Blood Pact: Destro the only way to go?

Raiding warlocks have a very specific role - dealing damage. As we progress further in the high end-raiding game, one thing becomes more and more apparent. Our much-envied range of playstyles diminishes and we seem to be shoehorned, like other classes, into pretty much a single cookie-cutter spec.
The spec in question is destruction or 0/21/40 specifically. This spec capitalizes on the wonderful scalability of shadow bolt and consistently outperforms affliction when good spell hit and crit gear becomes available. For a detailed look at the 0/21/40 build, check out my "A Warlock's descent into Destruction" article.
I've recently respecced back to an affliction spec (40/0/21) just to revisit the good ol' days of mobility (instant DoTs) and an "unending" mana pool (Dark Pact). I know we tend to look back on the past with rose-colored glasses, and true enough, my experience with affliction again was ... less than satisfying. Why the difference?
One possible reason is the greater availability of spell hit for other DPS caster classes. This has gradually negated the DPS advantage gained by affliction locks through Suppression. In other words, the spell hit granted by Suppression to affliction locks in early raid instances like Karazhan is really "ahead of its time", contributing to the build's stellar performance in those instances.
All three warlock talent trees get along well with our DPS role really, with different strengths in each spec. We are one of the lucky classes to get three different playstyles to do essentially the same job. The Demonology tree is well known for its survivability element - ever gone up against an SL/SL lock? Some demonologists can deliver serious hurt as well, as seen from some interesting statistics below.
Destruction banks on high shadow bolt burst damage and is often coined the "shadow mage" spec. Affliction is the king of sustained damage, with a full range of DoTs at an affliction lock's disposal. The interesting thing about these two trees is that their playstyles are probably as different as night and day. The destro lock is essentially a "one-trick pony", spending most of their time pushing a single button for shadow bolts. Since most of them will sacrifice their pet for buffs, pet management is also taken out of the equation. Affliction locks, on the other hand, generally have at least four, or even five spells in their rotation.
Less spells in the rotation means less micro-management. This gives destro locks more situational awareness in an encounter, which is essential for survival in raids where there is a lot of environmental damage. On the other hand, affliction locks have more to juggle, more decisions to make and are generally "busier" in a fight.
Many warlocks have leveled as affliction locks due to the excellent sustainability of the build. We are used to making snap decisions about DoTs on the fly and we enjoy the versatility warlocks have with respect to killing stuff: fear-kiting, drain-tanking and so on. Hence it is understandable if some affliction players complain that the destro playstyle is "boring" or a "no-brainer" - since the active interaction with what's happening on screen is cut down significantly.
Blizzard also seems to want most of us to become shadow bolt spammers in the end, as Warlock tier 6 gear favors shadow bolting locks. "Why is Blizzard not making gear tailored to our favorite build?" is the question asked by many affliction warlocks.
It is however interesting to note that on the WWS Scoreboard, a neat ranking chart based on raid data pulled from WoW Web Stats, just 10 of 15 top Warlock DPSers are 0/21/40. Out of the five who aren't destro locks, two are demonology, one is affliction and two have hybrid demo/destro builds - building for Soul Link probably.
These numbers suggest that while 0/21/40 is the favored build, it doesn't seem to the runaway cookie-cutter build yet. Just as we have various outfits for various situations, there might be reasons to dip into supposedly less DPS-oriented trees to gain certain key talents, particularly for greater survivability during some encounters.
In light of this, raid leaders should keep an open mind about warlock builds and not insist on the "standard" build for warlocks under their charge. On the other hand, affliction locks who are fretting over the simplicity of the destro build should also look for a build and playstyle that really works for both themselves and their guilds. Yes, 0/21/40 is a popular endgame build, but it is not the only way to play your Warlock.
In terms of gear, while other classes may have multiple sets of gear meant for different roles within a tier, like shamans or druids - I don't think that our trees are diverse enough to warrant three different sets of tier 5 or tier 6. In the words of a wise DPSer, "Less QQ and more pew pew!"
V'Ming still spends his time laughing ominously, but in the hallways of Tempest Keep and depths of Serpentshrine Caverns now. He is also looking forward to tanking Leotheras the Blind in the near future.
Filed under: Warlock, Analysis / Opinion, Raiding, Talents, (Warlock) Blood Pact
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Reader Comments (Page 2 of 3)
patrick Apr 17th 2008 4:26PM
Retron, ravenelle proudmoore. Spellstrike hood and pants, frozen shadow shoulder and chest, runed spell cuffs, rittsyn's lost pendant and adornement of lost souls for neck, studious wraps and gloves of arcune acuity in glove slot, also have tier 4 in bank, belt of blasting, boots of incantations and frozen shadoweave in bank, seer's signet, ashyen's gift, seal of the exorcist, signet of the archmage and buying fused nethergon band for spell hit set by end of week, icon of the silver crescent and timbal's focusing crystal, also have quag's eye and am collecting crusade deck, scryer's blade of focus with soul frost, orb of the soul eater, carved witchdoctor's stick. I show on armory right now as 1162 without fel armor on but it'd tweak a bit if I changed to incorporate spellhit back to 202, was running heroics last night. so may not be 1300, but easily 1240 without consumables.
Your right on fear, bad example, but shadowbolt, shadowburn, soulshatter is enough to not want to be resisted. You can have 201 spell hit easily going into kara. I did, and used the bloodgem at the time. By all means I'm saying take a few points if you need to to enter kara but you can gear beyond kara doing heroics, making craftables, etc. Few of my items ever got upgraded in there though I was very happy to get rittsyn's lost pendant.
patrick Apr 17th 2008 5:26PM
I'll try to sign out tonight with the spellhit 201 version on and see exactly where it sets at. For ease it'll be:
http://www.wowarmory.com/character-sheet.xml?r=Proudmoore&n=Ravenelle
Ryan Apr 17th 2008 2:57PM
The method you're using to determine what spec the players involved were using when setting those records is problematic at best. From what I can tell, WWS isn't saving the characters specs at all; you're just checking the armory on those characters to see how they're currently specced. Many players respec between raids and PVP sessions, so how they are currently specced in the armory has no bearing on how they are specced during raids.
Angus Apr 17th 2008 3:02PM
I know someone with a 0/40/21 build.
http://www.wowhead.com/?talent=IZfxczuiz0xsxxx0tr0z
He calls it the shadow cannon.
He keeps the imp out and uses it for threat reduction and damage. If he really needs to, he can switch to a succubus and sac her with little lost because, face it, half that destruction tree is about fire spells and you aren't using them anyway.
I don't know why more people aren't using it. 20% less threat, more damage thanks to the imp, better lifetap cushion and most of the goodies from the Destruction tree. Shadow and Flame THAT good?
Tran Apr 17th 2008 3:48PM
There are 5 out of 22 talents which deal specifically (OK 6 if you count imp fire bolt but come on when was the last time you decided to let your imp let his hair down?). Everything else is fair game for shadow spells, and Shadow'n'Flame isn't the only gem in destro: Shadow mages get a lot of fun out of soul leech and nether protection for extra survivability because you're going to be lifetapping pretty regularly; and Firelocks get Emberstorm goodness which simply cannot be passed up if your going down that route, especially since 2.4.
I can see the benefit of 0/40/21 but I just can't see it outdamaging 0/21/40 and if you really need 20% less threat on top of the 10% (and probably 15% of salv) then there's a problem there. If fire mages can manage their aggro with only 25% threat reduction then so can warlocks.
rocketscientist Apr 17th 2008 3:55PM
If you have 5 points in Shadow and Flame and 1000 shadow damage, your shadowbolts it for about 200 more damage (probably like 180 after the coefficient is removed). That is significant.
Backlash is 3% crit. On a build that relies on crit, it, also, is significant.
Improved Immolate and Emberstorm: Let's say you've got n shadow priest, but you do have a fire mage. Immolate/Incinerate > Shadowbolt. You're going to be casting immolate anyway, so why not improve the front end damage.
Nether Protection: Make Illhoof Easy-mode. Makes Malacrass much easier on your healers. Even with just 1 point it procs quite often.
So yeah, the top 19 points in Destruction are very useful. Putting them into Demonology is nice too. I haven't run the numbers yet.
SuperSnagg Apr 17th 2008 3:56PM
Angus, you've got a point on this spec. It works well for groups running Kara or starting SSC, Gruuls where the tank isn't generating a ton of threat.
I recently respecced to this 0/40/21 from the 0/21/40 as I was standing around waiting for more threat to be generated. With the Imp negating 20% threat, it essentially means you can generate 20% more damage. I was speccing around the +fire dmg on destro anyway due to the crafted Shadowweave set.
For folks like Patrick with 1300 unbuffed, the tank in his guild is probably doing plenty of threat so this may not be an issue for him.
For us non-l33t semi-casual raiding locks, this is a viable spec.
-warli/skywall
Retron Apr 17th 2008 4:08PM
SuperSnagg, I'm not so sure about Patrick's claims of 1300 unbuffed +dmg. As I said in my reply to his post, most of the T6 endgame raiding locks I know have around 1400 with Fel Armor on, and Patrick claims to not have run 25 man content yet, so...dunno. Look up some armory pages for yourself...
patrick Apr 17th 2008 5:26PM
We lost our normal tank, I'm curious to see how much i'm going to have to slow down, and as shown, I've put in a lot of time on my gear waiting on others and our connections to come to fruition for 25 man content to start with regularity. Most locks entering kara don't have spellstrike or the belt of blasting, but then again with the way the patch has changed nether vortexes and the availability of gold, I bought my nether vortexes for 215g apiece on the ah, grinded primal fire for four hours and had it. Sad to replace vodoo woven belt, but I had it a long time. Any new lock should just get the belt since it won't be replaced until end game at best. We should be set to start our forays into tier 5 finally in the next couple of weeks.
I dropped herbalism at 70 and powerleveled tailoring just for frozen shadoweave which I'm now replacing, lol. Still kinda want enchanting for those ring enchants, I may just do it after I get crusade deck completed heheh.
Canadian pimp over at warlock's den has revised his gear guide to include all the new things an entry level warlock should just get at 70. You can be pretty well geared with minimal effort these days.
Warollic Apr 17th 2008 5:47PM
Rentron,
+1300 shadow dmg without any 25-man loot is entirely possible. I have +1327 (as of my last log out for the armory).
Here's a link: http://www.armory-light.com/us/Cenarius/Warollic
This is for trash mob maximum killing power. When I equip my boss set (+202 hit) my + shadow dmg is around 1275.
Angus Apr 18th 2008 8:55AM
"I can see the benefit of 0/40/21 but I just can't see it outdamaging 0/21/40 and if you really need 20% less threat on top of the 10% (and probably 15% of salv) then there's a problem there. If fire mages can manage their aggro with only 25% threat reduction then so can warlocks."
He regularly sees 6K Shadow Bolts in quick succession. With dropping anywhere from 15-24K damage on a mob in the frst 10 seconds of casting he says that the threat loss was needed.
I've seen our warlocks just sit there and dodge orbs without any DPS because they had soul shatter on CD and had done way too much threat. Our warlocks are just a little too focused on damage. It bugs me. I like having a lot of damage too, but I'm constantly having to make sure totems are down, throwing occasional chain heals and making sure my rogues are okay to be worried about if I made top 3 in raid DPS. If the boss is a pile or sparkles at our feet, everyone did their job. Stroking epeens seems unnecessary.
patrick Apr 18th 2008 10:11AM
Warrolic you're demo so you're picking up extra points in damage from that, still nice amount of shadow damage. Would have to see how it equalized out when spell hit was placed back in. Link to armory on first page comment.
K, signed out with my 200 spellhit set, 1270 damage, so really close to the 1300 I thought I had and it'll quite likely be there by end of weekend when I replace exorcist seal which I use for spellhit with fused nethergon band freeing up spellhit gems for regemming and adding more damage. I guess at the end of the day as I enter tier 5 there's no real reason I should have to go demo if I don't want. I think I've got quite a bit of damage beyond entry level tier 5 and shouldn't have a prob staying affliciton though I could easily make the switch with demonsoul robes, fel tinged mantle, a few well placed crit gems, the blackstalk, adornment of lost souls, a crit based trinket, etc, to bring up my crit chance, slightly lower my damage, and still keep my damage from taking more than 100 pts of hit.
Sylythn Apr 17th 2008 5:43PM
It was recently suggested to me (when I said I'm going back affliction because I'm bored of spamming shadow bolts), that I try out 40/0/21 instead of my standard 41/3/17. Being hitcapped, it means a little bit more dps when I throw out my SB's in between my rotations.
themann1086 Apr 17th 2008 3:40PM
I love Nightfall. Nothing better than getting Shadow Trance, especially after a crit. Even in my admittedly lackluster gear [I've done no T4 content yet], I pop around 3.5k crits, soloing. I like doing some sort of 3x/0/2x build; i did do a 35/5/21 before, considering switching to a 34/0/27 build, but I'm not really sure...
I love talent theory.
rocketscientist Apr 17th 2008 3:38PM
Maybe the reason you didn't like the 40/0/21 spec is that...it's a sucky horrible bad spec that's full of utter fail and good at pretty much nothing? Sucks for 5-man, sucks for raids, sucks for farming and sucks for pvp. "ooh but I have dark pact" yes, and you don't have UA, but you managed to throw 40 points into a sinkhole. UA's DPS is far better than ruin until you're approaching 35% crit. If you don't pick up the upper talents in Destro, the lower talents aren't worthwhile.
Affliction specs have 41 points minimum, and they have UA. Period. End of discussion. If you're putting more than 21 points in affliction, put 41 in there, or you're doing it wrong.
Jagoex Apr 17th 2008 4:23PM
I've been working with some Affliction + Ruin variants for some time, and while I do agree that in many cases UA would equate to more DPS, stating that the 40/0/21 spec is worthless just isn't true.
Bah, gotta run for a sec. I'll discuss more later. =P
http://jagoex.blogspot.com
Rob Apr 17th 2008 3:52PM
This is basically like hunter builds. Almost everyone agrees that a BM hunter (41/20/0) is the best for raid dps. Yet the build focuses around an optimal weapon speed (2.7) and spamming the i-win button two zillions times. Its really quite a boring build, but at least you have some situational awareness.
rocketscientist Apr 17th 2008 4:04PM
Eh, a bit off topic, but having a properly geared hunter with Expose Weakness in a 25-man is awesome.
Shad0wembrace Apr 17th 2008 4:23PM
I just want to say, having had a warlock raid in the T4 content, that although Destro does put out more damage, Affliction is also needed in the raid. Our tree is not for fast damage, but more-so for helping the raid damage overall. Our curses if you get Malediction can increase the overall damage of the party, while our Shadow Embrace decreases the damage caused by the enemy. Affliction is not supposed to be up on the high DPS charts, it's just the way of the tree. We are supposed to last and last in long fights, while keeping up a steady amount of damage on the target.
rocketscientist Apr 17th 2008 4:35PM
Typically we try to keep one or two warlocks with affliction specs in our raids for Malediction. It's not difficult considering a full affliction build is an acceptable (not optimal, but far better than a 0/21/40) spec for PvP situations.
Typically our leothras tank just does it as affliction in a combo fire resist/pvp suit.