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3-31-2008 @ 10:43AM
First, I suspect that most of the people whining about this aren't running sunwell and never will. Hopefully people playing at that level can understand why this was implemented and what the alternative was. Obviously this hasn't been a huge hinderance to raiding guilds since they are downing the first three bosses left and right.Second, I believe this could also have been implemented to negate the newly emerging melee imune characters. Even before 2.4 came out theorycrafters had realized that it was theoretically possible for rogues and druids to hit 102.4% pure avoidance, mostly from dodge, which would have made them immune to physical damage. With a few peices of 2.4 gear and the ease of getting 10 agility gems for such an experiment, the goal became much more atainable. Needless to say, a melee immune character might be able to trivialize some of the mobs in sunwell, where it not for the implementation of this buff that now requires one to reach 127.4% avoidance.
3-31-2008 @ 11:48AM
I saw the requirements to do it for a bear.It was nuts and dependent on the idol proc to make the last bit.Essentially ALL that bear was taking was crushing blows and their HP Pool wasn't as high as it would need to be to survive a string of 2 hits. With every boss throwing magic damage around it would mean that you are seeing those healers scramble to keep the tank topped off and hoping for no unlucky string of 2 CBs.I think a better way of doing this would have been to simply allow them to have that godlike avoidance and mitigation. Just require that more and more threat needs to be applied. Force the tanks to have to use their top end gear and have some DPS gear put in to increase their threat. They do it with paladins. Imagine if tankadins were to be okay with their gear being where it is, but any further ilevel stuff is all about threat.Make ti a general theme and state, in public, that avoidance and mitigation are about capped. "We want the tanks to take some hefty damage. We will now force raid DPS into insane levels and those tanks are going to have to dedicate gear to threat."Yes, bears have an advantage here, but with a few tweaks the other 2 tanks could easily catch up.
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