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Reader Comments (Page 1 of 1)
4-02-2008 @ 5:32PM
Jeremy Cox said...
I think Blizzard is self-contradictory on the subject of ganking. They are often quoted as saying (something like), “We want our players to experience constant sense of danger about the world in the PvP experience.”
They also have officially stated that they learned hellfire peninsula, putting substantial Global PvP in a leveling zone was a mistake.
And let’s not get into the laughable glaring contradiction that is the existence of the Zul Aman summoning stone guards.
I signed up for a PvP server when the game launched for two reasons 1) my friends wanted to and 2) Blizzard was promising a dishonor system in an upcoming patch. I figured I didn’t care as long as people were discouraged from ganking.
Why don’t I switch? Because I spent way too much time on my character to abandone it, and now it costs lots of money to transfer all my toons.
Many have argued against dishonor systems, and say they will never work. IMO, that is simply an excuse. Hard doesn’t mean impossible. Even a system that tracked dishonor and had no punitive game mechanics would allow some sense of balance. This would enable other players to see how disreputable a character is against one’s own faction and administer a sort of kill on sight justice system.
And before you PvP fanboys get your panties in a twist by saying a dishonor system doesn’t make any sense: it makes more sense than the honor system. The honor system supposedly awards players with by endangering a lose peace treaty by killing characters of another faction. I don’t know that this behavior makes you a hero. More like someone not to be trusted. On the flip side, it makes perfect sense that the opposing side, which you victimize, would give you quite the reputation as a flagrant dishonorable murderer.
I think Blizzard should make zones of peace for PvE purposes on PvP realms, which would include summoning stones. These would function just like Shattrath… you can’t attack in the city. I can’t tell you how many times I have died on Isle of Quel’Danas misclicking a quest giver. Blizzard needs to fess up and admit they made a mistake. The existence of the Zul Aman guards proves things can go so far that a programming band-aid is needed. Furthermore, I should say Global PvP once had a place in WoW, when there was no other PvP to do. Now it is an archaic dinosaur left behind. Blizzard, move on and evolve.
Reply
4-02-2008 @ 5:02PM
Algorithm said...
I did the same thing as you. I rolled PvP to be with friends who wanted to PvP at a time where world PvP was the only option.
The issue with dishonorable kills is:
1) It is impossible, from a functional standpoint to identify when and what a dishonorable kill, or when a player is acting dishonorably. Players can't even agree.
2) Making it so your actions in game have negative, irreversible repercussions is a terrible road to go on. It's against everything else in the game. Imagine if PvP made you lose your gear. Encouraging PvP means: you can't punish losers or winners
4-02-2008 @ 5:11PM
drakegw said...
We already have rez sickness, just add in dishonorable kill penalty. Any time you kill an opposing faction player who sees you as a skull (make it killing blow, whatever) you get a stacking, persists-through-death, hour long debuff that increases damage done to you by the opposing faction by 25%
On my server there are several notorious horde players who spend their weekends in zones like redridge and stv just ganking lowbies and escaping the 70s. I bet by the time that 70 is getting auto attacked for 2-5k by level 20s, he'll think twice about going after them.