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Reader Comments (Page 1 of 1)
4-05-2008 @ 1:19PM
Balasan said...
Good post for newbie mages out there, but a couple of misconceptions.
First: "Arcane Subtlety reduces your opponents' resistances to all of your spells, so it effectively increases your spell hit as well."
No, it doesn't. It's 'sort of' like spell hit only if the mob or player has any resistance in the first place. In PvP yes, it's good. It takes away the blood elf racial altogether, and negates some motw, and a couple of other stuff.
In a raid however, with a warlock dropping CoS or CoE, the mob or boss effectively has zero resistance already, and arcane sub does not add any more effect to the mob, apart from the reduced threat. This is why spell penetetration gear is quite undesirable compared to the clear-cut spell hit.
Spell hit is the #1 priority for any raiding mages, and until you reach tha magic number of 202 (I don't know the hit rating needed if you have elemental precision), stack it. A missed fireball/frostbolt is no DPS at all, and all that spell damage and crit goes to waste (not to mention some of your normal spells might be partially resisted too).
Can't say much about spell haste, as I don't own a 70 mage. But my guildies said they need to find the right balance between haste and other stats, as haste tends to make your mana run out way too fast in extended fights.
Reply
4-05-2008 @ 2:19PM
Nick S said...
w/ elemental precision that number is 164
4-05-2008 @ 4:21PM
Aigarius said...
That is correct - Arcane Sublety does NOT affect spell hit in any way. However, every raiding arcane mage would have this maxed out for the amazing 40% threat reduction. This allows us to start casting right at the pull time and never pull aggro. AFAIK this is the largest threat reduction in the game.