WoW Moviewatch: How 2 Machinima, Episode 1
[Thanks, Ian!]
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
Previously on Moviewatch ...
Filed under: Machinima, Humor, WoW Moviewatch
Filed under: Machinima, Humor, WoW Moviewatch
| Event | Date |
|---|---|
| Love Is In the Air | 2/2 - 2/15 |
| Blackrock Foundry Normal and Heroic open | 2/3 |
| Darkmoon Faire | 2/8 - 2/15 |
| Blackrock Foundry Mythic opens | 2/10 |
| Lunar Festival | 2/16 - 3/2 |
| Blackrock Foundry LFR wing 1 opens | 2/17 |
| Blackrock Foundry LFR wing 2 opens | 2/24 |
| Darkmoon Faire | 3/1 - 3/8 |
| Blackrock Foundry LFR wing 3 opens | 3/10 |
| Blackrock Foundry LFR wing 4 opens | 3/24 |
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Reader Comments (Page 1 of 3)
z3rb Apr 8th 2008 12:12PM
Thanks for that, I've been looking for an intro to machinima tutorial for a while actually. Excellent.
Drewbie Apr 8th 2008 12:18PM
Thanks for the "Drewbie "I've never met a cameo I didn't like"" thing Moo. Lovely.
Moo Money Apr 8th 2008 12:21PM
Hey now. I like your cameos!
Arvenis Apr 8th 2008 12:24PM
Don't listen to Drewbie. I thought it was funny :)
Matthew Rossi Apr 8th 2008 12:42PM
It's just her way of begging you guys to make another Grind.
Kryptonls Apr 8th 2008 12:42PM
Nice one, Ian.
And it just wouldn't have been complete without Kael, hehe!
TotalBiscuit Apr 8th 2008 1:03PM
Sigh, this really should not have been the first of the series. Look, it's great that people are providing tutorials, especially ones so well produced as this, but the last thing you should b doing is encouraging people to start with model/map-viewer. A lot of REALLY TERRIBLE machinima is produced by people who think model/map-viewer is the way to start off.
Lest we forget the original point of machinima? Making movies within the boundries of a game? I honestly don't believe that it's possible for somebody new to the machinima scene to have the necessary perspective to make a good movie, without making some in-game first. Model/Map-viewer should be a LAST RESORT, when the scene you're wanting to do proves to be impossible to do within the bounds of the game. It should not be the first port of call.
ThorinII Apr 8th 2008 2:14PM
Where do we find your library of films??
TotalBiscuit Apr 8th 2008 2:16PM
Oh I'm sorry, were you under the impression that a critic also had to be a film-maker? Perhaps your view of reality needs readjusting.
Badger Apr 8th 2008 2:46PM
Dude, give it a rest. Really.
TotalBiscuit Apr 8th 2008 2:47PM
No?
Badger Apr 8th 2008 2:54PM
That's cool, then. You're well within your rights to keep right on talkin'.
A little less attitude than you usually express when posting would be welcomed with open arms, however.
Jun Apr 8th 2008 2:55PM
Nice job, Ian, and TB - does it really matter that this is a modelviewer tutorial? It's a nice little technical tutorial, not a 'how to make a good film' tutorial - and, in my opinion, it's the latter that that most people really DO need. It's the quality of writing, acting, directing, etc. that will set some films apart from others, and whatever filming/compositing method used is extremely secondary.
Badger Apr 8th 2008 2:56PM
Well said, Jun!
TotalBiscuit Apr 8th 2008 3:00PM
Jun, that's exactly my point. Surely the first part of a tutorial should not be showing people how to model-view, but giving them advice on how to take good shots, and how to structure a story.
And nice cheer-leading Badger, when you summon up the intellectual fortitude to make a worthwhile contribution, call me. In the meantime, let the grownups talk.
Badger Apr 8th 2008 3:05PM
Dude, RELAX. You're talking about movies made from VIDEO GAME FOOTAGE.
I didn't insult you, so why insult me? What the hell, man?
TotalBiscuit Apr 8th 2008 3:10PM
There's the problem right there, you don't treat the genre seriously, while simultaneously trying to tell those of us that do give a damn about it, that we shouldn't. We should, and we will, and nothing you can say is going to change that. If I choose to spend some time doing this kind of thing then who are you to tell me not to?
And if you took offense, that's your problem really. You're cheer-leading, which is generally frowned upon in debates. Sorry if I stung you with a bit of reality there. Maybe if you had something worthwhile to add to the discussion I wouldn't be treating you that way.
Badger Apr 8th 2008 3:22PM
That's all well and good, dude - in fact, it's admirable that you can be so driven on something so many other people would probably consider trivial - but 'taking it seriously' doesn't mean you have to be confrontational about it.
TotalBiscuit Apr 8th 2008 3:32PM
Nothing wrong with being confrontational when you perceive a wrong, in fact, I'd say that's a pretty natural reaction.
TotalBiscuit Apr 8th 2008 5:29PM
Let me try and clarify for the benefit of people that think I do this kind of thing merely to bash people. If you want to be taken seriously, as machinimators then you need to learn how to deal with criticism. Nothing I'm saying is nonsense, nor is it an ego-trip, slanderous, lies or any other such inappropriate term. How are outsiders going to view the machinima scene, when they look and see established creators and their fanbois, acting like children when presented with the opinions of a critic? Is there anything wrong with my message, or are you merely skimming my words and applying whatever meaning you think I might be getting at to them? Would you even try and deny that film-making, no matter what the medium, should be built on the basic foundation of a good story, and that should be the priority at first instance?
Your unwillingness to accept constructive criticism hampers your development as artists. You think I haven't been criticized before? Of course, frequently, but the difference is that some of that criticism was valid, and it helped me become better at what I do. I encourage people to constructively criticize, by doing so, they're doing artists and producers a service. A man wiser than I recently said this
"The cruellest thing you can do to an artist is tell them their work is flawless when it isn't."
You need to stop taking criticism personally, because it's not intended to be so. The only people that give lengthy constructive criticism are the ones who care enough about your work, and the scene and it's development in general, to devote their time to writing such a thing. There is nothing wrong with being direct, nor forward, nor even confrontational, it merely demonstrates a sufficient passion for the genre.
So really, you've got two choices. You can continue to listen to fanbois that tell you everything you do is perfect and awesome and how they'd just love to copulate with you at the earliest opportunity, or you can listen to somebody who's not exactly speaking from a position of inexperience, who writes 'novelettes' of constructive criticism, with the sole intent of trying to help the machinima scene develop into a serious genre of film-making, rather than a fandom-infested hobby.
Your call.