The Care and Feeding of Warriors: Sets

It's well known that I don't think of warriors as a hybrid class. The reason for this is, every single class in World of Warcraft can perform in a damage dealing role, as part of the means towards making soloing possible in the game. Not one class doesn't have some sort of 'DPS' spec, from Priests to Warriors to Paladins, and many classes (the ones who combine DPS and CC) have multiple damage trees. Another way to look at it would be to argue, as I have in the past, that there are four roles in World of Warcraft (damage, tanking, healing, and crowd control) and that every single class is a hybrid of at least two of these functions. Since this is debatable, I prefer to define as 'hybrids' the three generally accepted classes of Shaman, Paladin and Druid. (Clearly, there's no real 'right' or 'wrong' to this, a strong case could be made for the hybrid nature of any class, I'm just explaining my point of view.)
However, hybrid or not, one thing is clear: while talents and abilities are what makes the warriors two roles of DPSing or tanking possible (or PvP, which in the case of warriors combines burst DPS with a variation of tanking survivability) it is in gear selection and choice that you discover the real flexibility of the class.
Of course, we all know that you need a tanking set, a DPS set, and a PvP set.. But that's not enough. You also need resistance sets, yes, but even that is not enough. You will be called upon to tank many different kinds of content in your time as a warrior, and even if you don't tank, you can't just slap on any old DPS plate and spec fury anymore. You may do more DPS or contribute more to your raid as an arms/fury warrior who brings Blood Frenzy and Improved Slam to bear. So it behooves you to start building your sets now, and to always keep an eye out on how best to improve them.
As an example, let's compare the Unwavering Legguards to the Tier 5 Destroyer Legguards. The Unwaverings are much easier to customize with three gem sockets to the Destroyer having one. You can make them a heavy stamina piece, gem for hit, gem for more defense... they are a more flexible piece that the Destroyers. However, the Destroyer are very solid, with high defense. higher armor, more well rounded stats and more importantly, they have the set bonus to consider. Having recently acquired the Destroyers, I took the time to test both pieces out on a heroic Magisters' Terrace run this morning. I will still probably use the Unwavering when I want stamina, as I have gemmed them with Solid Stars of Elune (soon to upgrade to Solid Empyrean Sapphires) as we continue to work progression. But for bosses where I am concerned about threat, the set bonus on the Destroyers means an extra 100 damage on a shield slam if timed properly, so I will use them for raid content that is still hard for our gear level but which we've more or less placed on farm status as well as in heroics, where the additional threat is more welcome. I've also chosen the Destroyers over the Unwavering for my 'hit' set, as I hope to eventually have enough pieces to get the four piece set bonus and combine the increased expertise and hit (for smoother rage generation and reduced chance for parry causing hasted boss attacks) with the increased threat generation from not missing, being parried, bigger shield slams and melee haste.
As things stand, I currently have three main tanking sets, a 'threat' or 'hit/expertise' set which sacrifices about 700 health in the name of hit rating and expertise as well as increasing my shield slam with the set bonus, a 'stamina' set aimed at making healing as easy as possible for new bosses and my passive uncrushable set, which is not yet a functional set (just working on it in-between the others). This is in addition to resist sets like the shadow resistance set we're all expected to have for Mother Shahraz or the Hydross set of mixed frost and nature resistance.
In addition to these sets I have two DPS sets, a fury oriented dual wield set I wear when out grinding or when I respec to DPS as a vacation, and a higher +hit set for my Blood Frenzy set. These sets are both works in progress because I like to focus on tanking gear over DPS gear.
Depending on what level of content you're exploring now and what you intend to do as a warrior, you may or may not be nodding along saying yeah, I have a lot of sets too or you may be saying I'm lucky I have a green set of shoulders from Netherstorm to tank with, why do I care about this? And it's a fair question. The reason is simple: you're going to get gear with different stats at some point and you might vendor, say, a green set of shoulders or a green ring that you got on a quest. You'll think, well, I have better now. For the most part, you'll be right, the new item will have better overall stats. But that can be lateral thinking. If you think in terms of just a 'tanking' set, yes, a new item may be better than a quest green. But if you think in tems of 'hmm, I may want this for a block value set for fights where Shield Slam aggro needs to be consistently high' then there's no reason not to keep those green shoulders even while running through the level 70 instances.
Similarly, you may be decked out in epics, you may be killing Vashj or Archemonde and still have reason to hold onto blue pieces you got in older content. A lot of warriors put together 'avoidance' sets, as an example, where they stack as much dodge as possible, or there's the aforementioned passively uncrushable set I'm working on myself. Another of my guildmates has actually achieved passive uncrushable, and he did it with block rating stacking, including items like the Steam-Hinge Chain of Valor and the Figurine of the Colossus. He uses this set in Heroic Magisters' to tank all of the mana wyrm adds by gathering them all up and just blocking everything they do, as his shield block value is 765 in this set. It takes longer, but by the time the DPS opens up on them, he has aggro on everything and they've barely scratched him. Is it a gimmick? Sure, you wouldn't tank progression like this, his stamina is something like 13000 in this set.
As warriors, we come up through the levels thinking in terms of 'tanking' and 'DPS' sets. But as we progress through content, we need to start fine tuning our thinking. Arms DPS with a big 2h weapon requires a different gear setup than fury DPS with a 2h weapon. You need less hit on the fury build, for instance, because it has precision (but those points might be better spent elsewhere, I'm still playing with fury atm) as just one example. Basically, not only do you need to select your gear based on your talents and spec, you need also to then fine-tune the gear you choose for each encounter you find yourself in. A basic 'good enough to do the job' set will always be outperformed by a set that's been optimized for what you're intending to do with it. Multi-mob tanking, for instance, requires a significant amount of hit to ensure that you don't miss on a taunt or devastate, and I generally like having a lot of block value so that when the little buggers hit me they don't do all that much damage. A set optimized for this is not going to be ideal for tanking a boss who hits very hard, as you will probably have dropped your avoidance to ensure that you get hit for rage needed to use thunderclap early and often to hold the three or more mobs you need to lock down in one place, and you may have sacrificed stamina too. My advice here is to get an addon like Item Rack or Outfitter and keep current with what sets you have and what you use them for.
Okay, that seems like enough from me. I'll leave the floor open to you in the community to tell me how much those DPS specs suck (I know, I know, I just don't have the time to really go over a good 2h DPS spec at the moment, too much tanking, I promise I'll spend more time on it) or to suggest better ways to cope with the need for gear selection. Share your secrets, fellow warriors.
Next week: I have no idea. Should be fun! Or embarrassing. One of those.
Filed under: Warrior, Analysis / Opinion, Instances, Bosses, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Minodon Apr 18th 2008 2:38PM
Just to add to your list of suggested wardrobe addons: ClosetGnome is awesome (and Ace)! Grab it at http://www.wowace.com/wiki/ClosetGnome
Gideon Apr 18th 2008 2:47PM
If the ability to spec for dps does not count when determining hybrid status what does that make the shaman class?
Matthew Rossi Apr 18th 2008 2:58PM
The reason I count paladins, shamans and druids as hybrids are that they are hybrids, effectively, of more than one archetype. Shamans are hybrids of a caster, a melee, and a healer. Paladins are hybrids of a healer, a tank and a melee. The problem is that the definition of a hybrid class can be made by its role in instances (DPS, tank, healing, CC) or by the murky 'what classes is it a combination of' standard that WoW seems to use.
If you go by the four roles in instances, every class in WoW is a hybrid, which makes 'hybrid' meaningless when defining WoW classes. Everyone can do at least two of these things. Rogues, Mages and Hunters can DPS and CC. Warlocks can DPS and CC. Warriors can DPS and Tank. Priests can DPS and Tank. In Bizzaro land. Wow, what an error! I meant Heal. My apologies, thanks for pointing it out, yikes. Paladins can DPS, Tank and Heal. Druids can DPS, DPS another way, Tank and Heal. Shamans can DPS, DPS again and Heal. It becomes too muddied to think about that way.
It's a crutch but it's one I'm going to use, any other system is untenable in my opinion.
Gnarl Apr 18th 2008 3:23PM
"Priests can DPS and Tank"
No wonder I'm no good on my priest alt ... I've been playing him all wrong. =)
Wish I heard more of "LF1M War, Pally or Priest Tank pls"
kenney Apr 18th 2008 2:47PM
I maintain a threat set which is optimized to have 490 defense, 91 expertise rating, 142 hit rating, and as much block value and strength as I can squeeze in. I use this set on trash, farm content, and 5 mans.
I have a progression set that is optimized for Effective Health (see tankspot.com for a discussion of what this is if you don't know). I use this when Main-Tanking progression content.
I have a cold resist set for hydross. If we get to a point where I am off-tanking progression content, I would assemble a set optimized for avoidance.
And I have a "fury dps set" that I use from a protection spec most of the time. I find myself using the two weapons from this set quite a bit, even when tanking. Almost every instance has a boss that has a phase where you don't need your shield, and swapping to dual-wielding enchanted, high-dps weapons can be a very handy trick. I think a lot of warriors just decide that speccing protection means that they never need to think about dps- but you can actually put out acceptable dps in the right gear- even in a full protection spec. Being able to do so is extremely useful for a raid, as the amount of tanks needed for each encounter differs. Being able to convert from tank to dps is one reason feral druids are so attractive from a raid leader standpoint- and this is an ability that a warrior can also do if they gear appropriately.
Matthew Rossi Apr 18th 2008 3:00PM
Honestly, spec fury for a day and put on your DPS set.
It's not even close. The damage I do when prot in that set is less than half of what I can do specced fury. I tried it out yesterday. Worlds and worlds of difference. You'll never think you do good DPS in that gear while being prot spec again.
kenney Apr 18th 2008 3:07PM
Nonono- I didnt mean to imply that it was comparable to fury. What I meant was that it was "acceptable" as in, at my level, 5-700 dps. At the level of itemization our dps classes are at, this is essentially equivalent to being .5 a dpser. But when you need 4 tanks for hydross, then 3 for lurker, then 1 for Leo- a raid leader is going to find himself in a quandry. Having the ability to push out 5-700 dps (2-3 times more than I do in my prot gear) makes their job easier.
Clearly, a prot spec is not competitive with a fury spec for dps. But sometimes being able to push out dps in a prot spec is worthwhile.
Matthew Rossi Apr 18th 2008 3:11PM
It's a good point when put the way you did to clarify, yeah. On Leotheras I tank the initial add in full DPS gear since I know I'm going to be killing my inner demon. It's certainly improved DPS, I'd have to agree.
Clint Apr 18th 2008 3:45PM
Yea, I am just entering SSC now with my guild. And if I am not MT atm, I always swap on duel-wield S2 axes and +hit rating throwing wep (via Outfitter) to easily double or triple my dmg output.
And heaven forbid something happen to the MT, I can still quickly swap back to sword & board and grab the mob.
~450dps with just weapon swap
~650dps if full gear swap (but if something happens to MT you arn't as useful)
MechChef Apr 18th 2008 3:16PM
I didn't get a good grasp on gear-sets until shortly after I hit max level and began to gear myself up for greater content. Being a rogue, heavy-DPS and light-CC, I took short-sighted advice that PVP gear was a "good raiding starter set." So, I began buying PVP pieces to replace some green items for raiding. But much to my surprise, my PVE stats, despite replacing greens with blues (before S1 was on BG's), were dropping. The realization that there was some differentiation between the two soon followed
I've since built a PVE and a PVP set. Of course I continue to chase the purple-dragon known as hit-cap. (only 271 w/ spicy talbuk)
Nick S Apr 18th 2008 3:21PM
this article is interesting - i'd be interested to see your take on fury/prot hybrid builds. do you think they perform as tanks? as dps?
Matthew Rossi Apr 18th 2008 3:27PM
At present, there's no good 'low' fury talents with synergy towards tanking/prot talents on the same level as Deflection in arms. If you're going to be a dedicated/main tank, you need to go 41 points in prot for Devastate and at least five points in Arms for Deflection: that leaves 15 for Fury, and that assumes you don't go 48 in prot as many do.
Now, getting a bigger boost from Commanding Shout is lovely, but it's not really worth losing, say. Focused Rage or One-Handed Weapon Specialization. So for a main tank, Fury/Prot is a hard road to hoe.
Meanwhile, for a DPS warrior, 17 points up the arms tree is almost required (especially for fury) meaning that a fury/prot DPS warrior is losing out on Impale/Deep Wounds at the minimum.
So while I personally love the idea of a fury/prot hybrid, I think talents need to be rearranged or re-prioritized to truly give it the oomph it would need. The change to tactical mastery was a nice one, but I don't think it went far enough to create a viable MT fury/prot spec.
However, if I end up seeing one, I'll gleefully admit that I'm wrong. I know a lot of MT's would love to get Precision.
Reddeth Apr 18th 2008 5:26PM
I just specced Prot from my old Arms/Fury spec and I have to say the difference in my tanking performance is like night and day. Where before I did "OK" in tanking 5-mans (I'm not even close to raids yet) I often felt like I should be paying the caster's repair bills. They would easily pull aggro off me unless they just wanded the mobs.
So, I took the plunge and went Prot and started working on my gear. But even without my recent gear upgrades, my first trip out was a monumental difference. Suddenly I'm surviving longer, holding more mobs and I'm able to keep my casters alive.
One of the reasons I resisted doing this was my ill-founded conviction that Prot warriors can't solo (which for me means do dailies, farm mats, etc.) or PVP. I just couldn't bear the thought that my favorite character would be sitting alone in Shattrath with nothing to do but instance. It turns out I was _very_ wrong. I pretty much breeze through my dailies (unless I get caught unawares and end up with more than I can handle), although I can't just stomp my foot and kill every mob in Netherstorm and I probably have to work a bit harder than most other classes. I can BG quite happily and if I pick up a healer I can smash faces well enough. And I can finally tank Vann. I doubt I'd contribute much in Arena, but I haven't made that plunge yet.
I find that most of my PVP gear serves well in over the land PVE, and though I still have a lot of gearing to do, I'm approaching Heroics with my tanking set.
Seriously, if you want to tank, tank the plunge. Go Prot.
Epoc Apr 18th 2008 7:08PM
Quote:
Matthew Rossi said...
Oh, for OTing Fury/Prot's quite viable. I was speaking for main tanking.
End Quote
LOL well when I read his post I didn't exactly think of a MT'ing spec (although I have successfully MT'd Kara in that spec with full out Kara/gruul/heroic tank gear). Its very possible, you just have to work a bit harder.
any tanking spec that i see if it has more points in arms or fury I automatically think of of OT'ing. Pre-BC it was perfectly easy and allowable to MT as a fury or arms warrior, BC kinda crushed that unless you're overgeared for the instance as a general rule.
A quick side note - my current build is your standard full fury/arms build and am quite capable of multi-tanking heroics inclucing MagT and UB. Very doable but it also requires ALOT of attention
Zali Apr 18th 2008 3:45PM
And if you still have a bag slot left, and maybe a slot in the bank, then you can get your badges of justice when the boss goes down.
MartinC Apr 18th 2008 4:02PM
This is probably one of those things that totally surprises new tanks. Many that have played another class before (like a DPS class) are used to the EZ-mode approach of just carrying around 1 or maybe 2 sets of different gear.
A friend of mine has a mage as his main. He has leveled up a warrior tank as he wants to try out tanking as well. Suffice to say, there is a huge learning curve coming from something like a DPS mage, and then learning how to play a warrior tank. He seems to be having a lot of trouble changing from the "just focus on one mob, think about one thing, carry around one gear set" metaphor. He seems to be getting better as an off-tank in raids, but I noticed he was having trouble in some heroics. I asked him how many gear sets he has, and his response was something like, "Gear sets? I have tanking gear", and upon further clarification, it meant he had been using the *same* set of tanking gear for all content. One of my healer friends constantly comments on how much worse of a tank this other warrior friend is, and how he, as a healer, dies about 12 times in a typical heroic when grouped with him. I responded with, "You know what one of the big differences is between him and I? I carry around *seven* different gear sets with me, and change gear based on the situation, constantly optimizing what is needed based on the encounter and group makeup. How many different gear sets do you think has? He has *one*." Of course the healer's response is something along the lines of, "Wow, I had no idea you were doing all that."
Heck, when I first started tanking past lev60, I was a noob too, when it comes to gear sets. Then I took the time to research and really understand what is needed for each situation, and start to build gear loadouts that are optimized for different types of encounters, and it has made a tremendous difference. One of the things I truly like about tanking is a good deal of the time spent playing the game is not actually playing the game at all, but rather doing all the research, theorycrafting, and post-analysis outside of the game. I probably spend more time doing those things than actually playing inside the game. For me, that is what makes it interesting. I look at some of my DPS friends that just hit "2222222" all day long and feel sorry for them.
Tom Nelson Apr 18th 2008 5:15PM
Just fyi, tanks do not need resist gear for Mother Shazz.
Kees Apr 19th 2008 3:40AM
FYI the main tank isn't in SR gear, the offtanks should be...
It's a nice topic we're talking about here, but min/maxing for e.g. shield block value or trying to reach passive crush immunity isn't really usefull and will take all of your bankslots ;)
Being a loothogger myself I just got rid of my T5 set due to a lack of slots. With all the FR/FrR/NR/AR/SR gear I already have 2 full bags filled on my bank, I've got a lot of DPS gear next to that (and yes a good grouped protection warrior will hit ~80% of a fury warriors DPS, we're talking 1300-1400 DPS here in T6 content)
Using addonds like closetgnome/itemrack certainly adds a bit of diversity to our class, and I simply love it. Especially the complete retard look sometimes on DPS sets :D
Epoc Apr 18th 2008 5:33PM
I would really have to disagree with you on not having a viable fury/prot spec. there most certianly is a viable option that i've used for quite a while and it stil manages to keep your dps (while in dps gear) 700+ in a raid setting. Its all about knowing your class.
This build works insanely well and a few points here and there can be moved around depending on your gear lvl
http://wowhead.com/?talent=LV0cZVf0VxxRVkcZfVzoh
as for wanting precision maxed out, this one could work and you have 1 point to do with what you wish i suppose
http://wowhead.com/?talent=LV0cZVf0VxxRVuzZfVzoh
If you don't think fury/prot hybrid is good for OT'ing and dpsing then I suggest trying this spec and actually look at your playstyle. This build requires a slightly different warrior playstyle to be effective but not much of one. A good warrior should be able to pick up on the playstyle change and get a good feel for it.
Matthew Rossi Apr 18th 2008 6:19PM
Oh, for OTing Fury/Prot's quite viable. I was speaking for main tanking.