Totem Talk: What will Wrath bring?

Wrath of the Lich King is in Alpha. That means... well, it means some folks are playing around with a really early version of the next expansion. It also means that we hearken back to the last time WoW had an expansion, and start considering how the classes will change. Will there be new talents? If so, we'll see even more specialization between talent specs. If not, we'll see a lot more broad viability as people find ways to spend ten extra talent points.
Just before The Burning Crusade we saw the Before the Storm patch which introduced the new 41 point talents to all three trees. Dual wielding, raging enhancement shaman, earth shielding resto shaman, and wrath totem dropping elemental shamans all come from this patch, which changed the face of the shaman class. The ridiculously high burst of a windfury imbued 2h weapon became less common as the new talents changed the way each spec played.
Now, clearly I have no special insight into the direction Blizzard and the developers plan to take the shaman class. I'm just another shammy out in the trenches punching things. But there are things I'd like to see and also things I'd like to see but which I don't expect will happen, and so I figured I might as well speculate as to a few possible changes coming in the expansion. Maybe somehow the viral nature of the internet will cause one of these ideas to worm its way into someone who can actually implement them. And possibly vast sums of gold will rain down upon my shaman wherever he goes, while I'm dreaming.
We can has CC plz?
Suffer through the lolcat diction! Anyway, it's occasionally bandied about that shamans might get a form of CC in Wrath. If that's the case, what kind of CC should it be? Well, it wouldn't make sense for them to get something that works on humanoids. Not only do we already have at least two CC classes for that (mages and rogues, and sometimes warlocks) but it doesn't really suit the lore and flavor of the shaman class at all.
I actually think that any form of CC shamans get should be related to elementals. Something similar to a warlock's banish, except instead of banishing the elemental (which warlocks can already do) the shaman can render it passive or even friendly for a time, ensuring that not only will it not attack your group, but that stray AoE won't aggro it. If a group could keep the elemental pacified in this manner long enough to get out of combat, they could even leave the elemental up and continue on in the dungeon, perhaps, as the temporary pacification effect wouldn't have to automatically aggro it. Of course, how many dungeon groups are going to want to leave it back there? Not many.
Another possibility would be a variant on priest or warlock 'mob control' abilities. The shaman could temporarily negotiate with or enlist the aid of the elemental lords and cause an elemental to switch sides, attacking its own former allies. This could work as a mind control or enslave, or in keeping with shamans' elemental totems, perhaps the 'temporary' elemental would behave according to its own AI, attacking at random. This form of control would basically exist just to get groups to kill one of their own.
Since elementals are fairly rare, this form of CC/Control would hardly be overpowering for the class, and it suits the lore of shamans as an intermediary between elemental spirits and mortals. It might make the most sense for it to be confined to elemental shamans, although I'd prefer it not be. Perhaps one could be a talent (the ability to enlist elementals to your aid seems more specialized than merely asking them to sit a fight out) while the other could be a general ability.
Shock me shock me shock me
We have Frost Shock, Flame Shock and Earth Shock. Where's Wind Shock? After the Flametongue weapon and totem change/rollback on the PTR, we got to talking about possible effects other than a healing debuff that shamans could get for PvP viability. One of the favorites seemed to be a debuff not to healing done, but rather a straightforward debuff to the ability to hurt other people. Imagine a Wind Shock with an attack power and spell power debuff... perhaps a 20% debuff for five seconds? (I'm the first to admit I'm not sure how long would be balanced compared to the long shock cooldown.) You could build an arena team with shamans as the 'strikers', so to speak, going out and gimping the highest damage on the other team to help outlast their DPS. It would also be an awesome shock to help out a tank group... not many main tanks are going to say no to taking less damage from a boss, after all. I'd really like to see some new mechanic for a Wind Shock/Air Shock type of spell, something that moves away from the 'let's clone Mortal Strike" philosophy that seems to have gripped the game lately.
I stormstrike you! Then I wait a while.
Like ret paladins, enhancement shamans are a melee class that has exactly one melee strike. Granted, shocks help with that to a degree. But it would still be nice if there was something to do while waiting for Stormstrike to come off of cooldown. I'm not looking for a massive boost to DPS... I don't know that I'm even looking for a boost to DPS at all, come to think of it, so much as a variety of ways to hurt people. Perhaps an armor reduction? A stun? (Wow, we could stun a rogue! Who would then stunlock us to death. Ah well.) It's hardly the most urgent concern, but it would be nice.
The Fifth Element
There's been various talk in game of a fifth totem since the beginning. Thrall, upon having his meeting with the spirits, deals with five groups, air, water, fire, earth and the wilds. The level 50 shaman quest has you create a spirit totem, and you again use a totem of spirits in Shadowmoon Valley later. There are tantalizing hints all over the game of a fifth elemental group, and iconic shaman characters like Thrall interact with it, so when do we player shamans get to?
It seems like levels 71 - 80 would be a good time to introduce a fifth totem and give shamans a new category of abilities to access via it. One possibility would be that the fifth element, be it spirit or the wilds, could allow shamans to directly imbue themselves with elemental power in a similar fashion to the current weapon imbues: perhaps even allows shamans to finally provide a direct buff like a blessing or Gift of the Wild. Imagine shamans placing Spirit of Rock on a tank, increasing his armor value, or Roaring Wind on a rogue, increasing his melee haste, or Fire's Fury on a mage increasing his spell damage, or Waves Embrace on a fellow healer to help with mana regen. Possible limitations on this ability could include that only one person could be so imbued at once, or that the shaman him or herself would have to remain within range of those he or she buffs in this fashion or the imbued effect expires.
Another possibility could be greater control or interaction with the local environment. Powers similar to the old Far Seer ability Earthquake? A channeled AoE would be a nice addition to the elemental shaman. Perhaps restoration shamans could summon a wind elemental to perioidcally cast an AoE heal by use of this fifth totem?
In the end, this is all blue skying. I mean, there was some talk about the reason that the Grimtotem Spirit Guide was made untameable by hunters being that shamans were going to get ghost wolf pets. That would be cool, yes, but what would they do? We already have two pets that attack things for us on limited timers, would they just be another one of those? Would we strap our totems to their backs and have them carry them around? I have no idea for what this would be, which is why I didn't speculate about it, but I bet you can come up with a few suggestions. What about you? What would you like to see between 71 and 80 for shamans?
Next week, a return to restoration, as I'm healing stuff again lately.
Filed under: Shaman, Analysis / Opinion, Expansions, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Truckin Apr 11th 2008 1:29PM
Psst... check your title.
Badger Apr 11th 2008 1:32PM
Ditto. Also your 'Continue' link at the bottom.
Props to you, Truckin.
Choktzul Apr 11th 2008 1:32PM
People have been talking about earthquake for us shamans as long as I can remember. I don't think its going to happen. People would feel its completely overpowered, and as blizzard has stated before, they don't want the classes to be equal. AOE might help that. But spirit totems are a great idea. I remember doing the level 50 quest and wondering if i was going to get some new kind of totem. IT would open options of possibilities for the shaman class.
Khanmora Apr 11th 2008 2:00PM
I think if they put it on a timer similar to Druids and hurricane then earthquake could work quite well. Not to mention the lore is completely supportive of it.
brucimus Apr 11th 2008 1:46PM
the title lol leetspeak? or typo?
is this another Shammy QQ thread?
My S3/S2 Warrior cries every time i get 3 shotted by Elemental Shammy...no other class can do that except maybe a Fire Mage.
I'm growing weary of Shammy QQ posts. They seem fine to me.
Matthew Rossi Apr 11th 2008 1:53PM
I have a warrior, remember. He eats shamans alive.
Show me the QQ in this post. Show me one complaint.
Badger Apr 11th 2008 2:01PM
Not a trace of QQ anywhere that I see.
Thanks for correcting the title and the links, Matt. :-D
Khanmora Apr 11th 2008 2:01PM
Matt's right, these are good ideas that would be nice to see implemented and keep us entertained to ponder while waiting to see what the expansion brings. It is NOT a QQ post.
Doma Apr 11th 2008 2:21PM
knee jerk QQ dismissals ftl....
censorman Apr 11th 2008 5:41PM
I love my shaman and we are pretty good....but you need to stfu if you don't know what you're talking about.
1 - You lose to an ele shaman in 1v1, 2v2, or even 3v3...seriously find another game, sis.
2 - Ghost wolf helped Enhancement a TON! Now they can keep up with casters, finally. Don't play enhance, so I won't be like our moron warrior and make a blanket statement, but it rules for ele and resto.
3 - Would love a fasster heal as resto or a HOT. Certainly don't need it, OPchain heal rules, but if everyone is getting something nice, I'd like that to be our gift.
4 - Anti-CC. Dear god we don't need anymore CC. I'm perfectly capable of managing my trinket, so I'm not QQing, but again, if were talking about nice things...anti-CC.
Love it when nubs think just because mom paid the phone bill with her whoring moneys and they can dial up the intarwebs that we need to hear their ignorant opinion.
censorman Apr 11th 2008 5:46PM
For clarification, this cancerous jab was at brocumanis or whatever his L2P ass is named.
STA5248 Apr 11th 2008 1:42PM
You seem to focus tons on PVE. The elemental CC for pve sounds viable, but has no effect on pvp. Shamans are really complaining because we have no CC in pvp. Or don't give us CC, but give us anti-CC. The shock idea is fairly cool as well, but i would much rather prefer windshock to be some kind of knockback effect. No other class has knockback, so perhaps allow shammy windshock to be able to do this. And I think our earth elemental is slightly broken as well...it really can't take any hits and when is the last time you really used it. I say make each spec be able to summon 1 elemental, or become more specialized with 1 elemental totem. Fire elemental is fine the way it is, but perhaps make elemental shammies be able to pump out more damage with it. Make earth elementals be able to do more melee damage or be able to actually tank a bit, and let enhance shammies specialize in them. Finally bring in a new elemental, like wind which the resto shaman can bring out which helps out with heals or mana regen or hots.
Matthew Rossi Apr 11th 2008 2:39PM
The reason I focus on elementals and CCing them is because I don't think Blizzard will ever give us real CC usable against players. Anti-CC, I see signs they're trying to work out a way for us to get that if we want to spec for PvP exclusively, but I do not believe we'll ever get something like sheep or stunlock or fear.
Carbon Apr 11th 2008 4:22PM
"Fire elemental is fine the way it is, but perhaps make elemental shammies be able to pump out more damage with it."
See talent: Call of Flame
http://www.wowhead.com/?talent=hV0h
-_-;
Anyways, I'd love to see 2 new elemental totems. Maybe an air elemental that pewpews and a water elemental that heals.
But if they all share the same 2 minute cooldown (with the 20 minute individually) I would hope in Wrath we can at least summon 2 at a time. Have Fire and Water share a cooldown, and Earth and Air, since they are 'opposed'.
But really, my biggest pipe dream would be a elemental push back resistance talent, the ability to control our totems and a nuke spell that isn't nature damage.
I would kill a googleplex of lolcats to have Molten Blast.
Malinche Apr 11th 2008 2:01PM
For the love of god, at least remove sentry totem and provide some type of cc.
Doma Apr 11th 2008 2:07PM
totem movement! with limitations of course
oh whoa i just got an idea, sorry for theory-crafting here b/c im @ the library, and I'm afraid I'll forget it
Maybe some spell similar to totem recall would do it. Except with a cool-down and mana cost equal to a percentage of the totems being moved.
To make it balanced, it should only affect buff totems and defensive/passive totems that don't put you into combat (e.g. no magma, earthbind, elemental totems, ect) No roving earthbind means no pissed off rouge buddies :)
Even more importantly, the cool-down! Since most buff/ passive totems have 2 min cool-downs Blizz could easily designate how many times shamans could move their totems, without any complex revamp of the totem mechanic--
1 min cool-down= move once before recast
45sec cool-down= up to two moves if timed right
30sec cool-down= up to three move if timed right and so on..
Plus the more expensive the totem was, the more it costs to move. Blizz likes tactical decisions, right?
---end theorycraft---
I liked the elemental cc idea, and the air shock (can i haz chance to stun?) but what I really want more than anything is some form of anti-cc. I've been stunlocked WAY too many times with no way out.
I understand it's what mace rouges do but I'm sick of depending on a pvp trinket to break, just to be locked again after two steps. No escape = no fun :(
and now for something completely OP: totems affect RAIDS? prly shouldn't happen..
Doma Apr 11th 2008 2:11PM
oops, my math's a bit off about the cooldowns
2 min cooldown would mean only one move
1 min cooldown could allow for 2 moves and so on
either way, you couldnt spam it b/c of cooldown and mana cost
thatquietgamerdude Apr 11th 2008 2:11PM
Personally, I think CC against elementals would be borderline useless, since you don't see them very often. If we do get it, I'd like it to be something like "Speak with Elemental": you ask the elemental to help you for a while, and if the spell succeeds, you get them as a pet for one or two minutes, then they yoyo back to their original position and become hostile again. If your request fails, they just attack you. I think this would make sense for shamans, since they don't dominate elements like warlocks do with demons, they request their assistance.
The elemental summoned by frost mages should be immune to this, though.
As for Wind Shock, wasn't that in the beta? I've heard people say it was like Purge, only it did damage & removed just one magic effect. If we get a Wind Shock, I'd like to see a stun or daze, with a seperate & longer cooldown than the other shocks (think like 1 minute). Yeah, it's copying Hammer of Justice, but who cares...
We need help in PVP, namely closing the gap for enhancement and widening it for elemental & resto. I say give frost shock at 50% chance to freeze the target for four seconds in the higher ranks (with DR on the freeze). Or maybe a creative way to avoid CC.
More PVE gear options for enhancement would be nice as well. I'm lucky I'm in a guild that doesn't have a lot of rogues & I can take the rogue leather when it drops.
Doma Apr 11th 2008 2:19PM
i'd like to see a stun/daze shock too, but I would say it should be a "chance to stun" so earthshock would be a different but equal option to stop spellcasts.
if a stun/daze was guaranteed, what would it be but a more powerful interrupt? Rather than having it cost more mana or have less dmg, i'd like it to be a roll of the dice, and be stuck with the 5/6 sec shock cool-down as a risk
thatquietgamerdude Apr 11th 2008 2:13PM
Oh, forgot one more thing: TOTEMS SHOULD LAST LONGER. I hate having to drop buff totems three or four times during a boss fight. Buff totems should last for five minutes.