Blood Pact: Tough lock... the SL/SL build

Vims is away this week, so I took the opportunity to sneak into his Warlock's sanctum and play with his toys. For this week's Blood Pact, we're going to take a look at the notorious SL/SL spec that's so popular in PvP. SL/SL stands for Soul Link / Siphon Life, the two talents which are the cornerstones of this build and define its playing style.
Let's get one thing out of the way: SL/SL is not a damage build. It has no burst and it doesn't capitalize on damage talents. It is designed for high survivability, utility, and low healer maintenance; to outlast instead of outdamage. In Level 70 Resilience-centric PvP where instagibs are virtually a thing of the past, SL/SL's endurance is a force to reckon with in Arenas and wreaks complete Havoc in Battlegrounds.
As much as Warlocks depend on Stamina, SL/SL depends on it even more. The more Stamina, the longer the Warlock stays alive. The build depends on the synergy of Soul Link, which transfers 20% of all damage taken by the Warlock to her pet, and Siphon Life, which transfers life from opponents to the caster. This talent combination goes together like panna cotta and honey. Or ham and cheese. Or whatever two things you like to eat together. It's healthy and yummy and full of warlock-y goodness. Or, as Vims would put it, wonderfully OP.
The 23/38/0 build is a cookie-cutter Arena spec with a variation of one or two points, and it works extremely well. Many attest that it is the Arena spec, and with the world's top Arena Warlocks sporting the build, it's hard to argue. The spec has pretty much everything it needs to last in an Arena battle. Coupled with high Resilience and Stamina, an SL/SL Warlock can survive long enough for her non-optimal damage to eventually wear down opponents.
From the first tier of the Demonology tree, there's Demonic Embrace which increases the Warlock's Stamina by 15% and Improved Healthstone, which is about the best consumable you can take in an Arena match. From the second and third tiers, Fel Intellect, Fel Stamina, Demonic Aegis, and then Fel Domination to get to Master Summoner. Because of Soul Link, the Warlock's pet needs to be able to take some punishment, so Fel Stamina helps. Master Summoner is important because many opponents will smartly eliminate the Warlock's pet, negating Soul Link.Unholy Power and Master Demonologist on the fourth and sixth tiers give the pet a bit more utility, which is good since you really want it to be around for the duration of the whole match. This makes the fifth tier talent Demonic Sacrifice, absolutely useless. But Warlocks need to pick it up in order to get to Soul Link. And then on the seventh tier there's Demonic Resilience which necessarily contributes to survivability. Demonic Knowledge (is it just me or are there just too many 'demonic' talents?) is pure utility because since the pet needs to be around the whole time, anyway, the Warlock might as well get a bit of punch out of it. And of course, there's Soul Link.
From the Affliction tree, there's Improved Corruption. Because SL/SL consists greatly of tanking opponents, it entails a lot of kiting, so instant cast Corruptions are part of the menu. One point goes into Suppression, to close the gap on the 4% base resist rate of equal level PvP targets (two to get a 99% spell hit rating, although this can also be obtained through gems). On the second tier, there's Improved Life Tap, which helps a self-healing Warlock to keep on fighting indefinitely. Soul Siphon, also on the second tier, makes for a more efficient Drain Life, which really is a fun thing to have while you're Fearing an opponent and sucking the life out of them at the same time. On the third tier there's Fel Concentration, which the Warlock needs because when they're not running around, they're channeling either Drain Life or Drain Mana; and Amplify Curse, which is cool, but really more important as a pre-requisite for Curse of Exhaustion, which is a kiter's staple.
On the fourth tier, there's Grim Reach, and finally on the fifth tier there's Siphon Life and the previously mentioned Curse of Exhaustion. One point is put into Shadow Embrace because it counts as an Affliction effect, thereby contributing to Soul Siphon. It is also an additional debuff, giving more important debuffs some dispel protection. The last few points are discretionary, with some Warlocks opting for two points in Nightfall, since SL/SL will have many periodic damage effects going on at the same time. Others put points into Empowered Corruption, for more damage, and still others, particularly drain-oriented Warlocks, choose to put a point into Mana Feed.
The play
Siphon Life receives 100% of the Warlock's spell damage coefficient, which makes it an extremely efficient and powerful spell. The idea is to keep Siphon Life applied on every target, refreshing each time it expires or is removed. The more targets with Siphon Life, the more health the Warlock regenerates, easing the strain on allied healers. Care must be taken to keep the Warlock's pet alive, as it's essential to the combo. In Arenas, that pet is usually a Felhunter, which has a relatively decent amount of health as far as Warlock pet selections go. That said, 6k still isn't much, specially against other players.

As fun as that all sounds, SL/SL is not a high damage build and given the talents outlined above, is not intended for raid or 5-man DPS. There are far superior specs that can deal damage. An SL/SL lock certainly won't be shooting out 8k Shadow Bolts. It is built for endurance, and strategies will necessarily revolve around survival. This is why SL/SL works very well in a drain team set up, wearing down opponents' mana (or even health, with Drain Life) until their options are exhausted while the Warlock still has near full health and mana. While DoTs can be dispelled, Drain Mana is harder to shake off. In fact, the SL/SL Warlock coupled with a well-managed Felhunter is a mana-user's bane. Very high Stamina and self-healing also give it a fighting chance against a Warlock's natural foils such as Rogues or Warriors.
Many players consider SL/SL to be a boring spec, which doesn't require much strategy. Some criticize its lack of burst or dispel protection for its DoTs, while others simply prefer to have more weapons in their arsenal, such as Shadowburn or Unstable Affliction. To a degree, the critics are right: SL/SL is extremely -- even mind-numbingly -- simple. But that's precisely why it works. The synergy of the two talents contributes to pretty much one goal: survivability. If a player's goal is to PvP, then SL/SL is definitely worth exploring. There is no question that a Warlock without Soul Link under its portrait is an easy and tempting target for focus fire in Arenas. Want to survive in Arenas, particularly in 2v2 and 3v3? Go SL/SL.
In a nutshell, SL/SL is one of the easiest (some would say cheesiest) ways to experience Warlock power. Beyond the basics, the spec is only strengthened further by superior kiting skills and pet micro-management. Despite not having too much offensive power, DoTs must continually be applied on opponents in order to keep the pressure on them. Force heals. Encourage mana use. Mana Drain. Outlast opponents. Profit. Is it boring? That's debatable. Under the right conditions, it is an extremely fun spec to play. Is it OP, as Vims would put it? Oh, absolutely.
Filed under: Warlock, Analysis / Opinion, PvP, (Warlock) Blood Pact






Reader Comments (Page 1 of 1)
Derek Apr 5th 2008 4:25PM
My lock is SL/SL and I love it, she is damn near impossible to kill... 13,500hps and 1200 spelldamage self buffed with 397 res... yea... bring it bitches...
Surgie Apr 5th 2008 4:29PM
Good overall description of sl/sl, however there are two notable things (one major, one slightly nitpicky) that are missing in my opinion.
Most notably there is no mention of searing pain in the article at all; this should be a major staple of your dps, especially in arenas. If you get pummel'd or kicked while casting a searing pain it won't lock out your shadow school compared to if you get drain life kicked. Attempting to "drain tank" an opponent in Arena is a thing of the past. Secondary to this is many players now going 2/2 imp coa with 2/5 fel concentration in the third tier, with DL being mostly relegated to a feared opponent.
The more minor note is a lot of players are now going 4/5 MD and 1/3 mana feed to free up an extra point. The difference is fairly minimal, and nice to be able to shift over to affliction in the more offensive style sl/sl build (27/34).
Zach Apr 5th 2008 4:42PM
That's an excellent point. It depends on your Battlegroup, I suppose, and how well the environment has adapted to SL/SL. For the most part, this is an introductory overview into the whole philosophy. You are correct in that some of the top Arena Warlocks have branched into a variant of SL/SL that foregos points in FC (sometimes only 1/5!) and opts for Imp CoA 2/2. It hasn't been the general trend, though, so I left that out on purpose.
On the other hand, Searing Pain is a really good point, one that I admittedly neglected. For the most part, I still rely on faking casts (I still use /stopcasting on cast-time spells just for this purpose) and instant applications. Searing Pain hasn't been really up there on my first options. Thanks for the tip, Surgie!
Ghadzburg Apr 5th 2008 6:46PM
I just went sl/sl and my priest friend just went Disc for 2s. I'm packing close to 400 resil and he's close to 300. We casually did 2s as raid spec for a while, staying right above the 1700 mark.
Now as the typical arena specs, we cant break out of the 1500s. Resto druids and rogues especially give us problems.
any advice? appreciate it : )
Nazular Apr 6th 2008 11:04AM
Awesome guide, I am a warlock myself getting ready for some serious pvp/arena, might be the spec i am looking for after all
buenoexcellente Apr 5th 2008 7:21PM
I would seriously take issue with the statement that Demonic Sacrifice is useless. Now that pretty much every team knows that you can Melee train a Warlock all day, the only thing keeping most of them alive is the ability to sac a Voidwalker.
Dur Apr 5th 2008 7:30PM
Saccing a void walker is not using Demonic Sacrifice in any way. Kthx.
Zach Apr 6th 2008 1:00AM
You use a Voidwalker in PvP?
Across Apr 7th 2008 9:43AM
Zach, chum. I get melee trained down as a priority in most BGs I've been in. So far, I've gone 24 straight matches in my 2v2 team where my partner is virtually ignored until I'm dead or they are. I'm betting my buddy a steak dinner that I can stretch that another 26 matches.
Given all of that, a voidwalker is not a bad choice to start with. Fortunately, Fel Domination is reset every arena match.
Zach Apr 7th 2008 9:47AM
Correct! Thanks for the reminder. Specially against double melee teams or such (where YOU are likely the first target). I guess I was asking in a tongue-in-cheek manner because the commenter was confusing Demonic Sac with Sac. You, sir, pwned me.
Jagoex Apr 5th 2008 9:27PM
"To a degree, the critics are right: SL/SL is extremely -- even mind-numbingly -- simple."
I liked your article, Zach, up until that statement... after which I LOVED it. Thank you for bringing the greatness of the SL/SL spec back down to earth, where it belongs. =)
http://jagoex.blogspot.com
Axel Apr 5th 2008 10:30PM
WHO CAREEEEEEEEEEEEEESSSSSSS
Everyone knows about SLSL already and if they don't roll it they hate it. I'd rather see some vs. SLSL strats than someone glorifying a spec everyone already knows pwns.
Instead of yesterday's newspaper, hand me today's, or better yet- tomorrow's.
Elizabeth Apr 6th 2008 3:53AM
You'd be surprised... I recently mentioned this build during a trade channel chat that someone had started regarding lock PvP builds, and the amount of people who had either never heard of it, or who swore it was useless was overwhelming.
jrb Apr 7th 2008 4:09AM
but then there are those of us that were using the same techniques years ago (pre-bc), and were practically frowned upon in pvp. i was one of the only AV locks on our realm back when AV launched, and the sheer simplicity of siphon life'ing everything that moved seemed too easy to miss, and infact i was always top or near of the damage done charts back then. I've played a carebear hunter since then, so not sure how these new fangled BC lock talents work out.. maybe i'll give this specific build a look over when i get bored of playing with cats and scorpids. :D
Afflictor Apr 6th 2008 12:45PM
Thank you for once again implying that battlegrounds are won by honorable kills alone. Your wife is doing a very bad job in a BG by playing to pad her per game statistics, BG's are NEVER won by a couple of DoT's on each player. that wont kill anyone, and basically makes you a wasted spot on the team.
That being said, I cant be more of a proponent of horde doing it, its about time.
Ahoni Apr 6th 2008 2:20PM
"BG's are NEVER won by a couple of DoT's on each player"
Maybe not, but a group of 20 allies rushing a GY can be broken by it. I've SL/SL'd enough BGs to do it a few times. I try to hide behind a tree and just tab, SL, Corruption, Curse of Agony, tab, SL, Corruption, CoA, rinse and repeat. DoTs don't have anything visual to give away where I am, so I can keep behind the tree, and keep DOTing everything in sight. Makes it real hard when everyone in your attack group is losing 750-1000 a tick. With SL running on 4-5 people, I have a basically infinite mana supply.
Zach Apr 6th 2008 2:46PM
"Horde wins"
I'm sorry. Where exactly did my wife fail at helping win the Battleground? By killing? Oh, wait, that's part of the game, too. Just because someone like my wife gets HKs in a BG doesn't mean she's not contributing to the actual goal of the BG.
Jafar Apr 26th 2008 2:09AM
I have no idea why people say SL/SL lock is boring, or even simple. It is one of the most difficult specs to play correctly and effectively in the game. It is one of the true control builds of the game, and thats why I love it. Anyone who thinks its boring isn't playing it to its full potential because it is incredibly interactive. The SL/SL bag of tricks is deeper than anyone elses in the game, hence there is something to do in every situation, thats why I consider it the most entertaining of any of the classes I have played since wow came out. Its all about control, the SL/SL warlock has incredible utility.