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3-30-2008 @ 7:51PM
The aura gives tanks -20% chance to dodge and -5% chance to be missed. A T6 raidbuffed druid could easily have 60% dodge and 5% miss for 65% total avoidance. A similarly geared warrior could have 10% miss, 30% dodge and 25% parry - for 65% total avoidance. Similar numbers for a paladin. You take away -20% dodge and -5% miss, and ALL the tanking classes lose 25% avoidance. Not just bears.If any SWP bosses are meant to crush (certainly the melee Twin did on the PTR), then in fact paladins would be worst affected by this buff - as they work by stacking avoidance + block rating to push crushing blows off the table. Losing 25% of that avoidance would make them vulnerable to crushing without seriously gimping their other stats.Overall it means that Sunwell bosses can do more damage to tanks without actually hitting harder, which is a Good Thing™. It's way easier to heal through constant 10k hits than it is to heal through a string of dodges, parries and misses then face a pair of big 20k hits out of nowhere. It's burst that kills tanks, not steady damage.
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