The Light and How to Swing It: Badge rewards in 2.4

Now that the patch is upon us, it's a good time for reflecting upon all the new badge rewards available to us in the near future. As a hybrid class with 3 main viable specs (healing, tanking, DPS), it's no wonder that there's a lot of new badge gear for paladins in this patch. Allison did a fantastic write-up of new badge gear for druids a few days back, so I figured I'd follow her format as it relates to paladins!
Holy
Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.
Holy
Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.
Gavel of Naaru Blessings: A good amount of stamina and intellect are included in this healing mace, along with a whopping 464 healing. This is the first healing weapon that can be purchased with badges, and it's on par with the Season 3 healing mace. In fact, there are only a few maces with more healing in the game at present. While it may be lacking other desirable stats (e.g. spell crit, or mana/5), you won't find anything better until you get to Black Temple, the Sunwell, or grind up an 1850 arena rating.
Badge cost: 150
Worth it?: While some people may experience sticker shock at the price, it's a pretty nice upgrade to healing maces found in anything under T6 content.
Ecclesiastical Cuirass: A blue socket augments bonuses to spell crit (+43) and healing (+97) in this chestpiece. Better than anything you'll find in Kara, arguably better than ZA loot, and just slightly below the T5 chestpiece. The problem for me is the cost -- it's not that much better than stuff that's readily available now, but as with all badge loot, you don't have to be lucky with drops to get it.
Badge cost: 100
Worth it?: If your guild is at least clearing Kara, you may want to save these badges for a more worthwhile upgrade and cross your fingers that you get a drop.
Greaves of Pacification: You get 2 sockets (blue and yellow), 97 healing and 14 mana/5 with these leggings. They're quite good, but I see them more as a [cheaper] sidegrade from High Justicar's Legplates. You get spell crit instead of mana/5 with the old badge legs, but you pick up an extra socket. In the end, I think it depends on what you need more of -- if you're hurting for mana regen, the new leggings may be right for you.
Badge cost: 100
Worth it?: Not to me. The old ones cost less, have more healing (especially with the socket bonus), and with more sockets are more flexible with how you itemize your stats.
Waistguard of Reparation: You get a belt with a blue socket, 28 spell crit and 73 healing for your badges. It's a little pricey, but it's a solid belt with some flexibility, and is actually better than Girdle of the Righteous Path (which drops in The Eye).
Badge cost: 75
Worth it?: Unless your guild is running The Eye or nearly clearing ZA, I'd pick this up.
Protection
Some of the new badge gear for Protection paladins is a little strange, in that all but one piece are low on avoidance but high on spell hit and spell damage. I would advise Prot paladins to consider their purchases carefully, as they are quite expensive!
Blue's Greaves of the Righteous Guardian: These new boots come with a red socket, 34 shield block rating, 23 spell hit rating and 26 spell damage. These seem particular odd to me -- the high amount of stam and block rating makes them tank gear, but there is nothing that increases avoidance. Like the new badge chestpiece, I suspect that these are meant for AoE tanking pulls, but I don't understand the inclusion of spell hit... just seems like a waste of the item's budget to me.
Badge cost: 75
Worth it?: Not really. I think that the existing badge boots are better for straight up tanking (or boss fights).
Inscribed Legplates of the Aldor: With two sockets (red and yellow), 25 defense, 43 dodge rating, 37 spell damage and a whopping 78 stamina, I'm a big fan of these legs. There's no better tanking legs for paladins than these before T6.
Badge cost: 100
Worth it?: Worth every single badge. Start grinding now.
Shattrath Protectorate's Breastplate: This brand spankin' new chestpiece comes with a blue socket, 26 defense, 34 spell hit and an incredible 60 spell damage. I have to say I'm quite disappointed with this piece of gear. I just don't understand wasting stat points on spell hit for protection paladins. While it's not entirely useless, this chestpiece suffers because it's lower on avoidance compared to the previous badge chest, Chestguard of the Stoic Guardian. If you're having trouble holding threat and need more spell damage, then you might consider this, but I really can't recommend it.
Badge cost: 100
Worth it?: Hell no. Save yourself 25 badges and go grab the Chestguard of the Stoic Guardian if you need something to tank with.
Retribution
With the introduction of patch 2.4, it seems like Blizzard has finally caught up with the demands for better itemization from Ret paladins, and the new badge gear reflects that. Retribution paladins and warriors will be after the same types of drops (more or less), which is really how it has been for the last few months anyway.
The Blade of Harbingers: You get 55 crit, 53 haste and 108 attack power with your shiny new two-handed axe. This axe outclasses drops like Jin'rohk, and crafted items like Bloodmoon. Just like with the healing mace detailed earlier (and most of the other badge weapons), you likely won't find anything better until you have an 1850 arena rating or are clearing BT/MH and beyond.
Badge cost: 150
Worth it?: This is one hell of an axe. If you're not doing serious raiding or arenas and need a weapon, the time to start saving for this bad boy was about a month ago.
Breastplate of Ire: Like all the other pieces of DPS plate gear detailed here, this chest comes with lots of strength and stamina. In addition, you get a red socket and 51 haste rating. Haste is an amazing stat for all melee damage dealers, and it's in no short supply on these new badge rewards.
Badge cost: 100
Worth it?: This is a solid chestpiece. It does lack crit, but the haste is amazing, especially if you're Horde and using Seal of Blood.
Legplates of Unending Fury: These legs come with two sockets (yellow and blue), as well as 25 hit rating and 43 haste rating. Even if you're at the hit cap already, I'd consider picking these up -- the previous DPS plate badge gear was more turned for Fury warriors.
Badge cost: 100
Worth it?: Yes. Two sockets provides flexibility, and the haste isn't found on many items outside of BT/MH/ZA, so you might want to consider picking them up.
Girdle of Seething Rage: The stats on this are similar to the breastplate, there's just less of them (and you get a blue socket instead of a red). I would pick this up just to complete the haste "set" offered by these badges.
Badge cost: 75
Worth it?: If you were to equip all 4 items (axe, chest, legs, waist) you'd be looking at 177 haste rating, which is roughly an 11.3% increase in attack speed, which would passively increase the swing speed of that nice new axe from 3.5 down to 3.1, which is quite significant. You are, however, looking at a large number of badges needed before you get to that point (425, to be exact). That's about 5 months of clearing Kara once a week, if you do nothing else. On the bright side though, you may find a drop you need before that, thus saving you the badges.
Considering the rising cost of badge rewards, it's probably best to look at badges as insurance -- sometimes you just get unlucky and never see the drop you want. But if you just keep saving badges, you can eventually get that upgrade.
Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.Filed under: Paladin, Patches, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Chamual Mar 25th 2008 10:32AM
As a tankadin I will probably pickup the warrior tanking gear rather than the Paladin stuff, and continue stacking spelldamage via my weapon, teir gear and flasks. Apart from maybe the Aldor trousers, the paladin stuff doesn't seem that great (it is great, but not 100badges better great) than the current badge rewards (Chestguard of the stoic guardian and unwavering legguards).
George M. Mar 25th 2008 11:22AM
The Badge Rewards available to Prot Paladins are amazing. Amazing I tell you. I am not going to bother with Tier 5 anymore and just run Kara and Heroics for this gear.
George M. Mar 25th 2008 11:46AM
Can someone please explain Spell Hit for a Paladin.
Manatank Mar 25th 2008 1:10PM
I'm picking up the leggings, but the rest of the prot paladin stuff is crap. I might trade in my 2.3 badge loot chest for the new warrior one.
As for spell hit... It has its uses for a prot paladin with avenger's shield (initial agro), and our seals and judgements (general threat). It used to help with our taunt, but that was changed to operate off of melee hit rating. When tanking trash I like to have enough spell hit to be reasonably sure my shield is going to hit so I don't have to go chasing mobs because of over ambitious DPSers. It has value for threat on bosses, but I favor more defensive stats in those situations.
Manatank Mar 25th 2008 1:12PM
Correction: as has been pointed out elsewhere in this thread, spell hit no longer affects Avenger's Shield. This was news to me. Seems that spell hit is simply a threat stat. It has much less value to me now.
Manatank Mar 25th 2008 1:18PM
Correction: as has been pointed out elsewhere in this thread, spell hit no longer affects Avenger's Shield. This was news to me. Seems that spell hit is simply a threat stat. It has much less value to me now.
kcgb Mar 26th 2008 5:16PM
Spell hit is solely a threat generation stat, and a really really poor one at that. Spell Damage will increase your threat by a much larger amount per iLevel point than spell hit (I think Lore over at maintankadin has a detailed analysis on why this is true if you're interested.
Angus Mar 25th 2008 10:37AM
If you are going to talk about tankadin pieces you should probably include the ones tankadins will actually want.
You say the aldor pants are worth every single badge.
http://www.wowhead.com/?item=34940
It blows that one out of the water. You give up some dodge but gain expertise and defense along with a much better socket combination.
You ignored the belt.
http://www.wowhead.com/?item=34941
The chestplate to look at is this
http://www.wowhead.com/?item=34939#comments
Compare that to the previous possible chest pieces, please.
Clasifyd Mar 25th 2008 11:32AM
I'm a complete newb when it comes to pally tanking, so bear with me... but, don't you want spell damage more than expertise, etc? Isn't that your biggest form of threat generation?
Angus Mar 25th 2008 12:09PM
If the boss parries your attack, you did not hit him with SoR, and he is now hitting you with a faster swing timer.
If the boss dodges you do not do damage.
Base chance to not hurt a boss is something like 23%? (6.5 from dodge, 10?! from parry, 6.5 from miss) That's almost a forth of your damage not showing up. Consecrate, HS and SoR are your ways to keep threat. SO expertise will help threat a bit.
Spell damage is important, but the weapons with it make it easy to hold threat. Spell damage on gear when you have to reach a higher level of avoidance than a warrior already hurts your chances to survive the boss.
Not much good being a tank if the boss parries you and just kills you. All that spell damage on their gear makes it a lot easier for them to do that than a warrior because it is expensive.
Jordrah Mar 25th 2008 1:13PM
spell damage is more important for gaining threat than expertise but expertise reduces the damage you take via parried attacks
Heilig Mar 25th 2008 10:38AM
Don't forget the new tanking belt. It's not geared specifically for pally tanks, but its stats are SOLID. Once it is available, my gear will have enough hit and expertise to never miss or be dodged or parried. Reckoning builds are making a comeback with this new gear.
Myxomatosis Mar 25th 2008 11:17AM
Hee hee. Pier 1. Hee hee.
Zuqual Mar 25th 2008 10:51AM
As a holy paladin, I would encourage people to also take a look at the resto shaman gear. Depending on how you value various stats, you may find bigger upgrades by slumming in mail gear.
Khanmora Mar 25th 2008 11:31AM
On the same note, the 75 badge Natural Life Leggings are very nice if you want legs for a mp5 set (which also have crit on them). I think they are superiorly itemized when you include sockets compared to the new legs coming out in either plate or mail. And Natural Life are the kilt model, yay!
BigFire Mar 25th 2008 10:53AM
The problem with the new protection boots is that it gives block rating, without block value. If you look at the progression of protection paladin gear, it starts up with lots of block rating and block value, peaking at Tier 5 set. However, after that, dodge start overtaking Block rating.
I agree that 2.4 tanking pants is solid for boss fighting, and I'll be retiring my 2.3 blocking pants in favor of Tier 5 which is now going to be my Blocking/AoE tanking set. Likewise, the 2.4 paladin chest isn't a good upgrade from 2.3, so not many people will be buying that.
As you mentioned, I'll be picking up the 2.4 warrior tanking chest to replace the Kara chest for my blocking set. Since my guild stopped running TK, I missed out on Tier 5 chest for that tanking set. The 2.4 warrior chest is a good replacement.
One more piece of tanking gear that all tanks should considered is the new 2.4 tanking ring http://www.wowhead.com/?item=34888 . Loads of stam and lots of dodge and armor on top of that.
Mr. Applebutter Mar 25th 2008 11:00AM
The badge vendor isn't unlocked right away, correct?
GamerJunkie Mar 25th 2008 11:12AM
The new Holy badge rewards are gimped again vs ZA gear.
Even the Resto Shammy badge reward gear > these.
Consider the Mail Resto belt, it has over 86+ healing and 10mp5.
Spell crit can be stacked easily with arena gear but you won't find much MP5 gear until you have T6.
wowmanute@yahoo.com Mar 25th 2008 11:17AM
Holy.. I am all geared from Kara and badges and some pieces from Gruuls and ZA. I wear 2-3 Mail pieces now and I plan on buying 4 new pieces from th 2.4 badge gear. The mail chest http://wowhead.com/?item=34930 , mail waist http://wowhead.com/?item=34932 , and mail legs http://wowhead.com/?item=34931 . So I agree with the other person who said to get the shammy resto gear.
There is also a ring for 60 badges that is a nice upgrade. http://wowhead.com/?item=34890
Just because we are pally's we dont have to wear plate. If your healing in any high level instance and getting attacked it doesnt matter what your wearing.
Glen Mar 25th 2008 12:09PM
Just concerning Horde Ret,
According to popular loot ranking websites/spreadsheets
The axe is most likely you're biggest upgrade, pve MH and BT weapons are close, and if you're not going for resil, then it out dps' S3 too.
The badge legs once again are loaded with hit :), again, there's only a couple in BT that come close but they won't stack up to these if you need hit. These could be your second biggest upgrade over the old badges legs.
The ring is next for me, as a substantial upgrade over the vindicator.
Finally the chest, as it stands beside T6, but chest stats are all very close, leaving this till last as it may be the smallest upgrade.
The Belt, is right on par with the Red Belt of Battle, and with the RBB you get extra hit rating :) Save your badges (you need them) get 2 vortexs and have the belt crafted instead. :)