Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-27-2008 @ 8:38PM
Aiur said...
Okay. There's plenty of problems with your argument Matt. For starters, making a class completely 1 stat reliant is VERY limiting. It brings down the different playable styles available. To exemplify, a rogue who stacks crit tends to go for smaller damage on each hit, but makes it up in the frequency of their hit. Just as well, a rogue who stacks attack power tends to go for bigger damage each hit, but typically sacrifices critical strike chance.
The combination of stats allows for many different styles of class play.
Oh by the way, gameplay is put over logic. Just because it works out logically doesn't mean it works out in terms of playability and balance. ;]
Excuse me, but as a person who plays a non-intellect based class (My only character), what was the preexisting system before this? As in, what exactly changed, I know what happened when 2.4 hit-but how did it work before?
Reply
3-27-2008 @ 8:50PM
Green Armadillo said...
The previous system was that spirit restored a fixed amount of mana per point. Problem being that spirit is itemized at the same point value as the other four attributes, so you were giving up a lot of other stats for an amount of regen that simply didn't scale very well, especially with larger health and mana pools in TBC. Also remember that spirit-based health regen doesn't function in combat at all for any class other than trolls, and mana regen is shut off for five seconds after each spell-cast, meaning no spirit regen unless your class has a spell or talent to allow it. Spirit was overall pretty useless.
So they changed it to scale with intellect in the hopes of making it better (primarily for healers, many of whom have a talent to allow 30% of their regen to continue in combat) so that people wouldn't avoid it anymore. And apparently they forgot that hunters don't stack intellect.
That said, total ignorance about the high end hunter game here, but aren't hunters subject to the 5-second rule? Is there actually room for a tick of spirit regen in your shot rotations to begin with?