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4-05-2008 @ 4:29PM
Good overall description of sl/sl, however there are two notable things (one major, one slightly nitpicky) that are missing in my opinion. Most notably there is no mention of searing pain in the article at all; this should be a major staple of your dps, especially in arenas. If you get pummel'd or kicked while casting a searing pain it won't lock out your shadow school compared to if you get drain life kicked. Attempting to "drain tank" an opponent in Arena is a thing of the past. Secondary to this is many players now going 2/2 imp coa with 2/5 fel concentration in the third tier, with DL being mostly relegated to a feared opponent.The more minor note is a lot of players are now going 4/5 MD and 1/3 mana feed to free up an extra point. The difference is fairly minimal, and nice to be able to shift over to affliction in the more offensive style sl/sl build (27/34).
4-05-2008 @ 4:42PM
That's an excellent point. It depends on your Battlegroup, I suppose, and how well the environment has adapted to SL/SL. For the most part, this is an introductory overview into the whole philosophy. You are correct in that some of the top Arena Warlocks have branched into a variant of SL/SL that foregos points in FC (sometimes only 1/5!) and opts for Imp CoA 2/2. It hasn't been the general trend, though, so I left that out on purpose.On the other hand, Searing Pain is a really good point, one that I admittedly neglected. For the most part, I still rely on faking casts (I still use /stopcasting on cast-time spells just for this purpose) and instant applications. Searing Pain hasn't been really up there on my first options. Thanks for the tip, Surgie!
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