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4-18-2008 @ 11:09AM
WTB Solo "dungeons" pst.-Hooper
4-18-2008 @ 11:53AM
QFT. I want each class to have its own mini-dungeon that forces you to use/learn all of your skills--even the oft-unused ones. Inside are new spellbooks, class-specific gear, and "branches" of that dungeon that off-shoot once you reach certain milestones or levels.
4-18-2008 @ 12:01PM
Sounds like a great idea in theory, but just trying to balance a "solo" dungeon for any character class seems to be a bit daunting. How do you balance it so a squishy mage can crowd control and burn mobs while a tankadin can't CC and needs to tank try to DPS?If they could find a way to balance it, I'd love to play in them. I really do agree with the whole article. At times I enjoy grouping in 25 mans, but I also enjoy my time alone and hate getting pestered to help with dungeons that I have no interest in. So much so I'll usually just make up a reason I have to leave soon and go play an alt that no one in guild knows about :)
4-18-2008 @ 12:28PM
They should bring back instead the cool soloable class-quests that gave you a unique flavour of your class and added to the character of Azeroth.
4-18-2008 @ 12:35PM
I like the idea of a solo dungeon, especially one that forces you to use unique abilities and problem solving. As far as balance goes, I think the dungeon would be different for each class. Like "the Cave" from Empire Strikes Back, it could be a proving ground, or even an instance that changes depending on your level.The idea of having to play with others actually kept me out of WoW for years. When I did finally give it a try, I rolled a Priest. What was I thinking?!Now, of course, I'm a happy Rogue.
4-18-2008 @ 12:53PM
Just go do a level 60 dungeon like StratholmeYou'll have to be damn good at your class to solo one of those placesIf it's too hard, scale back to something a little lower level like scholo or even the sunken temple, and then work your way up
4-18-2008 @ 1:03PM
@ BlakeSemi controllable NPC mercenaries to take along in the "solo" dunungeons would solve that problem. Probably two, so each class could bring along one of each of the other types.Those dungeons would also allow us to learn to play or characters in groups before actually grouping with other real players. And if people did this, maybe there would be fewer bad PUGs.
4-18-2008 @ 1:28PM
Solo dungeons would be great. Age of Conan starts off in a solo instance so you can get to know the gameplay and such without having to mess with others stealing your wolf kills and so forth. You are basically alone until you reach "Goldshire" if you will. At that point you walk through a gate and are in the main area with others at abotu level 5.I think this is a great idea.
4-18-2008 @ 2:17PM
And that's where I think you soloers lose the rest of us - the desire to have everything in the game available to you soloing. I get the desire to solo and I'm not one of those 'go play another game' people. It's perfectly fine to say 'for my own reasons I want to solo in a MMO' but to demand that the game be altered to fit your desire to solo seems self-centered. Much of the content is soloable. Heck, MOST of it is. You can make or buy some very good crafted gear so you're not even at much of a disadvantage there. But if you want to see some things you need to group up. If you refuse to do that it's YOUR choice and you need to deal with the consequences of that choice. Ultimately this is a multiplayer game that makes a lot of concessions to the soloer, not a solo game where people can group up.
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