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Reader Comments (Page 1 of 1)
3-25-2008 @ 10:32AM
Chamual said...
As a tankadin I will probably pickup the warrior tanking gear rather than the Paladin stuff, and continue stacking spelldamage via my weapon, teir gear and flasks. Apart from maybe the Aldor trousers, the paladin stuff doesn't seem that great (it is great, but not 100badges better great) than the current badge rewards (Chestguard of the stoic guardian and unwavering legguards).
Reply
3-25-2008 @ 11:22AM
George M. said...
The Badge Rewards available to Prot Paladins are amazing. Amazing I tell you. I am not going to bother with Tier 5 anymore and just run Kara and Heroics for this gear.
3-25-2008 @ 11:46AM
George M. said...
Can someone please explain Spell Hit for a Paladin.
3-25-2008 @ 1:10PM
Manatank said...
I'm picking up the leggings, but the rest of the prot paladin stuff is crap. I might trade in my 2.3 badge loot chest for the new warrior one.
As for spell hit... It has its uses for a prot paladin with avenger's shield (initial agro), and our seals and judgements (general threat). It used to help with our taunt, but that was changed to operate off of melee hit rating. When tanking trash I like to have enough spell hit to be reasonably sure my shield is going to hit so I don't have to go chasing mobs because of over ambitious DPSers. It has value for threat on bosses, but I favor more defensive stats in those situations.
3-25-2008 @ 1:12PM
Manatank said...
Correction: as has been pointed out elsewhere in this thread, spell hit no longer affects Avenger's Shield. This was news to me. Seems that spell hit is simply a threat stat. It has much less value to me now.
3-25-2008 @ 1:18PM
Manatank said...
Correction: as has been pointed out elsewhere in this thread, spell hit no longer affects Avenger's Shield. This was news to me. Seems that spell hit is simply a threat stat. It has much less value to me now.
3-26-2008 @ 5:16PM
kcgb said...
Spell hit is solely a threat generation stat, and a really really poor one at that. Spell Damage will increase your threat by a much larger amount per iLevel point than spell hit (I think Lore over at maintankadin has a detailed analysis on why this is true if you're interested.