Skip to Content
3-30-2008 @ 3:14PM
They have to kinda move away from crushing blows in order for Bears to remain viable tanks in WotLK. In WotLK all the gear is going to be upgraded further, but bears can already reach damage mitigation cap. So it's either they remove the biggest problem for bear tanks (crushing blows) or you have Druids with 90% damage resistance running around in PvP.
3-30-2008 @ 4:34PM
The damage mitigation cap will also increase when bosses are level 83.The biggest problem with this aura or whatever it is is that bear tanking has basically revolved around getting enough stamina to survive spikes, and then going for Dodge to avoid getting hit. This aura pretty much nerfs all existing bear gear.
3-30-2008 @ 5:06PM
It's not the damage reduction, it's the dodge that makes Bear Form so handy against physical damage dealers in PvP - I can tank Rogues and Warriors in Bear Form while a Feral in Tanking gear. When I go Resto, though, there's no chance I'd ever consider Bear Form anything more than a stop-gap; a chance to get a Bash stun off on my way to escaping. With the way Physical damage scales in PvP, anything less that full tanking gear is practically useless.
3-30-2008 @ 7:51PM
The aura gives tanks -20% chance to dodge and -5% chance to be missed. A T6 raidbuffed druid could easily have 60% dodge and 5% miss for 65% total avoidance. A similarly geared warrior could have 10% miss, 30% dodge and 25% parry - for 65% total avoidance. Similar numbers for a paladin. You take away -20% dodge and -5% miss, and ALL the tanking classes lose 25% avoidance. Not just bears.If any SWP bosses are meant to crush (certainly the melee Twin did on the PTR), then in fact paladins would be worst affected by this buff - as they work by stacking avoidance + block rating to push crushing blows off the table. Losing 25% of that avoidance would make them vulnerable to crushing without seriously gimping their other stats.Overall it means that Sunwell bosses can do more damage to tanks without actually hitting harder, which is a Good Thing™. It's way easier to heal through constant 10k hits than it is to heal through a string of dodges, parries and misses then face a pair of big 20k hits out of nowhere. It's burst that kills tanks, not steady damage.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.