Why we solo
Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.
She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.
She says that for her part, while she uses all those excuses, and believes that they are valid, she'd probably still play mostly solo in a perfect world where you could get a group of competent puggers right away to do any content.
She hearkens back to her days as a child with an active imagination, when she would often play alone by choice, turning the world around her into magical castles and horse-drawn carriages, turning blankets and old hand-me-down clothes into royal robes. In many cases, she says, she believes that she and many other soloers are acting out that same imaginative play, not only making up their own stories in their heads, but working at their own rhythm, playing and questing and gathering and pvping as they wish to, without having to worry about the wants and needs or social graces or lack thereof of other group members.
So why don't soloers just play single player RPGs? Because MMOs, even for soloers, allow change and growth that makes static RPGs seem a bit bland. Even if you don't choose to group with other players, you can still interact with them or watch them interact in town and in the field, and it means that no two days are ever quite the same. By the same token, constant patches and content additions means that the world itself is never static and always changing. Thus, even if you prefer not to group with players, being able to interact with them and the world that changes around you means that you still want to participate in a changing world, a world that would not truly be replicable in a single player RPG.
Certainly, as I said, I enjoy having the ability to solo, even if I still group quite a bit, so I'm quite in solidarity here. In over a Decade of playing MMORPGs of various shapes and sizes, I've always tended to gravitate toward the Hybrid and versatile type classes probably in large part because I could be mostly self sufficient, allowing me solo when I wanted to (even if, in earlier games such as Everquest, that meant 5 minutes of downtime between each kill).
In that vein, seeing more and more MMOs these days welcome and embrace the solo player is gratifying for me. Being able to group when I want, and solo when I want, or be able to accomplish something meaningful while soloing, is certainly something that draws me to a game, and WoW keeps delivering on this. 2.4 is perhaps the pinnacle of this idea: I can raid with 24 of my friends or group with 4 of my friends and tackle content that gives great loot rewards, or I can solo dailies and gain a good chunk of gold, reputation, and even a chance at a Badge of Justice or two.
In large part, I agree with her reasons, too. I was the type of child who played alone and built castles out of Legos and couch cushions, and to a large part, I do extend that into my MMO play. All my characters gain backstories, and even if I sometimes have to stray from their RP background in order to finish a quest, I still look at my playtime in terms of how my character is feeling and reacting to what is around him or her. In addition, being able to decide that I don't really want to do dailies today and I'd rather head out to Nagrand and mine for Adamantite gives me a freedom that's really appreciated on some days.
This is, I believe, a very thought provoking and unique manifesto on why people solo in MMOs that brings up some points on the whole idea that make it a good read for any player, including those who don't really understand why one would actually prefer to solo in these games. It's definitely worth a read.
Filed under: Analysis / Opinion, Virtual selves, PvP, Quests, Leveling, RP, Making money, Alts
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Reader Comments (Page 2 of 3)
twelvehawks Apr 18th 2008 11:15AM
---she has always tended to ignore the solo game and instead go it alone.
The nitpicking editor in me must point out this sentence.
Chris Anthony Apr 18th 2008 7:43PM
As have three other people, now. Let it go.
NeuroMan42 Apr 18th 2008 11:18AM
I play most MMOs just solo. I do group for some Instances and such but overall I enjoy being alone. Sometimes I need like one person to finish some things but overall I like solo play. An MMO that uses "Forced Grouping" or having "No Solo" after a certain level is an MMO I will never bother with or will leave about halfway through.
Candina@WH Apr 18th 2008 11:20AM
I solo because I am a contrary S.O.B.
Most single player RPGs lead you around by the nose with little or no 'choice' on the part of the player on advancing the plot. WoW is a world to explore. The quests are more short term and while less 'important' to the world story than a stand alone RPG, the rewards are more tangible in many ways.
Now, I love Dungeons, Battle Grounds and Raiding. But if I have an hour to play, I really can't do any of those things (except maybe BG, if the queues are good).
And there are many time when all I want to do is, as the original poster said, move at my own pace and not deal with the social aspect of a MMORPG.
Calybos Apr 19th 2008 2:47PM
There are single-player RPGs? Dang it, why didn't anybody TELL me about that?
Oh, right... because I'm usually soloing.
Pingmeister Apr 18th 2008 11:30AM
Diehard soloer here as well.
I use a TON of excuses while in-game why I solo but the bottom line is that I just HATE having to adjust my pace for other players.
If I see something interesting and want to check it out or if I feel like I want to hunt a bit faster or go check the AH I want to be able to do it when I want.
I DO enjoy chatting in Guild, General and enjoying the AH and other benefits of an MMO rather than an RPG.
Laynne Apr 18th 2008 11:31AM
"...but working at their own rhythm, playing and questing and gathering and pvping as they wish to, without having to worry about the wants and needs or social graces or lack thereof of other group members."
This is me exactly. I've soloed most of the game since I started (except when it's not possible), and I can't imagine changing now. I go and do what I want, when I want. The only person I need to rely on is myself.
Bad Mojo Apr 18th 2008 11:32AM
That's one thing I do like about WoW. It is dynamic enough to be a very fun game going solo. There's lots of content for the solo, and in my case- casual, player. Groups can sometimes get in the way.
Of course the "great content" is a group driven experience, but at least it's a choice.
Long live the soloer :)
Gormat Apr 18th 2008 11:34AM
I prefer to go solo than work with someone else. I get the quests done faster when working alone, thqn with someone who likes to stop and talk for twenty minutes between each quests. I have had too many bad experiences with ass hat PUG's that I only will group with guild members for instances.
UFTimmy Apr 18th 2008 11:51AM
I've run one instance since open beta. Wailing Caverns. Once. My first time through the Barrens.
I'm an introvert. Other people tend to annoy me. I want to go at my pace, not theirs. Yet MMORPGs are great for the reasons she gave, plus I'll add PvP. You don't get that challenge playing Oblivion.
Tam Apr 18th 2008 11:38AM
I am an officer in a raiding guild, and most of my time during the week is spent setting up raids, killing mobs, and dealing with the inevitable drama. So when I have some extra time to play, usually on the weekends, I enjoy going it solo. A little time to explore or finish a quest alone recharges me and makes it easier to deal with some of the stress of the week. I also enjoy seeing whether I can defeat an elite on my own, without having to ask for help. I may die a few times, but it's a bigger sense of accomplishment to finish a difficult task without asking for assistance.
BobThomas Apr 18th 2008 11:40AM
I solo because, as it is in real life, most people annoy the hell out of me.
jten11 Apr 18th 2008 1:47PM
ha ha..I hear you on that, buddy. People suck at times...
Todd Apr 18th 2008 11:52AM
I only solo here also. The only time I do the dungeons is when I'm a much higher level than it requires and I'll go run it hoping for boe stuff to sell and to see the stuff I didn't get to see. I wish Blizz would put some solo options on dungeons/raids. Not more 25mans. I don't even want to bother with a 5 man let alone a 25 one.
Thats something that puzzles me. What percentage of us out there are soloers compared to the hardcore raiders? We had that post yesterday with I think it was Drysc on the official forums stating that only maybe 5% ever saw Naxx. So now they are turining it into a 25 man so I would guess thats 10% that would be able to see it now. Why do they waste their time for 10% and not do more for the other 90%? Us soloers pay the same $15 as those raiders.
Pent Apr 18th 2008 1:38PM
I just had to respond to this.
Around 2.4 million players are on WoWjutsu(an english website), which just happens to be the population of the North American WoW players. While Europe is 2 million players, considering 87.5% of players on WoWJutsu have been to Gruul's Lair(the entry level 25man), at worst about 2.1 million players out of 4.5 million have killed the first boss in Gruul's Lair. That is hardly 10% and actually around 47%, and you have to consider the guilds that don't have more then 10 players, which won't make it to this list but some might do Gruul pugs (like a few people I know on my server that do).
Rich Apr 18th 2008 5:50PM
Pent, is that 2.4 million players actually subscribers or toons? I can see it if its toons. I know far more people who have never seen Gruul's lair but the ones I do know who have hit have hit it with multiple characters.
Thorn Apr 19th 2008 12:23AM
@ Pent:
That's 2.4 million characters, not players. Also, Wowjutsu tracks guilds, not characters. So your numbers are quite a bit off, since I can name quite a few guilds with a few characters that PUG'ed Gruul and about a hundred others characters that haven't.
Jason Apr 18th 2008 11:54AM
she has always tended to ignore the solo game and instead go it alone
?????
Don Apr 18th 2008 12:00PM
I mostly solo, because I have a job, wife, 9 month old. So when I play I tend to get interrupted a lot. Most ppl don't understand that when a baby wakes up your best bet to get them to go back down is to respond quickly. So i will AFK at a whim whenever. Because WOW is a hobby and my family is my life, a lot ppl don't understand and get upset.
Whenever I do group up I try to explain my situation before we start doing anything, most ppl don't have a problem with it until I actually go AFK in the middle of a kill.
It would be really nice if WOW could design a dungeon for solo players that would scale it's difficulty based on your level, number of players in your group. The mobs attack power and health could be calculated when you enter either as solo or group. this would allow some fun play and a challenge as well.
jake Apr 18th 2008 12:19PM
I did the guild/raiding thing in DaoC, and it was fun. But I was a different person then, and don't have as much dedicated time to play now, so I stay solo most of the time.
So many people have asked me to join their guild after a good PUG instance run, but I love the freedom being guild-less affords me. I do everything on my own time and based on my own whims.