Why we solo
Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.
She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.
She says that for her part, while she uses all those excuses, and believes that they are valid, she'd probably still play mostly solo in a perfect world where you could get a group of competent puggers right away to do any content.
She hearkens back to her days as a child with an active imagination, when she would often play alone by choice, turning the world around her into magical castles and horse-drawn carriages, turning blankets and old hand-me-down clothes into royal robes. In many cases, she says, she believes that she and many other soloers are acting out that same imaginative play, not only making up their own stories in their heads, but working at their own rhythm, playing and questing and gathering and pvping as they wish to, without having to worry about the wants and needs or social graces or lack thereof of other group members.
So why don't soloers just play single player RPGs? Because MMOs, even for soloers, allow change and growth that makes static RPGs seem a bit bland. Even if you don't choose to group with other players, you can still interact with them or watch them interact in town and in the field, and it means that no two days are ever quite the same. By the same token, constant patches and content additions means that the world itself is never static and always changing. Thus, even if you prefer not to group with players, being able to interact with them and the world that changes around you means that you still want to participate in a changing world, a world that would not truly be replicable in a single player RPG.
Certainly, as I said, I enjoy having the ability to solo, even if I still group quite a bit, so I'm quite in solidarity here. In over a Decade of playing MMORPGs of various shapes and sizes, I've always tended to gravitate toward the Hybrid and versatile type classes probably in large part because I could be mostly self sufficient, allowing me solo when I wanted to (even if, in earlier games such as Everquest, that meant 5 minutes of downtime between each kill).
In that vein, seeing more and more MMOs these days welcome and embrace the solo player is gratifying for me. Being able to group when I want, and solo when I want, or be able to accomplish something meaningful while soloing, is certainly something that draws me to a game, and WoW keeps delivering on this. 2.4 is perhaps the pinnacle of this idea: I can raid with 24 of my friends or group with 4 of my friends and tackle content that gives great loot rewards, or I can solo dailies and gain a good chunk of gold, reputation, and even a chance at a Badge of Justice or two.
In large part, I agree with her reasons, too. I was the type of child who played alone and built castles out of Legos and couch cushions, and to a large part, I do extend that into my MMO play. All my characters gain backstories, and even if I sometimes have to stray from their RP background in order to finish a quest, I still look at my playtime in terms of how my character is feeling and reacting to what is around him or her. In addition, being able to decide that I don't really want to do dailies today and I'd rather head out to Nagrand and mine for Adamantite gives me a freedom that's really appreciated on some days.
This is, I believe, a very thought provoking and unique manifesto on why people solo in MMOs that brings up some points on the whole idea that make it a good read for any player, including those who don't really understand why one would actually prefer to solo in these games. It's definitely worth a read.
Filed under: Analysis / Opinion, Virtual selves, PvP, Quests, Leveling, RP, Making money, Alts
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 3 of 3)
kenney Apr 18th 2008 12:20PM
Good article- I can definitely relate.
I raid, and have a guild that I enjoy very much, but I tend to spend a lot of my non-raid time soloing. I am not an extremely social person in real life, and I think this just carries over to the game.
If there were tools for actually developing a sort of story arc for my character in the context of an MMO, that would have a lot of appeal to me.
CyberThoth Apr 18th 2008 3:25PM
I am also a solo player at heart. I'm glad you've started this column. I actually even got bored with my level 70 warlock because I easily get tired of dealing with either looking for group, dealing with the drama of the group or worrying about the loot at the end. I like to team up on things, but dungeons and raids are a bit more problematic, especially if you family pops in and wants you to give them immediate attention. In that case it's easy to do if you are soloing, but no if you're in a group.
As far as the single class dungeons, I always found it very interesting to go into lower level dungeons by myself and see how far I get. Sholo I think is an interesting challenge to do by yourself at 70.
rahrnok Apr 18th 2008 12:34PM
I thought I'd chime in because I'm actually quite the opposite. I've always been pretty extraverted myself and enjoy the social part of grouping most of all. While I do of course play alone, and certainly think nothing ill of people who prefer to be solo, I try to schedule my limited playing time with my guild so that we'll be on, running instances. Often, I'll log on, and if no one from my guild is on, or no one has time to instance, I won't stick around for much. I really enjoy the cooperative aspect the most, and this is probably why I think out of the people in my guild, I have the highest tollerance for PUGs. Most of my guild won't touch them with a ten-foot polearm, but I enjoy what happens when you actually get a group of competent players together who are willing to work together.
I also enjoy, now that I have two 70s, going back with my leveling alts and grouping on the low level, because you get such a mix of people. People like me, or beyond my level, who have multiple 70s, probably raid and are all epiced out, but are building up a new toon... or, people who are completely new to the game. It's nice to get in there and help some people figure out their class mechanics and how to be an effective member of a group at an early level.
I'll do dailes and BGs, as well as the occasional quest, but grouping up for an instance is what I really want to be doing when I log on.
Brokkn Apr 18th 2008 12:35PM
Ive always looked to hy-bryds as well, due to the fact i didnt want to get stuck in a dungue without a port. (back in EQ'99) when only wizards and druids could port (gate/hearth). and again, my next and main end up becoming a bard (the swiss-army knife of classes) and again when i played EQ2, vanguard, SWG and so on. ive always leaned towards having those solo nights / weeks, where your pugs fall apart or you just simply cant get a pug and you need to relay on your class to get you thru to the next goal. however heres where the problem lays, when you play these "more tune to solo" classes, it becomes harder to get a group.
As mentioned in other posts RL always comes first to me. So if i have a couple hours, instead of trying to work my way thru some instance i may just farm rep / leather / honor so when i have to AFK, i can.
I love the fact that i soloed the entire way to 70 in WoW. I enjoyed the content, and if i wanted to grab a pug i could. Having said that, I love the fact I can PVP at any given time, group, raid, buy, sell, and so on.
but to answer the question, why do i solo in a MMO? casue when i play wow, or any other MMO i like to relax, chill.. if that means grind faction, or do quest after quest to gain levels so be, i dont have to put up with anyone if i dont feel like it, but theres always that option if i do.
Ahoni Apr 18th 2008 12:54PM
I have 3 70s, a 63 and a 20something in the guild.
I have several unguilded toons in the 20s-30s. Why. Because sometimes I don't feel like dealing with people, but still want to play the game I love. No complicated reasons, no unique backstory or anything like that. Sometimes, I just don't want to deal with you.
Adorable1 Apr 18th 2008 1:03PM
Hey Cap -
They have a game like that - It's called Zelda. : )
thebitterfig Apr 18th 2008 1:41PM
i'm cool with solo WoW. just kind of nice to fly solo and do your own thing, maybe a pickup group with someone for a little while, like to kill a quest mob, but only if i find them right there at the same time i'm there. afterwards, back on me on.
///
another great place to get some seriously cool solo is the diablo 2 mod "median 2008". huge new dungeons, cool spells, just about everything is redesigned and better than classic lord of destruction. give it a go.
http://modsbylaz.planetdiablo.gamespy.com/
Patrick Apr 18th 2008 3:09PM
I also am a solo player at heart. And yeah, I get it -- it's an MMO, I should love being with other people all the time, but I don't. I come from a tabletop, D&D background, and those folks I knew and could really RP with. I came to WoW a year and a half ago, and learned what I know so far on my own because no one wants to run old-world instances, and PUGs have always been bad experiences for me. I solo'ed my way to 70, scoured websites and watched others play, and feel pretty competent at it now. But the attitude of the uber-players that always love to ridicule the "noobs" with L2P! out the yin-yang are absolutely maddening. It must have been nice to play the game since Day One (tm), when everyone was a noob, but some of us just got here.
I'll end on a fun note, sure to raise a chorus of boos and jeers -- was I the only one that secretly wished Blizz would have actually released a bard class, like they teased on Aprill Fool's (without the GH trappings, natch)? Now this, to me, is my ultimate fave class to play...the ultimate solo'er, going from town to town, playing music, getting into trouble, bedding the occasional willing partner, then off to the next town. Alas, from the forum posts, most players are bard haters. Oh well. Some can dream.
Calybos Apr 19th 2008 2:50PM
Wow... those are the exact same things I wanted to say... longtime tabletopper, new to WoW, disenchanted with the elitist snobs and "L2P" flamers...
Get. OUT. Of MY HEAD!!!! Aaaahhhhh!!!
Shamcognito Apr 18th 2008 4:03PM
For example i HAVE to solo coz i'm enh shaman and can't find a group even to visit a single heroic (have all keys but still never been in any).
Another trouble is choosing a guild - if i pick a raiding one i'll have to be online 24 hours per day (i am able to spend in game only 6) And 1 thing i'll never understand: y all raids are done at night? does nobody of raiders have work or studies in the morning? y not be raiding in evenings?
Terrant Apr 18th 2008 6:09PM
Soloing in an MMORPG is a continuation of the experience of playing door games on BBSes. Anyone else remember Legend of the Red Dragon? Or Usurper? (Yes, Virginia, there was a reason for modems other than the Internet.) We're used to doing our own thing and having the "co-operation" be minimal.
Wasuremono Apr 18th 2008 9:53PM
I guess I am just non-commital but I just love to solo in wow-- while playing a healer! I like doing random pick up groups but the few times I have tried to join a guild I always end up quitting because I can't stand feeling like other are expecting me to do something for them. I really agree with what she said in the article, "The options when you don’t have to consider the wants of others are much more boundless than when you do, even under the best of circumstances"
Harlequinné Apr 18th 2008 10:53PM
@ShamCognito:
That's a weird preconception you have there of raiding guilds.
@Patrick:
It sounds like you might want to try a good RP server. And you'd be surprised how easy it is to bond with people in the game.
Anyway, my two cents on this.
Fine, solo it if you want, it's your game. I prefer the challenge of honing my skills with a regular group, learning the intricacies and capabilities of their classes (without resorting to too much rerolling) and doing some friendly competition.
I just don't buy the Freudian "my childhood was so-and-so, so I tend to gravitate more to such-and-such style of play" explanation. Just the real reasons why suffice. Because, sometimes, a cigar is just a cigar.
marnok Apr 19th 2008 5:53PM
We solo in real life. why not a mmo. Real life is just a big mmo anyway isn't it?
Shamcognito Apr 20th 2008 12:50AM
yep and the goal is not to get offline too fast.
Tesh Jul 8th 2008 4:27PM
That's perhaps the best exchange I've read for weeks. :D