prot DPS and offspec tanking viability without interfering with each other's primary viable role) in some way. Still, the 31 point arms ability has survived another patch intact, which considering any rogue can apply it to his weapon and a Marksman hunter can do it at range, that's a relief to me. Especially since fury is hardly a viable PvP spec anymore.
Anyway, what gear should warriors be looking forward to? Well, before we get into badge gear, here's a heck of a drop for tanks: the Commendation of Kael'Thas from Heroic Magister's Terrace. Be your tank a warrior, a paladin or a beary bear, this trinket is for anyone who stands up in front of horrible warty monstrosities and tells them, well, that they hit like little gnome girls. 57 stamina and a chance for 152 dodge rating when you go below 35% maximum health? I'll take one. I'd take two if they weren't unique. 57 stamina! Look upon it and tremble!
Now that we've seen why T5/T6 tanks will be running Magister's Terrace on heroic a lot, let's look at some of that sweet, sweet badge gear. It's badgetastic.
Sunguard Legplates: Now, I have the Unwavering Legguards and love them. As a tank, I would still get these, but not as an upgrade... rather, I'd get them for expertise sensitive fights or fights where I want more avoidance and less Shield Slam threat. Both are lovely pants, and the high defense on the Sunguard's means that if you get a nice trinket (like, say, the Commendation of Kael'Thas) which doesn't offer any defense at all, you can wear it without fretting. Any good tank is going to have multiple gear sets anyway, and these pants make for a heck of an avoidance/defense combo.
Ring of the Stalwart Protector: Thankfully this isn't an instance drop so you won't have to endure the endless arguments as to which tank it's better for. This ring is an excellent choice for warrior tanks because of the high stamina and pure avoidance via dodge rating, making it an excellent part of an avoidance set you may be constructing. (Yes, it's better for druids. But they can spend their badges however they like and not worry about what you spend yours on.)
Legplates of Unending Fury: Hi, DPS warriors. Here's some shiny haste pants for you.
Girdle of Seething Rage: This seems like a solid enough belt to me, but a lot of warriors think the high stam and haste without crit and only one blue socket makes it inferior to the Red Belt of Battle. That might be the case, to be fair, but I think for PvE DPS this belt's superior due entirely to that large dose of haste rating. I honestly think that between this belt and the Legplates of Unending Fury, you're looking at a really nice haste set.
Breastplate of Ire: Part three of the Badge Haste Set. The high stamina on it does start to confuse me after a while, but we'll see if these three pieces combine well or if they end up needing some tweaking.
Angelista's Revenge: She's back, and this time she's hurting people! Crit, stam, AP, some dodge (if you cared about that) and armor penetration all in one ring. It's very similar to Signet of Primal Wrath from ZA, which is nice if you hated that it was unique and you couldn't wear two of them.
Chestplate of Stoicism: Another piece of high defense tanking plate from badges in 2.4, this piece is simply lovely. By having high defense it not only allows you to use trinkets, rings and necks that have other awesome tanking stats but lack defense (like the Brooch of Deftness) but it also has excellent armor, high stam, a good dollop of total avoidance in dodge rating, and shield block value for Shield Slam aggro. Combined with the Unwavering Legguards for pure Shield Slam threat or the Sunguard Legplates for their avoidance and expertise, this is an excellent tanking chest. And if you're really looking to throw on even more expertise, there's always Girdle of the Fearless. It has hit, expertise, high defense and high stam, so it's an excellent threat belt for prot warriors.
As for badge weapons coming in the patch, well, there's a few daggers if you're into that kind of thing, but I personally don't like daggers for either DPSing or tanking (especially not for tanking, as they don't have as good a coefficient as swords, maces and axes do), there's a two handed axe I can't get excited about (it actually seems to whisper 'hunter weapon' at me when I look at it) and there's three fist weapons that give me absolute chills I love them so much, but I think most warriors would be less impressed. I currently use a fast fist for my DPS set because I like the rage generation, so I'd probably get the Slow MH/Fast OH set if I was going to spend badges on weapons, myself.
To wrap it all up: we didn't get buffed, we didn't get nerfed, and there's lots of nice badge gear incoming for warriors. See you on the other side of the patch.






Reader Comments (Page 1 of 1)
Nick Mar 25th 2008 11:08AM
If Cleave was modified to not break CC, why did they nerf the same change to hunter's Multishot?
Matthew Rossi Mar 25th 2008 11:09AM
http://www.mmo-champion.com/#post_pnotes
If you look here, the same change was apparently rolled back on every single such effect.
"Warriors
* Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
* Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
* Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
* Flurry will properly refresh if a crit occurs with 1 charge left. "
I was just about to edit this post to mention that, actually.
Nick Mar 25th 2008 11:14AM
On the surface I'd really like to be able to use these abilities without worrying about breaking CC. However, there is something to be said for developing your skills to know when and when not to use these abilities. It's a testament to one's skill to watch someone maintain or break another's CC.
Matthew Rossi Mar 25th 2008 11:17AM
It would have been nice for fury warriors using cleave, but it's no major deal for wars. I just wanted to be clear that it's not just rolled back for hunters, either they just didn't mention it or it's rolled back for everyone.
Thruin Mar 25th 2008 11:26AM
You neglected to mention one of the biggest additions for tanks, the Eternal Earthstorm Diamond meta-gem which gives 12Def and 10% Block Value.
Also you seemed to be a bit underwhelmed by the new badge loot, but were linking to listings with slightly out of date stats on them. My understanding is that the armor on all the tank badge loot is now much higher than what's shown in your links.
Matthew Rossi Mar 25th 2008 11:28AM
Dude, I'd chase people down in the street and beat them with fish if it would get me some of this gear. But as many posters constantly remind me I'm supposed to try and be reserved at times.
The armor values are increased on almost all of it, I remember the list on MMO Champion. But trust me, I already wanted almost all of it but the 2h axe, which I'm meh about.
Arabelli Mar 25th 2008 11:46AM
Reserved? RESERVED?
That doesn't sound like the kilted-blue haired-warrior IRL that we know!
Milktub Mar 25th 2008 11:36AM
I'm going to work around the clock to unlock the BoJ vendor. That gear is hot like lava.
Arabelli Mar 25th 2008 11:49AM
The smaller servers are really going to have to bust their chops. I almost wonder if it isn't on some sort of scale, like a percentage based on the server's population.
Either way, I'm really glad a lot of my guildies have like, six or seven 70s. That'll speed things up!
Kees Mar 25th 2008 12:27PM
can't wait, can't wait ! gogo Dailies, instance... Already love the patch !
John Mar 25th 2008 12:50PM
I'm lucky enough to be a raiding MS Warrior and the DPS gear is less than appealing for me.
I don't need/want haste as too much screws up my rotation/timers. I guess I get to re-roll Fury and PVP and run ZA for Armor Pierce gear
skinny Mar 25th 2008 1:02PM
im just saying this....when are they going to fix the problem with the battleshouts?? im tired of it saying......im using a example: "gives 255 stem" when it really gives 105 or to that extent
Evan Mar 25th 2008 1:10PM
hi i have a question. Im a 68 warrior and i have already started getting my season 1 gear. But patch 2.4 has been released so does that mean season 2 will be released soon? Also is arms still the best for dps and pvp warriors?
roger3 Mar 25th 2008 2:52PM
I don't get it, why do you hate nerfs? That's like saying that you hate inhaling and wish you could only ever exhale...
Sure, nerfs suck, but it's a natural process that's completely organic to MMOs. You can't do away with nerfs, ever. They're a direct result of the law of unintended consequences. Besides, hating them just blinds you to what they accomplish and more than anything, nerfs give you insight into what the developers are thinking.
It's a good shtick I suppose, but the blinding passion of a thousand suns level hatred is a trifle strong.
Matthew Rossi Mar 25th 2008 2:56PM
I'm glad you asked why I hate nerfs, actually.
I don't accept your analogy that nerfs are akin to the inhalation of air necessary to breathing. Rather, I see nerfs as a lack of creativity in game design. If you introduce an ability and it is rampantly, massively overpowered then yes, I can accept a reduction in its power or efficiency, but I don't even like the process: I believe that there must be a more creative way around the problem. As an example, I'll direct you to the introduction of resilience in PvP (which could be seen by some as a nerf, but I don't see it as one) - it left player abilities alone (your DoT's and Crits still work the same way against normal mobs, but are less effective against someone who has chosen to stack a countermeasure) by allowing other players to choose how much weight to give a stat that allows them to resist being DoTed or critted. Resilience I like, even though it has limited my own ability to deal massive damage in PvP, because it is an organic evolutionary process rather than just taking an ability away from someone.
roger3 Mar 25th 2008 3:46PM
I can see your point of view and it's a good one. You should do a post on various (in)famous warrior nerfs and what could have been done to fix them without swinging the nerfbat. I'm still bitter about a couple.
Personally, I tend to take the tack that WoW is far too complex for any model to encompass. Thus, it falls victim to consequences that can't be foreseen by the Devs, no matter how smart they are. Creative solutions to those problems fall into exactly the same category: WoW is simply too complex for the results of changes to be mapped properly beforehand. Thus, rolling back changes, cutting down damage and reducing effectiveness is often the minimum change necessary for the Devs to achieve the effect they desire. When introducing /new/ mechanics to cover problems, Devs risk compounding the issue. Sometimes, conservative is better. Of course, that doesn't make it any less bitter a pill to swallow.
David Torbert Mar 26th 2008 7:43PM
I'm going to be completely honest: I think blizzard dropped the ball on DPS warrior Badge gear... AGAIN! it baffles me why they have some items (such as the DPS ring and OH fist weapon) what are Itemized SO well with haste and such, yet all the other gear it just simply "oh here have some haste attack power and stamina... oh and have a little hit rating too" it's utterly terrible in and my opinion blizzard seems to have for got about crit rating with warriors, which is vital for a fury warrior in order to maintain flurry thru an entire fight. And for me too look at the new DPS t6 belt/bracer/boots, which are itemized almost perfectly really just makes me wonder why they cant just scale those stats back and use the same basic set up for the badge gear? Yes I know haste is an amazing stat but the problem is, it’s just not worth it with most items because you will sacrifice so many other stats that you will actually nerf your DPS instead of help it.
Pavid Mar 26th 2008 9:31AM
Ugh. So many badges. Anybody who says these are welfare epics is a complete tool. I'd much rather wait for a drop in BT then do 100 heroic pugs...
Matthew Rossi Mar 26th 2008 9:32AM
If you're running 25 mans, you won't have to PuG a heroic: every boss in a 25 man raid drops badges now.
Crimsonstorm Mar 27th 2008 4:21PM
To me, the best things for us in this patch are, in order:
1) Block Value Metagem. Our previous metagem choice was 18 stam. 10% Block Value is about 80 for me. Thats a massive upgrade, much bigger than any new item.
2) Girdle of the Fearless belt. Mentioned in this article as almost an afterthough, but its actually the best upgrade in there for anyone without a BT level belt. It has expertise AND hit rating, so its amazing for threat generation. And defense + expertise is good for survivability (expertise for reduction of those deadly mob parries).
3) 57 stam + dodge proc trinket. Obviously amazing, and its purpose is to get tanks to run the new 5 man.
4) 44 expertise + melee proc trinket, also from Heroic Magister's Terrace. This trinket is as significant a threat increase as the other trinket is for survivability. And again, the expertise reduces mob parries, which can kill you. These two are the two best overall tanking trinkets in the game imo, except for the sunwell 51 expertise trinket which is a little better than this one.
Sunguard Legplates is inferior to Unwavering Legguards and shouldnt be bought. You should be getting expertise from the Trinket, badge neck, new badge belt, badge bracers already, so you wont need this one. Its not worth giving up the 59 block value on the Legguards. Theyre definitely not worth 100 badges.
Chestguard of Stoicism is very strong, better than T5.
The DPS haste stuff is bad, since its just Str/Haste, and haste is a worse stat than crit for warrior dps. The belt is definitely inferior to Red belt of battle, by a lot. A dps spreadsheet, or maxdps.com, will show this.
Angelista's Revenge is an incredible dps ring.
The Ring of the Stalwart Protector is great. Its an upgrade over the Kara ring. So for someoen with the Hyjal ring you can use Hyjal + this. And for others you can use this + Kara ring.
The weapons are good for someone who doesnt currently have a strong weapon like Dragonstrike or an S3 weapon, but the 2.5 speed of the MH means its inferior to other weapons of similar dps. The 2.5 speed OH is the better choice except during execute time. (I'm sticking with my Dragonstrike/Blade of Infamy)
Its too bad the cleave change didnt go live, it wouldve been nice for tanking. But the flurry bug fixes are nice for dps warriors.