Report Card: Phase 3 quests
Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.
If there's an alternate name you can give to phase 3, it's probably "the Elf-killing phase." You can even claim you're killing Elves when you kill the Naga for Smith Hauthaa - heavily mutated Elves, yes, but Elves all the same. To start with, there's the plain old straight up Blood Elf-killing quest Taking the Harbor. The nice thing about this quest that, while the Harbor is generally camped, very few people consider heading over to Dawnstar village (to the west of the first quest area) and ripping things up there.
Heading over there, I not only generally find more than enough Elves, and I can attune to the Bloodcrystal for the Know Your Ley Lines quest while I'm at it. The Elves themselves aren't too hard to kill. The Blood Knights don't hit too hard, and while they do have a heal, it's Holy Light, so it takes a while to cast, enough time for you to either interrupt it or kill them. The Summoners' Incinerate hits like a ton of bricks, but they have very little mana, so if you can drain that, they're forced to resort to melee, which is far from their strong suit. They have Imps with them, and I generally kill those first, since those fireballs can bring you down fast. All in all, This is an easy quest that gives you the joy of killing Blood Elves and the chance for a handful of Sunfury Signets. What's not to like?
Intercept the Reinforcements
Next up is Intercept the Reinforcements, which puts you back on a dragonhawk courtesy of Ayren. I generally take the opportunity to bomb the Dead Scar while I'm here too. But before that, the Blood Elves. Bombing the ships isn't too hard, as long as you throw your Flame Oil somewhere on the deck, it seems to give you credit. The cooldown is non-existent, so you can do it quickly and easy before landing on the Sin'loren. That's when things get a bit dicey.
It looks like everyone lands on the Sin'loren, so if you're looking for reservists there, the deck is generally pretty bare. In better news, I found that the other two ships were usually much less camped. On the other hand, swimming over to them can be a pain, and only the Sin'loren has the Unrestrained Dragonhawk that flies you back to the Island. So, yeah, better hope you like swimming, or hope Blizzard decides to randomize where you land and put an unrestrained dragonhawk on every ship.
Making Ready
The most frustrating quest this time, and possibly the most frustrating quest on the entire island thus far, is the very quest that you can't really afford to skip if you want the sweet badge gear: Making Ready. You may need to kill Myrmidons, but chances are you're going to get caught up in Frostbolts courtesy of the Sirens way more than you'd like. Also, finding a live Myrmidon at all was often a challenge, as it seemed a few times when I came down to do the quest, every single inch of the coastline was camped. I did get around that to some extent by swimming out from the coast a bit. There's a few Myrmidons swimming around underwater, and very few people seem to realize they're there. However, even then, when you actually manage to kill a Myrmidon, there seems to be a better than average chance they won't even drop a key. A few times, I need to kill about 20 of the buggers before my first key even dropped.
Luckily, once you have the keys, it's at least a bit easier, as all you have to do is open one of the many chests dotting the shore - the nearby murlocs won't even bother you (for once), as they're level 60 and neutral con - which also makes them perfect for letting out your frustrations with a bit of Hellfire, by the way. I do wonder why we don't see any scattered nodes for the ore though. Previous ore quests generally always let you get the ore from nodes, and since one of my characters is a miner, I was looking forward to being able to have an alternate path to do this quest. I mean, come on, the naga have to get the ore from somewhere, right?
Admittedly, it's not an outright bad quest, and it's a good excuse go get the shrine for Know Your Ley Lines... plus, you know, it unlocks the badge loot. But it either needs fewer crowds, faster Myrmidon respawn rates, higher drop rates on the keys, or possibly all of the above.
Final thoughts
I found that the demon killing quest got noticeably more difficult this phase, if only because the demons in and around the armory building are now gone. You're pretty much limited to the demons right inside the Dawning Square, and they're tapped nearly immediately after they've spawned. I did find that there's a few demons near the entrance to the Sunwell Plateau 25-man that everyone seems to forget about though, so if you're lucky, you can finish up your demon killing there.
So there's a few rough spots, and I may end up dropping Making Ready once the badge vendor is up, but the other two quests are probably worth adding to your daily rotation even aside from the progression. A chance to collect Sunfury Signets is always good, whether for your own use or to put up on the AH, and if you can keep them mana drained or interrupted, none of the Blood Elves are that hard to kill.
As of my last check of us.gorgonnash.info, it looks like around 55 servers have broken through to Phase 3. The rest of you, good luck and keep working on it, and be sure to check out our phase 2 guides to power yourself through to all that good badge gear and - finally - a repair vendor on the Isle.
Filed under: Patches, Analysis / Opinion, Quests, Blood Elves, Factions, Making money






Reader Comments (Page 1 of 1)
hisame Apr 5th 2008 7:44PM
As a DPS phase 3 is tolerable since the Belf killing quest can be done while also getting the ley line in town.
Naga killing is a pain since they don't spawn fast enough and the drop rate sucks.
Boat bombing is horrendous because it's either overcamped by other players or by the NPCs who all respawn quickly and will gang up on you. I understand the need for fast respawn times since the boats are entirely too small for so many players, but can't they just build another fleet?
As a healer, phase 3 is horrendous and I skip them all.
As of right now phase 2 has the best quests. It doesn't have mobs mana tapping you for over 1300...sometime twice in the same battle like phase 1, and it isn't overly reliant on killing mobs with bad drop rates or spawn rates.
Hood Apr 5th 2008 8:51PM
Rogues should be able to pick the locks on those chests. Bugs the crap out of me when I find a chest that has no chance of being picked.
Aigarius Apr 5th 2008 9:31PM
A tip on getting the spawns - find a place where the mob you want spawns and chain-cast a rank 1 aoe on that spot. You will tag the mob even before it becomes targetable giving you and easy tag and kill. A good mage can cast rank 1 blizzard forever and not run out of mana. Just be sure no to aggro neutral mobs that you don't need, such as slave murlocks or the defective protectors.
G Apr 5th 2008 10:08PM
"Bombing the ships isn't too hard, as long as you throw your Flame Oil somewhere on the deck, it seems to give you credit."
The objective is to take out the sails. Aim there and it's easy. When I first read about this quest, I had high hopes that the post-landing part would be more fun. And it would be, if it were more of a swashbuckling kind of crazy fight. As it is, it's just more about tagging mobs before someone else does, while sitting on your ass and waiting, which is not fun. THIS IS NOT FUN, BLIZZARD.
My recipe for more fun? Reduce the mobs' armor or HP (maybe they aren't fully prepared for battle yet, since the boat hasn't landed) to make killing faster, increase the spawn rate a lot, make the dragonhawk land on a random boat, and require 20 kills instead of 6. Big crazy, fun fight on some invading boats. Yarr!
Argent Apr 5th 2008 10:10PM
the bombing quest is actually quite easy. the thing is, the mobs spawn on all 3 boats, not just the one you land on. if you find it camped, swim over to one of the other 2 and have at it. i usually had the 6 kills in a matter of 1-2 minutes.
the naga/ore quest is pretty much crap, though. slow respawn rate ftl.
crazedgoalie Apr 6th 2008 1:13AM
This phase opened up today for Burning Blade - US. All I can say is, if you are on a PvP server, these quests are very "gank friendly" I suggest doing them all in a party which includes a healer, dps, and some CC. a 5 v 5 team will be ideal because during peak times, you will be dead 80% of the time.
Zuukal Apr 6th 2008 2:47AM
Intercept the Reinforcements is easy when camped. Once you drop on the boat ask for group invite or target someone and invite them.
Eyes Apr 6th 2008 11:50AM
what is the bow in that pic? is that the new fancy one that makes its own arrows?
blackscreen Apr 7th 2008 10:13AM
The pic is an NPC mob on the island, not a player character.
Super_Duck Apr 6th 2008 1:06PM
only 75% on my server /cry