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3-27-2008 @ 8:42PM
Actually, I suspect this IS something that Blizzard could fix without reverting the changes for other mana users. Spirit already has different coefficients for different classes, so they could conceivably bump up the spirit mana regen coefficient on hunters to make up for their *ahem* intentionally limited intellect. ;) Ironically, Hunters once didn't have mana bars. Kalgan once posted that hunters used to have a bar that represented aiming, kinda like the opposite of a Rogue's energy bar because it started empty and only filled up when you were standing still. He commented that it was scrapped, because being forced to stand still to do damage wasn't fun. Every caster in the game died a little inside that day.
3-27-2008 @ 10:10PM
I never thought of it before, but it does seem really odd that a hunter can run in circles all day while firing a bow, but casters need to stand still to use their *magic wand*.I think the aim mechanic seems cool, but hunters should be able to move and shoot. Moving already delays their autoshot as it is.
3-28-2008 @ 5:09AM
Actually in 2.4 all classes share the same Spirit regen formula.Thats not the problem here though. Hunters never got any Spirit regen anyway.
3-28-2008 @ 5:31AM
in fairness, that's because hunter's have certain special shots that are instant-cast, much like a lot of other classes instant-cast spells (a lock's DoTs for instance). a Hunter's Auto-fire of guns/bows, the equivelant to using a wand, isn't instant cast, and is instead based on the speed of the weapon. Hunters need to stand still for autoshot in the same way that caster's have to stand still for wands.
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