Scattered Shots: Addons for shot timing, threat tracking, and pet training
Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.
A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.
As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.
Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.
Shot timing
The standard user interface actually promotes bad shooting habits for hunters. This is because the action buttons have a nice swirly movement to indicate abilities coming off of cooldown, and then a little flash once they're ready to use again. For most classes that's just fine - people can just use their abilities as soon as they are ready. But hunters have an extra problem that other classes don't have: if we just cast a new ability as soon as we can, we'll find our damage going down by quite a bit because Auto Shot will get delayed.
Auto Shot is one of our bread-and-butter damage abilities, and it goes off automatically every so often, depending on the speed of our ranged weapon. Basically, it gives us a window of time in which we can cast other abilities, such as Arcane Shot and Multi Shot, and Steady Shot. Arcane Shot and Multi Shot each cause a 1.5 second global cooldown on all our special abilities, but do not delay Auto Shot at all. Steady Shot, on the other hand, has a 1.5 second casting time which can delay Auto Shot if we cast it at the wrong time. In order to do good damage, we need a visual way to see just how much time is left before our next Auto Shot - but there is no obvious way to track this in the default UI.
To help me with this, I use an alternative casting bar called Quartz, which shows me a timer on Auto Shot and helps me to time my other abilities so that they don't disturb the flow of my damage so much. There are a number of other mods that help you keep track of your Auto Shots, however, such as ZHunterMod (which has a host of other features too). Feel free to try out various ones and see which suits you best.
For the future, I'm interested in trying out Sorren's Easy Rotations, to get a better handle on exactly when I should be casting which abilities.
Threat
Threat is another blind spot hunters often have. Without an addon such as Omen, it's very easy to just shoot away to your hearts content until you find enemies suddenly turning against you instead of the main tank. "Fine!" you say to yourself, "I'll just Feign Death! Tee hee!" But as you cry out your false death cry, you see the monster that was coming at you doesn't go back to the tank - instead he goes after the healer! Suddenly all havoc breaks loose: your tank starts running around like mad, you jump up and try to help somehow, your healer dies after all, your tank dies, everyone else dies... and now all the monsters are coming after you again - and Feign Death is still on cooldown.
In order to avoid this utterly embarrassing and unpleasant situation, you need to know when a monster is about to turn away from the tank, and Feign Death early, before any of these terrible things happen. Omen's little bars can tell you how close you are to that point of ultimate shame, not only saving you all that time and money you would have spent on wipes and repairs, but helping you to preserve your hunterly self-respect, and your confidence that you can do a good job.
Pet ability training
The last problem of the day has to do with education. In real life, we often learn how to teach a pet from books or pet training schools, but in WoW, we have to run around the world and learn important abilities from various animals in the wilderness before we can teach them to our pets. Although most of the recently added abilities are available from pet trainers in the game, the old ones are still annoyingly difficult to find in the wild.
Fizzwidget's Hunter's Helper helps a lot with this, by letting you search a database to find out the nearest place you can go in order to get the pet ability you want. You can also use it to tell you what abilities you can learn from any animal you see just by mousing over it and looking at the modified tooltip. It doesn't save you the trouble of actually trekking around and taming those various animals, but at least you can be sure where to go to find what you need.
Likewise, the actual interface mechanism for training your pet is rather awkward. You have to scroll through a list of confusing and disorganized abilities, and hope you can everything you want before you run out of training points. Addons such as Beast Training and Beast Spell rearrange all this in a more graphical chart, so that choosing your pet abilities is just like choosing your own talents. It's far easier to use, and more intuitively satisfying too.
Keep on reading Scattered Shots for more hunter analysis on the best professions and weapons you can use. Also have a look at what we love most about being hunters.
A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.
As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.
Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.
Shot timing
The standard user interface actually promotes bad shooting habits for hunters. This is because the action buttons have a nice swirly movement to indicate abilities coming off of cooldown, and then a little flash once they're ready to use again. For most classes that's just fine - people can just use their abilities as soon as they are ready. But hunters have an extra problem that other classes don't have: if we just cast a new ability as soon as we can, we'll find our damage going down by quite a bit because Auto Shot will get delayed.
Auto Shot is one of our bread-and-butter damage abilities, and it goes off automatically every so often, depending on the speed of our ranged weapon. Basically, it gives us a window of time in which we can cast other abilities, such as Arcane Shot and Multi Shot, and Steady Shot. Arcane Shot and Multi Shot each cause a 1.5 second global cooldown on all our special abilities, but do not delay Auto Shot at all. Steady Shot, on the other hand, has a 1.5 second casting time which can delay Auto Shot if we cast it at the wrong time. In order to do good damage, we need a visual way to see just how much time is left before our next Auto Shot - but there is no obvious way to track this in the default UI.
To help me with this, I use an alternative casting bar called Quartz, which shows me a timer on Auto Shot and helps me to time my other abilities so that they don't disturb the flow of my damage so much. There are a number of other mods that help you keep track of your Auto Shots, however, such as ZHunterMod (which has a host of other features too). Feel free to try out various ones and see which suits you best.
For the future, I'm interested in trying out Sorren's Easy Rotations, to get a better handle on exactly when I should be casting which abilities.
Threat
Threat is another blind spot hunters often have. Without an addon such as Omen, it's very easy to just shoot away to your hearts content until you find enemies suddenly turning against you instead of the main tank. "Fine!" you say to yourself, "I'll just Feign Death! Tee hee!" But as you cry out your false death cry, you see the monster that was coming at you doesn't go back to the tank - instead he goes after the healer! Suddenly all havoc breaks loose: your tank starts running around like mad, you jump up and try to help somehow, your healer dies after all, your tank dies, everyone else dies... and now all the monsters are coming after you again - and Feign Death is still on cooldown.
In order to avoid this utterly embarrassing and unpleasant situation, you need to know when a monster is about to turn away from the tank, and Feign Death early, before any of these terrible things happen. Omen's little bars can tell you how close you are to that point of ultimate shame, not only saving you all that time and money you would have spent on wipes and repairs, but helping you to preserve your hunterly self-respect, and your confidence that you can do a good job.
Pet ability training
The last problem of the day has to do with education. In real life, we often learn how to teach a pet from books or pet training schools, but in WoW, we have to run around the world and learn important abilities from various animals in the wilderness before we can teach them to our pets. Although most of the recently added abilities are available from pet trainers in the game, the old ones are still annoyingly difficult to find in the wild.
Fizzwidget's Hunter's Helper helps a lot with this, by letting you search a database to find out the nearest place you can go in order to get the pet ability you want. You can also use it to tell you what abilities you can learn from any animal you see just by mousing over it and looking at the modified tooltip. It doesn't save you the trouble of actually trekking around and taming those various animals, but at least you can be sure where to go to find what you need.
Likewise, the actual interface mechanism for training your pet is rather awkward. You have to scroll through a list of confusing and disorganized abilities, and hope you can everything you want before you run out of training points. Addons such as Beast Training and Beast Spell rearrange all this in a more graphical chart, so that choosing your pet abilities is just like choosing your own talents. It's far easier to use, and more intuitively satisfying too.
Filed under: Hunter, Analysis / Opinion, Tips, Tricks, Add-Ons, (Hunter) Scattered Shots







Reader Comments (Page 1 of 1)
p3ngu11 Apr 17th 2008 4:16PM
i don't think i could play my hunter without zhuntermod
i would never use traps, change aspects, or change tracking, and my pet wouldn't get much love...
sylectris Apr 17th 2008 4:18PM
if you are a hunter and you are not using both omen and quartz, you are a complete idiot
Badger Apr 17th 2008 5:00PM
... Or you're a completely new player who has never before experienced the options for the customization of your UI.
... Or you're a player with a particularly slow internet connection that doesn't really "play nice" with sites like WOW ACE or WOW Interface.
... Or you're a player with any variety of other time constraints or interests.
John Apr 17th 2008 5:00PM
I'm a raiding hunter, that often tops, or at the very least is 2nd on the damage meters.
While I do use Omen, I had never heard of Quartz. I also don't use shot macros, and mostly the default UI.
Not an idiot, but I play the game, not let ad-ons play for me.
scott Apr 17th 2008 5:31PM
or it could be ::gasp:: that you don't need it. Man don't call people idiots that don't conform to you ways of thinking.
Treima Apr 17th 2008 4:22PM
What bow is that in the headline picture?
Clasifyd Apr 17th 2008 4:29PM
Sunfury bow of the phoenix
http://www.wowhead.com/?item=28772
And the only thing I could think of when I saw that picture was the 'Woo woo woo' sound from Super Mario Bros.
lunch Apr 17th 2008 4:31PM
Sunfury Bow of the Phoenix
Zor Apr 17th 2008 4:31PM
lol
mods are for people who want to make their life easier.
exception, perhaps omen, you cant control other peoples actions or skill.....and since you can monitor them via this way, im all for it
but the others are gravy...i can attest to that by toping 90% damage in AV with no hunter mods at all
in Kara and ZA only a few bypass me, and thats when im chain trapping misdirecting pulling out all stops this fun toon has.
in essencs, mods are cool, but by no means to the end all
unless only 0.5% of hunters have them, cause it sure hasnt done them anything or made the ones using it uber..
/shrug
Badger Apr 17th 2008 5:04PM
Actually, that really *is* the purpose of using Add-Ons.
Add-Ons simplify game play, enabling you to spend less time finding the jolly "Heal Pet" button and concentrate instead on shooting the hell out of the Elite Ogre that's bear-swatting your pet Wind Serpent.
You're right, though. It really is a matter of personal preference.
bluesky_v2.01 Apr 17th 2008 4:45PM
Just recently discovered Quarz for myself. Could not be happier with it . . . however I don't use most of the features it offers. All i need is the little autoshot thingy, luvz it ;)
Badger Apr 17th 2008 5:07PM
For anyone interested in tweaking the hell out of their UI and freeing up screen space (including the author, David B.), take a look at this recent entry under the "Reader UI of the Week" category:
http://www.wowinsider.com/2008/04/06/reader-ui-of-the-week-selece-of-deathwing/
Selece of Deathwing put together a really, really sweet, spacious, functional UI that features a plethora of Add-Ons any Hunter would find useful for many of the same tasks that Bowers specified in today's column.
Sl0th Apr 17th 2008 5:31PM
zHunterMod is definitely one of the best hunter-related mods in the game. It will clean up your UI quite a bit and move stuff you use only rarely out of the way. And I used it's auto shot timer for a long time. But Quartz if far superior for timers. Get Quartz and turn off the zHunterMod auto shot timers.
And as for threat... Depending on how good your tank is, just keep this rule in mind. Feign early and feign often. It will cost you a few DPS in the long run, but your raid will thank you for it. Omen, especially while they're still shaking out the bugs in the new version, can be inaccurate or at least misleading.
And keep a close eye out for Feign Death resists. It is better for you to stop firing, or just doing auto shot, than it is to pull agro and wipe the raid.
Perrins Apr 17th 2008 6:13PM
my hunter in blues and greens can pump out 600+dps constantly...i dont use quartz and i do the shot rotation in my head while sniping bc i have to factor in my lag and the bow im using along with current buffs. if you can do this then more power to you but if you have to rely on an addon..does it factor in all your buffs? im not trying to slam anyone this is a serious question. i see qaurtz and what it does, but will it factor in your AotH AND DoB at the same time? bc when i have those 2 on with food buffs and other buffs my attack speed is educed considerably.
Blathinas Apr 17th 2008 9:10PM
Quartz's bars alter with whatever abilities, procs, etc. you activate. Before I found it, I used to time my shots just by my bow sound (I think BRK said he times off his gunshots on his blog) but I find the latency display on Quartz helps a lot when I'm using my kill command. I can trigger K/C during the red lag bar and continue my 1auto:1steady without clipping or spamming. As for speed, I think the visual display makes it a lot easier when I have rapid fire and abacus of violent odds going off at the same time- since the timing difference is so huge from normal shots.
Adarin Apr 18th 2008 9:56AM
A note on the Pet training section. The Ackis Recipe List addon lists all of the pets skills as well as their locations and corresponding beasts. It also lists all the recipes for your other proffessions.