Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
4-01-2008 @ 7:10PM
Residentevil72501 said...
How could you be a ret paladin and not have Seal of Command? Your ret paladin is trash then bro sorry, i seriously almost died laughing when i read that.
Reply
4-01-2008 @ 9:08PM
Xonate said...
Seal of Command is almost worthless. Let's do some basic math here. I believe the proc on Seal of Command was 7 times per minute. With an average 2-hander at about 3.30 speed, you're hitting the target about 18 times per minute.
So, at an average of 7 procs per minute, assuming it doesn't crit, you're looking at about.. 600-1000 bonus damage each time. So that's about 4200-7000 extra damage every minute.
Using Seal of Righteousness with a base Judgment of the Crusader procs every single hit. The base hits for about 200, and the judgment adds an extra 200-250 or so. So at approximately 18 hits per minute, with about 425 average damage, you're getting about 7650 bonus damage every minute. Also, you have to count the Judgment of Righteousness, which is an extra ~600 damage every 8 seconds. That adds ~4500 damage each minute. So with that, you're looking at an extra 12150 bonus damage.
Of course those are just averages, and there are chances that you'll get a crit or a string of Seal of Command procs, and may be able to do a fair bit more. But on average, the damage you can do with Seal of Righteousnes and Judgment of Righteousness, assuming you're using Judgment of the Crusader first, will be much higher than what you can do with Seal of Command.
4-01-2008 @ 10:26PM
Interrorator said...
Xonate, there are a couple big problems with your argument. Calling Seal of Command 'almost worthless' is pretty ridiculous. You compare command/righteousness in completely different ways.
First, you ignore how often Seal/Judgement of command crits. With fanaticism and improved seal of the crusader, it is usually easily over 30%. Seal/judge of righteousness cannot crit.
Secondly, you do not take into account judging command every eight seconds for some reason, like you do with righteousness. And you should take into account that it is often judged while the enemy is stunned/incapacitated, adding even more damage.
4-01-2008 @ 11:03PM
Chronic said...
Xonate, are you serious? Tell me you're not serious.
There's a few problems with your "basic math", namely:
* Your figure for number of swings doesn't take into account crusader strikes or other extra attacks.
* You accounted for Judgement of the Crusader in your Righteousness figure but not in your SoC figure. Why? SoC is holy damage just like righteousness.
* You accounted for actually judging the seal in your Righteousness figure but not in your SoC figure. Judgement of Command is actually the same effect as Judgement of Righteousness (instant holy damage) except MORE damage, as well as the fact it does *double* damage against stunned or incapacitated enemies. It's strictly better.
Seal of Command damage scales with your weapon damage (by which I mean your weapon dps itself as well as your attack power). What does Seal of Righteousness scale with? Your spell damage. Which you won't have any of, because none of your other attacks scale with it, and you'd be gimping your overall damage output by doing so.
Honestly, if you had actually tried any of this on live you'd probably have figured it out for yourself.
If you want to talk math, post an armory so we can actually compare, since your seal of command numbers seem to be pulled out of thin air. I'll be happy to go through the figures with you.