Scattered Shots: Basics of pet control
This week Scattered Shots comes to you barking and growling, hot on the heels of an overview about some of the cool complexity involved in being a hunter. Today we turn toward our animal half to get a look at how we can start making some of that complexity work for us.
I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.
But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.
Three essential commands
Here are the three macros that I use for my most basic pet control (along with the short names I put on them - you should use whatever names make sense to you). I put them on one of my secondary action bars, and I bind them to keys I can easily access with my thumb. I loosely think of my four main fingers controlling my hunter, while my thumb controls my pet.
"Pet->"
/petattack
This one is for sending the pet in to attack my current target. Effectively it makes the pet /assist me against whatever I currently have targeted. This is the most important pet control command, so I like to keep it as clean as possible without mixing it up with other abilities. Some hunters, however, find that they like to add lines to this macro, such as "/cast hunter's mark." For me, I find that this just gets in the way, and prevents me from finessing certain cool moves. For now, though, it's just important to remember that you don't necessarily want your pet and your hunter to always attack the same enemy. Splitting your damage in various directions is sometimes the best way to go, even in some situations where you're on your own. But we'll come to that.
"->Pet"
/assist pet
This one, as you are probably aware, assists whatever target the pet is currently attacking. If you have the "attack on assist" interface option turned on, then it will also turn on your Auto Shot ability on that target too (otherwise you can start Auto Shot by adding "/cast !Auto Shot" on the second line - the "!" prevents Auto Shot from stopping if it already happens to be on). This macro nice because often the next target in line is already on your pet's hate list. After you kill your current target, your pet will usually turn to the next one and all you have to do is assist it, rather than moving your mouse to just the exact right spot, or tab-cycling through targets till you get to the right one. This macro is also helpful for multi-target battles in a group where you'll be doing some trapping, kiting, or whatever, because it lets you just sic your pet on the main damage target and then assist it whenever you're done with other tricks.
"Pet<-"
/Petfollow
This command calls your pet off the attack, and back to heel at your left side. This is absolutely necessary for those trigger-happy situations where you accidentally send your pet in for the attack too soon (i.e. Just a split second before you saw a patrol coming along) and need to pull it back before it starts biting off more than both of you can chew together.
Like playing three classes at once
Now for a trick you can try out while you're leveling up, in order to get used to controlling your pet and doing different things with your pet and your hunter at the same time. When you're on your own in the wild, you may find that things go pretty fast and exciting when you take on more than one enemy at once. You can get into trouble this way if you are not prepared, or you may find yourself accidentally in this situation, but with solid control of your trusty pet, you can handle it successfully.
First of all, remember that you'll have to manage your threat. Your pet is like the warrior in this situation, and your hunter is the mage and the priest combined. Your hunter is not only going to be doing damage, but healing as well, with the Mend Pet spell. If your pet doesn't do something to gain aggro on all the enemies in the battle, your healing will cause some of them to turn away on to you and totally break your groove.
The Multi-Smack: killing several enemies together
As soon as the fight begins, tab between the enemies and use your /petattack macro to make your pet get off some attacks on each one. While your pet is doing this, (or even before) you can lay a Freezing Trap at your feet (just in case), and cast Hunter's Mark on the first enemy you want to kill. Once you're confident in your threat management, you might also be able to shoot a little bit, possibly using Serpent Sting on one or several of the enemies to get some extra damage, but don't go too far in this or you'll lose control of the fight. Your growl should go off on the first target you marked, so after you've cycled through them all, come back to that first one, and start shooting away. Make sure to keep Mend Pet up from the beginning - you want to keep your pet's health as full as possible, especially at the start when it's going to be taking the most damage from multiple targets. Use the threat meter Omen to be sure that you don't go too far above your pet's threat and accidentally pull one to yourself. Then once your first target dies, your pet will automatically switch to the next one in line. Use your /assist pet macro to switch with it, cast hunter's mark again and keep firing away. You may need to cycle through the targets again if the fight lasts a long time. Also, you may find that having an owl or carrion bird helps a lot with multi-target threat, since they have the area-of-effect Screech ability, which racks up more threat and makes your pet take less damage, too.
You may find that your pet is taking too much damage, however, and your Mend Pet is unable to safely keep up with it. In that case you can use the Freezing Trap you put down at the beginning of the fight. Go ahead and leave your pet attacking one enemy, while you switch to another enemy. A couple of good damage shots should pull it off of your pet and into your trap. Be sure not to use Serpent Sting on this enemy or your trap will fail. It's a good idea to get into the habit of laying these traps down early, since it lets your traps cooldown start running down early too - by the time your enemy is frozen, you'll have a chance to set another one down before the first one breaks.
This technique of trapping the same enemy over and over, called "chain trapping," can actually get pretty complex, and it deserves it's own guide. (Brian covered the basics of it towards the end of his post on crowd control, though, so be sure to check that out for more information.) For now, this is a good time to test the limits of what you can do with your pet in different situations. What sorts of pet tricks do you like to perform?
I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.
But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.
Three essential commands
Here are the three macros that I use for my most basic pet control (along with the short names I put on them - you should use whatever names make sense to you). I put them on one of my secondary action bars, and I bind them to keys I can easily access with my thumb. I loosely think of my four main fingers controlling my hunter, while my thumb controls my pet.
"Pet->"
/petattack
This one is for sending the pet in to attack my current target. Effectively it makes the pet /assist me against whatever I currently have targeted. This is the most important pet control command, so I like to keep it as clean as possible without mixing it up with other abilities. Some hunters, however, find that they like to add lines to this macro, such as "/cast hunter's mark." For me, I find that this just gets in the way, and prevents me from finessing certain cool moves. For now, though, it's just important to remember that you don't necessarily want your pet and your hunter to always attack the same enemy. Splitting your damage in various directions is sometimes the best way to go, even in some situations where you're on your own. But we'll come to that.
"->Pet"
/assist pet
This one, as you are probably aware, assists whatever target the pet is currently attacking. If you have the "attack on assist" interface option turned on, then it will also turn on your Auto Shot ability on that target too (otherwise you can start Auto Shot by adding "/cast !Auto Shot" on the second line - the "!" prevents Auto Shot from stopping if it already happens to be on). This macro nice because often the next target in line is already on your pet's hate list. After you kill your current target, your pet will usually turn to the next one and all you have to do is assist it, rather than moving your mouse to just the exact right spot, or tab-cycling through targets till you get to the right one. This macro is also helpful for multi-target battles in a group where you'll be doing some trapping, kiting, or whatever, because it lets you just sic your pet on the main damage target and then assist it whenever you're done with other tricks.
"Pet<-"
/Petfollow
This command calls your pet off the attack, and back to heel at your left side. This is absolutely necessary for those trigger-happy situations where you accidentally send your pet in for the attack too soon (i.e. Just a split second before you saw a patrol coming along) and need to pull it back before it starts biting off more than both of you can chew together.
Like playing three classes at once
Now for a trick you can try out while you're leveling up, in order to get used to controlling your pet and doing different things with your pet and your hunter at the same time. When you're on your own in the wild, you may find that things go pretty fast and exciting when you take on more than one enemy at once. You can get into trouble this way if you are not prepared, or you may find yourself accidentally in this situation, but with solid control of your trusty pet, you can handle it successfully.
First of all, remember that you'll have to manage your threat. Your pet is like the warrior in this situation, and your hunter is the mage and the priest combined. Your hunter is not only going to be doing damage, but healing as well, with the Mend Pet spell. If your pet doesn't do something to gain aggro on all the enemies in the battle, your healing will cause some of them to turn away on to you and totally break your groove.
The Multi-Smack: killing several enemies together
As soon as the fight begins, tab between the enemies and use your /petattack macro to make your pet get off some attacks on each one. While your pet is doing this, (or even before) you can lay a Freezing Trap at your feet (just in case), and cast Hunter's Mark on the first enemy you want to kill. Once you're confident in your threat management, you might also be able to shoot a little bit, possibly using Serpent Sting on one or several of the enemies to get some extra damage, but don't go too far in this or you'll lose control of the fight. Your growl should go off on the first target you marked, so after you've cycled through them all, come back to that first one, and start shooting away. Make sure to keep Mend Pet up from the beginning - you want to keep your pet's health as full as possible, especially at the start when it's going to be taking the most damage from multiple targets. Use the threat meter Omen to be sure that you don't go too far above your pet's threat and accidentally pull one to yourself. Then once your first target dies, your pet will automatically switch to the next one in line. Use your /assist pet macro to switch with it, cast hunter's mark again and keep firing away. You may need to cycle through the targets again if the fight lasts a long time. Also, you may find that having an owl or carrion bird helps a lot with multi-target threat, since they have the area-of-effect Screech ability, which racks up more threat and makes your pet take less damage, too.
You may find that your pet is taking too much damage, however, and your Mend Pet is unable to safely keep up with it. In that case you can use the Freezing Trap you put down at the beginning of the fight. Go ahead and leave your pet attacking one enemy, while you switch to another enemy. A couple of good damage shots should pull it off of your pet and into your trap. Be sure not to use Serpent Sting on this enemy or your trap will fail. It's a good idea to get into the habit of laying these traps down early, since it lets your traps cooldown start running down early too - by the time your enemy is frozen, you'll have a chance to set another one down before the first one breaks.
This technique of trapping the same enemy over and over, called "chain trapping," can actually get pretty complex, and it deserves it's own guide. (Brian covered the basics of it towards the end of his post on crowd control, though, so be sure to check that out for more information.) For now, this is a good time to test the limits of what you can do with your pet in different situations. What sorts of pet tricks do you like to perform?
Filed under: Hunter, Tips, Tricks, How-tos, Guides, (Hunter) Scattered Shots







Reader Comments (Page 1 of 1)
Ophelos Apr 3rd 2008 3:19PM
Besides these tricks up top i also like using Intimidation, which well allow me to stun my target for 3 secs. So with those 3 secs i can use ment pet and also deal some high damage on the target.. It comes in real handy when your soloing some elite mobs or even soloing lvl 60+ instances suchs as ramparts.
Toque Apr 3rd 2008 3:59PM
Lots of tricks in addition to those you and Ophelos mentioned. I use my pet whenever I want to test some threat related question: for example when i wanted to test if misdirect would work for traps (it does. volleys too) I hit a mob with a low threat shot, then cast misdirect on my pet before the mob hit my trap.
Also I play a bit of threat ping pong to solo some elite mobs. Send in pet first, then when the elite is doing more damage than mend pet can heal, hit the mob with the high damage shot to outstrip pet threat (turn growl off if necessary). While the elite is attacking you, mend the pet up, then feign death to send the mob back to the pet and burn it down.
alyahs Apr 3rd 2008 4:05PM
why do people make macros for things that are already created for them by blizzard? ie pet attack and pet follow? just rebind the key if you don't like the default blizz sets.....
gundamxzero Apr 3rd 2008 4:19PM
Because you can also integrate it with your moves
IE:
/cast autoshot
"Pet->"
/petattack
Or really anything, makes it easier.
Mindrinne Apr 3rd 2008 6:15PM
To get multiple mobs to aggro onto my cat I cast misdirect on him, then fire a multi-shot.
If I am lucky I'll get 3 mobs and all will aggro onto him, then I just burn them down, pet-mending and intimidating when necessary.
It's great for farming Clefthoof in Nagrand
alt255 Apr 3rd 2008 6:13PM
Put your pet on a stay (take them off follow) have your pet attack like normal (ctrl 1) then when you press pet passive, they will return to that spot you put them on a stay at. This works good for playing agro ping pong or having your pet pull mobs over traps.
CB Apr 3rd 2008 6:23PM
Also good for quests in which you know where the mobs will spawn, like the Escape from Skettis quest (http://www.wowhead.com/?quest=11085).
The skyguard prisoner is the slowest escapee I have seen, so it's easy to get in front, put your pet on stay where the Wing Guard mobs will appear that way you can cast petattack when they appear and your pet doesn't need to run to them, he's there hitting them straight away
Skarlette Apr 3rd 2008 7:14PM
One tip that I learned recently and was a big help when my hunter alt went to Sunken Temple...
We've all heard horror stories about jumping down from level to another and having your pet take the long way around, aggroing half the instance along the way. The common advice to avoid this problem is simply to Dismiss your pet before you jump down.
Since Dismissing reduces pet happiness, an alternative is to use Eyes of the Beast. Take control of your pet, have him or her jump down to the next level, then tell it to Stay. (Having it on Passive is obviously important here, too.)
Click off Eyes of the Beast, jump down next to your pet, and whala--you're both safely down with the rest of the group with no aggro issues and no happiness reduction.
Badger Apr 4th 2008 10:50AM
Good strategy. But for future reference, it's "voila," not "wahla."
/nitpick
Sleekr Apr 4th 2008 3:39AM
Another pet type that helps with threat management, particularly when levelling, is the Gorilla. Thunderstomp creates aggro on all mobs close to the pet, which then allows you the hunter to use mend pet to an extent without pulling aggro and without needing to switch pet targets around.
They make fantastic tanks.
Littlemouse Apr 4th 2008 2:37AM
One of my favorite macros is the mouseover, which is very handy for picking up adds, respawns, attempting to get the mob off the healer, etc. As follows:
/petattack [target=mouseover, exists]
Very handy for rounding up multiple mobs in a quick fashion, especially with Dash/Dive:) One of the reasons I love my Owl if I want to thread in a multishot in a fairly quick fashion. >.>
Blorg Apr 4th 2008 7:01AM
Some of you may find this tip useful.
If you bind your /petattack macro to mousewheel up, and your /petfollow to mousewheel down, it's an easy and intuitive way to control your pet.
Some hunters may have their shot rotation macro bound to the mousewheel for easy spammage, but if you don't I'd recommend giving this pet control method a try.
Chris Sheff Apr 17th 2008 7:42PM
You use a couple macros but i get into range where i can tab and view one and then use
/petattack
/cast Hunter's Mark
and than i use my other spells . . .i find that it works really well, btw i love reading these articles