The art of the Arena point sell

The one caveat of team buying is that players will almost never get what they're paying for. The irony is that those who purchase teams are almost never equipped or skilled to compete at the level they're purchasing. These players often end up tanking their newly-bought team a couple of hundred points just to complete the minimum 10 games to qualify for Arena point gain. In this way, team purchases are an unwise investment unless players can competitively maintain the team's rating. In some dastardly cases, very high-rated teams are bought by win traders who use the purchase to inflate their team ratings.
Another common way to sell Arena points is through selling team spots. Usually done with 5v5, where the selling team can exercise more control, point sellers rotate up to three (more if they're confident with their set-up) buyers on the fifth spot, allowing each one minimum three-game participation. Limiting games played to the requisite ten permits little variation on the team's rating. These purchases, or team slots, go for about 75% of the Arena points the team guarantees, e.g. 750 Gold for 1000 Arena points. Sometimes arrangements are made for permanent spots on a point selling team. In smaller team brackets, such as 2v2, the point selling team will usually play 7 games and leave the remaining three games under the control of the buyer.
Currently, Blizzard while does not support Arena point selling, it also won't punish it. However, Blizzard cautions point sellers who attempt to scam buyers, even though their general stance is caveat emptor. They have stated on several occasions that it is not a punishable offense, but win trading -- which is considered an exploit of game mechanics -- is. Win trading is sometimes used by some point sellers to artificially inflate a point sell team's rating. While it used to be possible to purchase titles and Nether Drakes, it has become more restrictive -- though not impossible -- with the introduction of personal ratings. Because personal ratings reset to 1500 when joining new teams, end-of-season rewards are slightly more difficult to attain because of the point discrepancy requirement stipulating no more than a 100 point differential between personal and team rating.
Is Arena point selling detrimental to the game? Blizzard's stand on Arena points and Gold is that they are in-game items and that trading them isn't unlike selling goods or services for Gold. What does this mean for the Arena tournament as a whole? To be quite honest, not much. Dedicated Arena players will climb up the Arena ratings as their skill and gear allows, regardless of point selling teams. In some cases, teams may even benefit from sold teams as they tank through their minimum ten games. If anything, the prevalence of point selling devalues Arena gear, and in a roundabout way contributes to leveling the playing field. The more epic level Gladiator gear gets distributed to the player base, the more skill and team synergy becomes a factor to winning. On the other hand, Tom Chilton revealed that Blizzard is going to address point selling, so there might be more changes to Arena mechanics soon. For the meantime, point selling is a mere means to an end.
Filed under: Items, Analysis / Opinion, PvP, Arena
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 2 of 3)
stefan Apr 16th 2008 10:43PM
Everyone that can profit from this already does it, they are just informing the community of the risks involved.
Kasika Apr 16th 2008 10:44AM
wth!
I'm sure wowinsider does not support this practice, they are just REPORTING on the issue.
Jeez calm down.
Currently this is a rampant problem on my server, Mannoroth. Half of the trade chat is poeple selling teams/points/spots on team.
Even thou its a PVP server, i dont PVP much. I do the occasionnal Alterac Valley but that's it. Now with this going on, i'm even less tempted to pick up arenas.
Dark-Sider Apr 16th 2008 12:59PM
Hi,
people are just using the S3 shoulders as an indicator at what lvl the opposing team coul play. Just shoulders and weapons that are each 10 iLvL better than yours don't make the difference. But there is also skill and teamplay involved. Players who reached the shoulder rating are of course better then some PvE guys fighting around 1600. It just frustrates them, when they get pwnd byt players who usually could play at a much higher rating.
All of that wouldn't be an issue if blizzard would remove the rating requirements of the two items. Some PvErs who are desperately trying to get the S3 weapon ('cause it beats anything that is achievable thru PvE) are just frustrated 'cause they get farmed by very skilled players (with s3 shoulders ;-).
regards
Fabian
Zach Apr 16th 2008 1:32PM
I quite disagree, Dark-sider/Fabian. Personal ratings are harder to jack up or artificially inflate as opposed to mere Arena point gain. It can be done, but it's much more difficult.
I like the personal ratings system. It gives players a goal. There are equivalent PvE weapons and shoulder pieces anyway, so it's really no big loss. Personally, I like the personal ratings system and I think it works.
Pheraia Apr 16th 2008 11:45AM
This is a big problem on my server. You see a lot of arena 3v3 teams with two members with gear that requires a high personal rating joining a team with a very low team rating. The people that I 3v3 with refuse to give into this practice and would rather have our gear guilt free. But on the same notion, we are suffering because we don't participate. We are a solid team, we know each others play style and work well together. But we can compete with a team with 50% of the members geared with Season 3 pieces. It's starting to become not so worth while. But we still forge on.
I agree with the idea of DE'ing or selling pvp gear when it is no longer needed. I do not agree with the idea of selling teams. I think Bliz needs to put a little more thought into how the rate teams and personal rating to slow down the rampant exploit of the arena system.
Verit Apr 16th 2008 3:51PM
I'd like to see them do something about season 3 geared players in 1400-1500 bracket. Yes I suck, but I don't need some warrior with two healers going around two hitting all of us.
Werther Apr 16th 2008 4:24PM
Can't say I much like this post Zach. Yes it may very well be true that it is not directly against the eula at the moment to do what many arena teams do and sell a slot but I am 110% sure blizzard does not want this. And neither do any casual arena player in the world.
Every damn week it is the same shit we go in with our 5v5 team. And every week lately it is teams with full s3 gear, weapons and one crap geared player. We kill the crap geared players but those others that probably have a personal raiting of 2000+ nuke us to hell.
To highlight this subject and not even take a moral stand on the issue feels really really weak. I expected more from wowinsider :(
Zach Apr 16th 2008 4:36PM
Understood. To be quite honest, I can't make a moral stand about the issue because it's a gray area for me. I know it's a terrible thing to say -- and you'll probably hate me for it -- but to be honest, making money that way is pretty tempting. If I had the skill to PvP my way to 2k week in and week out, why wouldn't I consider selling a spot on my team for easy Gold? Doing what I love -- PvP -- AND I get to earn money, too? Madness! This isn't to say I condone it. I just understand where the motivation comes from.
It's what high end guilds like Death and Taxes did in order to gear up their alts or lesser-equipped guildmates in Season 1. In Season 1, the barrier was guilds who had cleared Karazhan and were doing 25-man content. Before Resilience became widespread, these teams wiped the floor with 1500 scrubs because of their raid gear. Did anyone complain? No. It's exactly the same thing.
When S2 began, the people who had rushed to 70 earlier had already gotten S1 pieces. Same with S3, and people who'd banked Arena points and Honor through S2 got a head start. It's simply the way the game is. There are means to get the gear ahead, and if you're late joining the fray, you're at a disadvantage. Yeah, point sellers in 5/5 S3 mess with beginner teams... but seriously, all these comments make it sound like everyone else is fighting a point seller. That's simply not true.
Without Arenas, there'd be absolutely NO way for casual players to obtain MH/BT-level gear. No way. But now that option is open for them, even if it means 10 games of getting whipped a week. I'm ALL for welfare epics. The more people get geared up, the better. Some will gear up slower than others, but that's fine. What's important for me is that everyone, no matter how casual you are, will eventually get access to equivalent-level gear as those who manage to raid with 24 other people. Point sellers are a mere aberration in the equation.
rummies Apr 16th 2008 4:30PM
@9
Blizz works for us (you know that money your folks pay every month so you can play?) and if enough people complain then they will change whatever they need to change in their TOU to make their customers happy.
The TOU is not written in stone and will be changed if enough people pay attention and have their voices heard.
I'm sick of the "well if its in the TOU then it must be a good thing" attitude.
Zach Apr 16th 2008 4:42PM
Actually, you read their TOU and then decide to pay. So you actually agreed to play THEIR game on THEIR terms. If you don't agree with the TOU, then stop playing.
YES, it is true that the TOU changes. Until then, however, Blizz's official stand on point selling is that it's not an exploit of game mechanics. NOWHERE did I say it's a good thing. But I'm also not convinced of the argument that point sellers create a barrier for play. There simply aren't that many of them, despite the perception that every team you fight outgears you by a huge margin.
rummies Apr 16th 2008 6:01PM
The game wont survive if no one plays and no one will play if they don't agree with the TOU so your point it moot.
Just stop fucking acting like it is a privilege to pay to play the game.
Idiot
Zach Apr 16th 2008 6:03PM
About ten million players have agreed to the TOU. They're still playing and they're still paying. I presume you're still playing, so that means you agree to the TOU. Who's the idiot again?
Hawaii Apr 17th 2008 5:25PM
It's a very easy fix.
Once you hit 1850, your personal rating stays at 1850.
Once you hit 2000, your personal rating stays at 2000.
Only way to make sure the poor saps at 1500-1800 don't run into the teams with full s3 gear.
Dancindan Apr 18th 2008 4:00PM
I agree with this, becuase it would put people who have had their gear farmed at the 'disadvantage' because once they have one piece 'farmed' they are stuck playing at the higher ranked levels. the flip side benefit is the people that just want their weaps/shoulders farmed, that they instantly are out of the way of the 'normal' starting ratings.
rummies Apr 16th 2008 6:48PM
And they're still changing the TOU when they are out of date, not working or not relevant anymore.
So instead of just blindly following a broken system man-up and seek to change the broken things.
Den Apr 16th 2008 7:11PM
Actually Zach personal ratings are really easy to jack up as well. And I don't mean by having a friend lose 20 games for you so you can farm lower teams to get 2 personal rating. All you need is a feeder team able to reach 2k and you can get ANYONE to 2k as well.
Den Apr 16th 2008 7:12PM
oops replied to the wrong post :-/
talkingmike Apr 16th 2008 7:57PM
I think a lot of the QQing on this post about highly-ranked players playing in lower-ranked brackets is being used as an excuse for, quite simply, not being as good as they think they are.
Sure, at one point I too believed that once I had a full gladiator set (my partner and I are sitting at about 300 resilience each) we would simply roll over teams on my way into the realm of arena titles. And yes, we have the team make-up necessary to do this: rogue/disc priest. Well, there are a lot of teams JUST LIKE US out there trying to do the same thing. And ya know what? We're struggling to move up! Hey, we're actually losing matches even with this billy bad-ass gear against players that have very similar gear! But I usually can always point to something I could have done better in the match after it was over: I should have blinded here, I should have waited to trinket there, my priest should have feared here, a greater heal would have worked instead of the prayer there. Had I made those decisions, the match could have turned.
Yes, every once in a while we go against teams with full S3 sets with weapons and shoulders and lose handily. But for the most part, I am still learning PvP skills and honing them against players with very similar skills at my bracket level. For every team that wipes the floor with us, there is usually one that we wipe the floor with soon after.
Den Apr 16th 2008 11:16PM
Hmm as someone that used to sell points I'd say a lot of the complaints are actually justified. After stressing my self in S2 over arena I've now learnt to enjoy playing (took quiting the game to do so). I generally float around 1850-2k with out committing to arena and I have to say I love beating the point sellers, who we see a lot of (3 easy wins vs people in greens, then the same team different players in full S3 for 7....pretty clear what is going on), or if we do lose at least we give them a very long and close game.
Nork Apr 17th 2008 7:05AM
I'm not a big arena player, but how on earth do you guys know what kind of gear your opponents are wearing? Do you note down all their names and go look them up in the armory afterwards? Or do you know on sight what every single piece of armour/ weapon looks like?